#Ifdef notdef; Object x "x"; #Endif; CvsId "$Id: menus.inf,v 1.15 2005/03/14 02:37:57 joelh Exp $"; Constant ALTMENU_PROP_STUBS; Constant NO_HOWTO_GRAMMAR; Global hint_menu = hints_menu; Replace HelpSub; Include "utility"; Include "domenu"; Include "AltMenu"; Include "HelpRoutines"; Include "howtoplay"; Include "SampleTranscript"; Include "Hints"; Menu main_menu "Menu" with description [; print_ret (string)Story, (string)Headline, "by Joel Ray Holveck^"; ], number 4; Option -> "About Flat Feet" with description [; Banner(); #Ifdef DEBUG; print "^"; PrintCvsIds(); #Endif; "^Flat Feet is a comedy and a mystery, written by Joel Ray Holveck. It is my first released Interactive Fiction game, and was entered in the 2005 Spring Thing.^^ It is possible to get into an unwinnable state, but this will not happen without warning. You can always type WINNING to see if you can still win the game.^^ Flat Feet draws inspiration from many sources, but most notably LucasArts's ~Sam & Max Hit The Road~ and the ~Sam & Max~ comics. I've tried to keep Flat Feet original enough to be entertaining (not to mention legal).^^ The geography is based on the San Francisco Bay Area, but takes plenty of liberties for narrative purposes. The game uses the Bay Area because it's convenient, not because I'm writing a game specifically for Bay Area residents. Consequently, it should be equally enjoyable to anybody.^^ Bug reports, comments, praise, problems, all go to ."; ]; Menu -> "How To Play"; Option -> -> "Instructions" with select [; howtoplay.description(); ]; Option -> -> "Example game" with select [; CheeseSample(); return 2; ]; Menu -> hints_menu "InvisiHints"; Option -> -> "About InvisiHints" with description "The InvisiHints provide everything you need to crack the toughest puzzles this game has to offer. Hopefully, they'll give you just the right amount of nudge that you need to solve the puzzle, without giving it away unnecessarily. Furthermore, I don't want the questions themselves to give too much away. If every InvisiHint question were pertinent to the game, the questions themselves would give far too much away. To counteract this, there's some random nonsense questions (i.e. questions that have nothing to do with the game). Therefore, do not use the presence or absence of a question on a certain topic as an indication of what is important.^^ Each question provides several clues. These are given to you one at a time, in order. The first few clues in a question are usually quite vague, sometimes simple restatements of the problem. The last clues get quite specific, and (in some instances) give you specific commands to type. After each new clue, then you may want to work on the puzzle some more. The clues will still be here, right where you left them.^^ Finally, a word of warning. The answers to all of the major problems in the game can be found in the InvisiHints. However, if you want to solve the problems yourself and do not want the game spoiled then do not read the hints."; Menu -> -> "Sunnyvale / Office"; HintTopic -> -> -> "What's with the gizmos in the office?"; Hint -> -> -> -> with description "Did you examine them?"; Hint -> -> -> -> with description "They don't seem immediately useful at the start..."; Hint -> -> -> -> with description "Did you try to take them?"; Hint -> -> -> -> with description "They're not portable either..."; Hint -> -> -> -> with description "Just remember what's there until you need one."; Hint -> -> -> -> with description "You'll only need to use one of them."; Hint -> -> -> -> with description "It's the tire balancer, but you won't need it until you get a tire."; Hint -> -> -> -> with description "The tire balancer is automatic: put the tire on the machine and turn it on."; Hint -> -> -> -> with description "PUT TIRE ON MACHINE. TURN ON MACHINE."; HintTopic -> -> -> "What am I supposed to do at the start of the game?"; Hint -> -> -> -> with description "You and Ralph seem rather bored."; Hint -> -> -> -> with description "You don't have a case now, but one will come in soon."; Hint -> -> -> -> with description "You probably should be ready to take action when one comes in."; Hint -> -> -> -> with description "In particular, your car should be working."; Hint -> -> -> -> with description "By then, you'll have heard about a case."; Hint -> -> -> -> with description "So go north to Palo Alto and get the details."; HintTopic -> -> -> "How do I turn off the platypus cleaner?"; Hint -> -> -> -> with description "How did you turn on the platypus cleaner?"; Hint -> -> -> -> with description "Do the same thing in reverse."; Hint -> -> -> -> with description "The command to turn it off is the reverse of the command to turn it on."; Hint -> -> -> -> with description "But since there's no way to turn the cleaner on, there's no way to turn it off."; Hint -> -> -> -> with description "The platypus cleaner has no purpose in the game, and you can't turn it on or off."; Hint -> -> -> -> with description "In general, don't let the presence or absence of questions influence the way you play."; Hint -> -> -> -> with description "Because some of these hints are just made up."; HintTopic -> -> -> "How do I fix the car?"; Hint -> -> -> -> with description "You're missing a tire."; Hint -> -> -> -> with description "You'll need to find another one."; Hint -> -> -> -> with description "It's in the alley to the east."; Hint -> -> -> -> with description "You'll also need to balance the tire."; Hint -> -> -> -> with description "There's a tire-balancing machine in your office; it's one of the gizmos."; Hint -> -> -> -> with description "If you've balanced the tire, and taken it from the machine, just PUT THE TIRE ON THE CAR."; HintTopic -> -> -> "How do I get the tire?"; Hint -> -> -> -> with description "It's in the alley to the east."; Hint -> -> -> -> with description "You'll need to untie the tire before you can get it."; Hint -> -> -> -> with description "You can't get it yourself, but maybe you can get by with a little help from your friend."; Hint -> -> -> -> with description "Ralph can't reach it either; he's shorter than you. But maybe you can work together."; Hint -> -> -> -> with description "If you lift Ralph up, he can untie the tire, and then it'll fall to the ground."; Hint -> -> -> -> with description "LIFT UP RALPH"; Hint -> -> -> -> with description "RALPH, UNTIE THE TIRE"; Hint -> -> -> -> with description "GET THE TIRE"; Menu -> -> "Palo Alto"; HintTopic -> -> -> "What do I do here?"; Hint -> -> -> -> "Do you remember the call you got in your office?"; Hint -> -> -> -> "You've come here to get the note that the caller said he'd leave here."; Hint -> -> -> -> "The caller said he'd leave it with the owner, Benny."; Hint -> -> -> -> "ASK BENNY FOR NOTE"; Hint -> -> -> -> "READ NOTE"; HintTopic -> -> -> "How do I get into the toilet?"; Hint -> -> -> -> "Did you look at the door?"; Hint -> -> -> -> "The sign says it's for paying customers only."; Hint -> -> -> -> "If you don't have any money to buy anything, you can't get in."; Hint -> -> -> -> "You won't get any money in the game."; Hint -> -> -> -> "So you can't get into this toilet."; Hint -> -> -> -> "Maybe there's one somewhere else."; Hint -> -> -> -> "Like in the Cliff House."; HintTopic -> -> -> "Who's the guy in the pajamas?"; Hint -> -> -> -> "That's Captain FATE, a character from another game."; Hint -> -> -> -> "Specifically, he's from an example game from the Inform Beginner's Guide."; Hint -> -> -> -> "You don't need to worry about him."; Menu -> -> "Monterey"; HintTopic -> -> -> "What should I do here?"; Hint -> -> -> -> "The only thing of note seems to be the aquarium."; Hint -> -> -> -> "Have you met anybody that may have interest in fish?"; Hint -> -> -> -> "If not, then look somewhere else in the game and come back later."; Hint -> -> -> -> "Somebody interested in fish is on Pier 39."; Hint -> -> -> -> "The boy on Pier 39 is interested in fish."; Hint -> -> -> -> "You can get a fish from here to give to him."; HintTopic -> -> -> "How do I get into the aquarium tank?"; Hint -> -> -> -> "Did you examine it?"; Hint -> -> -> -> "The window isn't something you'd want to break."; Hint -> -> -> -> "Maybe going up the ladder would help."; Hint -> -> -> -> "Once you're on top, you can't go into the aquarium yourself."; Hint -> -> -> -> "But Ralph can."; Hint -> -> -> -> "THROW RALPH AT TANK"; HintTopic -> -> -> "How do I catch a fish?"; Hint -> -> -> -> "First, you'll need some bait."; Hint -> -> -> -> "Specifically, a worm."; Hint -> -> -> -> "You can get a worm on the Peninsula."; Hint -> -> -> -> "Once you have the worm, you can't go into the tank to get a fish yourself."; Hint -> -> -> -> "But Ralph can."; Hint -> -> -> -> "Be sure he has the bait."; Hint -> -> -> -> "GIVE WORM TO RALPH. THROW RALPH AT TANK"; HintTopic -> -> -> "How do I gather the kelp?"; Hint -> -> -> -> "Is there a specific need for the kelp?"; Hint -> -> -> -> "An interesting idea, but you can't get the kelp."; Menu -> -> "Santa Cruz"; HintTopic -> -> -> "What's with the Mystery Spot?"; Hint -> -> -> -> "The laws of physics seem to not quite apply here."; Hint -> -> -> -> "There's only one useful item here, but the place itself has a useful property."; Hint -> -> -> -> "But some of the other items may give you some clues."; Hint -> -> -> -> "The useful item is the feather, which has its own hint section."; Hint -> -> -> -> "If you haven't met the curator, then there's nothing else useful you can do here."; Hint -> -> -> -> "If you have met him, you'll be wanting to get to the top of the Transamerica Pyramid."; Hint -> -> -> -> "But you can't get there on the elevator."; Hint -> -> -> -> "Maybe if you could break one of the laws of physics, you could find another route."; Hint -> -> -> -> "Maybe you could fly."; Hint -> -> -> -> "You'll need to do this from the main room of the Mystery Spot."; Hint -> -> -> -> "UP"; HintTopic -> -> -> "What's with the tin can?"; Hint -> -> -> -> "Have you examined it?"; Hint -> -> -> -> "It seems to defy gravity."; Hint -> -> -> -> "Gravity doesn't quite work right here."; Hint -> -> -> -> "Maybe that would be useful."; Hint -> -> -> -> "Wouldn't you like to defy gravity?"; HintTopic -> -> -> "What's with the wisp of vapor?"; Hint -> -> -> -> "Have you tried to take it?"; Hint -> -> -> -> "It seems to defy the laws of physics."; Hint -> -> -> -> "In two ways."; Hint -> -> -> -> "First, you can take it."; Hint -> -> -> -> "But you can't keep it."; Hint -> -> -> -> "That's not a useful property of the vapor."; Hint -> -> -> -> "It also drifts the wrong way, a different way each time you drop it."; Hint -> -> -> -> "In the absense of wind, what determines that vapor should drift up?"; Hint -> -> -> -> "Gravity. The vapor defies the law of gravity."; Hint -> -> -> -> "Maybe some other objects could defy physics in some useful ways."; HintTopic -> -> -> "How do I light up the darkness?"; Hint -> -> -> -> "You're pretty quick to jump to the hints, aren't you?"; Hint -> -> -> -> "Try a few things first."; Hint -> -> -> -> "Or just wait a couple of turns."; Hint -> -> -> -> "WAIT.WAIT"; Hint -> -> -> -> "The lightbulb seems strange; it's broken, but still illuminating."; Hint -> -> -> -> "Odd, but not immediately useful."; HintTopic -> -> -> "What's with the east and west exits underground?"; Hint -> -> -> -> "They're not easily mapped."; Hint -> -> -> -> "They take you to a random part of the Mystery Spot."; ! Reference to Animatrix HintTopic -> -> -> "What's with the cat?"; Hint -> -> -> -> "The only cat here is you."; HintTopic -> -> -> "What's with the rain?"; Hint -> -> -> -> "Have you tried to take it?"; Hint -> -> -> -> "It seems to defy the laws of physics."; Hint -> -> -> -> "You can't keep it."; Hint -> -> -> -> "Have you examined it?"; Hint -> -> -> -> "It doesn't fall on anything except the feather."; Hint -> -> -> -> "Have you examined the feather?"; Hint -> -> -> -> "Before and after taking the rain?"; Hint -> -> -> -> "The wet feather is useless, but the dry feather seems to have an interesting property."; Hint -> -> -> -> "You'll need to take the rain (and not leave the room) before you can take the feather, if you want the feather to be dry."; Hint -> -> -> -> "That's all for the rain, but other objects may defy physics in other interesting ways."; HintTopic -> -> -> "What's with the feather?"; Hint -> -> -> -> "Have you examined it?"; Hint -> -> -> -> "While it was in the Rainy Mystery Basement?"; Hint -> -> -> -> "Its description varies depending on the conditions."; Hint -> -> -> -> "When it's raining, the feather is useless. But when it's dry, the feather seems interesting."; Hint -> -> -> -> "So take the rain, then take the feather."; Hint -> -> -> -> "Then the feather will remain dry wherever you go, as long as you don't drop it in the Rainy Mystery Basement while it's raining."; Hint -> -> -> -> "The feather seems almost lifelike at times."; Hint -> -> -> -> "Have you set it free?"; Hint -> -> -> -> "Try dropping it somewhere that it isn't raining."; Hint -> -> -> -> "It turns into a bird."; Hint -> -> -> -> "There's one place in the game where the birds seem to be doing something."; Hint -> -> -> -> "In the meadow."; Hint -> -> -> -> "If you drop the dry feather in the meadow, it turns into a bird."; Hint -> -> -> -> "And gives you a worm."; Hint -> -> -> -> "You'll need the worm later in the game."; Menu -> -> "Peninsula"; HintTopic -> -> -> "What's there to do on the peninsula?"; Hint -> -> -> -> "Just the meadow."; HintTopic -> -> -> "What's there to do in the meadow?"; Hint -> -> -> -> "The ground seems soft."; Hint -> -> -> -> "Maybe you could dig here."; Hint -> -> -> -> "Or maybe you can't, at least not barehanded."; Hint -> -> -> -> "But somebody else might be able to."; Hint -> -> -> -> "Ralph can dig here."; Hint -> -> -> -> "RALPH, DIG"; Hint -> -> -> -> "Okay, he didn't have much luck."; Hint -> -> -> -> "But the birds might."; Hint -> -> -> -> "Can you conjure a bird?"; Hint -> -> -> -> "You'll need something from the Mystery Spot."; Hint -> -> -> -> "Specifically, the feather."; Hint -> -> -> -> "Read the hints about the feather if you don't know how to use it to conjure a bird."; Hint -> -> -> -> "If the feather is dry, you can DROP FEATHER."; Hint -> -> -> -> "And you'll get a worm."; Hint -> -> -> -> "You'll need the worm."; HintTopic -> -> -> "The peninsula is pretty boring, isn't it?"; Hint -> -> -> -> "Boring, but tranquil."; ! This is similar to a fake topic in the Zork I InvisiClues. Menu -> -> "Oakland"; HintTopic -> -> -> "How do I cross the bridge?"; Hint -> -> -> -> "The bridge is backed up with traffic."; Hint -> -> -> -> "It won't clear up during the game."; Hint -> -> -> -> "If you're going to Oakland, it's not on the bridge."; Hint -> -> -> -> "Wait until somebody sends you to Oakland instead of trying to go there on your own."; Hint -> -> -> -> "It may be a good idea to finish the puzzles in the areas you've already seen, before exploring this new area."; HintTopic -> -> -> "How do I fly over the bay?"; Hint -> -> -> -> "It's a restricted airspace."; Hint -> -> -> -> "You'll have to find some way using water."; Hint -> -> -> -> "But there's no ferry to Oakland, and cats rarely swim."; Hint -> -> -> -> "A valiant attempt, but this is getting you nowhere."; HintTopic -> -> -> "How do I get tickets?"; Hint -> -> -> -> "If you're referring to ferry tickets, look in the section on Pier 39."; Hint -> -> -> -> "This section is for Oakland Stadium tickets."; Hint -> -> -> -> "You can only get Oakland Stadium tickets in Oakland."; Hint -> -> -> -> "Once you get to Oakland, it's obvious how to get tickets to the stadium."; Hint -> -> -> -> "In Oakland, BUY TICKETS."; Hint -> -> -> -> "But you have to be in Oakland first."; Hint -> -> -> -> "And you can't get to Oakland in this game."; Hint -> -> -> -> "Remember the warning in the introduction. Do not let the presence or absence of questions, or the number of answers, influence your game."; HintTopic -> -> -> "Why doesn't Captain FATE follow me into the stadium?"; Hint -> -> -> -> "Is there any particular reason he should?"; Hint -> -> -> -> "You only saw him once in Palo Alto; he hasn't been following you anywhere at all."; Hint -> -> -> -> "So he won't follow you into the stadium."; HintTopic -> -> -> "After the meteor strike destroys the bridge, how do I get back?"; Hint -> -> -> -> "This sounds somehow familiar."; Hint -> -> -> -> "If Infocom didn't feel the need to implement this in their game, neither do I."; Menu -> -> "San Francisco: Cliff"; HintTopic -> -> -> "What's there to do in the Cliff House?"; Hint -> -> -> -> "The dining area isn't interesting."; Hint -> -> -> -> "But the bathroom hallway leads somewhere interesting."; Hint -> -> -> -> "Not the bathroom."; Hint -> -> -> -> "The Musee Mecanique is there."; Hint -> -> -> -> "That's one of the crime scenes."; HintTopic -> -> -> "How do I get into the dining area?"; Hint -> -> -> -> "You'll need a reservation."; Hint -> -> -> -> "If you get a reservation, you'll be expected to buy a meal."; Hint -> -> -> -> "Do you have money?"; Hint -> -> -> -> "Not right now."; Hint -> -> -> -> "Don't count on getting money before you place a reservation."; Hint -> -> -> -> "You can't get a reservation."; Hint -> -> -> -> "You can't get into the dining area."; HintTopic -> -> -> "How do I get into the hallway?"; Hint -> -> -> -> "The bathrooms are that way."; Hint -> -> -> -> "Ralph is giving you an excuse."; Hint -> -> -> -> "But the maitre d' doesn't seem to be paying attention."; Hint -> -> -> -> "You'll need to bring it to her attention."; Hint -> -> -> -> "ASK HOSTESS ABOUT BATHROOM"; HintTopic -> -> -> "Are there any clues in the Musee Mecanique?"; Hint -> -> -> -> "Yes."; Hint -> -> -> -> "There's some games there. Play with them."; Hint -> -> -> -> "The photo booth has a clue."; Hint -> -> -> -> "SEARCH BOOTH. TAKE PHOTO. EXAMINE PHOTO"; Menu -> -> "San Francisco: Golden Gate Park"; HintTopic -> -> -> "What can I do on stage?"; Hint -> -> -> -> "You can sing."; Hint -> -> -> -> "But it won't help."; Hint -> -> -> -> "There's nothing interesting to do on stage."; HintTopic -> -> -> "What can I do in the museum?"; Hint -> -> -> -> "Well, you can look around for a start."; Hint -> -> -> -> "There's nothing hidden in the museum, so you can see everything by walking around and examining them."; Hint -> -> -> -> "Once you've seen everything in the museum, then start fiddling with things."; Hint -> -> -> -> "Like the skeleton; that looks like fun."; Hint -> -> -> -> "CLIMB SKELETON"; HintTopic -> -> -> "Who's the shadowy figure?"; Hint -> -> -> -> "You can't interact with him."; Hint -> -> -> -> "He seems to be avoiding contact with you."; Hint -> -> -> -> "Maybe he's an employee."; Hint -> -> -> -> "In fact, he's the museum curator."; Hint -> -> -> -> "He's scared to approach; you'll have to do something drastic before he'll make contact."; Hint -> -> -> -> "The skeleton is pretty big. It could make a big distraction."; Hint -> -> -> -> "If you make it collapse."; Hint -> -> -> -> "TAKE BONE"; HintTopic -> -> -> "What clues can I find at the crime scene?"; Hint -> -> -> -> "The thief took the most valuable item here."; Hint -> -> -> -> "After that, the police have swept the area clean."; Hint -> -> -> -> "There are no clues left at the crime scene."; Hint -> -> -> -> "Keep looking around the museum, though."; HintTopic -> -> -> "What's with the other rooms in the museum?"; Hint -> -> -> -> "They're museum exhibit rooms."; Hint -> -> -> -> "They're purely educational."; Hint -> -> -> -> "And have no bearing on the game."; Hint -> -> -> -> "If you want, you can ask an employee about them."; Hint -> -> -> -> "Specifically, you can ask the curator about them."; Hint -> -> -> -> "When you see him again."; Hint -> -> -> -> "ASK CURATOR ABOUT PALEOZOIC (and so on)"; Menu -> -> "San Francisco: Financial District"; HintTopic -> -> -> "How do I get through Chinatown to Pier 39?"; Hint -> -> -> -> "There's a cop there."; Hint -> -> -> -> "And you can't let him see Ralph."; Hint -> -> -> -> "Perhaps you'd need to sneak past somehow."; Hint -> -> -> -> "You can disguise Ralph."; Hint -> -> -> -> "Perhaps some covering-type clothes would do the trick."; Hint -> -> -> -> "PUT HAT AND COAT ON RALPH"; HintTopic -> -> -> "Where can I go in the Transamerica Pyramid?"; Hint -> -> -> -> "To the top."; Hint -> -> -> -> "And the street level."; Hint -> -> -> -> "Ralph can go to the bathroom, but you can't."; Hint -> -> -> -> "That's all. Just up and down."; HintTopic -> -> -> "How do I use the elevator?"; Hint -> -> -> -> "If you're at the bottom of the building, you can type UP."; Hint -> -> -> -> "Then when the doors open, type IN."; Hint -> -> -> -> "When they open again, type OUT."; Hint -> -> -> -> "Likewise from the top floor."; Hint -> -> -> -> "If you're not planning on meeting somebody here, then that's all you need to know."; HintTopic -> -> -> "How else do I get to the top of the building?"; Hint -> -> -> -> "Don't go on unless you've already met the curator."; Hint -> -> -> -> "If you've met the curator, then Ralph seems to have a bladder problem that precludes you from using the elevator."; Hint -> -> -> -> "There's another route to the top of the Transamerica Pyramid."; Hint -> -> -> -> "It's an aerial route."; Hint -> -> -> -> "It originates from the Mystery Spot in Santa Cruz."; Hint -> -> -> -> "Work out how to fly from the Mystery Spot."; Hint -> -> -> -> "From the Mystery Spot, U.N.N.D"; Menu -> -> "San Francisco: Pier 39"; HintTopic -> -> -> "How do I get to Pier 39?"; Hint -> -> -> -> "Through Chinatown."; Hint -> -> -> -> "Just north of the Financial District."; Hint -> -> -> -> "But the way is blocked; Ralph can't get near the cop."; Hint -> -> -> -> "More hints are in the section on the Financial District."; HintTopic -> -> -> "What can I do here?"; Hint -> -> -> -> "The Pier is where the ferry to Alcatraz loads."; Hint -> -> -> -> "Alcatraz is one of the crime scenes."; Hint -> -> -> -> "So go there."; HintTopic -> -> -> "How do I get to Alcatraz?"; Hint -> -> -> -> "The woman with the child bought the last tickets."; Hint -> -> -> -> "Maybe you can barter for them with her."; Hint -> -> -> -> "What's her current biggest concern?"; Hint -> -> -> -> "The son seems to be upset."; Hint -> -> -> -> "Can you tell what he's upset about?"; Hint -> -> -> -> "Maybe you should listen to him."; Hint -> -> -> -> "He seems to want a fish."; Hint -> -> -> -> "Is there somewhere in the game that might have fish?"; Hint -> -> -> -> "Not the museum fish at the aquarium; they're fossilized."; Hint -> -> -> -> "At the aquarium."; Hint -> -> -> -> "Once you have the fish, you can barter for the tickets."; Hint -> -> -> -> "GIVE FISH TO WOMAN"; HintTopic -> -> -> "How do I follow the musician's tune?"; Hint -> -> -> -> "You'll need a musical instrument."; Hint -> -> -> -> "A proper one, not improvised."; Hint -> -> -> -> "There aren't any other musical instruments around."; Hint -> -> -> -> "Why do you want to follow his tune?"; Hint -> -> -> -> "There's no need to do so in this game."; Hint -> -> -> -> "Remember the warning in the introduction. Do not let the presence or absence of questions, or the number of answers, influence your game."; Menu -> -> "San Francisco: Alcatraz"; HintTopic -> -> -> "How do I get to Alcatraz?"; Hint -> -> -> -> "By ferry."; Hint -> -> -> -> "From Pier 39."; Hint -> -> -> -> "See the section on Pier 39."; HintTopic -> -> -> "How do I get through the escape hole?"; Hint -> -> -> -> "The tour guide seems to keep you from going that way."; Hint -> -> -> -> "He's a law enforcement official, so it's not a good idea to physically attack him."; Hint -> -> -> -> "But he only glances your way; he's not watching you closely."; Hint -> -> -> -> "He may be easily fooled."; Hint -> -> -> -> "Have you tried sitting on the cot?"; Hint -> -> -> -> "He's okay with you or Ralph sitting on the cot."; Hint -> -> -> -> "Have you ever watched prison movies?"; Hint -> -> -> -> "How do they always fool the guards?"; Hint -> -> -> -> "They put a pillow on their bunks."; Hint -> -> -> -> "If you put a pillow on the bunk, the guard will think it's you."; Hint -> -> -> -> "But there's two of you trying to get through the escape hole."; Hint -> -> -> -> "Ralph won't stay behind while you go through the escape hole."; Hint -> -> -> -> "Bring in a cot from another cell."; Hint -> -> -> -> "You'll need to put a pillow on it, too."; Hint -> -> -> -> "Then you can enter the hole."; Hint -> -> -> -> "If you haven't moved anything in Alcatraz yet, the commands are (from the main room in Alcatraz):"; Hint -> -> -> -> "NE. GET COT. SW. E. DROP COT. TAKE PILLOW. PUT PILLOW ON WOODEN COT. E."; HintTopic -> -> -> "How do I activate the magic mirror?"; Hint -> -> -> -> "What did the wizard tell you?"; Hint -> -> -> -> "You'll need to dip it in the charmed fountain."; Hint -> -> -> -> "But you can't take the mirror to the charmed fountain."; Hint -> -> -> -> "If the mountain won't go to Mohammed..."; Hint -> -> -> -> "You'll have to bring the fountain to the mirror."; Hint -> -> -> -> "But you can't carry the charmed fountain."; Hint -> -> -> -> "Because there is no charmed fountain."; Hint -> -> -> -> "There's also no wizard."; Hint -> -> -> -> "And the mirror isn't magical."; Hint -> -> -> -> "Remember the warning in the introduction. Do not let the presence or absence of questions, or the number of answers, influence your game."; HintTopic -> -> -> "How do I stop the magic mirror from screaming when I leave Alcatraz?"; Hint -> -> -> -> "Why is it screaming?"; Hint -> -> -> -> "No, really, why?"; Hint -> -> -> -> "Because that's not part of the game."; Hint -> -> -> -> "The mirror is government issue."; Hint -> -> -> -> "The government doesn't issue magical items."; Hint -> -> -> -> "The mirror isn't magic."; Hint -> -> -> -> "So if it's screaming, it's a surprise to me."; Hint -> -> -> -> "Did you read the previous hint?"; Menu -> -> "San Francisco: Golden Gate Bridge"; HintTopic -> -> -> "Should I cross the bridge?"; Hint -> -> -> -> "Pay attention to the dialogue between you and Ralph each time you enter."; Hint -> -> -> -> "Once you cross, you won't have a way back, like Ralph said."; Hint -> -> -> -> "So don't cross unless you're sure you have good reason."; Hint -> -> -> -> "You'll need three clues from the game."; Hint -> -> -> -> "If you're not sure what's a clue, type EXAMINE CLUE"; Hint -> -> -> -> "If you think the suspect works there, you have a good reason, but that's not enough."; Hint -> -> -> -> "You'll need the calling card, but that's not all."; Hint -> -> -> -> "You'll also need a way to find the suspect, but that's not enough."; Hint -> -> -> -> "The photo will do, but that's not all."; Hint -> -> -> -> "You'll also need enough to get a conviction before you can make the arrest."; Hint -> -> -> -> "Some sort of hard evidence."; Hint -> -> -> -> "Like a fingerprint."; Hint -> -> -> -> "There's one on the map scrap."; Hint -> -> -> -> "So if you have the calling card, the photograph, and the map scrap, it's okay to cross."; HintTopic -> -> -> "Who is the bridge painter?"; Hint -> -> -> -> "Isn't the job name self-evident?"; Hint -> -> -> -> "There is nobody painting the bridge."; Hint -> -> -> -> "Remember the warning in the introduction. Do not let the presence or absence of questions, or the number of answers, influence your game."; HintTopic -> -> -> "How do I get back across the bridge?"; Hint -> -> -> -> "Did you pay attention to Ralph before you crossed?"; Hint -> -> -> -> "You can't get back."; Menu -> -> "Sausalito"; HintTopic -> -> -> "I think I came here too soon. How do I get back?"; Hint -> -> -> -> "You can't."; Hint -> -> -> -> "That's what Ralph was trying to warn you about before you crossed the bridge."; HintTopic -> -> -> "How do I know which shop to go in?"; Hint -> -> -> -> "It changes each time you play the game."; Hint -> -> -> -> "It's on the calling card."; Hint -> -> -> -> "If you haven't gotten the calling card, you're out of luck."; Hint -> -> -> -> "If you didn't get the calling card that says she works in Sausalito, then she doesn't work in Sausalito."; HintTopic -> -> -> "I'm in the shop, now what?"; Hint -> -> -> -> "The proprietor may have some information."; Hint -> -> -> -> "You don't have the suspect's name, though."; Hint -> -> -> -> "Maybe you have some other way to ask about the suspect?"; Hint -> -> -> -> "Such as a photo?"; Hint -> -> -> -> "If you don't have the photo, then you're out of luck."; Hint -> -> -> -> "SHOW PHOTO TO PROPRIETOR"; HintTopic -> -> -> "How do I get into the door on the mezzanine?"; Hint -> -> -> -> "It's locked."; Hint -> -> -> -> "But there's another exit from the mezzanine."; Hint -> -> -> -> "So keep going up instead."; HintTopic -> -> -> "How do I get into the helicopter?"; Hint -> -> -> -> "You can't reach it."; Hint -> -> -> -> "Neither can Ralph."; Hint -> -> -> -> "Does this sound familiar?"; Hint -> -> -> -> "Like the tire puzzle at the beginning?"; Hint -> -> -> -> "You can work together."; Hint -> -> -> -> "First, Ralph would need to get to the helicopter."; Hint -> -> -> -> "Then you can get in, with Ralph's help."; Hint -> -> -> -> "THROW RALPH AT HELICOPTER. ENTER HELICOPTER."; HintTopic -> -> -> "How do I operate the controls?"; Hint -> -> -> -> "The controls are pretty baffling, aren't they?"; Hint -> -> -> -> "Ralph may be able to help, but he's preoccupied."; Hint -> -> -> -> "The only control that seems normal is the yoke."; Hint -> -> -> -> "So try pushing it in the direction you want to go."; Hint -> -> -> -> "PUSH YOKE SOUTH"; Hint -> -> -> -> "Not what you expected?"; Hint -> -> -> -> "You can't operate the helicopter."; HintTopic -> -> -> "How do I attack Carla?"; Hint -> -> -> -> "Ralph's in the way of any effective attack."; Hint -> -> -> -> "You can't directly attack Carla."; Hint -> -> -> -> "You'll have to find another way to stop her."; HintTopic -> -> -> "How do I help Ralph?"; Hint -> -> -> -> "He's trying to keep Carla from getting up."; Hint -> -> -> -> "Can you help him with that goal?"; Hint -> -> -> -> "Maybe if you could get the helicopter to a better place."; Hint -> -> -> -> "But if you try to fly the helicopter, the yoke comes off in your hands."; Hint -> -> -> -> "Maybe that gives you something useful."; Hint -> -> -> -> "Perhaps you can restrain Carla."; Hint -> -> -> -> "The wires from the yoke seem useful."; Hint -> -> -> -> "TAKE YOKE. TIE CARLA WITH WIRES"; HintTopic -> -> -> "Isn't Ralph color-blind?"; Hint -> -> -> -> "Good memory. Yes, at the beginning of the game, it was established that you and Ralph are both color-blind. But he could tell you about the color of Carla's outfit because ferrets can actually see red."; Option -> "Credits" with description [; Banner(); ! Regarding the Special Thanks credits: ! ! Roger Firth and Sonja Kesserich wrote the Inform ! Beginner's Guide, which I used to learn how to write ! this. ! ! Scott Talafuse helped me write an earlier IF game in San ! Francisco that was never released, and has the kind of ! wacky sense of humor that inspired me to write this. ! He's also the one who convinced me to move to the San ! Francisco area. ! ! Andrew Hunter wrote OS X Zoom, which was my normal ! interpreter as I wrote this. ! ! Andrew Plotkin wrote the Glk library. ! Evin Robinson wrote Nitfol, an excellent debugging ! interpreter based on Glk. ! Matthew Rossotto ported Nitfol to OS X, where I wrote ! this. I used Nitfol whenever I had hard trouble, and to ! verify the map connections. ! ! LucasArts wrote the "Sam & Max: Freelance Police" ! comics, and the "Sam & Max Hit the Road" game, which was ! my inspiration for my game. ! ! Broderbund wrote the "Carmen Sandiego" games, which ! was the inspiration for my bad guy, Carla Sanantonio. ! ! Regarding the gag credits: ! ! Dusty Lenz is a pun. ! Tiresias was a blind soothsayer in Greek legend. ! John Cage wrote 4'33" Of Silence. ! Helen Keller was blind, deaf, and mute. ! Sam & Max are cartoon characters. ! Domino's Pizza delivers. ! ! The "World Crime League" is a reference to The ! Adventures of Buckaroo Banzai Across the 8th Dimension. "^ ^STORY AND CODING ^Joel Ray Holveck ^ ^BETA TESTING ^Samson de Jager ^Scott Talafuse ^Reese Warner ^And three anonymous testers ^ ^INFORM COMPILER AND LIBRARIES ^Graham Nelson ^ ^GAMEPLAY LIBRARIES ^Neil Cerutti ^David Wagner ^Roger Firth ^ ^MENU, HELP, & HINTS LIBRARIES ^L. Ross Raszewski ^Emily Short ^Michael Coyne ^ ^INSTRUCTIONAL TEXT ^Fredrik Ramsberg ^Emily Short ^Stephen Granade ^ ^CAMERA OPERATOR ^Dusty Lenz ^ ^GRAPHICS ^Tiresias ^ ^MUSIC ^John Cage ^ ^SPECIAL EFFECTS ^Helen Keller ^ ^SECURITY ^Sam & Max, Freelance Police ^ ^CATERING ^Domino's Pizza ^ ^SPECIAL THANKS TO ^Roger Firth ^Sonja Kesserich ^Scott Talafuse ^Andrew Hunter ^Evin Robertson ^Andrew Plotkin ^Matthew Russotto ^LucasArts ^Br@/oderbund ^The readers of rec.arts.int-fiction and rec.games.int-fiction ^The interactive fiction community; keep the games alive! ^ ^ ^ ^ ^The soundtrack is available ^wherever fine music is banned. ^ ^WATCH FOR THE NEXT ADVENTURE OF JACQUES AND RALPH ^Jacques And Ralph Against the World Crime League"; ]; Menu -> "Copyright and Disclaimer"; Option -> -> "Licensing overview" with description "This game, and all accompanying materials, are Copyright (C) 2005 Joel Ray Holveck. ^ ^Before I get into all the legal details, let me start by saying this: you may use this game, on your own computer, without distributing it, however you want. You may copy this game, exactly as it is (including all the accompanying materials) for non-commercial use. That covers 99% of the reason that you may be looking here. The remainder of this document is to discuss the other 1%: modification. ^ ^This game, and all accompanying materials, have two aspects. First, they function as a work of literature. Second, they function as useful (ie, non-literary) programming code. I want everybody to be free to use and distribute both aspects of the game, but the question of modification is a sticky one. I do not want the literature corrupted, but I don't mind if somebody uses the useful code in their own projects. ^ ^Unfortunately, there isn't a clear way for me to separate these two aspects for the purposes of copyright law. For that reason, the license I distribute this game under only allows complete, exact copies, but I encourage people to contact me if they want to use functional code in their own games. ^ ^What if I die, or am otherwise unable to be contacted? I don't want to keep people from being able to use my code. For that reason, if I fall off the face of the Earth, then this game can be licensed another way that lets them use any part they want (but under somewhat more restrictive terms). ^ ^What follows is my own attempt to make this happen. If anybody has worked on this problem and has a better idea, please contact me and let me know."; Option -> -> "Details" with description "This game, and all accompanying materials, are Copyright (C) 2005 Joel Ray Holveck. ^ ^This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs License. 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Many people have made generous contributions to the wide range of software distributed through that system in reliance on consistent application of that system; it is up to the author/donor to decide if he or she is willing to distribute software through any other system and a licensee cannot impose that choice. ^ ^This section is intended to make thoroughly clear what is believed to be a consequence of the rest of this License."; print "^ ^8. If the distribution and/or use of the Program is restricted in certain countries either by patents or by copyrighted interfaces, the original copyright holder who places the Program under this License may add an explicit geographical distribution limitation excluding those countries, so that distribution is permitted only in or among countries not thus excluded. In such case, this License incorporates the limitation as if written in the body of this License. ^ ^9. The Free Software Foundation may publish revised and/or new versions of the General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. ^ ^Each version is given a distinguishing version number. If the Program specifies a version number of this License which applies to it and ~any later version~, you have the option of following the terms and conditions either of that version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of this License, you may choose any version ever published by the Free Software Foundation. ^ ^10. If you wish to incorporate parts of the Program into other free programs whose distribution conditions are different, write to the author to ask for permission. For software which is copyrighted by the Free Software Foundation, write to the Free Software Foundation; we sometimes make exceptions for this. Our decision will be guided by the two goals of preserving the free status of all derivatives of our free software and of promoting the sharing and reuse of software generally. ^ ^NO WARRANTY ^ ^11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM ~AS IS~ WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. ^ ^12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. ^ ^END OF TERMS AND CONDITIONS"; print "^ ^How to Apply These Terms to Your New Programs ^ ^If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms. ^ ^To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively convey the exclusion of warranty; and each file should have at least the ~copyright~ line and a pointer to where the full notice is found. ^ ^ ^Copyright (C) ^ ^This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. ^ ^This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ^ ^You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ^ ^ ^Also add information on how to contact you by electronic and paper mail. ^ ^If the program is interactive, make it output a short notice like this when it starts in an interactive mode: ^ ^Gnomovision version 69, Copyright (C) year name of author ^Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. ^ ^The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, the commands you use may be called something other than `show w' and `show c'; they could even be mouse-clicks or menu items--whatever suits your program. ^ ^You should also get your employer (if you work as a programmer) or your school, if any, to sign a ~copyright disclaimer~ for the program, if necessary. Here is a sample; alter the names: ^ ^Yoyodyne, Inc., hereby disclaims all copyright interest in the program `Gnomovision' (which makes passes at compilers) written by James Hacker. ^ ^, 1 April 1989 ^Ty Coon, President of Vice ^ ^This General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Library General Public License instead of this License."; ]; Option -> -> "Disclaimers" with description " ^This game is a work of fiction. All characters, places, and events are imaginary. Any resemblance to actual characters, places, or events is purely coincidental. ^ ^THIS SOFTWARE IS PROVIDED BY AUTHOR AND CONTRIBUTORS ~AS IS~ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL AUTHOR OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."; ! Local variables: ! mode:inform ! inform-project-file:"Flibnaub.inf" ! End: