The Mapper
by Marc Mason     18 July, 1990

     This program gives the adventurer a way to automate the map
making process.  It can figure out the placement of rooms to make
a neat and tidy map so you don't have to.  All rooms have a
number and a row, column and level to position them in the three
dimensional space.  The numbering starts at coordinate 50, 50,
50.

                               The Command Syntax
For the most part the command syntax is:

direction command

where direction is one of the following abbreviations for the
directions: N, S, E, W, NE, NW, SE, SW, U, D.  Command is one of
the following:

CR - next room
/  - Create room
.  - Move
,  - Description
-  - Delete direction
+  - One way
i  - Input map
o  - Output map
p  - Print map
q  - Quit

The normal usage of the program is to start in the first room by
entering a room description.  You then select a direction and
create the next room.  Once in a new room you will again be
prompted for a description.  The program works well with an
adventure that can be logged.  You can then just read from the
log to create the map.

                Some of the less obvious commands

                              Move
The move command lets you move to a specific room.  You select
the room by inputing the room number or enough of the description
to make it unique.  Use a direction followed by a move to connect
to an already existing room.

                           Description
This command lets you input a new description for the room.

                             One way
This command lets you make a one way passage to the next room. 
It also doesn't enter the next room if you want to wait until
later for the room description.

Remember to save your map before quitting.  The program doesn't
warn you (yet).
