During your adventure in the cave, I will be your eyes and hands. I know of places, actions, and things. Most of my vocabulary describes places and is used to move you there. To move, try words like FOREST, BUILDING, STREAMBED, ENTER, EAST, NORTHWEST, NORTH, SOUTH, UP or DOWN. I know about a few special objects, like a black rod hidden in the cave. These objects can be manipulated using some of the various action words I know. The objects may have side effects; for instance, the rod scares the bird. Usually adventurers having trouble moving just need to try a few more words. Usually people trying unsuccessfully to manipulate an object are attempting something beyond their (or my!) capabilities and should try a completely different tack. To speed the game you can sometimes move long distances with a single word. For example, "BUILDING" usually gets you to the building from anywhere above ground except when lost in the forest. Also, note that cave passages turn a lot, and that leaving a room to the NORTH does not guarantee entering the next from the SOUTH. Your commands can be expressed in the format: <(multiple) noun phrase(s)> For example: PUT THE GREEN ROCK BEHIND THE OAK TREE READ MY POETRY BOOK SWIM IN THE SWIMMING POOL EXAMINE THE GOLD RING, THE DWARF AND THE SILVER NECKLACE EAT THE CELERY AND THE ONION SHOOT THE BURGLAR WITH THE REVOLVER ATTACK HIM ("HIM" will refer to last noun mentioned, e.g., the burglar) GET THE BOOK (also: TAKE THE BOOK) READ IT ("IT" will refer to last noun mentioned, e.g., the book) GET ALL Compound commands can be created by connecting single commands (like those above) with "AND", "THEN" or the punctuation symbols "," or ";" to connect two or more separate commands, such as: CLIMB DOWN THE LADDER THEN SOUTH, WEST AND NORTHWEST GET THE CLOAK AND THEN EXAMINE IT; READ THE LABEL DROP THE FOOD AND THE BOTTLE THEN UNLOCK THE DOOR AND THEN LEAVE The game uses a number of special commands for various "housekeeping" chores. These are all pretty standard for most adventure games. Specifically: HELP, SCORE, INVENTORY, VERBOSE, LIST EXITS, SAVE, RESTORE, SCRIPT, UNSCRIPT and QUIT. The function keys have been predefined to stand for several of the most frequently used commands. Similarly, the cursor keys correspond to the various movement/compass directions. Hitting the '?' key (during the game) will display a diagram of keys and their definitions.