Converse v2.01 (7-July-1997) (Copyright (C) James Cole 1997) ---------------------------- System for Monkey Island style conversation using TADS. This system lets you use Monkey Island style menu based conversation in your piece of Interactive Fiction. (If you're unfamiliar with this style, here's a breif description of how it works: You are given a set (usually, from 1 to 4-5) of things to say. The NPC will reply to your choice, from which you'll be given another set of choices. Like real conversations, the topics will often branch off in different directions. } New in version 2 ---------------- AskAbout function added, so that you can ask NPC's specific questions about objects. For information on this new feature, see the instructions file. I've also decided to only include a version of Converse for WorldClass in this release. If you want to use converse with adv.t, the chages are quite simple. They only involve changing the Case of a few keywords, like class names. If you do run in to any problems converting converse to adv.t, e-mail me at jrcole@ozemail.com.au, or alternatively try posting to rec.arts.int-fiction. The files that you should have are: ----------------------------------- Converse.t - the file to include into your WorldClass game. Converse.txt - this file. Instruct.txt - instructions on the usage of converse. How to use the system: ---------------------- Refer to the instruct.txt file for information on this. The conditions for using this system are: ----------------------------------------- - that you don't distribute modified versions of these files. - that you don't sell copies of it for profit. - if you use converse in a game you MUST stand on one foot and sing the national anthem of a country at least 2000 km away. It'd be nice if you'd mention it in the games credits or something (but not mandatory like the other three). Actually what I would like is receiving some e-mail from you. If you feel like it, send me something: like what the weather's like where you are, where you're from, or tell me about the game you're using converse in, etc. legal stuff ----------- "Converse" is freeware. This means that you may use it, copy it and give it away without paying any royalties. You are not allowed to sell it or distribute modified copies without the written permission of the author. You may charge a distribution fee for covering distribution costs. The author accepts no responsibility for the function or usability of this code (inclusive of all files mentioned above), or any ill effects that may result from its use or misuse. Other-only-slightly-interesting stuff ------------------------------------- Version 3 of Converse is on its way, which has been completely re-designed. It will provide a lot more functionality. You may have noticed that, as it is, it would be very awkward to implement conversations like in certain graphical adventure games (like Monkey Island); this is one of the things which will be remidied in version 3. James Cole (jrcole@ozemail.com.au) 16-July-97.