This list contains the optimal settings for a number of games under PC64. The names match as close as possible the original title screens. Some names are starting with a space. This little trick will move the file to the beginning of the directory. It isn't necessary for disk images because they are not sorted. Sequels of a game my be spread over the whole doc file. The setting "For slow graphic cards: Update screen every xth vertical refresh" means that this game is changing big portions of the screen, e.g. scrolling background patterns. This will strain the PC46 screen cache. ------------------------------------------------------------------------------ JIFFY601.64K (JIFFYDOS V6.01, alternate KERNAL) These required patches will disable the fastloader: 1FA5: 4C AA FB -> 4C 13 EE 11B5: 4C AA FB -> 4C 13 EE 14E0: 20 79 F1 -> 20 13 EE 14FB: 20 AA FB -> 20 13 EE This recomended patch will shorten the RAM test: 1D83: C8 D0 E8 -> 4C 6C FD BELOW THE ROOT ALICE IN WONDERLAND - Joystick #2 Uses an unsupported IEC mode with a query of the EOF bit at $382C. Runs if you issue the following patch (BTR Disk 1, AIW Disk 2): 24 90 50 F9 -> 24 90 EA EA 9 PRINCES IN AMB (Nine Princes In Amber) AMAZON DRAGONWORLD FARENHEIT 451 PERRY MASON TREASURE ISLAND WIZARD OF OZ - Switch off national keyboard driver - No joysticks In these Windham/Telarium adventures you must press the Space key at the beginning within one second. As own keyboard tables are defined at address $0A05, must be off. Otherwise all letters will be upcase and Backspace won't work. Loader files and disk names may be renamed. MASQUERADE - No joysticks Pictures are not displayed, the message NOT A MASQUERADE PICTURE DISK appears. The game uses an own copy of the IEC routines at $2D09 with other zero page addresses. ASYLUM - No joysticks - Start of interrupt consumes -10 cycles Only the cracked version runs. The original game has NETLoc copy protection and SpeeDOS fastloader. FORT APOCALYPSE - Joystick #2 COMMANDO SPACE INVASION - Joystick #2 with autofire Commando is the Englisch original version. In the German version, the Nazis have been replaced by aliens. ASTERIX - Joystick #2 - VIC[12h]: Report new line at 100 percent RAMBO - Joystick #2 - For slow graphic cards: Update screen every 3th vertical refresh - Use VideoCounter algorithm #3 - Start of interrupt consumes 10 cycles - Enable char and sprite DMA IMPOSSIBLE MISS. - Joystick #2 - VIC[12h]: Report new line at 100 percent - Set FM volume to 11 If you destroy the orb by driving it into a robot, your hero also dies. Prevent this by setting temporarily to 1 (or permanently if you have a Pentium). INTERNAT. KARATE - Joystick #2 - VIC[12h]: Report new line at 50 percent - Set FM volume to 13 JAMMIN' - Joystick #1 - For slow graphic cards: Update screen every 3th vertical refresh SURVIVOR - Joystick #2 - Use VideoCounter algorithm #3 - Start of interrupt consumes 5 cycles - Enable char and sprite DMA GHOST'N'GOBLINS - Joystick #2 - For slow graphic cards: Update screen every 3th vertical refresh ALCAZAR - Joystick #2 ARCHON - Joystick #2 ATTACK OF M.C. - Joystick #1 REVENGE OF M.C. - Joystick #2 BALAKON RAIDER - Joystick #2 BANDITS - Joystick #2 BASKETBALL - Joystick #2 BLACK HAWK - Joystick #1 BLUE MOON - Joystick #1 BMX SIMULATOR - Joystick #1 BOULDER DASH - Joystick #1 - For slow graphic cards: Update screen every 3th vertical refresh - Use VideoCounter algorithm #3 BOULDER DASH II - Joystick #1 - Use VideoCounter algorithm #3 BREAKDOWN - Joystick #2 - Enable char and sprite DMA BRUCE LEE - Joystick #1 CONGO BONGO - Joystick #2 CRYSTAL CASTLES - Joystick #1 CYBERNOID II - Joystick #2 - VIC[12h]: Report new line at 70 percent - Enable char and sprite DMA DEFENDER - Joystick #1 with autofire DIG DUG - Joystick #1 DRELBS - Joystick #2 - For slow graphic cards: Update screen every 3th vertical refresh EAGLE EMPIRE - Joystick #2 with autofire FALCON PATROL - Joystick #1 FIRE ONE - Joystick #1 FRANTIC FREDDIE - Joystick #2 GALAXY - Joystick #1 with autofire GANDALF - Joystick #2 - Start of interrupt consumes 6 cycles GHOSTBUSTERS - Joystick #1 - VIC[12h]: Report new line at 50 percent GIANA - Joystick #2 - Use VideoCounter algorithm #2 - Enable char and sprite DMA GREEN BERET - Joystick #2 GUMSHOE - Joystick #2 - For slow graphic cards: Update screen every 3th vertical refresh GYRUSS - Joystick #1 with autofire H.E.R.O. - Joystick #2 - VIC[12h]: Report new line at 50 percent HACKER - Joystick #1 - For slow graphic cards: Update screen every 3th vertical refresh - VIC[12h]: Report new line at 50 percent KRAKOUT - Joystick #2 MARIO BROS - Joystick #1 MAX HEADROOM - Joystick #2 MINER 2049'ER - Joystick #1 MONTY MOLE - Joystick #2 - Use VideoCounter algorithm #3 MOON CRESTA - Joystick #2 with autofire MR ROBOT - Joystick #1 MR.DIG - Switch off national keyboard driver - Joystick #1 MR.DO'S CASTLE - Joystick #1 NIGHT MISSION - No joysticks OLYMPIC SKIER - Joystick #1 ON COURT TENNIS - Joystick #1 ONE ON ONE - Joystick #1 OUT RUN - Joystick #1 PHARAOH'S CURSE - Joystick #2 PITFALL II - Joystick #1 POGO JOE - Joystick #1 POLE POSITION - Joystick #1 POOLBILLARD - Joystick #1 POOYAN - Joystick #1 with autofire PRICE OF MAGIC - No joysticks - VIC[12h]: Report new line at 50 percent PUCK-MAN - Joystick #2 RAID OVER MOSCOW - Joystick #2 RALLY SPEEDWAY - Joystick #1 REDLED - Joystick #2 REVS - Switch off national keyboard driver - No joysticks After pressing Alt+F3 you can steer the car over the paddle (IBM analog joystick) but X and Y axis are swapped. The other functions will be controlled over the keyboard. SANTA'S XMAS CAP - Joystick #2 - For slow graphic cards: Update screen every 3th vertical refresh - Enable char and sprite DMA The game idea is delicious! Do you remember the movie Die Hard: "Now I have a machine gun! Ho Ho Ho!" FRANKIE GOES (Frankie Goes To Hollywood) - Joystick #2 MASTER OF LAMP - Joystick #2 TERMINATOR 2 - Joystick #2 with autofire - Set video to NTSC THE GOONIES - Joystick #1 Runs only from a disk image. SCARABAEUS - Joystick #2 - For slow graphic cards: Update screen every 4th vertical refresh Runs only from a disk image. HYPA-BALL - Joystick #1 MACADAM BUMPER - No joysticks HUBBARD HACKS - Joystick #2 MORPHOSES! - Use VideoCounter algorithm #3 - Enable char and sprite DMA PAULCHEN PANTHER - Update screen every 1th vertical refresh VIDCOM 64 - Joystick #2 GATEWAY 2 APHSAI - Joystick #2 - For slow graphic cards: Update screen every 3th vertical refresh - Use VideoCounter algorithm #3 - Start of interrupt consumes 8 cycles ROUND ABOUT - Joystick #2 RUPERT TOY PARTY (Rupert And The Toymaker's Party) RUPERT ICE CASTL (Rupert And The Ice Castle) - Joystick #2 SHAMUS - Joystick #1 - Update screen every 1th vertical refresh - Start of interrupt consumes 0 cycles SKI II - Joystick #1 SNOOPY - Joystick #2 SPINDIZZY - Joystick #2 SPLIT PERSONAL. - Joystick #2 STELLAR 7 - Joystick #2 STYX - Joystick #1 SUICIDE STRIKE - Joystick #2 SUPER ZAXXON - Joystick #2 SWORD OF FARGOAL - Joystick #2 THE HOBBIT - No joysticks - Update screen every 5th vertical refresh - Limit CPU performance to 65535 percent - VIC[12h]: Report new line at 100 percent Raising the CPU limit will make the graphics bearable. THE LAST NINJA - Joystick #2 THING II - Joystick #2 - VIC[12h]: Report new line at 100 percent MASTER OF LAMPS - Joystick #2 TIME RUNNER - Joystick #2 - Update screen every 1th vertical refresh TRACK & FIELD - Joystick #1 TURMOIL - Joystick #1 URIDIUM - Joystick #2 with autofire VELOCIPEDE VELOCIPEDE II - Joystick #2 WAVY NAVY - Joystick #1 WOW - Joystick #2 XENO - Joystick #1 XERONS - Joystick #1 Z - Joystick #2 - Enable char and sprite DMA ZAXXON - Joystick #2 - VIC[12h]: Report new line at 0 percent ZEPPELIN - Joystick #2 ZIX - Joystick #2 ZONE RANGER - Joystick #1 - VIC[12h]: Report new line at 100 percent TALES OF THE (Tales of the Arabian Nights) - Joystick #2 DAVID'S M.MAGIC - No joysticks DRAGON'S LAIR - Joystick #2 ELITE - Joystick #2 FROGGER'93 - Joystick #2 - Use VideoCounter algorithm #2 GARFIELD - Joystick #2 - Start of interrupt consumes 10 cycles GAUNTLET - Joystick #1 - VIC[12h]: Report new line at 50 percent GIANA - Joystick #2 - Use VideoCounter algorithm #2 - Enable char and sprite DMA KARATEKA - Joystick #2 with autofire M.U.L.E. - Joystick #2 MEGA TANK.BOOT - Joystick #2 - Set Video to NTSC GUARDIANS OF M. - Joystick #2 with autofire - Set Video to NTSC OMICRON - Joystick #2 SUPER PIPELINE - Joystick #1 SUPER PIPELINE 2 - Joystick #2 WARHAWK - Joystick #2 with autofire BLUE THUNDER - Joystick #2 GROUND SNIPE - Joystick #1 HIGH NOON - Joystick #2 SKRAMBLE - Joystick #2 with autofire SMURFEN - Joystick #2 CR. FEVER INTRO - Use VideoCounter algorithm #2 - Start of interrupt consumes -8 cycles - Enable char and sprite DMA CENSOR DESIGN/CD - Update screen every 1th vertical refresh - Use VideoCounter algorithm #2 LESPAR DU OXO!!! - Use VideoCounter algorithm #3 - Start of interrupt consumes 0 cycles WONDERLAND V(CD) - Enable char and sprite DMA LETHAL DISPLAY 3 - Start of interrupt consumes 3 cycles - Enable char and sprite DMA W/33 SCROLLS - For slow graphic cards: Update screen every 3th vertical refresh W/FLI INTERLACE - Start of interrupt consumes -7 cycles - VIC[12h]: Report new line at 0 percent W/CIRCLESCROLL - Update screen every 1th vertical refresh - Use VideoCounter algorithm #3 - Start of interrupt consumes 10 cycles W/STARROUTINE - Joystick #2 - Use VideoCounter algorithm #2 W/VECTORPART - Enable char and sprite DMA DEMO FROM BONZAI - Use VideoCounter algorithm #2 - Start of interrupt consumes -10 cycles - VIC[12h]: Report new line at 0 percent - Set Video to NTSC MORE THAN A TREE - Joystick #2 - Start of interrupt consumes -10 cycles MASTERS OF T.U. - Joystick #2 - For slow graphic cards: Update screen every 3th vertical refresh ROCKY HORROR SH. - Joystick #2 AVENGER - Joystick #2 BIG TRBL. I.L.C. (Big Trouble In Little China) - Joystick #2 BLACK LAMP - Joystick #2 - VIC[12h]: Report new line at 50 percent CLEVER & SMART - Joystick #2 DRILLER - Joystick #2 - Use VideoCounter algorithm #2 - Enable char and sprite DMA - Set AdLib volume to 13 FAIRLIGHT - Joystick #1 FLASH GORDON - Joystick #2 - Use VideoCounter algorithm #3 GATEW. TO APHSAI - Joystick #2 INFILTRATOR II - Joystick #2 NIGHT SHADE - Joystick #2 OMEGA MISSION - Joystick #1 SHADOWFIRE - Joystick #1 SHORT CIRCUIT - Joystick #2 - Use VideoCounter algorithm #2 - Enable char and sprite DMA SKOOL DAZE - Joystick #2 SPACE DOUBT - Joystick #2 SPY VS. SPY I SPY VS. SPY II SPY VS. SPY III - Joystick #2 SPELLBOUND - Joystick #2 STRIKE F. COBRA - Joystick #2 V - Joystick #1 NEVERENDING ST. - Joystick #2 INDIANA JONES - Joystick #2 ABSOLUTE DEMO - No joysticks - Enable char and sprite DMA EXPRESS RAIDER - Joystick #2 MEAN STREAK - Joystick #2 - Start of interrupt consumes 30 cycles - VIC[12h]: Report new line at 53 percent MISSION ELEVATOR - Joystick #1 RAMPAGE - Joystick #2 RENEGADE - Joystick #2 SAMURAI WARRIOR - Joystick #2 - VIC[12h]: Report new line at 78 percent - Enable char and sprite DMA STAR PAWS - Joystick #2 THE FURY - Joystick #1 TRANSFORMERS - Joystick #2 - Use VideoCounter algorithm #3 - Enable char and sprite DMA ALLEYKAT - Joystick #2 with autofire POWER DRIFT - Joystick #2 SOUND WIZ #1 - No joysticks - For slow graphic cards: Update screen every 3th vertical refresh - Switch of real time timer 1A SAM - Update screen every 1th vertical refresh - Set Video to NTSC - Set DSP volume to 15 - Switch off music The speech may be more understandable if you change the screen refresh and press the turbo button. This depends from the computer. FUNKY DRUMMER - Switch off national keyboard driver - No joysticks BOOGABOO - Joystick #2 ANTIRIAD - Joystick #2 COUNTD. MELTDOWN - Joystick #2 PARADROID - Joystick #2 MR. DIG - Joystick #1 MIKIE - Joystick #2 CR WITH GARFIELD (Create With Garfield) - Joystick #1 DONKEY KONG NINT (Nintendo) - Joystick #1 DONKEY KONG OCEA (Ocean) - Joystick #2 FINDERS KEEPERS - Joystick #2 HEXENKUECHE II CAULDRON II - Joystick #2 HUNCHBACK II - Joystick #2 JUMPMAN JUNIOR - Joystick #2 LODE RUNNER - Joystick #2 MONKEY MAGIC - Joystick #2 CRAZY COMETS - Joystick #2 NEMESIS - Joystick #2 GALAGA - Joystick #2 GALAGA COLOR - Joystick #2 ENCOUNTER - Joystick #2 BUBBLE BOBBLE - Joystick #2 DICKYS DIAMONDS - Joystick #2 MOON BUGGY - Joystick #2 FROGGER - No joysticks Title screen ist displayed for 5 seconds. To start the game, hold F1 for 1 second. LEMANS - Joystick #2 YIE AR KUNG FU 2 - Joystick #1 MATCH POINT - Joystick #2 RENAISSANCE - Joystick #2 DONALD DUCK - Joystick #2 ELIZA - No joysticks THE INSTITUTE - No joysticks MOONMIST - No joysticks The question at the beginning must be answered with "1541 = No". Then the game doesn't use its fastlader.