This archive contains 17 copyrighted Scott Adams adventures, plus a freely distributable sampler, all of them converted from "ScottFree" to ZIP format. 12 Scott Adams Classic Adventures (SACA) advland.z5 Adventureland v4.16 advsamp.z5 Adventureland (sampler version) v1.01 bbanzai.z5 Buckaroo Banzai count.z5 The Count v1.15 funhouse.z5 Mystery Fun House v1.45 ghostwn.z5 Ghost Town v2.23 gvoyage.z5 The Golden Voyage v1.84 hulk.z5 The Hulk v1.27 odyssey.z5 Strange Odyssey v1.19 pirate.z5 Pirate Adventure (a.k.a. Pirate's Cove) v4.08 pyramid.z5 Pyramid of Doom v1.25 ret2pirt.z5 Return to Pirate's Isle savage1.z5 Savage Island, Part I v1.23 savage2.z5 Savage Island, Part II v1.33 scrtmiss.z5 Secret Mission (a.k.a. Mission Impossible) v3.06 sorcocc.z5 Sorcerer of Claymorgue Castle v1.26 spidermn.z5 Spiderman voodoo.z5 Voodoo Castle v1.19 ---------------------------------------------------------------------- - Shareware Notice ---------------------------------------------------------------------- - These Scott Adams original text Adventure games are still copyrighted by Scott Adams and are not Public Domain. They may be freely downloaded and enjoyed though. They are shareware but the contribution is strictly voluntary and the amount left to your own discretion. Please note that international checks (in small amounts) are usually more expensive to cash than their face value is worth so please do not send same. If you are unable or unwilling to pay for these games you may still freely enjoy them. Please send any payments to Scott Adams 845 Badland Road Platteville WI USA 53818-9760 Homepage: http://www.pcii.net/~msadams Email: msadams@bigfoot.com November 24, 1997 ---------------------------------------------------------------------- - Playing Hints ---------------------------------------------------------------------- - Draw a map as you go, there are a lot more places than you think and without a map you will end up going round in circles or missing areas which you haven't tried. It doesn't need to be perfect as long as you have some record of where you have been and what you've found (as well as where you found it). Examine things you find and try to remember that most problems have solutions that require no more than some careful thought and a little common sense. If you get stuck try typing HELP -- you may or may not get assistance but you won't know until you ask. And be careful about assuming things, it can be fatal. To speed things up you may use the following abbreviations N, S, E, W, U, D, for Go North, South, East, West, Up or Down. I is short for Inventory and will list what you're carrying. Some (but not all) of the words available that you may find useful are: -- Get, Take, Drop, Go, Climb, Jump, Enter, Examine, Go, Leave, Move, Quit, Say, Wear, Read, Save, Light, Pull, Push and Look ... There are others!!! Instructions are entered by you in the form of two word commands with the first word being a verb. If the computer doesn't understand, it will tell you so and you must try rewording what you wish to do (e.g. instead of GO FLYING try FLY). You will find that objects which can be picked up usually require only the last part of their name as in the Blue Ox where typing GET OX is all that is needed. Good luck, happy adventuring and try not to die too often. ---------------------------------------------------------------------- - Descriptions ---------------------------------------------------------------------- - #1: Adventureland Wander through an enchanted realm and try to uncover the 13 lost treasures. There are wild animals and magical beings to reckon with as well as many other perils and mysteries. This is the Adams Classic that started it all! (Difficulty Level: Moderate) #2: Pirate Adventure Only by exploring this strange island will you be able to uncover the clues necessary to lead you to your elusive goal -- recovering the lost treasures of Long John Silver. (Difficulty Level: Beginner) #3: Secret Mission In this exciting Adventure, time is of the essence as you race the clock to complete your mission in time -- or else the world's first automated nuclear reactor is doomed! If you survive this challenging mission, consider yourself a true Adventurer! (Difficulty Level: Advanced) #4: Voodoo Castle The Count has fallen victim to a fiendish curse placed on him by his enemies. There he lies, with you his only possible hope. Will you pull off a rescue, or is he really down for the Count?! (Difficulty Level: Moderate) #5: The Count It begins when you awake in a large brass bed in a castle somewhere in Transylvania. Who are you, what are you doing here and WHY did the postman deliver a bottle of blood? (Difficulty Level: Moderate) #6: Strange Odyssey At the galaxy's rim, there are rewards aplenty to be harvested from a long-dead alien civilization, including fabulous treasures and advanced technologies far beyond human ken! Prepare yourself for the incredible! (Difficulty Level: Moderate) #7: The Mystery Fun House As Adventure #7 begins, you find yourself hopelessly lost in the middle of a carnival fun house. While escape may elude you, one thing is very clear -- you're NOT here to have a good time! (Difficulty Level: Moderate) #8: Pyramid of Doom This is an Adventure that will transport you to a dangerous land of crumbling ruins and trackless desert wastes into the PYRAMID OF DOOM! Jewels, gold -- it's all here for the plundering -- IF you can find the way. (Difficulty Level: Moderate) #9: Ghost Town You must explore a once-thriving mining town in search of the 13 hidden treasures. With everything from rattlesnakes to runaway horses, it sure ain't going to be easy! Includes a special bonus scoring system too! (Difficulty Level: Advanced) #10: Savage Island Part I A small island holds an awesome secret -- will you be able to discover it? This is the beginning of a two-part Adventure. NOTE: This one's a toughie -- for experienced Adventurers only! (Difficulty Level: Advanced) #11: Savage Island Part II The suspense begun in Adventure #10 now comes to an incredible conclusion with SAVAGE ISLAND PART II! This Adventure requires you to have successfully finished #10, wherein you were given the secret password to begin this final half. NOTE: For experienced Adventurers only! (Difficulty Level: Advanced) #12: Golden Voyage The king lies near death in the royal palace. You have only three days to bring back the elixir needed to rejuvenate him. Journey through the lands of magic fountains, sacred temples, stormy seas and gold, gold, GOLD! This one is for experienced Adventurers only! (Difficulty Level: Advanced) #13: Sorcerer of Claymorgue Castle Solon the Master Wizard has learnt of Vileroth's destruction and how, in his final days, he concealed the stolen 13 Stars of Power within the Castle of Claymorgue, determined that no one should possess them. As Solon's apprentice with a few spells, can you recover Solon's stolen Stars? The Castle contains further spells but beware -- as an apprentice you may find the results unpredictable! (Difficulty Level: Advanced.) ---------------------------------------------------------------------- - Credits ---------------------------------------------------------------------- - All games (c) 1978-1984 by Scott Adams/Adventure International. All games written by Scott Adams, except for: Adventures #2 and #4 -- written by Scott and Alexis Adams Adventure #8 -- written by Alvin Files Adventure #11 -- written by Scott Adams and Russ Wetmore Adventure #12 -- written by William Demas Adventure #14b (Buckaroo Banzai) -- written by Phillip Case Adventures #1-3, #5-7, #9-13 and Questprobe #1 are the TRS-80 versions. Adventures #4, #8 and the AI sampler have been converted from the Apple II, #14A (Return to Pirate's Island) from the TI-99/4A, #14B (Buckaroo Banzai) from the ZX Spectrum, Questprobe #2 from the Commodore 64. ScottFree conversions, this README file and all mistakes in creating them by Paul David Doherty Zip conversion by anonymous March, 1998