! (level 2) Class Gambit_Room_Lev2_Class with description "You are on the surface of a floating stone \ cube. You can barely see another cube floating far above you in the \ dim red light that illuminates the entire area.", name "stone" "cube" "light", has light; Object GAMBIT_21 "On Giant White Cube" class Gambit_Room_Lev2_Class with w_to [ i ; i = CheckGambit(n212,n312,2); if (i ~= 2) return i; else return GAMBIT_W21; ], s_to [ i ; i = CheckGambit(n213,n313,2); if (i ~= 2) return i; else return GAMBIT_W22; ], ; Object GAMBIT_22 "On Giant White Cube" class Gambit_Room_Lev2_Class with e_to [ i ; i = CheckGambit(n224,n324,2); if (i ~= 2) return i; else return GAMBIT_W21; ], w_to [ i ; i = CheckGambit(n222,n322,2); if (i ~= 2) return i; else return GAMBIT_W21; ], s_to [ i ; i = CheckGambit(n223,n323,2); if (i ~= 2) return i; else return GAMBIT_W22; ], ; Object GAMBIT_23 "On Giant White Cube" class Gambit_Room_Lev2_Class with e_to [ i ; i = CheckGambit(n234,n334,2); if (i ~= 2) return i; else return GAMBIT_W21; ], s_to [ i ; i = CheckGambit(n233,n333,2); if (i ~= 2) return i; else return GAMBIT_W22; ], ; Object GAMBIT_24 "On Giant White Cube" class Gambit_Room_Lev2_Class with w_to [ i ; i = CheckGambit(n242,n342,2); if (i ~= 2) return i; else return GAMBIT_W21; ], n_to [ i ; i = CheckGambit(n241,n341,2); if (i ~= 2) return i; else return GAMBIT_W22; ], s_to [ i ; i = CheckGambit(n243,n343,2); if (i ~= 2) return i; else return GAMBIT_W22; ], ; Object GAMBIT_25 "On Giant White Cube" class Gambit_Room_Lev2_Class with e_to [ i ; i = CheckGambit(n254,n354,2); if (i ~= 2) return i; else return GAMBIT_W21; ], w_to [ i ; i = CheckGambit(n252,n352,2); if (i ~= 2) return i; else return GAMBIT_W21; ], n_to [ i ; i = CheckGambit(n251,n351,2); if (i ~= 2) return i; else return GAMBIT_W22; ], s_to [ i ; i = CheckGambit(n253,n353,2); if (i ~= 2) return i; else return GAMBIT_W22; ], ; Object GAMBIT_26 "On Giant White Cube" class Gambit_Room_Lev2_Class with e_to [ i ; i = CheckGambit(n264,n364,2); if (i ~= 2) return i; else return GAMBIT_W21; ], n_to [ i ; i = CheckGambit(n261,n361,2); if (i ~= 2) return i; else return GAMBIT_W22; ], s_to [ i ; i = CheckGambit(n263,n363,2); if (i ~= 2) return i; else return GAMBIT_W22; ], ; Object GAMBIT_27 "On Giant White Cube" class Gambit_Room_Lev2_Class with w_to [ i ; i = CheckGambit(n272,n372,2); if (i ~= 2) return i; else return GAMBIT_W21; ], n_to [ i ; i = CheckGambit(n271,n371,2); if (i ~= 2) return i; else return GAMBIT_W22; ], ; Object GAMBIT_28 "On Giant White Cube" class Gambit_Room_Lev2_Class with w_to [ i ; i = CheckGambit(n282,n382,2); if (i ~= 2) return i; else return GAMBIT_W21; ], n_to [ i ; i = CheckGambit(n281,n381,2); if (i ~= 2) return i; else return GAMBIT_W22; ], e_to [ i ; i = CheckGambit(n284,n384,2); if (i ~= 2) return i; else return GAMBIT_W21; ], ; Object GAMBIT_29 "On Giant White Cube" class Gambit_Room_Lev2_Class with e_to [ i ; i = CheckGambit(n294,n394,2); if (i ~= 2) return i; else return GAMBIT_W21; ], n_to [ i ; i = CheckGambit(n281,n381,2); if (i ~= 2) return i; else return GAMBIT_W22; ], ; ! (level 2 niches) Object n213 "southern niche" GAMBIT_21 class niche_class with name "southern", counter_niche n241, niche_dir 3; Object n212 "western niche" GAMBIT_21 class niche_class with name "western", counter_niche n224, niche_dir 2; Object n224 "eastern niche" GAMBIT_22 class niche_class with name "eastern", counter_niche n212, niche_dir 4; Object n223 "southern niche" GAMBIT_22 class niche_class with name "southern", counter_niche n251, niche_dir 3; Object n222 "western niche" GAMBIT_22 class niche_class with name "western", counter_niche n234, niche_dir 2; Object n234 "eastern niche" GAMBIT_23 class niche_class with name "eastern", counter_niche n222, niche_dir 4; Object n233 "southern niche" GAMBIT_23 class niche_class with name "southern", counter_niche n261, niche_dir 3; Object n241 "northern niche" GAMBIT_24 class niche_class with name "northern", counter_niche n213, niche_dir 1; Object n242 "western niche" GAMBIT_24 class niche_class with name "western", counter_niche n254, niche_dir 2; Object n243 "southern niche" GAMBIT_24 class niche_class with name "southern", counter_niche n271, niche_dir 3; Object n251 "northern niche" GAMBIT_25 class niche_class with name "northern", counter_niche n223, niche_dir 1; Object n254 "eastern niche" GAMBIT_25 class niche_class with name "eastern", counter_niche n242, niche_dir 4; Object n252 "western niche" GAMBIT_25 class niche_class with name "western", counter_niche n264, niche_dir 2; Object n253 "southern niche" GAMBIT_25 class niche_class with name "southern", counter_niche n281, niche_dir 3; Object n264 "eastern niche" GAMBIT_26 class niche_class with name "eastern", counter_niche n252, niche_dir 4; Object n261 "northern niche" GAMBIT_26 class niche_class with name "northern", counter_niche n233, niche_dir 1; Object n263 "southern niche" GAMBIT_26 class niche_class with name "southern", counter_niche n291, niche_dir 3; Object n271 "northern niche" GAMBIT_27 class niche_class with name "northern", counter_niche n243, niche_dir 1; Object n272 "western niche" GAMBIT_27 class niche_class with name "western", counter_niche n284, niche_dir 2; Object n281 "northern niche" GAMBIT_28 class niche_class with name "northern", counter_niche n253, niche_dir 1; Object n282 "western niche" GAMBIT_28 class niche_class with name "western", counter_niche n294, niche_dir 2; Object n284 "eastern niche" GAMBIT_28 class niche_class with name "eastern", counter_niche n272, niche_dir 4; Object n291 "northern niche" GAMBIT_29 class niche_class with name "northern", counter_niche n263, niche_dir 1; Object n294 "eastern niche" GAMBIT_29 class niche_class with name "eastern", counter_niche n282, niche_dir 4; ! (level 2 initial wood beam layout) Object e21 "ebony beam" n282 class ebony_beam_class; Object e211 "ebony beam" n294 class ebony_beam_class with number 99; Object p21 "pine beam" n213 class pine_beam_class; Object p211 "pine beam" n241 class pine_beam_class with number 99; Object p22 "pine beam" n243 class pine_beam_class; Object p221 "pine beam" n271 class pine_beam_class with number 99; Object p23 "pine beam" n242 class pine_beam_class; Object p231 "pine beam" n254 class pine_beam_class with number 99; Object p24 "pine beam" n252 class pine_beam_class; Object p241 "pine beam" n264 class pine_beam_class with number 99; ! (side note: with balsa beams, 2nd side need not be 99, since ! it will always break on the first try, and the default number is 0 Object b21 "balsa beam" n212 class balsa_beam_class; Object b211 "balsa beam" n224 class balsa_beam_class; Object b22 "balsa beam" n222 class balsa_beam_class; Object b221 "balsa beam" n234 class balsa_beam_class; Object b23 "balsa beam" n223 class balsa_beam_class; Object b231 "balsa beam" n251 class balsa_beam_class; Object b24 "balsa beam" n233 class balsa_beam_class; Object b241 "balsa beam" n261 class balsa_beam_class; Object b25 "balsa beam" n253 class balsa_beam_class; Object b251 "balsa beam" n281 class balsa_beam_class; Object b26 "balsa beam" n263 class balsa_beam_class; Object b261 "balsa beam" n291 class balsa_beam_class; Object b27 "balsa beam" n272 class balsa_beam_class; Object b271 "balsa beam" n284 class balsa_beam_class;