ADVENTURE PERFECT GAME 370 Point Version by Paul Munoz-Colman from FunStuff Software WARNING: This document will take all the fun out of exploring this game! It gives everything away!! When you get well into the cave you will encounter some nasty dwarves. The first one simply tosses an axe at you, misses, and he runs away. Get the axe; you'll need it when you see the dwarves again. Each time you see another dwarf, throw the axe and pick it up until you kill him (if he doesn't kill you first). You must kill every dwarf you encounter to avoid getting killed. Be sure to retrieve the axe after killing every dwarf! Don't worry if a pirate appears and steals your treasures from you. You'll find them again later on in the maze where he hides his chest (which is also a treasure). If the pirate never appears, you may not make it. Sometimes he gets stuck in his maze, and if he never meets you, his chest won't appear, so you may have to go look for him to cross his path. The entire game takes about 300-330 turns, depending on your luck with the dwarves and the pirate. If you don't get killed by a little dwarf and if the pirate crosses your path before you finish, you can get all 370 points. ------ You start by standing in front of a building. Enter the commands as listed below (first column only; the second column shows what the command does or where it takes you). Remember to kill the dwarves whenever they appear! The + means this is where you get full credit for treasures and other key events. 1. no don't want instructions 2. in inside building 3. get lamp 4. on turn on lamp 5.+ plugh y2 6. plover plover room (ignore emerald) 7. ne dark room 8. get pyramid 9. s plover room 10. plover y2 11. s low n/s passage 12. get silver 13. n y2 14. plugh inside building 15.+ drop pyramid 16.+ drop silver 17. get bottle with water 18. plugh y2 19. s low n/s passage 20. d dirty passage 21. bedquilt bedquilt 22. slab slab room 23. s west end of twopit room 24. d west pit 25. water plant 26. u west end of twopit room 27. w slab room 28. u secret n/s canyon 29. reservoir reservoir 30. fill bottle with water 31. s mirror canyon 32. s secret n/s canyon 33. d slab room 34. s west end of twopit room 35. d west pit 36. water plant 37. u west end of twopit room 38. e east end of twopit room 39. d east pit 40. fill bottle with oil 41. u east end of twopit room 42. w west end of twopit room 43. d west pit 44. climb narrow corridor 45. w giant room (ignore eggs) 46. n immense n/s passage (iron door) 47. oil door 48. drop bottle you no longer need it 49. open door 50. n waterfall cavern 51. get trident 52. w steep incline 53. d large low room 54. se oriental room (ignore vase) 55. n misty cavern 56. w alcove 57. drop trident to get through narrow passage 58. drop lamp 59. drop axe (if carrying it) 60. e plover room 61. get emerald 62. w alcove 63. get trident 64. get lamp 65. get axe (if here) 66. nw misty cavern 67. s oriental room 68. get vase 69. se swiss cheese 70. e soft room 71. get pillow needed for vase 72. w swiss cheese 73. ne bedquilt 74. e complex junction 75. n shell room 76. open clam with trident 77. d well, it will roll down, won't it? 78. d cull-de-sac 79. get pearl 80. u long sloping corridor 81. u shell room 82. s complex junction 83. u dusty rock room 84. e dirty passage 85. u low n/s 86. n y2 87. plugh inside building 88. drop pillow pillow first, then vase 89.+ drop vase must rest on the velvet pillow 90.+ drop trident 91.+ drop pearl 92.+ drop emerald 93. xyzzy debris room 94. get rod 95. e cobble crawl 96. get cage 97. pit top of small pit 98. e bird chamber 99. drop rod rod scares bird 100. get bird 101. get rod 102. w top of small pit 103. d hall of mists 104. n hall of mt king 105. free bird bird drives away snake 106. drop cage no longer needed 107. sw secret e/w canyon 108. w secret canyon 109. kill dragon no weapon needed 110. yes yes, with bare hands 111. get rug 112. e secret e/w canyon 113. e hall of mt king 114. w west side chamber 115. get coins 116. e hall of mt king 117. s south side chamber 118. get jewelry 119. n hall of mt king 120. e hall of mists 121. w east bank of fissure 122. wave rod create bridge 123. drop rod no longer needed 124. w west bank of fissure 125. get diamonds 126. e east bank of fissure 127. e hall of mists 128. s nugget room 129. get gold 130. n hall of mists 131. y2 rock jumble (not y2) 132. d y2 133. plugh inside building 134.+ drop rug 135.+ drop coins 136.+ drop jewelry 137.+ drop diamonds 138.+ drop gold 139. get food for bear 140. get keys for locked chain 141. plugh y2 142. s low n/s 143. d dirty passage 144. bedquilt bedquilt 145. w swiss cheese 146. w east end of twopit room 147. w west end of twopit room 148. d west pit 149. climb narrow corridor 150. w giant room 151. get eggs for troll 152. n immense n/s 153. n waterfall cavern 154. w steep incline 155. d large low room 156. sw sloping corridor 157. u s/w side of chasm 158. throw eggs pay troll 159. ne n/e side of chasm 160. ne corridor 161. barren outside barren room 162. in bear in room 163. feed bear calm him a little 164. unlock chain with key, of course 165. drop keys don't need them 166. get chain 167. get bear to scare troll 168. w outside barren room 169. fork fork in path 170. ne warm walls 171. e boulders 172. get spices 173. fork fork in path 174. w corridor 175. w n/e side of chasm 176. sw troll appears again 177. throw bear scare off troll 178. sw s/w side of chasm 179. sw sloping corridor 180. d large low room 181. se oriental room 182. se swiss cheese 183. w east end of twopit room 184. w west end of twopit room 185. d west pit 186. climb narrow corridor 187. w giant room 188. fee 189. fie 190. foe 191. foo that's what it says 192. get eggs magic 193. s narrow corridor 194. d west pit 195. u west end of twopit room 196. w slab room 197. u secret n/s 198. s secret canyon 199. e secret e/w canyon 200. e hall of mt king 201. n low n/s 202. n y2 203. plugh inside building 204.+ drop spices 205.+ drop chain 206.+ drop eggs 207. plugh y2 208. s low n/s 209. s hall of mt king 210. e hall of mists 211. w east bank of fissure 212. w west bank of fissure 213. w west end hall of mists 214. s all alike maze 215. e maze 216. s maze 217. s maze 218. s maze 219. n maze 220. e maze 221. e maze 222. nw dead end 223. get chest (and anything else the pirate may have stolen) 224. se maze 225. n maze 226. d bird chamber 227. e e/w canyon 228. e debris room 229. xyzzy inside building 230.+ drop chest (and anything else from the chest location) 231. plugh y2 (why two?) 232. s low n/s 233. d dirty passage 234. w dusty rock room 235. d complex junction 236. e ante room 237. get magazine it's addressed to witt 238. e witt's end 239.+ drop magazine the elusive one point 240. e (repeatedly ...) as often as necessary until anteroom 241. w bedquilt 242. e complex junction 243. u dusty rock room 244. e dirty passage 245. u low n/s 246. n y2 247. plover plover room (has its own light) 248. off turn lamp off (to not waste lamp turns) 249. e (repeatedly) about 30 times to force cave closing message 250. plover y2 251. on turn lamp on 252. plugh exit attempt forces cave to close 253. plover plover room 254.+ e (repeatedly) about 10 times until repository is entered 255. sw s/w end 256. get rod this one is dynamite 257. ne n/e end 258. drop rod plant explosive 259. sw stand clear 260.+ blast make a hole in wall to main office If you've never been killed and reincarnated, you will have finished with the maximum score of 370 points. ---