>log DIG Digging without a shovel is quite impractical. Even with a shovel progress is unlikely. >log DWSET The shell is very strong and impervious to attack. >log HELP I know of places, actions, and things. Most of my vocabulary describes places and is used to move you there. To move, try words like forest, building, downstream, enter, east, west, north, south, up or down. I know about a few special objects, like a black rod hidden in the cave. These objects can be manipulated using some of the action words I know. Usually you will need to give both the object and action words (In either order), but sometimes I can infer the object from the verb alone. Some objects also imply verbs; in particular, "inventory" implies "take inventory", which causes me to give you a list of what you're carrying. The objects have side effects; for instance, the rod scares the bird. Usually people having trouble moving just need to try a few more words. Usually people trying unsuccessfully to manipulate an object are attempting something beyond their (or my!) capabilities and should try a completely different tack. To speed the game you can sometimes move long distances with a single word. For example, "building" usually gets you to the building from anywhere above ground except when lost in the forest. Also, note that cave passages turn a lot, and that leaving a room to the north does not guarantee entering the next from the south. For information on how to end your adventure, etc., type "info". Good luck! >log INFO If you want to end your adventure early, say "quit". To suspend you adventure such that you can continue later say "suspend" or "pause". To see how well you're doing, say "score". To get full credit for a treasure, you must have left it safely in the building, though you get partial credit for just locating it. You lose points for getting killed, or for quitting, though the former costs you more. There are also points based on how much (If any) of the cave you've managed to explore; in particular, there is a large bonus just for getting in (to distinguish the beginners from the rest of the pack), and there are other ways to determine whether you've been through some of the more harrowing sections. If you think you've found all the treasures, just keep exploring for a while. If nothing interesting happens, you haven't found them all yet. If something interesting DOES happen, it means you're getting a bonus and have an opportunity to garner many more points in the master's section. Should you get stuck, type "help" for some general hints. For more information try the following help commands. "help help" "help hints" "help brief" "help friendly" "help log" "help cp" "help reset" "help input" "help vocablength" To get help on any verb type "help" then the verb such as "help get". >log LOST I'm as confused as you are. >log MIST Mist is a white vapor, usually water. Seen from time to time in caverns. It can be found anywhere but is frequently a sign of a deep pit leading down to water. >log NODIE The axe bounces harmlessly off the dragon's thick scales. >log PISET What's the matter, can't you read? Now you'd best start over. >log SHAZAM Good try, but that is an old worn-out magic word. >log STOP I don't know the word "stop". Use "quit" if you want to give up. >log SWIM I don't know how. >log TGRAB You killed a little Dwarf. The body vanished in a cloud of greasy black smoke. >log TPORT It is too far up for you to reach. >log TREE I see no tree here. >log across I see no across here. >log all Sorry but I don't know how. >log allowed