This is a list of the major changes between versions. Warning: contains spoilers. Version 1.2 (post-comp) ----------------------- The secret path is now mentioned in the clearing if it's been found and you try to go a direction that has no exit Rooms now display properly in brief mode Important movables properly mentioned in brief modee Items on floor in the Abandoned Office now appear when you look Listening when the alarms are on now mentions them Whirling red lights scenery object created Fixed a problem where throwing an object in some directions would display only a blank line Version 1.1 (post-comp) ----------------------- Looking in boxes no longer says "There's nothing in the boxes." LOOK UNDER BOARDS can be used to search the boards Put papers under desk returns a sensible response Displays a warning if player attempts to mess with reactor CLIMB CHAIR can be used to stand on the chair INSERT now a synonym for PUT ANSWER now a synonym for REPLY Fixed blank response to HIDE IN ALCOVE OPEN DOOR from stairway no longer mentions card & code Attempting to climb the ladder now auto-opens it Can no longer open the 2nd floor door with the power off Response to UNSCREW SCREWS WITH BADGE Response to DRINK SCREWDRIVER Can no longer push the blue button multiple times and get multiple messages about lights coming on Can no longer GET ALL outside the commissary and get radiation suit even while the door is closed Revised scoring system EXAMINE $900 no longer returns a TADS error TADS error in room descs fixed (ask Iona question while wearing both coat & helmet) Can TYPE WALSH without quotes Geiger counter desc in lab fixed Other user accounts on the security console fixed Tank explosion won't "singe hair" if player wearing suit Grenade launcher no longer available in the security station if the alarm was sounded Hesitation message for power plant buttons Customized scenery message for pile of bodies New IF author topics Message change for throwing items at coyotes Can try to GET METALLIC WITH MAGNET Geiger counter won't chitter in plant room or lab Added a message to the log about the reactor Changed message if the player tries to remove rations from pack Graffiti desc changed and text varied by room The player can't put an armed grenade in the pack Grenade explodes in security station, non-existent guard no longer reacts if the alarm was sounded Conference room chair desc no longer mentions guard he's fled Iona will follow the player around if asked at any time New BRACE/JAM verb Better response to TAKE TAPE Can no longer put the clay into the launcher while the raider boss is holding it Conversation topic disambiguation Version 1.0 ----------- Can no longer close Charlie's door with no effect Pack starts off closed Rations show up in pack when its contents are listed New responses to eat, poke, kiss, pull, and move NPCs Can now "jump" in the dark Text different for when coyotes advance in the dark Raiders do NOT obey commands anymore Drink bottle made transparent so the player can see the water Separated regulator valve & gas tank Charlie's grenade topic fixed Different "ask girl about doll" after doll already given to her Increased weight limit Can now reach security console from chair Table descs now mention equipment The log player's contents appear in room desc once discovered About box in windows interpreter Shortened Barracks, Edge of Village, Center of Village, Crumbling Building, Conference Room, First Floor East descriptions Version 0.9.4 ------------- Can now ask or tell an NPC to Attempt to open or close shack door should fail if the coyotes are present "Ask guard about door" again returns a response Giving doll to Iona now takes it out of your inventory Better randomization of crowd messages Attempt to attack/kill with no tool defaults to new "hands" object Typing "say " doesn't give an error anymore Game allows simply "trade necklace" New verb "Concentrate on " for reading thoughts while wearing the helmet Custom "jump" message outside commissary & inside commissary can now try to turn the regulator valve with the wrench Version 0.9.3 ------------- Fixed the horrible guard disambiguation in conference room Fixed a problem with conversing guards entering twice Run all text through spellchecker Version 0.9.2 ------------- When the badge or necklace is taken, noun 'glint' is removed The rad pill tingly sensation fades over 2 turns Rad pills last longer Hesitation when shooting no longer subtracts a bullet Can do "SCAN BADGE ON PANEL" Game asks confirmation before entering barracks w/o wearing uniform "Some text appears on the monitor:" -> carriage return in Linux Replaced paragraph separator \n\t with \b Room names in bold? "open bunkers" and "search bunker" messages "push " message Giving an Enforcer a command works the same as ask/tell does "ask enforcer about gate" returns a reasonable response NPCs respond to swearing The "hello" verb is addressed to NPCs if any are nearby NPCs respond to "yes/no" Junk scenery object in closet (electronics, batteries, wires) Pack quantity limitation removed The "look" verb is now a zero-time action Money is separated from from inventory with blank line Version 0.9.1 ------------- Numerous grammar & spelling & prose corrections More smelldescs, synonyms, scenery, more scenery descriptions Can now greet NPCs with "NPC, hello" or "greet NPC" You can now load, unload, empty, look in guns Revised "hide" verb to make it behave more naturally Can hide the guard's body New default for "throw <> at <>" If scared off, Iona will return to the shack if the player leaves the village Searching the desks looks in, on, behind, and under all at once Iona's secret path is mentioned in the room desc Can now read the graffiti Can now smell a room (just "smell") Can unfold, extend, fold, and retract the ladder Added "false" empty buildings to town Added beta testers to credits! New clean verb and jump verb default messages Can "enter" the derelict buildings in Arcadia Grenade desc says if pin has been pulled Raider boss carries a grenade launcher object that can be seen Village changed to reflect the recentness of the attack Carriage returns in crumpled paper and security logs fixed in Linux Turn off light on faded path and the room desc doesn't say "pitch black" Can now give the rabbit to the coyotes Room descs are changed if the house is destroyed by grenade Circuit breaker and breaker boxes have useful description "ASK GUARD ABOUT NECKLACE" changes after trade Grenade no longer arms twice A rifle object is now carried by the outdoor guard Debris search is cued better Prong & socket descs (the security panel) Premature listendesc in First Floor East fixed "ASK GUARD ABOUT LEADER" changed if player has said the password Can try to search the boss's remains after he's dead "Look behind <>" fails in some instances Flashlight bug fixed Broken automated doors don't react unless power is on Charlie kicks you out if you shoot the case several times Sack item code fixed and it puts more than one item in the pack if necessary Can put things into the campfire Iona's message daemon while hidden has more variety New pry verb Explosion properly propogates to adjacent rooms now Button disambiguation at commissary eliminated The alcoves in the First Floor East are actual objects that can be entered Iona has a different greeting message if already greeted Sitting on floor stack overflow fixed Door scenery objects broken from collective objects into individual objects Conversing bandits in hallway revised Randall & Sulz & Jones & security door & passcode conversation topic The boss's grenade launcher reacts to being touched Crowd daemon messages Spend too much time in barracks and raiders become suspicious Can directly open the security doors once opened The player can remove clothing even when hands are full Can try to talk to the outdoor guard when he yells his warning New sell verb Typing a number in quotes on keypad does not return an error Iona only shows secret entrance if given doll AND asked about the secret path New bargain verb New hug/comfort verb New talk to verb Can't put water in the pack or on other objects The player now has to give rations to iona to gain her trust The gas tank can now also be exploded by throwing the wrench or pole at it New verb fire/shoot gun at <<>> New scan verb: scan badge or scan object with the geiger counter Throw rabbit at ground or show rabbit to coyote both feed the coyotes Trying to shoot something with the grenade launcher makes the grip buzz New score ranks Added "wait in barracks for 40 turns" to amusing things to try Added a hints category to help menu Now shows "hints remaining" Player can no longer simply unlock & open shop door if Charlie locks it Revised credits Outdoor guard now carries a lantern, not an attached flashlight Yelling from faded path attracts the guard Can try to search the derelict buildings New conversation topic: taxes Added laser pistol to case with "SOLD!" sign, just to taunt you Attack verb synonyms: smash, bash, beat, club, strike Ask for discount AFTER buying stuff, Charlie returns the extra money Suicide attacks on NPCs now requires confirmation Added a new room south of the start room Clearing description makes it more clear that it's night time Grenade blows up local objects and player can blow up the desk to get badge Can throw objects in different directions (throw grenade east) Version 0.9.0 ------------- Once the security door is opened, passing thru it is trivial A trade verb has been implemented "get behind" is equivalent to "hide" "get out" is equivalent to "stand" The helmet recognizes outdoors vs indoors The player can no longer leave the city after returning Better default messages for some verbs End game notes (history, refer to Babel's pole puzzle, amusing things) Auto-pickup screwdriver After searching brambles, rabbit now shows in bramble desc Additional smelldescs When outside guard killed: "It's now pitch black." Putting something into pack to make room: opens pack if closed Can attempt to shoot at outside guard from the path Included "USE" verb for single-use objects Fixed two button diambiguation at commissary New topics: enforcers, wastelands Added custom no-exit error messages Ask about "discount" multiple times no longer rewards multiple points Made "yell" a darkverb New hint for dealing with Iona