In-comp update list for Fourdiopolis 4/7/2016 --added "play online" ability --added 6 new sceneries and adjusted two that weren't actually reachable --added cover "art" --new random activities as you walk by --cleared up some edge case checking for going out of bounds --allowed for "almost" cuing if someone is suitably close (mostly for a specific spoiler case) --new text if you try to teleport out of Fourdiopolis --now "in" lets you enter as well as "c" 4/9/2016 --added new scenery, total up to 28 --logic document now discusses last names and puts main concepts earlier --response to XYZZY --response to default verbs --changed some final-puzzle clues to be more specific --fixed bug where hideout was in the area but not acknowledged as there unless you looked again --checked "almost" cuing after going up and down, as well as the other directions (small bug) --acknowledge if player leaves a place-to-visit behind 4/29/2016 --added WXYZZY(X) tweak in case the player repeats, or not --added semi-random back-to-center text --under the hood stuff for testing commands --added screen reader support --every 64th look gave a blank. Now something shows up. Also, more random occurrences in general. --silly responses for waiting --added scenery --fixed line breaks --warning on I command is now more accurate --IN now is smarter --player now gains confidence to teleport to center earlier with a few points under their belt 5/3/2016 --HEADERS now with the F (full view) command. Yeah, I was running out of letters. --an obviously female name is no longer "He." Oops. Also fixed some clues. --fixed room abbreviations. --added 4 scenery. --if you just missed it tells you how you missed. --A is now the command to list ACTIONS. V is reserved for verbose, B for brief.