Since release candidate 3: - No changes, except minor documentary ones. Since release candidate 2: - The .ipp files now use C-style comments, instead of Inform coments, so that certain versions of cpp will not choke on them. I do not guarantee that Zig will build using any cpp (or any make, for that matter). But GNU versions should work. Since release candidate 1: - Changed the stack size from 512 to 1024. Now "Being Andrew Plotkin" will not die from a stack overflow. [Thanks to Alex Warren for the bug report.] - The verify code now computes the checksum on the pristine game file. [Thanks to Joonas Pihlaja.] - The indirect variable references no longer pop or push the stack. They modify it in place. [Thanks to Joonas Pihlaja.] - The sceen model has (unfortunately) undergone a large change. The windows are now buffered. This allows us to implement the sread opcode properly (if the game provides initial contents). [Thanks to Andrew Plotkin's TerpEtude.] - I had the meaning of the "flag" operand to the tokenise opcode reversed. This resulted in some weird parser problems, which are now fixed. - We now clear the screen when restarting. - z1 has been tested! (I located a copy of Zork I, release 5.)