TADS, the Text Adventure Development System Copyright (c) 1988, 1991 by Michael J. Roberts. All rights reserved. This package was prepared September 30, 1991. This software is being distributed as shareware. You may use and redistribute it subject to the usual shareware rules; see LICENSE.DOC for full details. You are requested to register your copy as described in LICENSE.DOC. Please see ORDER.FRM for information on ordering this and other High Energy Software products. We appreciate the concerns many people have about registering their shareware: authors move or just disappear. This is why we use a post office box (at a REAL US Post Office!) to ensure that our address stays the same indefinitely. We have a big pile of TADS manuals waiting for your order, and plan to be in business for quite some time. Please help us out by taking a manual off of our hands - you'll be glad you did! If you have any questions or comments, we would love to hear from you; see ORDER.FRM for our address. Thanks for your interest! Getting Started --------------- To get started on the system, install the executables in a directory on your path, and install the source files (*.T) wherever you please. Compile "Ditch Day Drifter" by typing: tc ditch Be sure that ADV.T is in your current directory; this file is included by DITCH.T. When you have compiled Ditch, run the game by typing: tr ditch Please read DITCH.DOC for information on playing the game. This file also describes many features of the run-time system, including the parser. Notes for DOS users ------------------- On PC's, you may edit command lines with the arrow keys and other standard editing keys. Review Mode (described in DEEP.DOC) is activated with function key F1. Saved games are stored in standard DOS files, by default in the current directory (the directory from which you start the game), so make sure you have free disk space before you begin playing. If you have limited memory in your PC, you may need to adjust the compiler's memory usage so it fits. If you see a message such as "Unable to allocate memory for vocabulary words", you will need to adjust memory settings. Run the compiler with the argument "-m" (just type TC -m) for a listing of memory setting options and their default settings. Then, adjust these settings downwards until the compiler is able to run correctly. Once you get a game compiled, you can see what it really needs by using the "-s" (statistics) option; this will tell you the memory region sizes actually needed by your game to compile, and you can use these for the -m settings. For More Information -------------------- If you would like more information, or if you have comments on the system, please contact us at: High Energy Software P.O. Box 50422 Palo Alto, CA 94303 Or, we can be reached by electronic mail: CompuServe: User ID 73737,417 GEnie: Mail Name M.ROBERTS10 Internet users can send us electronic mail through CompuServe, and we can reply to Internet addresses. Send mail to 73737.417@compuserve.com (note that the comma in the CompuServe address becomes a period for Internet users).