#0 This file contains general and specific messages. #1 Somewhere nearby is Colossal Cave, where others have found fortunes in treasure and gold, though it is rumored that some who enter are never seen again. Magic is said to work in the cave. Some have even found a Treasure map. I will be your eyes and hands. Direct me with commands of 1 or 2 words. Should you get stuck, type "help" for some general hints. For information on how to end your adventure, etc., type "info".) #2 A little dwarf with a big knife blocks your way. #3 A little dwarf just walked around a corner, saw you, threw a little axe at you, which missed, cursed, and ran away. #4 There is a threatening little dwarf in the room with you! #5 One sharp, nasty knife is thrown at you! #6 None of them hit you! #7 One of them gets you! #8 A hollow voice says "Plugh". #9 There is no way to go that direction. #10 I am unsure how you are facing. Use compass points or nearby objects. #11 I don't know in from out here. Use compass points or name something in the general direction you want to go. #12 I don't know how to apply that word here. #13 I don't understand that! #14 I'm game. Would you care to explain how? #15 Sorry, but I am not allowed to give more detail. I will repeat the long description of your location. #16 It is now pitch dark. If you proceed you will likely fall into a pit. #17 If you prefer, simply type W rather than West. #18 Are you trying to catch the bird? #19 The bird is frightened right now and you cannot catch it no matter what you try. Perhaps you might try later. #20 Are you trying to somehow deal with the snake? #21 You can't kill the snake, or drive it away, or avoid it, or anything like that. There is a way to get by, but you don't have the necessary resources right now. #22 Do you really want to quit now? #23 You fell into a pit and broke every bone in your body! #24 You are already carrying it! #25 You can't be serious! #26 The bird was unafraid when you entered, but as you approach it becomes disturbed and you cannot catch it. #27 You can catch the bird, but you cannot carry it. #28 There is nothing here with a lock! #29 You aren't carrying it! #30 The little bird attacks the green snake, and in an astounding flurry drives the snake away. #31 You have no keys! #32 It has no lock. #33 I don't know how to lock or unlock such a thing. #34 It was already locked. #35 The grate is now locked. #36 The grate is now unlocked. #37 It was already unlocked. #38 You have no source of light. #39 Your lamp is now on. #40 Your lamp is now off. #41 There is no way to get past the bear to unlock the chain, which is probably just as well. #42 Nothing happens. #43 Where? #44 There is nothing here to attack. #45 The little bird is now dead. Its body disappears. #46 Attacking the snake both doesn't work and is very dangerous. #47 You killed a little dwarf. #48 You attack a little dwarf, but he dodges out of the way. #49 With what? Your bare hands? #50 Good try, but that is an old worn-out magic word. #51 I know of places, actions, and things. Most of my vocabulary describes places and is used to move you there. To move, try words like forest, building, downstream, enter, east, west, north, south, up or down. I know about a few special objects, like a black rod hidden in the cave. These objects can be manipulated using some of the action words I know. Usually you will need to give both the object and action words (In either order), but sometimes I can infer the object from the verb alone. Some objects also imply verbs; in particular, "inventory" implies "take inventory", which causes me to give you a list of what you're carrying. The objects have side effects; for instance, the rod scares the bird. Usually people having trouble moving just need to try a few more words. Usually people trying unsuccessfully to manipulate an object are attempting something beyond their (or my!) capabilities and should try a completely different tack. To speed the game you can sometimes move long distances with a single word. For example, "building" usually gets you to the building from anywhere above ground except when lost in the forest. Also, note that cave passages turn a lot, and that leaving a room to the north does not guarantee entering the next from the south. For information on how to end your adventure, etc., type "info". Good luck! #52 It misses! #53 It gets you! #54 Ok. #55 You can't unlock the keys. #56 Are you trying to find the cave? #57 I don't know where the cave is, but hereabouts no stream can run on the surface for very long. I would try the stream. #58 I need more detailed instructions to do that. #59 I can only tell you what you see as you move about and manipulate things. I cannot tell you where remote things are. #60 I don't know that word. #61 What? #62 Are you trying to get into the cave? #63 The grate is very solid and has a hardened steel lock. You cannot enter without a key, and there are no keys nearby. I would recommend looking elsewhere for the keys. #64 The trees of the forest are large hardwood oak and maple, with an occasional grove of pine or spruce. There is quite a bit of undergrowth, largely birch and ash saplings plus nondescript bushes of various sorts. This time of year visibility is quite restricted by all the leaves, but travel is quite easy if you detour around the spruce and berry bushes. #65 Welcome to ADVENTURE! Original development by Willie Crowther. Major features added by Don Woods. Conversion to BDS C by J. R. Jaeger Unix standardization by Jerry D. Pohl. Conversion to MS VS6.0 C/C++ by Al Whinery of Maryland. Borrowed some code from the John W. Kennedy conversion. Added features to make the game more friendly. Tried to make the code more friendly. Would you like instructions? #66 Digging without a shovel is quite impractical. Even with a shovel progress is unlikely. #67 Blasting requires dynamite. #68 I'm as confused as you are. #69 Mist is a white vapor, usually water. Seen from time to time in caverns. It can be found anywhere but is frequently a sign of a deep pit leading down to water. #70 Your feet are now wet. #71 I think I just lost my appetite. #72 Thank you. It was delicious! #73 You have taken a drink from the stream. The water tastes strongly of minerals, but is not unpleasant. It is extremely cold. #74 The bottle is empty. #75 Rubbing the electric lamp is not particularly rewarding. Anyway, nothing exciting happens. #76 Peculiar. Nothing unexpected happens. #77 Your bottle is empty and the ground is wet. #78 You can't pour that. #79 Watch it! #80 Which way? #81 Oh dear, you seem to have gotten yourself killed. I might be able to help you out, but I've never really done this before. Do you want me to try to reincarnate you? #82 All right. But don't blame me if something goes wr...... --- POOF !! --- You are engulfed in a cloud of orange smoke. Coughing and gasping, you emerge from the smoke and find... #83 You clumsy oaf, you've done it again! I don't know how long I can keep this up. Do you want me to try reincarnating you again? #84 Okay, now where did I put my orange smoke? ... > POOF! < Everything disappears in a dense cloud of orange smoke. #85 Now you've really done it! I'm out of orange smoke! You don't expect me to do a decent reincarnation without any orange smoke, do you? #86 Okay, If you're so smart, do it yourself! I'm leaving! #87 I am prepared to offer you a hint, but it will cost you points. Do you want the hint? #88 You have crawled around in some little holes and wound up back in the main passage. #89 Please answer the question! #90 Okay, from now on I'll only describe a place in full the first time you come to it. To get the full description, say "look". #91 Sorry, but I no longer seem to remember how it was you got here. #92 You can't carry anything more. You'll have to drop something first. #93 You can't go through a locked steel grate! #94 I believe what you want is right here with you. #95 You don't fit through a two-inch slit! #96 I respectfully suggest you go across the bridge instead of jumping. #97 There is no way across the fissure. #98 You're not carrying anything. #99 You are currently holding the following: #100 It's not hungry (It's merely pining for the Fjords). Besides, You have no birdseed. #101 The snake has now devoured your bird. #102 There's nothing here it wants to eat (Except perhaps you). #103 You fool, Dwarves eat only coal! Now you've made him REALLY mad !! #104 You have nothing in which to carry it. #105 Your bottle is already full. #106 There is nothing here with which to fill the bottle. #107 Your bottle is now full of water. #108 Your bottle is now full of oil. #109 You can't fill that. #110 Don't be ridiculous! #111 The door is extremely rusty and refuses to open. #112 The plant indignantly shakes the oil off its leaves and asks: "Water?" #113 The hinges are quite thoroughly rusted now and won't budge. #114 The oil has freed up the hinges so that the door will now move, although it requires some effort. #115 The plant has exceptionally deep roots and cannot be pulled free. #116 The Dwarves knives vanish as they strike the walls of the cave. #117 Something you're carrying won't fit through the tunnel with you. You'd best take inventory and drop something. #118 You can't fit this five-foot clam through that little passage! #119 You can't fit this five-foot oyster through that little passage! #120 I advise you to put down the clam before opening it. >STRAIN!< #121 I advise you to put down the oyster before opening it. >WRENCH!< #122 You don't have anything strong enough to open the clam. #123 You don't have anything strong enough to open the oyster. #124 A glistening pearl falls out of the clam and rolls away. Goodness, this must really be an oyster. (I never was very good at identifying bivalves.) Whatever it is, it has now snapped shut again. #125 The oyster creaks open, revealing nothing but oyster inside. It promptly snaps shut again. #126 You have crawled around in some little holes and found your way blocked by a recent cave-in. You are now back in the main passage. #127 There are faint rustling noises from the darkness behind you. #128 Out from the shadows behind you pounces a bearded pirate! "Har, har" he chortles, "I'll just take all this booty and hide it away with me chest deep in the maze!" He snatches your treasure and vanishes into the gloom. #129 A sepulchral voice reverberating through the cave says: "Cave closing soon. All adventurers exit immediately through main office." #130 A mysterious recorded voice groans into life and announces: "This exit is closed. Please leave via main office." #131 It looks as though you're dead. Well, seeing as how it's so close to closing time anyway, I think we'll just call it a day. #132 The sepulchral voice intones, "The cave is now closed." As the echoes fade, there is a blinding flash of light (and a small puff of orange smoke). . . . As your eyes refocus you look around and find... #133 There is a loud explosion, and a twenty-foot hole appears in the far wall, burying the Dwarves in the rubble. You march through the hole and find yourself in the main office, where a cheering band of friendly elves carry the conquering adventurer off into the sunset. #134 There is a loud explosion, and a twenty-foot hole appears in the far wall, burying the snakes in the rubble. A river of molten lava pours in through the hole, destroying everything in its path, including you!! #135 There is a loud explosion, and you are suddenly splashed across the walls of the room. #136 The resulting ruckus has awakened the Dwarves. There are now several threatening little Dwarves in the room with you! Most of them throw knives at you! All of them get you! #137 Oh, leave the poor unhappy bird alone. #138 I daresay whatever you want is around here somewhere. #139 I don't know the word "stop". Use "quit" if you want to give up. #140 You can't get there from here. #141 You are being followed by a very large, tame bear. #142 If you want to end your adventure early, say "quit". To suspend you adventure such that you can continue later say "suspend" or "pause". To see how well you're doing, say "score". To get full credit for a treasure, you must have left it safely in the building, though you get partial credit for just locating it. You lose points for getting killed, or for quitting, though the former costs you more. There are also points based on how much (If any) of the cave you've managed to explore; in particular, there is a large bonus just for getting in (to distinguish the beginners from the rest of the pack), and there are other ways to determine whether you've been through some of the more harrowing sections. If you think you've found all the treasures, just keep exploring for a while. If nothing interesting happens, you haven't found them all yet. If something interesting DOES happen, it means you're getting a bonus and have an opportunity to garner many more points in the master's section. Should you get stuck, type "help" for some general hints. For more information try the following help commands. "help help" "help hints" "help brief" "help friendly" "help log" "help cp" "help reset" "help input" "help vocablength" To get help on any verb type "help" then the verb such as "help get". #143 Do you indeed wish to quit now? #144 There is nothing here with which to fill the vase. #145 The sudden change in temperature has delicately shattered the vase. #146 It is beyond your power to do that. #147 I don't know how. #148 It is too far up for you to reach. #149 You killed a little Dwarf. The body vanished in a cloud of greasy black smoke. #150 The shell is very strong and impervious to attack. #151 What's the matter, can't you read? Now you'd best start over. #152 The axe bounces harmlessly off the dragon's thick scales. #153 The dragon looks rather nasty. you'd best not try to get by. #154 The little bird attacks the green dragon, and in an astounding flurry gets burnt to a cinder. The ashes blow away. #155 On what? #156 Reserved. #157 Trolls are close relatives with the rocks and have skin as tough as that of a rhinoceros. The troll fends off your blows effortlessly. #158 The troll deftly catches the axe, examines it carefully, and tosses it back, declaring, "Good workmanship, but it's not valuable enough.". #159 The troll catches your treasure and scurries away out of sight. #160 The troll refuses to let you cross. #161 There is no longer any way across the chasm. #162 Just as you reach the other side, the bridge buckles beneath the weight of the bear, which was still following you around. You scrabble desperately for support, but as the bridge collapses you stumble back and fall into the chasm. #163 The bear lumbers toward the troll, who lets out a startled shriek and scurries away. The bear soon gives up pursuit and wanders back. #164 The axe misses and lands near the bear where you can't get at it. #165 With what? Your bare hands? Agains HIS bear hands?? #166 The bear is confused; he only wants to be your friend. #167 For crying out loud, the poor thing is already dead! #168 The bear eagerly wolfs down your food, after which he seems to calm down considerably, and even becomes rather friendly. #169 The bear is still chained to the wall. #170 The chain is still locked. #171 The chain is now unlocked. #172 The chain is now locked. #173 There is nothing here to which the chain can be locked. #174 There is nothing here to eat. #175 Do you want the hint? #176 Do you need help getting out of the maze? #177 You can make the passages look less alike by dropping things. #178 Are you trying to explore beyond the plover room? #179 There is a way to explore that region without having to worry about falling into a pit. None of the objects available is immediately useful in descovering the secret. #180 Do you need help getting out of here? #181 Don't go west. #182 Gluttony is not one of the Troll's vices. Avarice, however, is. #183 Your lamp is getting dim.. you'd best start wrapping this up, unless you can find some fresh batteries. I seem to recall There's a vending machine in the maze. Bring some coins with you. #184 Your lamp has run out of power. #185 There's not much point in wandering around out here, and you can't explore the cave without a lamp. So let's just call it a day. #186 There are faint rustling noises from the darkness behind you. As you turn toward them, the beam of your lamp falls across a bearded pirate. He is carrying a large chest. "Shiver me timbers!" he cries, "I've been spotted! I'd best hide meself off to the maze and hide me chest!". With that, he vanished into the gloom. #187 Your lamp is getting dim. you'd best go back for those batteries. #188 Your lamp is getting dim.. I'm taking the liberty of replacing the batteries. #189 Your lamp is getting dim, and you're out of spare batteries. you'd best start wrapping this up. #190 I'm afraid the magazine is written in Dwarvish. #191 "This is not the maze where the pirate leaves his treasure chest." #192 Hmm, this looks like a clue, which means it'll cost you 10 points to read it. Should I go ahead and read it anyway? #193 It says, "There is something strange about this place, such that one of the words I've always known now has a new effect." #194 It says the same thing it did before. #195 I'm afraid I don't understand. #196 "Congratulations on bringing light into the dark-room!" #197 You strike the mirror a resounding blow, whereupon it shatters into a myriad tiny fragments. #198 You have taken the vase and hurled it delicately to the ground. #199 You prod the nearest Dwarf, who wakes up grumpily, takes one look at you, curses, and grabs for his axe. #200 Is this acceptable? #201 There's no point in suspending a demonstration game. #202 You are obviously a rank amateur. Better luck next time. #203 Your score qualifies you as a novice-class adventurer. #204 You may now consider yourself a "seasoned adventurer." #205 You have reached "junior master" status. #206 Your score puts you in Master Adventurer class C. #207 Your score puts you in Master Adventurer class B. #208 Your score puts you in Master Adventurer class A. #209 All of adventuredom gives tribute to you, Adventurer Grandmaster! #210 You have been promoted from Adventurer Grandmaster! to Wizard Apprentice* #211 Congratulations Wizard Apprentice, you are now a True Wizard of Adventure** #212 Reserved #213 Reserved #214 Reserved #215 Handle with care, may crumble with abuse. #216 It will cost you 15 points each time you open the map. #217 The Map is very old and may be out of date. #218 Proably a good choice! #219 Reserved #220 Brief is now OFF. I'll describe each place in full every time you come to it. Say "brief" to get short descriptions on return visits. #221 Brief is now ON. I'll only describe a place in full the first time you come to it. Say "look" to get a full description. Say "brief" to get long descriptions on return visits. #222 Friendly now OFF. Location numbers will not be displayed. Say "friendly" to turn ON display option. #223 Friendly now ON. Location numbers will be displayed. Say "friendly" to turn OFF display option. #224 Log to file is now OFF. Nothing will be logged. Say "log" to set next log level. #225 Log to file is now 1. Typed commands will be logged. Say "log" to set next log level. #226 Log to file is now 2. All input and output will be logged. Say, "log" to turn OFF logging. #227 Reserved #228 The wizard has declared the cave to be open 24/7 untill further notice. #229 Reserved #230 Continue? #231 vocabulary search length is now 5. please use w and nw to distinguish between West and Northwest. Say "vocab" to switch to exact matching. or Say "vocab 4" or some number > 3 and < 20 for specfic compare length. #232 vocabulary search length is now 20, exact match. Say "vocab" to switch to search length of 5. or Say "vocab 4" or some number > 3 and < 20 for specfic compare length. #233 hints option is now OFF. No hints will be offered. type "hints" to toggle option ON/OFF. #234 hints option is now ON. if you seem to be having, trouble I may offer hints. If I do, I'll warn you in advance how much it will affect your score to accept each hint. type "hints" to toggle option ON/OFF. #235 autocp option is now OFF. No auto check points will be saved. type autocp to toggle option ON/OFF. #236 autocp option is now ON. auto check points will be saved. type autocp to toggle option ON/OFF. #237 Reserved 237