Informer is a Windows 95 text editor specialized to Inform, a language for writing interactive fiction. Graham Nelson the developer of Inform also wrote an editor mode, Zapinform that runs under his operating system. I have never used that editor, but the manual has suggested many of the features of Informer. The present version of Informer is preliminary even though it has number 1.0. I am releasing it now in the hope that it may be of use until PIDE or other integrated environment is released. It is NOT THOROUGHLY TESTED! Use it with CAUTION! PROTECT your game code! Back up early, and BACK UP OFTEN! The program is basically a text editor with a few special features: Persistent indents. Syntax highlighting. Character conversion for quoted text. Templates for many Inform constructs. The object tree can be viewed, and locations can be mapped. The code can be compiled and run from inside the editor. Unzipping InEdit10.zip should give you the following files: Informer.exe - the program Informer.hlp - its help file Frobot.hlp - help with the mapper section Compile.bat - a batch file to compile and run code Zed.ico - a spare icon Readme.txt - this file Installation is easy; just put these files in a directory of your choice. Move compile.bat to the default directory used by Informer, and edit it so it can find the compiler and z-machine. See the help file and the remarks in compile.bat. Uninstalling involves removing the original files and these additional files: infomer.ini, frobot.ini informer.gid, frobot.gid, and errorlog.txt.