Welcome to the ** Curse of Vengeance ** for the Macintosh. I. INTRO This game is much like a standard text adventure with a few differences. First, there are monsters galore to kill if you want to finish the game. You can spend alot of time trying to avoid them but I've tried to make the attack process as simple as possible. Second, there are alot of rooms. About 140 in the Overworld and over 60 "elsewhere". Over 200 in all! And lastly, I've tried to incorporate armor, weapons, hit-points, armor-class, etc... much like a D & DĒ game while leaving the forte of text adventures intact- problem solving. II. Curse of Vengeance The game, Curse of Vengeance, uses all of the standard text adventure principles. Here are some examples: go north ( or just 'n' ) take a,b,c,d,e take a,drop b,n,extinguish fire with goats milk,i i = inventory l = look verbose = Long descriptions every time you enter a room. terse = Short descriptions after your first time in a room. ( default ) hold, arm, disarm, unhold = ( Important! )hold a particular weapon to fight with. The weapon is inactive until 'Held'. Only one weapon at a time can be held by your player... Hold magic sword wear, take off = lets you wear different types of armor ( even magic! ). Again logic dictates only one armor can be worn at a single point in time... wear plate-mail ac = shows current armor-class gp = shows how much gold you have hp = shows current hitpoints vs. maximum hitpoints and more... The top of the screen shows the number of current hit-points your player has and the number of experience points you have gained...(120/1250 ). It may be a good idea to hang around the town for a while as the monsters won't attack you while your there. Of course your hit-points go up every time you raise levels (automatically). There are potions, magic items, and many of your typical D & DĒ functions. If there is enough interest in this game then I will design a larger sequel with many more goodies including Magic Spells. Let me know what you would like to see in the sequel and I'll do my best to accommodate. III. Shareware Curse of Vengeance is shareware. I am asking $10 for the program as it reflects what I feel it is worth. For the $10 shareware fee, I will send you maps of the Curse World, a Registration Number as well as a hints booklet and put you on the list for a discount on the sequel. For those of you that would like to purchase the Source Code to Curse of Vengeance, send $15 for the source only, or for $20, I'll send you the source, the maps, a Registration Number, the hints booklet, and put you on my list for a sequel. I will then keep a list of those people who have registered and will offer a discount on the sequel to all that have registered. Or if you would like to beta test that may also be an option in the future. Please send a check or cash to: S. C. McNab 3328 East Kimberly #322 Davenport, IA 52807. IV. TADS Curse of Vengeance was designed using TADS, the Text Adventure Development System. Anyone interested in writing adventures like Curse of Vengeance will find the TADS system is easier to learn than most. For information, write to: High Energy Software P. O. Box 50422 Palo Alto, California 94303 ...or contact the authors through electronic mail on CompuServe (user ID 73737,417) or GEnie (mail ID M.ROBERTS10). Do it today! V. THE REST OF THE STORY The Curse of Vengeance was written on a Mac plus. I am not sure if I will get a chance to have it compiled for other systems. If you would like to have it compiled for a different system let me know. Also, if you have any questions or suggestions about the game, find any bugs, or have questions on the Source Code, you can contact me on GEnie at S.MCNAB1 or on America Online at Scott Mc66. I typically spend more time on GEnie since the mail is free ( at night ). HAVE FUN! Scott