;***************************************************************************** ; This file contains all the room descriptions of level 2 needed by Quest ;***************************************************************************** (cavern stair-pit-2 ; Room # 67 (property description "You are in the stair pit, standing on a landing to one side of the spiraling staircase. On the wall by the exit to the east is a large glowing '2' and the words 'Palace Level'. The spiral stairs continue down out of sight." short-description "Stair Pit '2'" odor "You smell the faintest whiff of incense." east 3-way-l2 up stair-pit-1 up-error nil ) ) (cavern 3-way-l2 ; Room # 68 (property description "You are standing at the intersection of two passages that take your breath away. The floor of the passage going east and west is what looks like a single pure diamond! You try to calculate the value of the floor and realize you can't count that high. The passage going south is floored with a single sapphire stretching from wall to wall and impossibly stretching out of sight to the south. The sheer amount of wealth represented makes you feel faint. Your one bitter thought is 'I can't get any of it!'. Over the passage going east are carved the words 'To Wharf'." short-description "Diamond/Sapphire 3-way" sound "You can hear a faint roaring to the east." west stair-pit-2 east wharf south 3-way-2-l2 ) ) (cavern 3-way-2-l2 ; Room # 69 (property description "You are standing (faint with greed) in the intersection of the sapphire floored passage going north south and a passage floored with emerald going east. Over the eastern passage are carved the words 'To Bottomless Pit'. Over the southern passage are the words 'To Wine Cellar'." short-description "Sapphire/Emerald 3-Way" sound "You can hear a faint roaring to the east." north 3-way-l2 south wine-cellar east bottomless-pit-l2 ) ) (cavern wine-cellar ; Room # 70 (property description "You're in what appears to have been a wine cellar. All the racks are empty. There is an odor of extreme age here. The only exit is to the north." short-description "Wine Cellar" odor "The room smells of dust and old dry wood." north 3-way-2-l2 ) ) (cavern bottomless-pit-l2 ; Room # 71 (property description "You are standing on a ledge overlooking a huge pit. A large river pours from the north wall and into the abyss. There is a sign on the east wall. The roof looks strangely wooden. The only exit is to the west." short-description "Bottomless Pit" sound "The waterfall into the pit drowns out any other noise." odor "You can smell the river." west 3-way-2-l2 ) ) (cavern wharf ; Room # 72 (property description "You're standing on a stone wharf projecting east into a wide pool of water. There is a column of water falling into the middle of the pool, making the pool very rough, and also obscuring the further wall. The roaring of the column drowns out other noises. Rivers exit from the north and south." short-description "Wharf" sound "The falling column of water drowns out anything else." odor "You can smell the pool, which smells a lot like a surface pond." west 3-way-l2 east landing ) (method (leave obj dir) (if (not (= dir east)) (progn (send-super leave obj dir) (chain) ) ) (if (= (getp fishnet-1 parent) self) (progn (send-super leave obj dir) (chain) ) ) (print "As you step off the wharf you fall into the pool. The column of water sucks you down before you can react. Everything grows dark as you realize you are drowning. As you die you curse the magician whose map you stole, using your last breath.\n\nUnfortunately for you, this really is the end, in QUEST there is no resurrection. For you, the game is over, and you'll have to start all over again. Good-bye, fool, maybe in your next incarnation you'll remember not to steal cursed maps!\n") (exit) ) ; EMETHOD ) (cavern landing ; Room # 73 (property description "Having negotiated the jeweled fishnet through the roaring column of water you find yourself on a stone landing projecting west into the pool. There is a passage floored with ruby going east. It curves sharply to the north about twenty feet further on." short-description "Landing" sound "You can't hear anything except the falling column of water." odor "You can smell the pool." west wharf east 3-way-3-l2 ) (method (leave obj dir) (if (not (= dir west)) (progn (send-super leave obj dir) (chain) ) ) (if (send adventurer carrying? gold-nugget) (progn (print "The fishnet sags and snaps as you pass through the column of falling water, dumping you into the pool. Before you can react the column sucks you down. Everything grows dark as you realize you are drowning. As you die you curse the magician whose map you stole, using your last breath.\n\nUnfortunately for you, this really is the end, in QUEST there is no resurrection. For you, the game is over, and you'll have to start all over again. Good-bye, fool, maybe in your next incarnation you'll remember not to steal cursed maps!\n") (exit) ) ) (send-super leave obj dir) ) ; EMETHOD ) (cavern 3-way-3-l2 ; Room # 74 (property description "You are standing at the intersections of the ruby passage going north and south, and an amethest floored passage headed west. By now you've grown numb from the incalcuable wealth the floors represent." short-description "Ruby/Amethest 3-Way" sound "You can hear a faint rushing noise from the south." north tube-room west 3-way-4-l2 south landing ) ) (cavern tube-room ; Room # 75 (property description "You're in a large square room. The walls are mostly unadorned grey stone. The only door is on the south wall." short-description "Tube Room" sound "You can hear the faintest humming noise coming from the pedestal." odor "You can smell something faintly, but the odor is like nothing you've ever smelled before. It's literally undescribeable." south 3-way-3-l2 ) ) (cavern 3-way-4-l2 ; Room # 76 (property description "You're standing in the intersection of the amethest passage running east and west, and a northern passage floored in topaz. Over the western passage are carved the words 'To Wishing Whirlpool." short-description "Amethest/Topaz 3-Way" sound "You can hear a faint rushing noise from the west." east 3-way-3-l2 west wishing-whirlpool north poem-room ) ) (cavern wishing-whirlpool ; Room # 77 (property description "You are standing on a railed balcony overlooking a large whirlpool. There's a sign on the west wall. The whirlpool is fed by a river entering from the south. The only exit is to the east." short-description "Wishing Whirlpool" sound "The whirlpool's roar drowns out other noises." odor "You can't be sure, but the faintest hint of sweetness comes through the water smell." east 3-way-4-l2 ) ) (cavern poem-room ; Room # 78 (property description "You are in a small room, circular in shape. In the floor is a narrow pit. You could probably get down but it would be a tight squeeze. The only exit is the way you came in, to the east. There is a sign on the wall." short-description "Poem Room" east 3-way-4-l2 down spike-room down-error nil ) (method (leave obj dir) (if (not (= dir down)) (progn (send-super leave obj dir) (chain) ) ) (if (< (rand 100) (/ (content-weight adventurer) 10)) (progn (send adventurer vanish) (send adventurer put-self-in spike-room); force into spike room (send spike attack-adventurer) ; spike attacks adventurer ) (send-super leave obj dir) ; else normal leave ) ; EIF ) ; EMETHOD ) (cavern spike-room ; Room # 79 (property description "You are at the bottom of a round pit. About 2 feet above your head is the neck of the flask shaped pit. The walls are phosphorescent and no more than a foot away from you. In the center of the floor is a single spike about 3 feet long and 4 inches at the base, tapering to a needle sharp point. The spike is made of steel and obviously meant to spear anyone who falls. To the west is a narrow crack leading into darkness." short-description "Spike Room" up poem-room up-error nil west cul-de-sac light T ) ) ; EROOM (cavern cul-de-sac ; Room # 80 (property description "You are in a small tight cavern, barely big enough to turn around in. The floor is rough and stalactites menace your head if you try to straighten up. The only exit is to the east." short-description "Cul de sac" east spike-room ) )