You can't do that.You can't do that.You can't do that.You can't look at that.You can't do that.You can't do that.You can't do that.You can't do that.Don't do that!You can't do that.You can't take people with you!You can't take people with you!People are not for sale!You can't open people.You can't close people.You can't examine that.You can't do that.You can't do that.You can't do that.You can't tie that.You can't cut that.You can't read people.You don't expect a response, do you?You don't expect a response, do you?You don't expect a response, do you?You don't expect a response, do you?You don't expect a response, do you?You don't expect a response, do you?You don't expect a response, do you?You can't throw people about. It isn't nice.You can't throw people about. It isn't nice.You can't throw anything at that.You can't throw people about. It isn't nice.You can't throw anything at that.You can't throw people about. It isn't nice.You would rather not throw that.You can't do that.You can't do that.You can't open that.You can't close anything with that.You can't close that.You can't close anything with that.You can't lock that.You can't lock that.You can't eat that.You can't drink that.You can't put that anywhere.You can't put that.You can't put anything with the $2.You can't put that.You can't put anything near the $2.You can't put that.You can't put anything behind the $2.You can't put that.You can't put anything on the $2.You can't put that.You can't put anything under the $2.You can't push that.You can't push that.You can't use a $2 to push anything.You can't turn that on.You can't turn that off.You can't turn that on.You can't turn that off.You can't pull that.You can't play that.You can't play with that.You can't light that.You can't extinguish that.You can't put that out.You can't shoot that.You can't turn that off.You can't shoot that.You can't turn that off.You can't shoot that.You can't wear that.You can't put that on.You can't remove that.You can't take that off.You can't take that off.There is no score used in this game.You let out a primal scream, which accomplishes nothing. Although you do feel a little better.sbplay horn.wav /sYou honk for the attendant, who finally decides to service your car. "Two gallons worth," you tell the attendant. The attendant makes a face, as though it ain't worth his time, and proceeds to pump the gas. Wise guy, you think to yourself. One day when your ship comes it you can afford a good car and all the gas you want. You pay him from your vast fortune of loose change, and you are on your way. You arrive at the bar shortly before dark.$n $n You enter the dirty nightclub that goes by the moniker of "Sammy's". $n $Npauseviewer bar.pcxIt is pretty quiet for this time of day. You spot one or two regulars sitting at the bar. You sit down and look about . An old gentleman is serving drinks with a blank expression on his face. Sitting to your left is a young woman, face heavily made up, nursing a drink. $n $n You ask the bartender for a whiskey, straight up. There is nothing like good whiskey, unlike the rotgut you usually drink. After a few shots you feel much better. After a few more shots you start to feel nothing. You awake the next morning, lying inside your car. Your head is pounding and your body feels numb. You manage to somehow rise up and get home. $n $N You play it slow for the next few days, waiting to see if Haswell will make a move. He finally does, as you spot a major story in the newspapers.You blow your nose, creating a loud honking sound.Time passes...You are already sitting down!You sit down in the chair.You can't sit down here.You stand up.You are already standing up.You are already standing up.Saving...Done.Restoring...Done.$nThis text adventure puts you into the shoes of a hardboiled 1950's private eye. You are about to begin a case that will either bring you a nice fat paycheck, or death. $n $n This game has a reasonably flexible parser and should accept short sentences in the Verb-Noun format. Adjectives, pronouns and prepositions are also allowed. If a certain command doesn't work, try experimenting. You may use normal english sentences, such as: $n $n Take the gun and the bullets. $n Open the desk drawer and look inside it. $n Take everything. $n $n When interacting with characters in the game, there are a number of specific commands you may use. To speak with a character, you may: $n $n Talk to or Ask about $n $n You may also give or show objects to characters. The correct syntax for these commands would be: $n $n Give to or Show to $n $n These are just a couple of examples, but it will give you the right idea for interacting with people in the game. Again, if something doesn't seem to work, (and you think it should), try experimenting with different commands. To travel about, use the directional commands, N, S, E, W, Up and Down. You may need to use objects to travel in certain situations. The Inventory command will show all the items currently in your possession. In order to save your current game position, use the Save command. Restore will load your saved games. To exit a game, simply use the quit command. $n $N X :Examine object $n L : Look (will repeat room description) $n I : Inventory (will display current player inventory) $n $n It may be useful to save your position in the game while playing, (in case you get killed or stuck).You haven't got that.You would rather hold onto it for now.You can't take that!You've already got that.Taken.Nothing happens.You can't use that.You use the $o.You can't do that.You cut the $o.You can't open that!It's already open.The $o is now open.You can't close that.It is not open.The $o is now closed.There is nothing special about the $o.There is nothing special inside the $o.There is nothing special under the $o.There's nothing special about the $o.Don't lick that. You don't know where it has been.There's nothing to read here.The $o ignores your question.$o ignores your question.The $1 ignores your question.$1 ignores your question.The $o is not impressed.$o is not impressed.The $1 is not impressed.$1 is not impressed.The $o does not seem to want to talk.$o does not seem to want to talk.That would not be healthy.The $1 does not seem to want to talk.$1 does not seem to want to talk.You haven't got that!I don't see any $2 here.The $1 bounces harmlessly off the $2.$nDropped.You would rather not throw the $1.You can't create a $o.You haven't got that!I don't see any $2 here.Now, that would be a good trick!Done.You would rather not drop the $1 at this time.I don't see that person here.You can't do that.I don't see that here.You don't have that object to attack with.You can't do that.I don't see any $1 to open.You don't have the $2.You can't open the $1 with the $2.I don't see any $1 to close.You don't have the $2.You can't close the $1 with the $2.You can't lock that!I don't see what you wish to lock.It's already locked.The $o is now locked.You can't unlock that!I don't see what you wish to unlock.It's already unlocked.The $o is now unlocked.That is not edible.I don't see what you want to eat.You eat the $o. Yum, that was delicious!That is not drinkable.I don't see what you want to drink.You drink the $o. It is quite refreshing.You haven't got that!I don't see any $2 here.You can't do that.I don't see what you want to push.You can't push it.I don't see what you want to push.You don't have any $2.Your action has no noticeable effect.You can't turn that on.I don't see what you want to turn on.It's already on.Ok, the $o is now on.You can't turn that off.It's already off.I don't see what you want to turn off.Ok, the $o is now off.I don't see what you want to pull here.You can't pull that.I don't see what you want to play here.You can't play that.I don't see the object you want to light.You can't light that object.I don't see the object you want to extinguish.You can't extinguish that object.I don't see what you want to shoot.You would rather not do that.You can't do that.You don't have that object.I don't see what you want to shoot.You would rather not do that.You can't do that.You don't have that object.I don't see what you want to shoot.You can't do that.You don't have that object.You can't put that on.You don't have that object.You can't remove that.inventoryYou are carrying:You are carrying nothing.invisibleairskygroundshirtpantswicker basketThere is nothing of importance in the basket.You look into the basket hoping to find something of use. A small business card catches your eye.You would rather have your secretary dump your garbage. You have better things to do, like taking a nap.old radioThe radio is currently turned on. $n $n The radio is currently turned off. $n $npauseviewer radio.pcxYou listen to the radio for a few minutes, but quickly lose interest. This may be due to the fact that it is not turned on.You listen to a radio newscast, but it is nothing special.It is already on!You turn the radio on. A brief newscast about the McCarthy hearings precedes a selection of classical music. You have never been involved in politics before, but you really can't stand that McCarthy fellow. $n $N You turn the dial, finally deciding to listen to a radio play. Hmm, Suspense is on, one of your favorites. $n $Nsbplay suspense.wav /sYou turn on the radio and listen to some Gershwin. $n $Npauseviewer radio.pcxIt is already on!You turn the radio on. A brief newscast about the McCarthy hearings precedes a selection of classical music. You have never been involved in politics before, but you really can't stand that McCarthy fellow. $n $N You turn the dial, finally deciding to listen to a radio play. Hmm, Suspense is on, one of your favorites. $n $Nsbplay suspense.wav /sYou turn on the radio and listen to some Gershwin. $n $Npauseviewer radio.pcxYou switch off the radio.It is already off!You switch off the radio. $n $NYou turn the radio on. A brief newscast about the McCarthy hearings precedes a selection of classical music. You have never been involved in politics before, but you really can't stand that McCarthy fellow. $n $N You turn the dial, finally deciding to listen to a radio play. Hmm, Suspense is on, one of your favorites. $n $Nsbplay suspense.wav /sYou turn on the radio and listen to some Gershwin. $n $Npauseviewer radio.pcxbusiness cardThe card reads: $n Franklin Office Supplies$n $n "Your only stop for your general office needs" $n $n 15 Locust Avenue $n Los Angeles, CA 11382 $n (202) 757-3838 $n $n On the back of the card is the name, Thea Harbou, with the message, "Please call - urgent" $n $n Now you remember where the card came from. Two days ago while in Sammy's, the local drinking hole, you recall a dame handing you this card. It's a shame you can't remember much about that evening, just that you went back home to sleep it off. You think back, but can't get a clear picture of her. Perhaps she was hitting on you. You can hope, anyway... $n $n Maybe you should give her a call.$n $nYou can't quite make out what the card says without your reading glasses. The print is very small. Either that, or your eyes are getting worse.You are not holding the business card.You have no need to do that.You have no need to do that.office chairIt is a nice leather chair. A few small rips are present, but otherwise it is in good condition. More importantly, it is quite comfortable.You are already sitting down.You sit down in your chair.You stand up.You are already standing up.snub nose gunThis blue steeled beauty has saved your life a number of times.It is currently loaded.The revolver is currently empty.You remember that you are out of shells, and will try to pick some up on your way home today.Your gun is currently not loaded.You have no need to shoot your gun at this time.Your gun is currently not loaded.You have no need to shoot your gun at this time.You already are holding your revolver!You pick up your revolver.It is already loaded!You quickly load your gun.You don't have any bullets!It is already loaded!You quickly load your gun.You don't have any bullets!old messy deskYour desk is quite a mess. A few loose papers are located on top of it. Your phone is buried somewhere under them.Your snub nose revolver is sitting on top of your desk.Your desk drawer is currently open.Your desk drawer is closed.You can't open a desk. Try opening the drawer instead.desk keyIt is the key to your desk drawer.You would rather hold onto it for now.You can't do that.You unlock the drawer using the key.You have no need to do that.You can't do that.You unlock the drawer using the key.You have no need to do that.What would you like to use it on?pair of reading glassesThey are your reading glasses. A sign of middle age, you guess.They are already on! Perhaps senility is also setting in.You put the glasses on.You do not have your glasses.You take off your glasses.You are not wearing your glasses!You do not have your glasses.telephoneIt is your regular telephone.You don't have anyone to call at the moment.You pick up the phone and give Thea a call. $n $nsbplay dial.wav /sA soft spoken woman answers. After a few minutes of conversation, you discover that she wants to hire you to find her husband. You ask her to stop by the office. $n $nAfter waiting for about half an hour, Julie shows your potential client in. She appears to be in her early 30's, slender, tall, and with long black hair. She is wearing a tight fitting black dress, which shows off her hourglass figure. You ask her to sit down, and she gracefully moves into a nearby seat. $n $n She hands you a black and white photo. "That is my husband, the tall one with the mustache," she says with a German accent. "Me and my Joseph came over to America as soon as the war ended. Four years ago he disappeared, no trace, nothing. I looked endlessly for him, but couldn't find him. I just happened to run across this photo in a film magazine. It seems my Joseph has gotten himself some sort of job in Hollywood, in the movies." $n $n You nod knowingly. You have had plenty of cases of husbands leaving wives in the past. Some just get tired of their spouses, others just want a new life. You explain that if you do manage to find him, he likely will not want to come back.$n $n "Perhaps," Thea says. "One thing though, before he left he didn't know I was pregnant. We now have a five year old son." "That does change things," you tell her. She hands you a few other documents relating to her husband, and a small bracelet. "This is all I can pay you for now, I don't have much money. After you find my husband, I'll get more for you." $n $n Normally you don't barter your services. However, being that both of you seem desperate, you agree. $n "I'll get back to you as soon as I find out anything." You see Thea out of the office.set of documentsThe documents date back before the war, all the way back to the early thirties. The print is in German, so you don't know what to make of it. The old man has translated a few paragraphs for you. Included are several old pictures of Joesph Harbou, one next to some German dame, a filmmaker of some sort, Leni Riefenstahl. From reading over the papers, it looks as if Harbou was involved with Nazi propaganda films in the early thirties. Once the war started, he and his wife left the country and came to the United States. That's about all you can figure out from them.Please state who you wish to show them to.You hand the documents to the old man. "Well let's see here," he mumbles out. "I know a bit of German, not a whole lot though." He takes out a pen and starts scribbling away. After a few minutes he hands the papers back to you. "That's all I can translate, friend. Hope it is of some help."There is no need to do that.There is no need to do that.You hand the documents to the old man. "Well let's see here," he mumbles out. "I know a bit of German, not a whole lot though." He takes out a pen and starts scribbling away. After a few minutes he hands the papers back to you. "That's all I can translate, friend. Hope it is of some help."There is no need to do that.There is no need to do that.braceletIt is quite nice. Not sure of it's value, but it looks like it is worth something.Who do you wish to give it to?You hand the bracelet to the broker, hoping to get decent money for it. "I'll give you ten dollars," the man says. "I'm being generous too." You accept the offer and take the money.You don't want to do that.You hand the bracelet to the broker, hoping to get decent money for it. "I'll give you ten dollars," the man says. "I'm being generous too." You accept the offer and take the money.You don't want to do that.It's not quite your style.few coinsThey are simply a few loose coins, nothing special.Don't just give away your coins, buy something.No one wants your meager riches.photoIt's a pretty good picture of Joseph Harbou, a tall man with a thin mustache. He appears to be in his early forties, at least when the picture was taken.You can't quite remember which film this photo is from. It looks familiar, though.There is no need to show the photo at this moment.You ask Julie to take a look at the photo. She's always reading those movie magazines, maybe she knows the name of the film. $n $n "Let's see, it's one of those crime films. Not 'Crime city', hmm, I know, it's from 'The postman always rings twice', with John Garfield. That's him in the foreground. Don't tell me you have Garfield as a client, bigshot." "No, no, just the fellow in the back, the one with the mustache," you tell her. $n "No idea who he is, just some extra it looks like," Julie replies. $n You thank her for the help. Hmm, not a bad film if you remember. Can't quite remember the studio though.No one wants to look at the photo.There is no need to show the photo at this moment.You ask Julie to take a look at the photo. She's always reading those movie magazines, maybe she knows the name of the film. $n $n "Let's see, it's one of those crime films. Not 'Crime city', hmm, I know, it's from 'The postman always rings twice', with John Garfield. That's him in the foreground. Don't tell me you have Garfield as a client, bigshot." "No, no, just the fellow in the back, the one with the mustache," you tell her. $n "No idea who he is, just some extra it looks like," Julie replies. $n You thank her for the help. Hmm, not a bad film if you remember. Can't quite remember the studio though.No one wants to look at you photo.half a quart of whiskeyA quarter full bottle of whiskey.A half full bottle of whiskey.You have had enough to drink.You have another drink. You find yourself singing an old Bing Crosby song and although unintelligble to most listeners, you think it sounds quite good. As you finish the song, you decide you've had more than enough to drink.You quickly throw down another drink. You are starting to feel a bit woozy. Perhaps you should cut down on the drinking.You gulp down a quick blast. It sure hits the spot.Who would you like to give it to?You offer the guard a quick drink, which he gladly accepts. You gulp down a blast, as well. Now for the normal person this rotgut will quickly inebriate them. You have unfortunately become quite used to it. $n $n You give him the whole bottle, or what is left in it.Don't give away your booze, it's your only friend.You can't do that.You offer the guard a quick drink, which he gladly accepts. You gulp down a blast, as well. Now for the normal person this rotgut will quickly inebriate them. You have unfortunately become quite used to it. $n $n You give him the whole bottle, or what is left in it.Don't give away your booze, it's your only friend.You can't do that.fakedrawer1top desk drawerYour desk drawer is currently open.Your desk drawer is currently closed.It is already open.You need to unlock it first.You open the desk drawer.You close the desk drawer.The drawer is already closed.It is already locked.You lock the desk drawer.You need to close the drawer first.You don't have the desk key.It is already locked.You lock the desk drawer.You need to close the drawer first.You don't have the desk key.You can't do that.You unlock the desk drawer.You don't have the key to the drawer.It is already unlocked.file cabinetIt contains tons of useless facts about previous cases.There is nothing of importance in your file cabinet. If you want to check any data, you may wish to ask your secretary.picturesThe pictures are nothing special. At least you had fun painting them.Leave the pictures where they are.pile of loose papersThey are just scraps of paper from earlier cases. None are of importance now.You have no need for the papers.office windowIt is letting in some fresh air.You would rather leave it open.old fanIt is blowing gently in your direction.The fan is currently turned off.It is already on!You turn on the fan. $n $nsbplay switch.wav /sYou turn off the fan. $n $nsbplay switch.wav /sIt is already off.You turn the fan off. $N $Nsbplay switch.wav /sYou turn the fan on. $n $Nsbplay switch.wav /ssmall old tableYou like the table where it is.your office doorYour door is currently open.Your door is currently closed.It is already open.You open the door.You close the door.The door is already closed.soundgr8chairsouter doorThe office door contains your name painted onto the glass, Jim Novak, Private Investigator. A small crack travels along the edge of the glass, a reminder of one bad day when you slammed the door a bit too hard.$n $nThe office door is currently open.The office door is currently closed.It is already open!You open the office door.You would rather leave it open. It may get stuffy in here.casedesk drawerdesk keysmall deskYou bend over Julie's desk to take a look. "Hey buddy," she snaps at you. "If you want something, just ask. It's hard enough doing this work without your big nose stuck in my face." $n $n You apologize and look in another direction.painted picturesYou don't recognize the artist, but they're generally pretty good.Julie wouldn't like that.file cabinetYou do not currently need anything from the file cabinet.wallpaperIt is similar to the wallpaper in your apartment, a nice dingy grey.carpetsealed windowThe window is sealed shut.All you can see is the dirty alley below.small crackstairsYou walk down the stairs.stairsYou walk up the stairs.soundsThey are just normal sounds.buildingbuildingIt is the building that houses your fine office.You enter the building.peoplesidewalkBoy, is it dirty.pawn shopYou walk into the shop.sidewalkbarred windowsYou wouldn't want to do that.There is an assortment of goods located inside.barsshopobjectscounteritemsnewsstandPiles of newspapers, magazines and pulp digests are lined up in neat rows. Harold is standing next to the stand, looking over a magazine.newspaperYou can't read the newspaper from here. You need to buy one.That would be stealing!You buy one of the newspapers and look over the first page. Near the top, in glaring letters, is the headline 'Top Director Killed in Blazing Fire'. Samuel Cranston's trailer 'accidentally' caught on fire last night. They didn't find a body, but they really didn't expect to. The trailer was burnt to a cinder. $n $n You never expected Haswell to go this far. You guess he decided his one star, Sarah Cooper was worth anything to protect, even the murder of her husband. $n $n You decide to take action. You call your police buddy, Larry Kohler, to set up a meeting. He shows up at your office about 15 minutes later. $n $nYou inform him about the entire case, and what has transpired during the last few days. Larry looks very interested, and makes a quick call to the station. "I'll have a couple cops go out to Mr. Haswell's home. In the meantime, take it easy and keep your eyes open." As Larry gets up, you mention that perhaps you will take a quick ride out there. You follow behind the police to a large house. $n $npausesbplay car.wav /sviewer trees.pcxviewer treehous.pcxThe police enter, then quickly leave. No luck, he isn't home. You don't give up so easily, though. After the police drive away, you walk up to the house. Haswell may or may not be home, but at least you would like to get some clues.You've already read today's newspaper. Nothing special, a day like any other day.pulpsYou look over a couple of the pulps and see a few of your favorites, including Black Mask and Weird Tales. Unfortunately, you are low on cash this month and can't buy any.film magazineThat would be stealing!You already have a magazine.You don't need any more magazines.You don't have any money to buy a magazine.You buy one of the film magazines from Harold. $N $Npauseviewer harold.pcxYou are standing in front of Harold's newsstand, your favorite place to check out the local gossip. Harold is standing behind his stand reading a newspaper. $n $n Exits lead east and west. $nAs you look about, you notice a large headline on one of the newspapers. $nYou don't need any magazines at the moment.You look through the magazine again, looking for any references to the film 'The postman always rings twice'. The film was produced by M-G-M, but you can't find any other useful information.You flip through the film magazine looking for any references to the film 'The postman always rings twice'. With luck, you manage to find a small article with the information you need. The film was produced by M-G-M, and their studio is not too far from here.You look through the magazine. You spot a few interesting film ads, but nothing important.You pick up a magazine and start leafing through it. "Hey fella," Harold barks, "This ain't a lendin' library." You quickly put the magazine back down.carYou have nowhere to go at the moment.You first want to find out more information about this case before searching for Harbou. If you could only understand a little more about the documents you were given.You get into your car and head out over to M-G-M, a short drive away. As you head up to the studio gates, you try to think of an excuse to get in. $n $nsbplay car.wav /sYou have no need to drive anywhere at the moment.car doorIf you wish to drive your car, simply state so.large houseIt looks like a very nice house.green shrubsYou think they must have a crew of groundskeepers maintaining their yard.wicker chairIt is simply a white wicker chair.You would rather not rest at this time.porchYou already are!houseIt would not be wise to enter the house through the front door. It would be better to find a way to sneak in.front doorThe front door is currently closed.That would not be wise, as even if Haswell was home, he wouldn't let you in.wooden gateIt is a simple, wooden gate.The gate is currently open.The gate is currently closed.It is already open.You open the gate.sbplay creak.wav /sYou close the gate.sbplay creak.wav /sIt is already closed!lawn furnitureThere is nothing special about the lawn furniture.green shrubsThat would be unwise.houseYou need to find a way into the house. A silent way.tennis courttennis netThe net seems to be relatively new.cracksThere is nothing special about them.tennis ballsThey are ordinary tennis balls.You don't have time to play any tennis.There is a duffel bag located here.duffel bagYou need to pick up the bag first.There is nothing else of interest in the bag.You pick up the canvas bag and search through it. The bag contains nothing of interest except a small flashlight. You remove the light, and put the bag back down.bushesweedsshedIt is an old and unused building.Try opening the shed door first.rusty shed doorThe shed door is currently closed.There is no need to go back in there.You open the door and enter the shed. You look about, but it is too dark to see anything, so you leave.You open the door and enter the shed. You turn on your flashlight and look about. The shed is filled mostly with debris and garbage. You find a small can of oil, which you take. You also notice some old rags and empty gasoline cans sitting in the corner of the shed. Hmm, you wonder if Haswell used these to burn Cranston to death. You exit the shed, a bit more certain Haswell committed the murder.flashlightIt is an ordinary flashlight. It is rather small, but should still provide decent light.You would rather not waste the batteries at this time.You can't grab the flashlight safely.There is no need to do that.There is no need to do that.side doorIt is a simple wooden door, currently closed.It is jammed shut.gun caseIt is a glass case holding a small collection of firearms and knives. You notice something alarming. One of the knives is missing.It is locked shut.windowIt is the window you crawled through to enter the house.You climb through the window leading back outside.soft sofasYou notice nothing special about the furniture.No sitting on the job for you.soft sofaYou notice nothing special about the furniture.No sitting on the job for you.large portraitIt is a portrait of Mr. Haswell. It appears to have been made when he was a bit younger, or perhaps the artist was just being kind.fireplacegrey carpetIt is nice and spongy.coffee tableleather chairloose papersThey appear to be simple business correspondence, nothing important.picturesleather sofaroman statueIt is a small marble statue. Quite nice.The desk drawer is currently open.The desk drawer is currently closed.desk drawerThere are some loose papers and a package of pills in the drawer.There are some loose papers in the drawer.The desk drawer is currently closed.There are some loose papers and a package of pills in the drawer.There are some loose papers in the drawer.The desk drawer is currently closed.You pull on the already open drawer, flinging the contents all over the room. You feel like an idiot. You pick everything up and put them back where they belong.You open the drawer.It is already closed.You close the drawer.couple of sleeping pillsYou already have the pills.You pick up the package of pills.You notice the words Dozy Boys sleeping pills on the side of the package.You would rather not take a nap at this time. It could turn out to be of the permanent nature, if you're not careful.You would rather leave the pills in the package, for now.You would rather leave the pills in the package, for now.The package of pills is already closed.Who would you like to give them to?You are not holding any pills.You put another pill onto his lips. He now has enough to sleep forever.You try to shove another pill into the dog's mouth, but can't squeeze it between his sharp teeth. You just leave an extra pill on his lip, in case he wants one later.You reach your hand out, extending a pill, but the dog doesn't approach you. What did you really expect anyway? Dogs don't normally eat sleeping pills.I think they are already as asleep as one can get.You have no need to do that.You do not have any pills.You put another pill onto his lips. He now has enough to sleep forever.You try to shove another pill into the dog's mouth, but can't squeeze it between his sharp teeth. You just leave an extra pill on his lip, in case he wants one later.You reach your hand out, extending a pill, but the dog doesn't approach you. What did you really expect anyway? Dogs don't normally eat sleeping pills.I think they are already as asleep as one can get.You have no need to do that.You do not have any pills.You have no need to put any more pills in there. What are you trying to do, kill the dog?You place one of the pills inside the chicken.There is already one pill in the piece of chicken, how many do you think can fit in there?You can't do that.You do not have any pills.deskYou look over the desk and spot a small metal box buried under a few of the loose papers.There are just a few loose papers here, nothing important.A metal box is located here.metal boxIt is a simple metal box, with a heavy lid. It is currenty locked.You need to unlock it first.You unlock the metal box, and look inside. You spot an assortment of bullets and several manuals relating to firearms. You look over the manuals, but they contain no important information. You take a few extra bullets for your own weapon, and close the box which snaps shut.You need a key to unlock it.You unlock the metal box, and look inside. You spot an assortment of bullets and several manuals relating to firearms. You look over the manuals, but they contain no important information. You take a few extra bullets for your own weapon, and close the box which snaps shut.You need a key to unlock it.It is too bulky to carry about.side doorThe door is currently locked.oilcanWhat would you like to use it on?You carefully oil the window.You have no need to oil that.You take a quick swallow of the oil. Before it hits the back of your throat, you gag and spit it out. What were you thinking? You're not the tin man.small windowYou silently raise the window, creating an opening big enough to climb through. You lift yourself up and through the opening into the house. You close the window after entering.You start to lift up the window, but it begins to make a loud, creaking sound. You stop, as you are afraid of calling attention to yourself.sbplay creaker.wav /sIt is already oiled!You carefully oil the window.carYou shouldn't chicken out and leave now. See the case through.car doorIf you would like to drive the car, simply state so.gardenshouse lightsYou try to turn them on, but it seems the power has been cut.A chewed up piece of chicken is located here.A piece of chicken is located here.piece of chickenYou already have the chicken.You pick up the piece of chicken. $n $npauseviewer wing.pcxYou have no need for a piece of chewed up chicken.It looks a bit undercooked. $n $nThere is nothing left, except for the shredded bone. $n $NA sleeping pill is embedded in the meat. $n $npauseviewer wing.pcxYou are not hungry at the moment.A chewed up chicken bone does not appeal to you.Who would you like to give it to?You do not have the chicken!You give the piece of chicken to the dog, which he quickly devours. After a minute or so the dog begins to act sleepy, and decides to take a nap.You hand the chicken to the dog, which he quickly devours. He continues chewing on the bone after the meat is eaten.You have no need to do that.You have no need to do that.You give the piece of chicken to the dog, which he quickly devours. After a minute or so the dog begins to act sleepy, and decides to take a nap.You hand the chicken to the dog, which he quickly devours. He continues chewing on the bone after the meat is eaten.You have no need to do that.You have no need to do that.You give the piece of chicken to the dog, which he quickly devours. After a minute or so the dog begins to act sleepy, and decides to take a nap.You hand the piece of chicken to the dog, which he quickly devours. He continues chewing on the bone after the meat is eaten.You have no need to do that.chinaIt is of very fine quality.You have no need for that.tablefireplacecouchAs you approach the couch you realize who is sitting there, (lying there might be a better term). Both Sarah Cooper and Frank Haswell are laid out with their throats slit wide open. Blood has soaked into the couch creating a dark red stain. You take a step back, trying to comprehend what has happened. Obviously Haswell didn't murder Sarah and himself, but then who...? $n $nThe large dog just then starts to bark at you, protecting his dead master. $n $nsbplay barker.wav /sThe couch is soaked red from the dripping blood.You carefully move the dead bodies over, trying to find a good spot to sit. Unfortunately, the blood has soaked all over the couch and there does not appear to be a dry location. Anyway, you would rather not sit next to dead bodies. They give you the creeps.The dog won't let you get any closer to the bodies.bloodbookcasesilver keyIt is a small silver key.What would you like to use it on?You unlock the metal box, and look inside. You spot an assortment of bullets and several manuals relating to firearms. You look over the manuals, but they contain no important information. You take a few extra bullets for your own weapon.It won't work on that.bulletsYour gun is already loaded!You load your gun.Your gun is already loaded!You load your gun.You can't do that.bodiesPlease state which body you wish to examine.coffee tablelove chairglass doorYou would rather leave it alone.poolYou are a bit far away from it, but it appears to be huge.patioThe patio is a mess.furnitureThe lawn furniture is scattered randomly about.drops of bloodThey lead away from the house.glass doorIt is open.You would rather leave it open at this time.large poolThe pool is empty. You try not to get too close, as if you fell in, it could be very dangerous.bushesYou carefully look about the bushes next to the pool. You think you spot something, and unfortunately, your suspicions are confirmed. A man pops up from behind, holding a large knife. Just the sort of knife which slit the throats of Sarah Cooper and Frank Haswell. The man is horribly deformed, with scars are burns all over his face. At first you have trouble recognizing the man, but after a few seconds it comes to you. It's Samuel Cranston, or whatever he calls himself now. He must have escaped the fire, most likely set by Haswell, and is now seeking revenge. It seems you are his next target. Cranston swings the knife across your chest, just missing you. You immediately pull out your trusty gun and aim at his chest. Cranston jumps at you and slits your right arm. You pull your arm back and shoot, hitting him in the left leg. He leaps at you like some mad animal, knocking your gun away. Falling backwards, you lose your balance and slip over the side of the empty swimming pool. You are hanging on for dear life, with nothing but cement below you. $n $nsbplay gun.wav /syour right arm. You pull your arm back and shoot, click, click ... $n $nsbplay clicker.wav /ssbplay clicker.wav /sYou feel incredibly stupid. You forgot to load your gun! Cranston takes his knife and slowly slits your throat. You feel your blood ooze over your body, and you feel as though you are losing consciousness. The last thing you remember is Cranston standing over you with a wide smile on his face. Then you die.poolIt is a long way down.left legThere is a bad bullet wound in his leg.You reach up with your hand and grab Cranston's left leg, directly where he was shot. He screams in agony as he tries to remove your hand. You pull harder, and his leg gives out. He falls over the side of the pool, smashing his head on the hard cement. Blood seeps out from his crushed skull. $n $nsbplay yell.wav /sYou pull yourself up and onto firm ground. Looking down into the pool you see what is left of Cranston. His body is a mangled clump, with his brains splattered on the cement below. The police must have heard your gunshot, as they arrive about five minutes later. Your buddy Larry arrives with them, and you explain what has happened. After examining the scene, Larry says it all seems to check out. After a few days of recuperation, the case finally hits the headlines. It turns out that Haswell did attempt to burn Cranston alive in order to protect the reputation of Sarah Cooper and his studio. Cranston in turn sought revenge against both his wife and Haswell. Everyone seemed to lose out... well, everyone except for Thea. She actually made out pretty decent on the deal. It seems since she was still the legal wife of Cranston, she is entitled to receive his full estate and savings, which is quite a sum. Thea is now a rich woman and she pays you a handsome fee for your services. It seems at least some good came out of this case, one which you will never forget... $n $n Congratulations, you have finished the case.You reach up with your hand and grab Cranston's left leg, directly where he was shot. He screams in agony as he tries to remove your hand. You pull harder, and his leg gives out. He falls over the side of the pool, smashing his head on the hard cement. Blood seeps out from his crushed skull. $n $nsbplay yell.wav /sYou pull yourself up and onto firm ground. Looking down into the pool you see what is left of Cranston. His body is a mangled clump, with his brains splattered on the cement below. The police must have heard your gunshot, as they arrive about five minutes later. Your buddy Larry arrives with them, and you explain what has happened. After examining the scene, Larry says it all seems to check out. After a few days of recuperation, the case finally hits the headlines. It turns out that Haswell did attempt to burn Cranston alive in order to protect the reputation of Sarah Cooper and his studio. Cranston in turn sought revenge against both his wife and Haswell. Everyone seemed to lose out... well, everyone except for Thea. She actually made out pretty decent on the deal. It seems since she was still the legal wife of Cranston, she is entitled to receive his full estate and savings, which is quite a sum. Thea is now a rich woman and she pays you a handsome fee for your services. It seems at least some good came out of this case, one which you will never forget... $n $n Congratulations, you have finished the case.You can't grab the flashlight and still hang on.You can't do that.You reach up with your hand and grab Cranston's left leg, directly where he was shot. He screams in agony as he tries to remove your hand. You pull harder, and his leg gives out. He falls over the side of the pool, smashing his head on the hard cement. Blood seeps out from his crushed skull. $n $nsbplay yell.wav /sYou pull yourself up and onto firm ground. Looking down into the pool you see what is left of Cranston. His body is a mangled clump, with his brains splattered on the cement below. The police must have heard your gunshot, as they arrive about five minutes later. Your buddy Larry arrives with them, and you explain what has happened. After examining the scene, Larry says it all seems to check out. After a few days of recuperation, the case finally hits the headlines. It turns out that Haswell did attempt to burn Cranston alive in order to protect the reputation of Sarah Cooper and his studio. Cranston in turn sought revenge against both his wife and Haswell. Everyone seemed to lose out... well, everyone except for Thea. She actually made out pretty decent on the deal. It seems since she was still the legal wife of Cranston, she is entitled to receive his full estate and savings, which is quite a sum. Thea is now a rich woman and she pays you a handsome fee for your services. It seems at least some good came out of this case, one which you will never forget... $n $n Congratulations, you have finished the case.gatesI don't think the guard would allow that.security boothten dollar billYou have a ten dollar bill.Who do you wish to give it to?You hand the guard ten dollars, with the idea of gaining entrance to the studio. The guard looks at the money, and for an instant you think he will throw you out. He glances about, and quickly waves you by. "Don't cause any problems, and be quick", the guard advises. You thank him and go on your way.Don't give away your money. You may eventually need it.You hand the guard ten dollars, with the idea of gaining entrance to the studio. The guard looks at the money, and for an instant you think he will throw you out. He glances about, and quickly waves you by. "Don't cause any problems, and be quick", the guard advises. You thank him and go on your way.Don't give away your money. You may eventually need it.carYou have things to do here before you leave.You have a few items that don't belong to you.You enter your car and drive out to Independent Studios, located about 30 minutes away. $n $nsbplay car.wav /sreception deskplush carpetbustYou turn towards the receptionist and admire her bosom. $n $n (Sorry, if you meant the bust of Louis B. Mayer)posterbuildingIt is a large, impressive building.You walk into the building.carYou have things to do here before you leave.sbplay car.wav /sYou enter your car and drive over to Sammy's Bar. On the way you stop at a gas station, as all of this driving around has emptied your gas tank.buildingIt is one of Independent's main buildings.You walk by the drunk guard and into the building.The guard is blocking your entrance.side doorThe door is locked.pumpsWait for the attendant to fill your tank.gasolineLet the attendant get your gas. That's what he's paid for.carIt is running low on fuel. You are currently parked.Wait until you get gas first.Wait for the attendant.car doorDon't leave your car, the attendant will fill it up. Eventually...car radioIt is busted.car hornsbplay horn.wav /sYou honk for the attendant, who finally decides to service your car. "Two gallons worth," you tell the attendant. The attendant makes a face, as though it ain't worth his time, and proceeds to pump the gas. Wise guy, you think to yourself. One day when your ship comes it you can afford a good car and all the gas you want. You pay him from your vast fortune of loose change, and you are on your way. You arrive at the bar shortly before dark.$n $n You enter the dirty nightclub that goes by the moniker of "Sammy's". $n $Npauseviewer bar.pcxIt is pretty quiet for this time of day. You spot one or two regulars sitting at the bar. You sit down and look about. An old gentleman is serving drinks with a blank expression on his face. Sitting to your left is a young woman, face heavily made up, nursing a drink. $n $n You ask the bartender for a whiskey, straight up. There is nothing like good whiskey, unlike the rotgut you usually drink. After a few shots you feel much better. After a few more shots you start to feel nothing. You awake the next morning, lying inside your car. Your head is pounding and your body feels numb. You manage to somehow rise up and get home. $n $N You play it slow for the next few days, waiting to see if Haswell will make a move. He finally does, as you spot a major story in the newspapers.shrubspalm treeYou watch as they sway back and forth.You are not a monkey.grey buildingIt is impressive.You walk into the building.clothes racksYou look over the racks of clothes,spotting a nice grey suit hanging nearby. It looks like it will fit you, as well. Hmm...not finding anything of interest.not finding anything of interest at the moment.business suitIt is a grey flannel business suit, quite nice.You are already wearing it.You need to take it first.You do not need a suit.You take the suit and try it on. Not a perfect fit, but good enough. You think you'll "borrow" this suit for a while.suit pocketYou look inside the pockets of the jacket. A pair of dark glasses and a fake mustache are inside.You need to take the suit to look inside the pockets.pair of dark glassesYou already have them. You are wearing them!While you are not wearing them, you would rather keep them in your pocket for safe keeping.They are simple, dark glasses.You raise the dark glasses to your head and try to put them on, but they won't fit for some reason. You really are becoming senile, as you are still wearing your reading glasses.You already have them on.You put on the glasses.You remove the glasses.You are not wearing any glasses!fake mustacheYou concentrate for a few minutes on facial hair growth, but nothing happens.You already have it!You would rather leave it in your pocket than risk losing it. There may be a safe place under your nose for it, however.It is one of those fake mustaches worn in the movies.It is already on!You stick on the fake mustache. There is still enough glue on it to make it stick.You take off the mustache. It stings a bit.You are not wearing a mustache!OfficeYou are sitting in your office on a hot summer day. It's early in theYou are standing in your office on a hot summer day. It's early in themorning and the heat is already getting to you. Beads of sweat trickle down your face. A small fan is sitting on a nearby table,barely creating a breeze. Your radio is sitting next to it.which is currently turned off. Your radio is sitting next to it.An old desk is standing directly before you, with an assortment of papers scattered across its surface. To your left is a file cabinet and to your right is an overfilled waste paper basket. $n $n Hanging from your walls are a few landscapes, most of them painted by yourself. They are nothing special, but they do give the room a somewhat brighter look.To the north is your secretary's office. To your south is an open window.To the north is a closed door. To your south is an open window.You would rather not jump out of your window at this time. Perhaps later you'll give it a try.You need to first open your door.You walk into your secretary's office.OfficeYou are standing in your secretary's office.Julie is currently sitting at her desk typing away. "Hello Jim," she says as she gives you a quick glance. $n $n You give her a smile and tell her to go on with her work. $n $nJulie turns to you with a smirk and says, "Hello, four eyes." You ignore the comment.The room is quite small, and can barely be called an office. It is more of a reception area for potential clients. Besides a small desk, which your secretary is working at, there is a set of chairs against the far wall, and a file cabinet to your direct right. $n $n There are a couple of pictures hanging here, none of which are your landscapes. Julie decorated this room, and it actually looks a lot better than your own office.Your office is to the direct south. To the west is an open door. $nYour office is to the direct south. To the west is a closed door. $n sbplay hello.wav /sYou need to open your office door first.You walk into your office.You need to open the door first.You walk into the hallway.HallwayYou are standing in a hallway directly outside of your office. You have the only office on this floor of the building, which is a bit rundown. The wallpaper, which seems to be barely clinging to the walls is a dark grey, and the light grey carpet is quite worn. A set of stairs is to your south. The hallway continues to the north, and your office is to the east.You need to open your office door first.You walk into the office.You don't like leaving the building without your trusty gun.You walk over to the stairway.HallwayYou are standing in the hallway in front of a partially painted over window. It is sealed shut, although a slight breeze can be felt through a small crack near its top. Through the window you can see the alley below. The only exit is to the south.StairwayYou are standing before a stairwell leading to the ground floor. Your office is to the north. Stairs are located to the south.StairsThe stairs lead down to the street level. You can hear the hustle and bustle of everyday life as the sounds of the outside world make their way into the building. Exits lead down and north. StreetYou are standing outside the building which houses your office. This area of town is generally quite busy, at least during business hours. A few people brush across you as they walk by in a hurry. $n $n Exits lead up to your office, and east and west along the sidewalk.SidewalkYou are standing before an old pawn shop. The barred windows protect the gathered riches of the poor and downtrodden of the neighborhood. Visible exits lead east, west and north. $npauseviewer loan.pcxYou are standing before an old pawn shop. The barred windows protect the gathered riches of the poor and downtrodden of the neighborhood. Visible exits lead east, west and north.You decide to not walk any further in this direction. It is the run down part of town. $n $npauseviewer old.pcxYou are standing before an old pawn shop. The barred windows protect the gathered riches of the poor and downtrodden of the neighborhood. Visible exits lead east, west and north. $nThe store is currently closed.Pawn ShopYou are standing inside a pawn shop. It is cluttered with various goods. An old man, most likely the owner, is sitting behind the counter. SidewalkYou are standing in front of Harold's newsstand, your favorite place to check out the local gossip. Harold is standing behind his stand reading a newspaper. $n $n Exits lead east and west. Your car is parked here. $n $nAs you look about, you notice a large headline on one of the newspapers. $npauseviewer carpark.pcxYou are standing in front of Harold's newsstand, your favorite place to check out the local gossip. Harold is standing behind his stand reading a newspaper. $n $n Exits lead east and west. Your car is parked here. $n $nAs you look about, you notice a large headline on one of the newspapers.You walk a bit further down the street, but there is nothing of interest down this way. All upscale shops and stores, not your style at all. $n $npauseviewer sign.pcxYou are standing in front of Harold's newsstand, your favorite place to check out the local gossip. Harold is standing behind his stand reading a newspaper. $n $n Exits lead east and west. Your car is parked here. $nAs you look about, you notice a large headline on one of the newspapers. $nYou should check the newspaper headline before leaving, it could be important.EstateYou are standing outside a posh two story house. The grounds appear well maintained, with a long row of neatly manicured shrubs located along the edge of the property. The porch is to the north, and a small gate is to your west. $n $npauseviewer mansion.pcxYou are standing outside a posh two story house. The grounds appear well maintained, with a long row of neatly manicured shrubs located along the edge of the property. The porch is to the north, and a small gate is to your west.PorchYou are standing on the porch in front of a closed door. A large wicker chair is standing to your direct right. The only exit is to the south.You would rather not use the front door, as it certainly would attract attention.GateTo the north, behind a small wooden gate, you can see the side of the house.The gate is currently open. Exits lead north and east. $n $n The gate is currently closed. The only exit is to the east. $n $n pauseviewer gate.pcxTo the north, behind a small wooden gate, you can see the side of the house.The gate is currently open. Exits lead north and east. $n $nThe gate is currently closed. The only exit is to the east. $n $nYou can't, as the gate is closed.Tennis CourtYou are standing on a tennis court located to the side of Haswell's house. The court appears to have been recently used, as a few tennis balls are lying about. The court seems to be in decent shape, except for a few small cracks located close to the net. Behind the court, to the north, is a small wooden shed. The only exits are east and north. $n $npauseviewer court.pcxYou are standing on a tennis court located to the side of Haswell's house. The court appears to have been recently used, as a few tennis balls are lying about. The court seems to be in decent shape, except for a few small cracks located close to the net. Behind the court, to the north, is a small wooden shed. The only exits are east and north.ShedYou are standing before a small wooden shed. Overgrown weeds and bushes surround its sides. The rusted shed door is closed. The only exit is to the south. $n $Npauseviewer shed.pcxYou are standing before a small wooden shed. Overgrown weeds and bushes surround its sides. The rusted shed door is closed. The only exit is to the south.LivingroomYou are standing in a large, well furnished living room. There is a set of sofas to your left, with a large coffee table directly in front of them. In the corner of the room is a glass case, holding a collection of guns and weapons. A large portrait is hanging above the fireplace. Across the room to your direct right is a partially closed window. The side door is visible in the distance to the northwest. A hallway is located to the west. Other exits lead north and south.The door is jammed shut.Small OfficeYou are standing in a small office. It appears to have been recently used, as several papers and articles are lying about on the desk. A leather chair is next to the desk, and a small sofa is across from it. In the corner of the room is a small statue of a Roman soldier. There are several paintings of landscapes hanging on the wall. The only exit is to the east.YardYou are standing on the Haswell estate, towards the west end of the house. The side door to the house is currently closed. A small window is located here, and is open slightly. A small tennis court is located to the west. The front yard is to the south.HallwayYou are standing in a darkened hallway. The lights are currently turned off, although since it is twilight outside, you can sort of make out where everything is. Exits lead north and south.You think you should take a look about the house before leaving.Dining RoomYou are standing in the dining room. There is a dining table set with fine china directly before you. It appears to have recently been used, as there are scraps of food here. A large fireplace is located directly behind the table. Exits lead east and south. $n $Npauseviewer dining.pcxYou are standing in the dining room. There is a dining table set with fine china directly before you. It appears to have recently been used, as there are scraps of food here. A large fireplace is located directly behind the table. Exits lead east and south.DenYou are standing in a large, well furnished den. A love seat and coffee table are in front of you. A bookcase is to your direct right.A couch is sitting in the corner, and it appears that two people are sitting in it. It is quite dark, however, and you can't be sure.A large dog is sitting next to the couch, looking as though he is confused.Sleeping on the floor next to the couch, is a large dog.On the couch are sitting the dead bodies of Sarah Cooper and Frank Haswell. Their throats have both been slit, and their blood has soaked into the couch.Sleeping on the floor next to the couch, is a large dog.A large dog is sitting next to the couch, looking as though he is confused.To your east is a sliding glass door and the dining room is to the west.Back PatioYou are standing on the back patio. The sun is setting and the sky is lit with a crimson haze. Lawn furniture is scattered about here, as though a fight took place. Drops of blood are smeared on the cement. A large pool is to your east and a glass door is to the west.PoolYou are standing before a large pool. It is presently empty, needing to be refilled. To your direct right is a row of bushes. You are not sure, but you think you see something moving behind them. $n $npauseviewer pool.pcxYou are standing before a large pool. It is presently empty, needing to be refilled. To your direct right is a row of bushes. You are not sure, but you think you see something moving behind them.PoolYou are hanging over the edge of a large, empty pool. Nothing but hard cement is below you. Standing directly above is the deformed Cranston, smiling gleefully. He is stepping on your left hand, causing you extreme pain. You have an immediate urge to let go, but doing so would mean falling. There are no visible exits. $n $Npauseviewer murderer.pcxYou are hanging over the edge of a large, empty pool. Nothing but hard cement is below you. Standing directly above is the deformed Cranston, smiling gleefully. He is stepping on your left hand, causing you extreme pain. You have an immediate urge to let go, but doing so would mean falling. There are no visible exits.Security BoothYou are parked at the gates outside M-G-M. A small security booth is to your direct left. A tall, husky man is standing there, looking at you with a suspicious eye. "Can I help you, buddy?" the guard asks. The security gate is currently lowered, blocking further passage into the studio. The road back to your office is to your direct south. $N $Nsbplay buddy.wav /sYou decide to turn around and head back to the office. Perhaps it will give you some time to think of a way into the studio.LotYou are standing in front of a large administration building. Directly to the north is the entrance. You imagine the head honchos should be in there. Further to your east is another huge building. Your car is parked here. $n $Npauseviewer lion.pcxYou are standing in front of a large administration building. Directly to the north is the entrance. You imagine the head honchos should be in there. Further to your east is another huge building. Your car is parked here.You tilt your head downwards and in you best "fake" voice ask to see Mr. Peterson. "I'm an important producer for Universal, and I have an appointment with Mr. Peterson." She looks at you strangely for a moment, then nervously looks through an appointment book. As she does so, you quickly slip into Peterson's office. $n $n "What are you doing in here!" Peterson yells.Standing before you is Mr. Peterson, buck naked except for a pair of boxer shorts. His 'secretary', a young, well endowed blond, is lying on a nearby couch. As soon as she sees you, she frantically tries to cover her nude body (and a fine body it is). She quickly covers up and makes a mad dash out of the office. Peterson leaves the room for a second, holding his business suit. He comes back in after a minute or so, fully dressed. "Miss Stevens, I thought I told you no visitors!" Mr. Peterson bellows. "He snuck in, behind my back!" she states angrily. Mr. Peterson quickly grabs the phone and states firmly that he is calling the police. He changes his tone once you tell him you are a private investigator. "My God, Stella must have caught on. Whatever she's paying you to spy on me, I'll double it," Peterson sputters out. You assume Stella is his wife and decide to play along. "Well maybe I won't have to make a report back to Stella, as long as you help me out here," you try to say in a convincing manner. You walk over to the desk and inquire about Joseph Harbou. You take out the photo you have of him.$n $n "I don't know who Joseph Harbou is, but the man in the picture is Samuel Cranston, one of the big directors for Independent Studios. I remember he was in 'Postman' as an extra when he was just starting out. He's big now, married to Sarah Cooper." Mr. Peterson looks confused, as though he is trying to figure out what Cranston has to do with his girl chasing. You quickly thank him for his help before he gets too curious. Peterson nervously opens his wallet, and pulls out a few loose bills. "I only have a few bucks on me, but I can get more at the bank. What is Stella paying you, 200 hundred? 300?" $n $npauseviewer peterson.pcx"No need, you've helped me enough," you tell him, and quickly leave the building. In the distance you hear Peterson yell out, "Remember, not a word to Stella!" $n $n Sarah Cooper, she's one of the biggest dames in Hollywood. She's a screen idol, and he's married to her. Something strange is going on here, and you plan to get to the bottom of it. A drive out to Independent should hopefully clear things up.You have no need to go back in there.AdministrationThe inside of this building is as impressive as the outside. A large reception desk is located to your direct left. Portraits of the studio heads are hanging from the walls surrounding you, and a large bust of Louis B. Mayer is located on a pedestal to your direct right. The wall to your left is ordained with framed film posters, all hits from M-G-M. $n $n The floor is carpeted with deep plush and the walls are painted a solid white. The only visible exit is to the south.Independent StudiosYou are standing before a large studio building. Their studio is a far cry from the opulence of M-G-M, but it is still impressive. You spot a security guard standing directly in front of the building's entrance. Your car is parked here.You walk up to the guard, acting as if you belong here. He doesn't buy it for a second. "Hey buddy, scram," he says as he blocks the doorway. You decide to oblige. $n $nsbplay scram.wav /sYou walk by the guard, who is by now quite drunk, and enter the building.Independent StudiosYou manage to find someone in charge and get an appointment with Frank Haswell, head of Independent Studios. Independent is pretty small potatoes, but they manage to put out a few films a year, most of them with their star, Sarah Cooper. You are taken to a backstage studio and told to wait a few minutes, that Mr. Haswell should see you shortly. It appears they are setting up a shot for a film they are working on. To your far right a few extras are walking about. You spot Sarah Cooper in the far distance preparing for a scene. She's beautiful, even from here. After waiting a few minutes, Mr. Haswell shows up. He is wearing a dark suit, apparently trying to hide his massive girth. He waddles over to you with a strange grin on his face, as though he is making fun of you. "Well, I hear you're a private eye. We did a couple of detective flicks a few years back. They did okay, no hits though." He rambles on for a few minutes, before you interrupt him with an inquiry about Samuel Cranston. His face immediately loses that grin. "I don't know what you're getting at fella, but I don't like it. Sam is a good American. Just because he's a success, married to Sarah Cooper, all the lowlifes come showing up trying to make a fast buck. Well it won't work fella, not this time." He motions for a guard to escort you off the lot. You quickly show him the documents and photo of Cranston, proving to Haswell that you have proof of Cranston's past marriage and past life. $n $Npauseviewer haswell.pcxHis face turns white. He now tries a different tactic. "Look buddy, we don't want any trouble, right? It won't look good for the husband of Sarah Cooper to be both a bigamist and an ex-Nazi. How much do you want, how 'bout five grand?" Now that's more money than you've ever seen at one time. $n $n You do have your morals though. You turn down the offer and leave the set through a side door. You decide to let him think a bit about the information and get back to him later. This has turned out to be more of a headache than you had planned. A little lubricating oil for the brain is what you need, and Sammy's bar isn't too far from here... $n $n You are standing outside the studio building. The only exit is to the south.You are standing outside the studio building, next to a side entrance. The front of the building is to the direct south. You spot the security guard standing there. He has apparently sobered up enough to walk about.Gas StationYou are located at a gas station. An attendant is standing in the far distance talking with a customer. You are getting impatient. $n $npauseviewer gas.pcxYou are located at a gas station. An attendant is standing in the far distance talking with a customer. You are getting impatient.WalkwayYou are standing before a huge grey building. A few palm trees are planted alongside its entrance. To your east is another guard booth, and to the west is the administration building. A long row of shrubs is to your direct south. $n $Npause $n $nviewer palms.pcxYou are standing before a huge grey building. A few palm trees are planted alongside its entrance. To your east is another guard booth, and to the west is the administration building. A long row of shrubs is to your direct south.You would rather not risk another encounter with a guard. You don't have any more money, for one thing...You would rather not make a fool of yourself again.You look a bit foolish as you try to walk through the shrubs, as the branches tear at your clothes and scratch your face. You manage to make your way through one of the smaller shrubs when you come face to face with a large man holding a set of hedge trimmers. "Are you some kind of nut?" the man exclaims. "I have to fix that now!" You feel like an idiot walking through the shrubs, and quickly try to think of something to tell the man. "I was looking for clues, you nervously sputter out. I'm an investigator working on a case." The man looks at you oddly and says, "Well, I don't know what kind of clues you will find back here. Being an investigator you should have noticed you could have just walked around the shrubs instead of through them. Maybe you oughta go back to detective school or somethin'." He then goes back to his work cutting the shrubs, as you decide to walk around to the other side.WardrobeYou are standing inside the wardrobe building. Hangers upon hangers of costumes, dresses and various clothes are located here. A few busy workers are scurrying about taking racks of clothes to different areas of the building. $n $nYou place the suit and other items back where you got them from.NowhereHeroPretty WomanYou raise your gun at Julie. Julie yells, "Hey, put that thing away. You never know when it could go off!" You oblige, apologizing for your stupid joke. It was a joke, wasn't it? It almost seems as though someone else was controling your actions...Julie wasn't fond of your attempt earlier. I wouldn't advise it again.You aren't carrying your gun.Julie is quite pretty and unfortunately a bit young for you. She has short black hair and blue eyes. She is currently typing away. $npauseviewer secret.pcxJulie is quite pretty and unfortunately a bit young for you. She has short black hair and blue eyes. She is currently typing away.viewer secret.pcx"I already gave you my key. If you've lost that one you're in trouble.""Lost your key again? Here's my copy. Don't lose it again, or you'll be locked out forever," Julie replies."You know everything you need to know about me, Jim," Julie answers with a smile."There is nothing new at the moment.""You don't have any cases at the moment, something you should be used to by now," Julie says with a smile."I don't know anything more about the photo.""Give it to me and let me take a good look at it.""I don't know anything about that.""What would you like to talk about, Jim?"You give Julie a quick kiss. A quick slap in the face follows.Old ManThe owner is an old man, probably about seventy. He is thin as a rail and has a shock of white hair. His suit hangs from his frame as though it was two sizes too big. The old man's face is wrinkled as a prune and his eyes are locked into a fixed gaze staring across the store, as though he is mentally cataloging every item within. "Can I help you Sir?" the old man asks. He has a slight European accent, although you can't exactly place it."What would you like to talk about, young man?" the owner asks."I can't help you any further with them, sorry.""Well, let me take a look at them.""That's a nice looking piece of jewerly. I'll offer you ten bucks for it.""I've owned this store for thirty years. Yep, me and this place go back a long time. Seen good times and bad. Take a look about. If there's anything you want here, just let me know.""I don't reckon I know anything important about that."ManYou raise your gun, as to shoot Harold. He backs up, a bit nervously, and stutters out, "Quit foolin' Jim." You pull the trigger, click, click. $n $nsbplay clicker.wav /ssbplay clicker.wav /ssbplay clicker.wav /sThe gun is not loaded. Thank God. Harold looks at you like you are crazy and says sarcastically, "Nice Joke." He goes about his work, although he seems to be watching you now in a careful manner. What made you do it? It almost seems as if someone else was controlling your actions. Ordering you about with commands...You already tried it once. Not again...Harold is standing next to the newsstand. He is an ordinary looking man, nothing special about him. $npauseviewer harold.pcxHarold is standing next to the newsstand. He is an ordinary looking man, nothing special about him."What's going on?" you ask Harold. He simply answers, "Nothing much.""I know nothin' about nothin'," Harold answers. Whatever that means... $n $nsbplay nuthin.wav /sLarge DogThe dog is currently sleeping.The dog is walking back and forth in front of the couch, as though he can't decide to stay or leave. $n $nsbplay barker.wav /sThe dog is standing next to Haswell, licking the dripping blood from his hand.What would you like to feed the dog?He doesn't look like the petting sort of dog.You are not able to do that. You don't like hurting animals anyway.You give the chicken to the dog, which he quickly devours. After a minute or so the dog begins to act sleepy, and decides to take a nap.You hand the chicken to the dog, which he quickly devours. He continues chewing on the bone after the meat is eaten.You have no need to do that.You give the chicken to the dog, which he quickly devours. After a minute or so the dog begins to act sleepy, and decides to take a nap.You hand the chicken to the dog, which he quickly devours. He continues chewing on the bone after the meat is eaten.You have no need to do that.You bark a couple of words out at the dog. He doesn't respond.Dead ManHe is dead as a doornail. You look through his jacket for clues, and you find a small silver key, which you take.He is dead as a doornail. You look through his jacket for clues, but do not find any.The dog begins to growl at you, protecting the bodies. You can't get any closer.Dead men tell no tales.Dead WomanShe is beautiful, even dead. Although the large slit in her throat doesn't help her looks any. You do not find any clues.The dog will not allow you to get any closer to the bodies.She's too dead to speak right now.Deformed ManHe is not a pretty sight. $n $Npauseviewer murderer.pcxHe is not a pretty sight.You can't hit him and still hang on.You can't grab the flashlight and still hang on.You can't do that.He doesn't appear to be in a taking mood.He doesn't appear to be in a talking mood.Security Man"I can't let you in unless you have a good reason.""I don't know anything about that."He ignores you.You hand the guard ten dollars, with the idea of gaining entrance to the studio. The guard looks at the money, and for an instant you think he will throw you out. He glances about, and quickly waves you by. "Don't cause any problems, and be quick", the guard advises. You thank him and go on your way.You offer the guard a few coins, but he just looks at you as if you are crazy. "Go buy yourself a cup of coffee and sober up, fella. That is, if you can afford it."WomanShe appears to be in her early thirties, and has curly brown hair and a ruddish complexion. $n $Nsbplay help.wav /spauseviewer rec.pcxShe appears to be in her early thirties, and has curly brown hair and a ruddish complexion.sbplay help.wav /sviewer rec.pcxThere doesn't seem to be much point in trying to talk to her. At least, not at this time.You express your interest in seeing someone in charge regarding a case you are working on. "Oh, you're in the police!" the receptionist says as her face lights up. She seems to lose interest when you tell her that you're just a private investigator. "Well, Mr. Peterson is busy at the moment sir. If you would like to make an appointment, perhaps you could see him at a later date." You thank her, but decline to make an appointment. You can't wait forever, you've got to see him today."I'm too busy right now to chat, sir.""I'm too busy right now to chat, sir."There is a young receptionist sitting here. "May I help you, Sir?" she asks.Security ManThe guard is too drunk to hold a conversation."I can't let you in unless you have a good reason.""I don't know anything about that."The guard mumbles some unintelligible gibberish.He has nothing to say to you.CustomerAttendantHe is a tall, gaunt fellow, currently gabbing away with a customer.He ignores you.He ignores you.WorkersThe workers ignore you.Huh?That is not important.I don't know what you mean by 'all'.I don't know what you mean by 'it'.I don't know what you mean by 'them'.You can't refer to multiple objects with '$v'.I can't guess what you want to $v.You must supply a noun.You must give an object after 'but'.You can only use 'but' after 'all'.That doesn't leave much to $v!I don't know which $1 you mean.I can't see any $1 here.You can't go that way.You can't do that.You can't $v the $1.There is nothing here that you can $v.There is$$, and here.is here.Thecontains, and $$.Theis empty.You have scoredpoints out ofThat is not important.(again)Enter file name to save inThat file already exists, overwrite (RETURN confirms) ? Sorry, save failed.Sorry, could not open that save file.Sorry, the save file was created by a different version.Sorry, the save file did not contain a save for this adventure.Enter file name to restore fromAre you sure (RETURN confirms) ? Do you want to RESTART, RESTORE or QUIT ? a The Hollywood Murders $n An Interactive Mystery $n $n Written by Michael Zerbo $n Created using Alan 2.6 $n $n $n $n Your name is Jim Novak, a private investigator living in a suburb of Los Angeles. You have a small rented office located in a run down part of the neighborhood, an old jalopy and a few dollars to your name. You haven't had much of a caseload recently, or actually any time that you can remember. You've managed to scratch out a living in this line of work, but just barely. Maybe your luck will change. It actually can't get much worse. Or so you think...