(This is the "Dungeon Designs" column from the September 1995 issue of the Eamon Adventurer's Guild newsletter. Copyright 1995 Eamon Adventurer's Guild, 7625 Hawkhaven Dr., Clemmons, NC 27012-9408. You may reproduce this freely as long as this credit remains attached to the article.) An Index of past EAG designer articles Jun'95 MAIN PGM Tour, Part IV An English-language description of every statement in the MAIN PGM. Mar'95 MAIN PGM Tour, Part III Also: Trick Programming for Monster Weapons: how to "share" one weapon artifact among multiple monsters; how to vary the weapons held by a group monster Dec'94 MAIN PGM Tour, Part II Also: A Correction to the 10-Direction Tutorial from Dec'90 EAG issue Sep'94 MAIN PGM Tour, Part I Also: On-the-fly Text Formatting: Frank Kunze's clever Applesoft code that automatically figures and makes line breaks in DESC text without any special line padding required. Jun'94 A description of all of the programs included on the EAG Utilities Disk Mar'94 Tips on effective Artifact usage: Monster Weapons; the USER Fields; Synonyms; Special Checks; Closed Artifacts Dec'93 How to Cheat while Playing Eamon: a cookbook tutorial on how to get out of or around tough spots while playing an Eamon adventure Sep'93 Designing and Testing your Eamon Adventure: The Design; Data Entry; Playtesting; Suggestions Jun'93 The EAG Procedure for Submitting and Testing New Eamons for Release Mar'93 Adding a New Command: a step-by-step cookbook tutorial Dec'92 Bug Fixes You Can Do: what various error messages mean; how to recognize and perform easy fixes; how to do bug reports Sep'92 A Complete Listing and Description of All Variables Used in the MAIN PGM Jun'92 The Synonym Checker: A step-by-step cookbook tutorial Mar'92 Back to the Basics: Monsters A step-by-step cookbook tutorial Dec'91 Announcement and Program Listing of the UNIVERSAL CHECK FILES program Sep'91 An Index of past designer articles; includes NEUC issues back to Mar'84 Jun'91 Back to the Basics: Containers How to program and use; step-by-step examples Mar'91 Back to the Basics: Rooms and Doors A step-by-step cookbook tutorial Dec'90 Using 10 Directions in Version 7.0 How to modify the MAIN PGM; pitfalls to watch for Sep'90 Eamon Style and Technique: the Storyteller's Craft How to plot & write an Eamon adventure Jun'90 Converting Eamon Adventures to ProDOS A step-by-step discussion of the procedure Mar'90 Designing Descriptions for 40/80 Option How to write descriptions that look good in both 40-column and 80-column formats Dec'89 Basic Eamon Routines Modifying Commands; POWER and USE commands Sep'89 Using Effects for Eamon Games How to make & use your own special effects Jun'89 Traps and Obstructions Guidelines for proper design to ensure maximum player enjoyment Mar'89 The Parameters Option Making special Artifact types Dec'88 Increasing free memory space Sep'88 Efficient Applesoft programming Jun'88 How to Properly Show Room Exits