# By default, just typing GMAKE will compile the target with debugging turned # on. # GMAKE REL will compile with debugging off # GMAKE ABBREV will compile a release version and turn on abbreviations. It # also dumps out the compilation statistics. # # Things you might need to change to get it to work on your system: # ROOTDIR if your Inform compiler isn't on your root drive. # INFRMROOT to point to the root of your Inform installation # TARGET to the name of your main executable # # I've also included a MAX_OBJECTS definition, mainly to illustrate how to # properly pass $ commands to Inform through the makefile. # # All these flags are located near the beginning of the file to make them easy # to change. # Modify the line below (and uncomment it) if your Inform executable is not on # your root drive #ROOTDIR=D: # Modify this line to point to your Inform directory #INFRMROOT=$(ROOTDIR)\devl\inform INFRMROOT=/usr/local/inform # Change this to match the name of your main source file TARGET=risorg # Uncomment the line below if you have any custom .h files for your game and # you want make to recompile the target if the .h files change DEPS=$(TARGET).h risabbr.h # Uncomment the line below if you want to compile to V8 #V8=1 # Change the line below if you need more than 640 objects (default) # If you intend to leave it at 640, you can leave it commented out FLAGS=\$$MAX_PROP_TABLE_SIZE=45000 \$$MAX_DICT_ENTRIES=2000 # Library and include directory settings #LIBDIR=$(INFRMROOT)\Lib630 #CONTRIBDIR=$(LIBDIR)\Contrib #INFRM=$(INFRMROOT)\Lib630\Infrmw32.exe LIBDIR=$(INFRMROOT)/library CONTRIBDIR=$(LIBDIR)/contrib INFRM=$(LIBDIR)/inform # see top of file for explanation of default settings DBGFLAGS=-S -D $(FLAGS) \$$MAX_VERBS=200 RELFLAGS=-~S -~D -~X $(FLAGS) GLULXFLAGS=-G INFFLAGS=-v8 ABBREVFLAGS=$(RELFLAGS) -e -s INCLUDE=+include_path=./,$(LIBDIR),$(CONTRIBDIR) #RM=del /q RM=rm -f SRCS=$(TARGET).inf $(TARGET) : $(SRCS) $(DEPS) $(INFRM) $(GLULXFLAGS) $(DBGFLAGS) $(INCLUDE) $(TARGET).inf $(INFRM) $(DBGFLAGS) $(INFFLAGS) $(INCLUDE) $(SRCS) rel: release release: $(TARGET).inf $(INFRM) $(RELFLAGS) $(INFFLAGS) $(INCLUDE) $(TARGET).inf $(INFRM) $(GLULXFLAGS) $(RELFLAGS) $(INCLUDE) $(TARGET).inf abbrev: $(TARGET).inf $(INFRM) $(ABBREVFLAGS) $(INFFLAGS) $(INCLUDE) $(TARGET).inf $(INFRM) $(ABBREVFLAGS) $(GLULXFLAGS) $(INCLUDE) $(TARGET).inf clean: -$(RM) $(TARGET).z5 $(TARGET).z8 $(TARGET).ulx