(This is the "Dungeon Designs" column from the September 1991 issue of the Eamon Adventurer's Guild newsletter. Copyright 1991 Eamon Adventurer's Guild, 7625 Hawkhaven Dr., Clemmons, NC 27012-9408. You may reproduce this freely as long as this credit remains attached to the article.) An index of past designer articles Jun'91: Back to the Basics: Containers How to program and use; step-by-step examples Mar'91: Back to the Basics: Rooms and Doors How to program and use; step-by-step examples Dec'90: Using 10 Directions in Version 7.0 How to modify the MAIN PGM Pitfalls to watch for Sep'90: Eamon Style and Technique: the Storytellers's Craft Pointers on how to plot and write an Eamon adventure Jun'90: Converting Eamon Adventures to ProDOS A step-by-step discussion of the procedure Mar'90: Designing Descriptions for the 40/80 option How to write descriptions that look good in both 40 and 80-column formats. Dec'89: Basic Eamon Routines Tips on modifying commands and on using the POWER and USE commands Sep'89: Using Effect for Eamon Games with 7.0 How to make and use your own special effects Jun'89: Traps and Obstructions Guidelines for proper design in order to ensure maximum player enjoyment Mar'89: The Parameters Option Using this option to make special artifact types Dec'88: Increasing free memory for large adventures Tips on how to make the MAIN PGM smaller Sep'88: Programming efficiently for space and speed Tricks that make an Applesoft program run faster Jun'88: Room Descriptions How to properly describe room exits to make the player's mapping effort more enjoyable Oct'87: Handling monster groups Special routines for handling the friendliness of 'tribes' of monsters (from "Buccaneer!") Jan'87: Initializing an adventure diskette A tutorial on how to generate a new adventure diskette Jun'86: A description of the changes that were made going from version 6.0 to 6.2. Oct'85: Putting Fun Stuff in Eamons 1) Using gates 2) Number conventions for extended 6.0 usage (also example code for DIG & WEAR commands) 3) Save Game feature 4) Some undocumented features (group monsters, poisons, truces) Aug'85: Adding commands to the MAIN PGM Discusses an example EAT command May'85: Things We'd Like to See in Eamon Pets, exhaustion, broken armor, SAY command much good discussion on pets Mar'85: Guidelines for writing adventures Some good suggestions and guidelines, and a discussion of several inherent limitations of the Eamon MAIN PGM Jan'85: dead bodies and magic A great discussion of magical effects Oct'84: Doors, gates, and keys Locked doors for version 5.0, which didn't have key artifacts Aug'84: Local Magic A few ideas for special stuff May'84: A brief discussion of some Eamon stuff Eamon Master Diskette Basic monster and Artifact fields Mar'84: Initializing a new adventure diskette