Dear Mark and David, Enclosed please find the latest version of Easter. I would like to enter Easter in your 1989 contest for two important reasons, not because I expect to win. The first reason is that I support the goals of the contest. I would like to see more people actually writing there own game instead of just playing them. In particular, the 12-15 year old age group would benefit greatly from actually writing a game. The second reason is because I believe that adventure games have taken a "wrong turn" in their development. Your blurb on the contest indicates that "originality, cleverness, fiendishness, humor and raw cunning" are the factors involved in judging games. I believe that a game should be judged on one criteria only-- fun. Here I see a problem. Simply stated: Adventure Games aren't fun anymore to first time players. They are too cleaver, too fiendish and too difficult for first time players. I believe this is the reason for the declining popularity of text based games. In fact, most children, and their parents who helped them, found my first release of Easter too difficult and not fun! I had to make it even easier. For example: Nobody, not one child, not one parent could figure out to pray until the Bible clue was added! My goal in entering this contest: my goal in writing Easter is to let the text based game writers know that it is not VGA that is killing text based games. The games are simply not fun unless you are an aficionado. How can a new player get started? Don't believe me? Give the magnificent ALICE to a 12 year old and see what happens. None of the AGT contest goals are design goals of Easter. In fact, I have gone out of my way to overcome my natural tendency to include some of these factors---cleverness, fiendishness and raw cunning---in Easter. My design goal for Easter was simple---make it fun for a child age 8-10. Keep the child interested--reward the child often. Avoid frustration--develop a winning pattern--the obvious repetition in Easter is not lack of imagination. It is intentional. To judge this game give it to a child. He will play it "more than any other game". This is the reaction of the debuggers and their parents. This game has not yet been generally released although it is posted on several bulletin boards. This is because AGT has been found unsuitable for beginner's and children's games (sorry). A revision of AGT is currently underway that will make it easier for the young and uninitiated to become acquainted with text based interactive fiction. When completed, the source will be supplied to Softworks for distribution to everyone. Until then Easter is not really finished. I hope to supply the new AGT version by the end of the year but.... Kindest Regards, Tom Reynolds Walkthrough No walkthrough is provided. Any experienced game player will solve the game in short order. However, a list of EGG locations is provided. You'd be surprised at how many adults have not solved this "trivial" game. Egg Location White Gomber's-behind door Pink Front Yard-climb ladder/old tree Red Front Deck-in plant Green Parent's Bedroom-in closet Yellow Parent's Bathroom-in shower Purple Dining Room-in napkin holder Brown Dining Room-in low cabinet Black Kid's Room-on crates Striped Hall-in closet Indigo Kid's Bathroom-in shower Blue Back Yard-slide down slide Violet Playhouse-move wagon