;***************************************************************************** ; This file contains all the room descriptions of level 1 needed by Quest ;***************************************************************************** (cavern inside-blockhouse ; Room #40 (property lighted T description "You are standing inside a cement blockhouse, about 6 feet square. Dust and cobwebs show that this room has been unvisited for a very long time. The room is lit by small holes in the roof. The only exits are the door on the north wall and an iron ladder leading down into the darkness below." short-description "Inside blockhouse" odor "The air smells musty." up-error "The holes are far too small to allow passage, besides being out of your reach." north blockhouse-door-2 egress blockhouse-door-2 down bunker down-error nil value 10 ) ) (cavern bunker ; Room #41 (property lighted T description "You are in a small chamber below the blockhouse. A low dusty crawl leads west. An iron ladder leads up to the blockhouse above." short-description "bunker" up-error nil up inside-blockhouse west low-dusty-crawl ) ) (cavern low-dusty-crawl ; Room #42 (property description "You are in a low dusty crawlway that goes east and west." short-description "Low dusty crawl" odor "You sneeze from the dust stirred up by your passage. Other than the dust, you smell nothing." east bunker west skull-room ) ) (cavern skull-room ; Room #43 (property description "You are in a room filled with odds and ends tossed carelessly into the corners. There is a low passage going north. A west crawl is completely choked with rubble. Above the rubble choked crawl is a rubble strewn crack leading up and west. It curves out of sight in a few feet. To the south is an archway. Running east is a low dusty crawl." short-description "Skull room" up-error nil up rough-passage west rough-passage east low-dusty-crawl south plant-room north low-straight-passage ) ) (cavern rough-passage ; Room #44 (property description "You are in a rubble-strewn passage. The going is very rough as the passage is narrow and not too straight. It lies generally east/west." short-description "Rough passage" east skull-room west grotto ) ) (cavern low-straight-passage ; Room #45 (property description "You are in a low straight passage. A good tunnel goes west, the low passage goes south." short-description "south/west L intersection" south skull-room west good-tunnel ) ) (cavern plant-room ; Room #46 (property description "You are in a room whose walls are covered in plants of all shapes and sizes. A northern archway is framed by hanging vines." short-description "Plant room" north skull-room ) ) (cavern grotto ; Room #47 (property description "You are standing in the middle of a beautiful grotto. Around you blue and green malachite columns rise fifty feet inot the air. Your light throws blue and green light flooding around you as though you were walking on the sea bottom. A good passage exits from the west side of the grotto, a rubble strewn passage exits to the east. There is a crack going south." short-description "Magnificient grotto" sound "You can hear the echo of your footsteps." east rough-passage north half-and-half-room west stair-pit-1 south n/s-passage ) ) (cavern half-and-half-room ; Room #48 (property description "You are in a small chamber formed by the cave stone at your back and a wall of blue and green malachite in front. There is a crack going south and another one going north." short-description "Half and Half room" south grotto north good-tunnel ) ) (cavern good-tunnel ; Room #49 (property description "You are in a good tunnel. The walls are smooth, the roof sound and uncracked. The floor is unobstructed. The main passage goes east but a crack goes south." short-description "Good Tunnel" south half-and-half-room east low-straight-passage ) ) (cavern stair-pit-1 ; Room #50 (property description "You are in a large square room. The walls are smooth, almost glasslike. There is an archway to the east, and the north wall is marred by a large unsightly crack. Dominating the room, however, is a pit fully thirty feet across. Descending into the pit is a spiral stone staircase, whose steps are wide and very well made. A stone bannister protects climbers from falling over the side." short-description "Stair pit" east grotto north web-passage down-error nil down stair-pit-2 ) ) (cavern n/s-passage ; Room #51 (property description "You are in a passage running north and south." short-description "N/S passage" north grotto south light-room ) ) (cavern light-room ; Room #52 (property lighted T description "This rather small room has holes in the ceiling which admit blinding shafts of brillient light from the surface. Some of the holes appear to be blocked by roots, but many are still open." short-description "Lighted Room" up-error "The holes are out of reach, and too small in any case." north n/s-passage east T-intersection ) ) (cavern dead-end ; Room #53 (property description "You have reached a dead end, apparently this passage was never completed, as the north wall is rought and shows the marks of pick-axes. The only passage is to the south." short-description "Dead end" south t-intersection ) ) (cavern t-intersection ; Room #54 (property description "You are in a T intersection of passages, one runing north and the others east and west." short-description "T intersection" west light-room north dead-end east E/W-passage ) ) (cavern E/W-passage ; Room #55 (property description "You are in a good east/west passage." short-description "E/W passage" odor "The air smells like it does after a thunderstorm, damp and with that indefinable something else. From the east you can smell the unmistakable stench of unseasoned oak." sound "You can hear an almost inaudible keening noise, which seems to be coming from the east." west T-intersection east root-room ) (method (leave obj dir) (if (and (= dir east) (not (send adventurer carrying? mandala))); west without mandala? (send ward attack-adventurer) ; warding attacks adventurer (send-super leave obj dir) ; else normal leave ) ; EIF ) ; EMETHOD ) ; ELOCATION (cavern root-room ; Room # 56 (property description "You are apparently under the roots of that incredible oak tree you saw on the surface. This room is little more than a hollow in tightly packed dirt. The roof is a mass of huge gnarled roots. Holes in the walls go north and west." short-description "Under Oak Tree" odor "You can smell the stench of unseasoned oak, a smell very similar to vomit." west E/W-passage north T-intersection-2 value 10 ) ) (cavern T-intersection-2 ; Room #58 (property description "You are in a T-intersection leading north, south, and west." short-description "T intersection" south root-room north spears-end west E/W-passage-2 ) ) (cavern spears-end ; Room #57 (property description "You are standing in a dead end. This passage also appears unfinished, but it has certain other features to earn the name 'dead end'. First, there are ancient blood stains all over the walls. Whatever fought here certainly died messily. The only exit is to the south." short-description "Bloody dead end" south t-intersection-2 odor "You smell the bugbear's corpse. Phew!" ) ) (cavern web-passage ; Room #59 (property description "You are in the crack which runs north and south. The walls of this passage look as though they've been chewed out of the rock. The northern end of this passage has massive spider webs blocking it." short-description "Web crack" odor "You can smell rotting meat from the north." south stair-pit-1 north spider-lair ) ) (cavern spider-lair ; Room #60 (property description "This chamber's floor is ankle deep in slimy remains. Bones crunch underfoot wherever you step. Above you the roof is hidden by thousands of spider webs. Cracks exit this chamber of horrors north and south. Let's get out of here!" short-description "Spider lair" odor "You must be joking." south web-passage north L-intersection ) (method (leave obj dir) (if (> (getp spider hit-points) 0) ; Spider alive? (print "The spider springs in front of you!\n"); Yes, blocks exit (send-super leave obj dir) ; else normal leave ) ; EIF ) ; EMETHOD ) ; ELOCATION (cavern l-intersection ; Room #61 (property description "You are in an L intersection. A good tunnel goes east, a crack blocked with webs goes south." short-description "L intersection" odor "The smell of rotting meat comes from the south." south spider-lair east 4-way ) ) (cavern 4-way ; Room #62 (property description "You are standing in the middle of a four way intersection. Passages exit north, south, east, and west." short-description "Four Way Intersection" west l-intersection north magic-pool east E/W-passage-2 south pool-ledge ) ) (cavern magic-pool ; Room #63 (property lighted T description "You are in a large square room, with the only exit to the south." short-description "Bowl Room" south 4-way ) ) (cavern E/W-passage-2 ; Room #64 (property description "You are in an east/west passage. The floor is smooth and unobstructed." short-description "E/W Passage" east t-intersection-2 west 4-way ) ) (cavern pool-ledge ; Room #65 (property description "You are standing on a ledge overlooking a subterranean lake. There are broad stone steps leading down into the water. The only passage exits west. Eerie wisps of fog dance over the lake." short-description "Pool ledge" west 4-way east hot-water down-error nil down hot-water ) ) (cavern hot-water ; Room #66 (property description "You are treading water in a large subterranean lake. The water is very warm, almost hot. The only exit is the stone stairs leading up to a ledge above." short-description "In hot water" west pool-ledge up-error nil up pool-ledge ) )