Welcome to ADVENTURE! Original development by Willie Crowther. Major features added by Don Woods. Conversion to BDS C by J. R. Jaeger Unix standardization by Jerry D. Pohl. Conversion to MS VS6.0 C/C++ by Al Whinery of Maryland. Borrowed some code from the John W. Kennedy conversion. Added features to make the game more friendly. Tried to make the code more friendly. Would you like instructions? (y) or n : y or n : (y) : >y Answer to the intro question. Somewhere nearby is Colossal Cave, where others have found fortunes in treasure and gold, though it is rumored that some who enter are never seen again. Magic is said to work in the cave. Some have even found a Treasure map. I will be your eyes and hands. Direct me with commands of 1 or 2 words. Should you get stuck, type "help" for some general hints. For information on how to end your adventure, etc., type "info".) You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > ># Any non empty line which doesn't start with a letter is a comment >! This script tests all moves and move back commands for each non forced location. >* Type "AdventureCCaw1 -deletelog - adventure1_cmd.txt" to run this test. > >vocab 5 Set the vocabulary compare length to 5 characters. vocabulary search length is now 5. please use w and nw to distinguish between West and Northwest. Say "vocab" to switch to exact matching. or Say "vocab 4" or some number > 3 and < 20 for specfic compare length. >dwset 0 disable dwarf activity so we don't get killed :) >*piset 0 Disable pirate activity so he doesn't steal. Also puts chest in right place. >friendly 1 Turn on friendly to display locations and so the pirate won't steal what we need. >hints 0 Turn hints off > >* OK, lets win this game > >forest Location 5: You are in open forest, with a deep valley to one side. >ascend Location 6: You are in open forest near both a valley and a road. >forest Location 141: You are in open forest, surrounded by trees. There are some very old oak trees here. >climb tree Location 142: You are in a tree house overlooking the forest and vallys. In the distance a stream leads into a building. There is a very old Treasure Map here! >get map Ok. >d Location 141: You are in a forest. There are some very old oak trees here. >main Location 143: You are in the Main Office, the wizard is currently out. You can leave a present for the wizard and he'll reward you later. >drop map Ok. >building Location 3: You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is tasty food here. There is a bottle of water here. >take lamp Ok. >light lamp Your lamp is now on. >xyzzy Location 11: You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. A note on the wall says: Magic Word "XYZZY" A three foot black rod with a rusty star on an end lies nearby. >e Location 10: You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. >take cage Ok. >pit Location 14: At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. >e Location 13: You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. >take bird Ok. >w Location 14: You're at top of small pit. Rough stone steps lead down the pit. >d Location 15: You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. >s Location 18: This is a low room with a crude note on the wall. The note says: You won't get it up the steps. There is a large sparkling nugget of gold here! >take gold Ok. >n Location 15: You're in hall of mists. >n Location 19: You are in the hall of the mountain king, with passages off in all directions. A huge green fierce snake bars the way! >free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. >drop cage Ok. >s Location 29: You are in the south side chamber. There is precious jewelry here! >take jewel Ok. >n Location 19: You're in hall of mt. king. There is a small wicker cage discarded nearby. A cheerful little bird is sitting here singing. >w Location 30: You are in the west side chamber of the hall of the mountain king. A passage continues west and up here. There are many coins here! >take coins Ok. A little dwarf just walked around a corner, saw you, threw a little axe at you, which missed, cursed, and ran away. >e Location 19: You're in hall of mt. king. There is a small wicker cage discarded nearby. A cheerful little bird is sitting here singing. >n Location 28: You are in a low N/S passage at a hole in the floor. The hole goes down to an E/W passage. There are bars of silver here! >take silve Ok. >n Location 33: You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "Plugh". >Plover Location 100: You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg! >ne Location 101: You're in the dark-room. A corridor leading south is the only exit. A massive stone tablet imbedded in the wall reads: "Congratulations on bringing light into the dark-room!" There is a platinum pyramid here, 8 inches on a side! >take plati Ok. >s Location 100: You're in plover room. There is an emerald here the size of a plover's egg! >plover Location 33: You're at "Y2". >plugh Location 3: You're inside building. There are some keys on the ground here. There is tasty food here. There is a bottle of water here. >drop plati Ok. >drop all lamp Ok. gold Ok. bars Ok. jewel Ok. coins Ok. >take lamp Ok. >take bottl Ok. >take food Ok. >take keys Ok. >plugh Location 33: You're at "Y2". >s Location 28: You are in a low N/S passage at a hole in the floor. The hole goes down to an E/W passage. >d Location 36: You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is another passage. >bedquilt Location 65: You are in bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up or down. >slab Location 68: You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (slab room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. >s Location 23: You are at the west end of the twopit room. There is a large hole in the wall above the pit at this end of the room. >d Location 25: You are at the bottom of the western pit in the towpit room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "Water, Water, ..." >water plant The plant spurts into furious growth for a few seconds. Location 25: You're in west pit. >u Location 23: You're at west end of twopit room. The top of a 12-foot-tall beanstalk is poking up out of the west pit. >w Location 68: You're in slab room. >u Location 69: You are in a secret N/S canyon above a large room. >reservoir Location 113: You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. The only passage goes back toward the south. >fill bottle Your bottle is now full of water. >s Location 109: You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two- sided mirror is hanging paralled to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves, who as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. >s Location 69: You are in a secret N/S canyon above a large room. >d Location 68: You're in slab room. >s Location 23: You're at west end of twopit room. The top of a 12-foot-tall beanstalk is poking up out of the west pit. >d There are faint rustling noises from the darkness behind you. Location 25: You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "Water!! Water!!" >water plant The plant grows explosively, almost filling the bottom of the pit. Location 25: You're in west pit. >u There are faint rustling noises from the darkness behind you. Location 23: You're at west end of twopit room. There is a huge beanstalk growing out of the west pit up to the hole. >e Location 67: You are at the east end of the twopit room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get at it. There is a huge beanstalk growing out of the west pit up to the hole. >d Location 24: You are that the bottom of the eastern pit in the twopit room. There is a small pool of oil in one corner of the pit. >fill bottle Your bottle is now full of oil. >u Location 67: You're at east end of twopit room. There is a huge beanstalk growing out of the west pit up to the hole. >w Location 23: You're at west end of twopit room. There is a huge beanstalk growing out of the west pit up to the hole. >d Location 25: You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. >climb plant Location 26: You clamber up the plant and scurry through the hole at the top. Location 88: You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves, >w Location 92: You are in the giant room. The ceiling is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription: "Fee Fie Foe Foo" {sic} There is a large nest here, full of golden eggs! >take eggs Ok. >n Location 94: You are at one end of an immense north/south passage. The way north is barred by a massive, rusty, iron door. >oil door The oil has freed up the hinges so that the door will now move, although it requires some effort. >drop bottl Ok. >n There are faint rustling noises from the darkness behind you. Location 95: You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. There is a jewel-encrusted trident here! >take tride Ok. >w There are faint rustling noises from the darkness behind you. Location 91: You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north. >d Location 72: You are in a large low room. Crawls lead north, se, and sw. >sw Location 118: You are in a long winding corridor sloping out of sight in both directions. >u Location 117: You are on one side of a large deep chasm. A heavy white mist rising up from below obscures all view of the far side. A sw path leads away from the chasm into a winding corridor. A rickety wooden bridge extends across the chasm, vanishing into the mist. A sign posted on the bridge reads: "Stop! Pay Troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. >toss eggs The troll catches your treasure and scurries away out of sight. >cross Location 122: You are on the far side of the chasm. A ne path leads away from the chasm on this side. A rickety wooden bridge extends across the chasm, vanishing into the mist. A sign posted on the bridge reads: "Stop! Pay Troll!" The troll is nowhere to be seen. >ne Location 123: You're in a long east/west corridor. A faint rumbling noise can be heard in the distance. >barren Location 129: You are standing at the entrance to a large, barren room. A sign posted above the entrance reads: "Caution! Bear in room!" >e Location 130: You are inside a barren room. The center of the room is completely empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in. There is a ferocious cave bear eyeing you from the far end of the room! The bear is locked to the wall with a golden chain! >feed bear The bear eagerly wolfs down your food, after which he seems to calm down considerably, and even becomes rather friendly. >open chain The chain is now unlocked. >drop keys Ok. >take chain Ok. >take bear Ok. >w You are being followed by a very large, tame bear. Location 129: You're in front of barren room. >fork You are being followed by a very large, tame bear. Location 124: The path forks here. The left fork leads northeast. A dull rumbling seems to get louder in that direction. The right fork leads southeast down a gentle slope. The main corridor enters from the west. >ne You are being followed by a very large, tame bear. Location 125: The walls are quite warm here. From the north can be heard a steady roar, so loud that the entire cave seems to be trembling. Another passage leads south, and a low crawl goes east. >e You are being followed by a very large, tame bear. Location 127: You are in a small chamber filled with large boulders. The walls are very warm, causing the air in the room to be almost stifling from the heat. The only exit is a crawl heading west, through which is coming a low rumbling. There are rare spices here! >take spice Ok. >fork You are being followed by a very large, tame bear. Location 124: You're at fork in path. >w You are being followed by a very large, tame bear. Location 123: You're in corridor. >w You are being followed by a very large, tame bear. Location 122: You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A sign posted on the bridge reads: "Stop! Pay Troll!" The troll is nowhere to be seen. >cross The troll steps out from beneath the bridge and blocks your way. You are being followed by a very large, tame bear. Location 122: You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A sign posted on the bridge reads: "Stop! Pay Troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. >free bear The bear lumbers toward the troll, who lets out a startled shriek and scurries away. The bear soon gives up pursuit and wanders back. Ok. >cross Out from the shadows behind you pounces a bearded pirate! "Har, har" he chortles, "I'll just take all this booty and hide it away with me chest deep in the maze!" He snatches your treasure and vanishes into the gloom. Location 117: You're on sw side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A sign posted on the bridge reads: "Stop! Pay Troll!" The troll is nowhere to be seen. >sw Location 118: You're in sloping corridor. >d Location 72: You are in a large low room. Crawls lead north, se, and sw. >bedquilt Location 65: You are in bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up or down. >e Location 64: You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. >n Location 103: You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. There is an enormous clam here with its shell tightly closed. >open clam A glistening pearl falls out of the clam and rolls away. Goodness, this must really be an oyster. (I never was very good at identifying bivalves.) Whatever it is, it has now snapped shut again. >d Location 104: You are in a long sloping corridor with ragged sharp walls. >d Location 105: You are in a cul-de-sac about eight feet across. Off to one side lies a glistening pearl! >take pearl Ok. >u Location 104: You are in a long sloping corridor with ragged sharp walls. >u Location 103: You're in shell room. There is an enormous oyster here with its shell tightly closed. >s Location 64: You're at complex junction. >u Location 39: You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east. >e Location 36: You're in dirty passage. >u Location 28: You are in a low N/S passage at a hole in the floor. The hole goes down to an E/W passage. >n Location 33: You're at "Y2". >plugh Location 3: You're inside building. There is a large sparkling nugget of gold here! There are bars of silver here! There is precious jewelry here! There are many coins here! There is a platinum pyramid here, 8 inches on a side! >drop chain I see no chain here. >drop spice I see no spice here. >drop tride Ok. >drop pearl Ok. >plugh Location 33: You're at "Y2". >s Location 28: You are in a low N/S passage at a hole in the floor. The hole goes down to an E/W passage. >d Location 36: You're in dirty passage. >bedquilt Location 65: You are in bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up or down. >w Location 66: You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. >oriental Location 97: This is the oriental room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads west. There is a delicate, precious, ming vase here! >n Location 98: You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. >w Location 99: You are in an alcove. A small nw path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. >drop lamp Ok. >e Location 100: You're in plover room. There is an emerald here the size of a plover's egg! >take emera Ok. >w Location 99: You're in alcove. There is a lamp shining nearby. >take lamp Ok. >nw Location 98: You're in misty cavern. >s Location 97: You're in oriental room. There is a delicate, precious, ming vase here! >take vase Ok. >se Location 66: You're in swiss cheese room. >e Location 96: You are in the soft room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. A small velvet pillow lies on the floor. >take pillo Ok. >w Location 66: You're in swiss cheese room. >w Location 67: You're at east end of twopit room. There is a huge beanstalk growing out of the west pit up to the hole. >w Location 23: You're at west end of twopit room. There is a huge beanstalk growing out of the west pit up to the hole. >d Location 25: You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. >climb plant Location 26: You clamber up the plant and scurry through the hole at the top. Location 88: You're in narrow corridor. >w Location 92: You're in giant room. >w There is no way to go that direction. >fee >fie >foe >foo There is a large nest here, full of golden eggs! >take eggs Ok. >cp cp_P1of2 Ok. >q Do you really want to quit now? (y) or n : y or n : (y) : > Ok. Treasures: 106 Survival: 30 Getting well in: 25 Score: 163 Turns: 164 You may now consider yourself a "seasoned adventurer." To achieve the next higher rating, you need 37 more points. Press Enter to Exit :)> Welcome to ADVENTURE! Original development by Willie Crowther. Major features added by Don Woods. Conversion to BDS C by J. R. Jaeger Unix standardization by Jerry D. Pohl. Conversion to MS VS6.0 C/C++ by Al Whinery of Maryland. Borrowed some code from the John W. Kennedy conversion. Added features to make the game more friendly. Tried to make the code more friendly. Would you like instructions? (y) or n : y or n : (y) : >y Answer the intro question. Somewhere nearby is Colossal Cave, where others have found fortunes in treasure and gold, though it is rumored that some who enter are never seen again. Magic is said to work in the cave. Some have even found a Treasure map. I will be your eyes and hands. Direct me with commands of 1 or 2 words. Should you get stuck, type "help" for some general hints. For information on how to end your adventure, etc., type "info".) You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > ># Any non empty line which doesn't start with a letter is a comment >! This script tests all moves and move back commands for each non forced location. >* Type "AdventureCCaw1 -deletelog - adventure1_cmd.txt" to run this test. > >*vocab 5 Set the vocabulary compare length to 5 characters. >*dwset 0 Disable dwarf activity so we don't get killed :) >*piset 0 Disable pirate activity so he doesn't steal. Also puts chest in right place. >*friendly 1 Turn on friendly to display locations and so the pirate won't steal what we need. >*hints 0 Turn hints off > >* OK, lets win this game >* continue > >rcp cp_P1of2 Ok. Ok. Location 92: You are in the giant room. The ceiling is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription: "Fee Fie Foe Foo" {sic} >s Location 88: You're in narrow corridor. >d Location 25: You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. >u Location 23: You're at west end of twopit room. There is a huge beanstalk growing out of the west pit up to the hole. >w Location 68: You're in slab room. >u Location 69: You are in a secret N/S canyon above a large room. >s Location 119: You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! >kill dragon With what? Your bare hands? (y) or n : y or n : (y) : >yes Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, Isn't it?) Location 120: You are in a secret canyon which exits to the north and east. The body of a huge green dead dragon is lying off to one side. There is a persian rug spread out on the floor! >take rug Ok. >e Location 74: You are in a secret canyon which here runs E/W. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. >e Location 19: You're in hall of mt. king. There is a small wicker cage discarded nearby. A cheerful little bird is sitting here singing. >n Location 28: You are in a low N/S passage at a hole in the floor. The hole goes down to an E/W passage. >n Location 33: You're at "Y2". A hollow voice says "Plugh". >plugh Location 3: You're inside building. There is a large sparkling nugget of gold here! There are bars of silver here! There is precious jewelry here! There are many coins here! There is a jewel-encrusted trident here! There is a platinum pyramid here, 8 inches on a side! Off to one side lies a glistening pearl! >drop rug Ok. >drop pillo Ok. >drop vase The vase is now resting, delicately, on a velvet pillow. >drop emera Ok. >drop eggs Ok. >xyzzy Location 11: You're in debris room. A three foot black rod with a rusty star on an end lies nearby. >take wand Ok. >pit Location 14: You're at top of small pit. Rough stone steps lead down the pit. >d Location 15: You're in hall of mists. Rough stone steps lead up the dome. >w Location 17: You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. >wave wand A crystal bridge now spans the fissure. >w Location 27: You are on the west side of the fissure in the hall of mists. A crystal bridge now spans the fissure. There are diamonds here! >take diamo Ok. There are faint rustling noises from the darkness behind you. >w Location 41: You are at the west end of hall of mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. >s Location 42: You are in a maze of twisty little passages, all alike. >e Location 43: You are in a maze of twisty little passages, all alike. >s Location 44: You are in a maze of twisty little passages, all alike. >s There are faint rustling noises from the darkness behind you. Location 50: You are in a maze of twisty little passages, all alike. >s Location 52: You are in a maze of twisty little passages, all alike. >n Location 55: You are in a maze of twisty little passages, all alike. >e Location 57: You are on the brink of a thirty foot pit with a massive orange column down one wall. You could climb down here but you could not get back up. The maze continues at this level. >n Location 83: You are in a maze of twisty little passages, all alike. >e Location 84: You are in a maze of twisty little passages, all alike. >nw Location 114: Dead end. The pirate's treasure chest is here! There are rare spices here! There is a golden chain lying in a heap on the floor! >take chest Ok. >take all spice Ok. chain Ok. >se Location 84: You are in a maze of twisty little passages, all alike. >n Location 57: You're at brink of pit. >d Location 13: You're in bird chamber. >debris Location 11: You're in debris room. >xyzzy Location 3: You're inside building. A small velvet pillow lies on the floor. There is a large sparkling nugget of gold here! There are bars of silver here! There is precious jewelry here! There are many coins here! There is a large nest here, full of golden eggs! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! There is an emerald here the size of a plover's egg! There is a platinum pyramid here, 8 inches on a side! Off to one side lies a glistening pearl! There is a persian rug spread out on the floor! >drop chest Ok. >drop all lamp Ok. rod Ok. diamonds Ok. spice Ok. chain Ok. >get lamp Ok. >l Sorry, but I am not allowed to give more detail. I will repeat the long description of your location. Location 3: You are inside a building, a well house for a large spring. A three foot black rod with a rusty star on an end lies nearby. A small velvet pillow lies on the floor. There is a large sparkling nugget of gold here! There are diamonds here! There are bars of silver here! There is precious jewelry here! There are many coins here! The pirate's treasure chest is here! There is a large nest here, full of golden eggs! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! There is an emerald here the size of a plover's egg! There is a platinum pyramid here, 8 inches on a side! Off to one side lies a glistening pearl! There is a persian rug spread out on the floor! There are rare spices here! There is a golden chain lying in a heap on the floor! >plugh Location 33: You're at "Y2". >s Location 28: You are in a low N/S passage at a hole in the floor. The hole goes down to an E/W passage. >d Location 36: You're in dirty passage. >bedquilt Location 65: You are in bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up or down. >e Location 64: You're at complex junction. >e Location 106: You are in an anteroom leading to a large passage to the east. Small passages go west and up. The remnants of recent digging are evident. A sign in midair here says: "Cave under construction beyond this point." "Proceed at your own risk." "Witt construction company" There are a few recent issues of "Spelunker Today" magazine here addresed to Witt. >take magaz Ok. >e Location 108: You are at Witt's end. Passages lead off in ALL directions. >drop magaz Ok. >#input keyboard >n You have crawled around in some little holes and wound up back in the main passage. Location 108: You're at Witt's end. There are a few recent issues of "Spelunker Today" magazine here addresed to Witt. >n You have crawled around in some little holes and wound up back in the main passage. Location 108: You're at Witt's end. There are a few recent issues of "Spelunker Today" magazine here addresed to Witt. >n You have crawled around in some little holes and wound up back in the main passage. Location 108: You're at Witt's end. There are a few recent issues of "Spelunker Today" magazine here addresed to Witt. >n You have crawled around in some little holes and wound up back in the main passage. Location 108: You're at Witt's end. There are a few recent issues of "Spelunker Today" magazine here addresed to Witt. >n You have crawled around in some little holes and wound up back in the main passage. Location 108: You're at Witt's end. There are a few recent issues of "Spelunker Today" magazine here addresed to Witt. >n You have crawled around in some little holes and wound up back in the main passage. Location 108: You're at Witt's end. There are a few recent issues of "Spelunker Today" magazine here addresed to Witt. >n You have crawled around in some little holes and wound up back in the main passage. Location 108: You're at Witt's end. There are a few recent issues of "Spelunker Today" magazine here addresed to Witt. >n You have crawled around in some little holes and wound up back in the main passage. Location 108: You're at Witt's end. There are a few recent issues of "Spelunker Today" magazine here addresed to Witt. >n You have crawled around in some little holes and wound up back in the main passage. Location 108: You're at Witt's end. There are a few recent issues of "Spelunker Today" magazine here addresed to Witt. >n You have crawled around in some little holes and wound up back in the main passage. Location 108: You're at Witt's end. There are a few recent issues of "Spelunker Today" magazine here addresed to Witt. >n You have crawled around in some little holes and wound up back in the main passage. Location 108: You're at Witt's end. There are a few recent issues of "Spelunker Today" magazine here addresed to Witt. >n You have crawled around in some little holes and wound up back in the main passage. Location 108: You're at Witt's end. There are a few recent issues of "Spelunker Today" magazine here addresed to Witt. >n You have crawled around in some little holes and wound up back in the main passage. Location 108: You're at Witt's end. There are a few recent issues of "Spelunker Today" magazine here addresed to Witt. >n You have crawled around in some little holes and wound up back in the main passage. Location 108: You're at Witt's end. There are a few recent issues of "Spelunker Today" magazine here addresed to Witt. >n You have crawled around in some little holes and wound up back in the main passage. Location 108: You're at Witt's end. There are a few recent issues of "Spelunker Today" magazine here addresed to Witt. >n You have crawled around in some little holes and wound up back in the main passage. Location 108: You're at Witt's end. There are a few recent issues of "Spelunker Today" magazine here addresed to Witt. >n You have crawled around in some little holes and wound up back in the main passage. Location 108: You're at Witt's end. There are a few recent issues of "Spelunker Today" magazine here addresed to Witt. A sepulchral voice reverberating through the cave says: "Cave closing soon. All adventurers exit immediately through main office." >n You have crawled around in some little holes and wound up back in the main passage. Location 108: You're at Witt's end. There are a few recent issues of "Spelunker Today" magazine here addresed to Witt. >n You have crawled around in some little holes and wound up back in the main passage. Location 108: You're at Witt's end. There are a few recent issues of "Spelunker Today" magazine here addresed to Witt. >n You have crawled around in some little holes and wound up back in the main passage. Location 108: You're at Witt's end. There are a few recent issues of "Spelunker Today" magazine here addresed to Witt. >n You have crawled around in some little holes and wound up back in the main passage. Location 108: You're at Witt's end. There are a few recent issues of "Spelunker Today" magazine here addresed to Witt. >n You have crawled around in some little holes and wound up back in the main passage. Location 108: You're at Witt's end. There are a few recent issues of "Spelunker Today" magazine here addresed to Witt. >n You have crawled around in some little holes and wound up back in the main passage. Location 108: You're at Witt's end. There are a few recent issues of "Spelunker Today" magazine here addresed to Witt. >n You have crawled around in some little holes and wound up back in the main passage. Location 108: You're at Witt's end. There are a few recent issues of "Spelunker Today" magazine here addresed to Witt. >n You have crawled around in some little holes and wound up back in the main passage. Location 108: You're at Witt's end. There are a few recent issues of "Spelunker Today" magazine here addresed to Witt. >n You have crawled around in some little holes and wound up back in the main passage. Location 108: You're at Witt's end. There are a few recent issues of "Spelunker Today" magazine here addresed to Witt. >n You have crawled around in some little holes and wound up back in the main passage. Location 108: You're at Witt's end. There are a few recent issues of "Spelunker Today" magazine here addresed to Witt. >n You have crawled around in some little holes and wound up back in the main passage. Location 108: You're at Witt's end. There are a few recent issues of "Spelunker Today" magazine here addresed to Witt. >n You have crawled around in some little holes and wound up back in the main passage. Location 108: You're at Witt's end. There are a few recent issues of "Spelunker Today" magazine here addresed to Witt. >n You have crawled around in some little holes and wound up back in the main passage. Location 108: You're at Witt's end. There are a few recent issues of "Spelunker Today" magazine here addresed to Witt. >n You have crawled around in some little holes and wound up back in the main passage. Location 108: You're at Witt's end. There are a few recent issues of "Spelunker Today" magazine here addresed to Witt. >n You have crawled around in some little holes and wound up back in the main passage. Location 108: You're at Witt's end. There are a few recent issues of "Spelunker Today" magazine here addresed to Witt. >n You have crawled around in some little holes and wound up back in the main passage. Location 108: You're at Witt's end. There are a few recent issues of "Spelunker Today" magazine here addresed to Witt. >n You have crawled around in some little holes and wound up back in the main passage. Location 108: You're at Witt's end. There are a few recent issues of "Spelunker Today" magazine here addresed to Witt. >n You have crawled around in some little holes and wound up back in the main passage. Location 108: You're at Witt's end. There are a few recent issues of "Spelunker Today" magazine here addresed to Witt. >n Location 106: You're in anteroom. >n There is no way to go that direction. >n There is no way to go that direction. >n There is no way to go that direction. >n There is no way to go that direction. >n There is no way to go that direction. >n There is no way to go that direction. >n There is no way to go that direction. >n There is no way to go that direction. >n There is no way to go that direction. >n There is no way to go that direction. >n There is no way to go that direction. >n There is no way to go that direction. >n There is no way to go that direction. >n There is no way to go that direction. >n There is no way to go that direction. >n There is no way to go that direction. >n There is no way to go that direction. >n There is no way to go that direction. >n There is no way to go that direction. >n There is no way to go that direction. >n There is no way to go that direction. >n There is no way to go that direction. >n There is no way to go that direction. >n There is no way to go that direction. >n There is no way to go that direction. >n There is no way to go that direction. >n There is no way to go that direction. >n There is no way to go that direction. >n There is no way to go that direction. >n There is no way to go that direction. >n There is no way to go that direction. The sepulchral voice intones, "The cave is now closed." As the echoes fade, there is a blinding flash of light (and a small puff of orange smoke). . . . As your eyes refocus you look around and find... Location 115: You are at the northeast end of an immense room, even larger than the giant room. It appears to be a repository for the "adventure" program. Massive torches far overhead bathe the room with smoky yellow light. Scattered about you can be seen a pile of bottles (all of them empty), a nursery of young beanstalks murmuring quietly, a bed of oysters, a bundle of black rods with rusty stars on their ends, stacks of treasure maps, and a collection of brass lanterns. Off to one side a great many Dwarves are sleeping on the floor, snoringloudly. A sign nearby reads: "Do NOT disturb the Dwarves!" An immense mirror is hanging against one wall, and stretches to the other end of the room, where various other sundry objects can be glimpsed dimly in the distance. >n There is no way to go that direction. >n There is no way to go that direction. >n There is no way to go that direction. >sw Location 116: You are at the southwest end of the repository. To one side is a pit full of fierce green snakes. On the other side is a row of small wicker cages, each of which contains a little sulking bird. In one corner is a bundle of black rods with rusty marks on their ends. A large number of velvet pillows are scattered about on the floor. A vast mirror stretches off to the northeast. At your feet is a large steel grate, next to which is a sign which reads: "Treasure vault. Keys in main office." The grate is locked. >take rod Ok. >ne Location 115: You're at ne end of repository. >drop rod Ok. >sw Location 116: You're at sw end of repository. The grate is locked. >*cp cpBlast1 >blast There is a loud explosion, and a twenty-foot hole appears in the far wall, burying the Dwarves in the rubble. You march through the hole and find yourself in the main office, where a cheering band of friendly elves carry the conquering adventurer off into the sunset. Treasures: 218 Survival: 30 Getting well in: 25 Masters section: 25 Bonus: 45 Wizards section: 25 The Wizard thanks you for returning his map. Bonus of: 25 Score: 400 Turns: 297 You have been promoted from Adventurer Grandmaster! to Wizard Apprentice* To achieve the next higher rating, you need 50 more points. Press Enter to Exit :)>