inf '"! 0000()[]{}00 has hasnt in notin ofclass or provides additive alias class first last meta only private replace reverse terminating with box break continue do else font for give if jump move new_line objectloop print print_ret remove return rfalse rtrue spaces string style switch to until while inversion quit read restore save copy create destroy recreate remaining child children metaclass parent random sibling self DEBUG false INFIX nothing STRICT_MODE true VN_1610 Abbreviate Array Attribute Class Constant Default End Endif Extend Global Ifdef Ifndef Ifnot Iftrue Iffalse Import Include Link Lowstring Message Object Property Release Replace Serial Switches Statusline System_file Verb Zcharacter Dictionary Fake_action Ifv3 Ifv5 Nearby Stub Trace Version ^ absent animate clothing concealed container door edible enterable female general light lockable locked male moved neuter on open openable pluralname proper scenery scored static supporter switchable talkable transparent visited workflag worn n_to s_to e_to w_to ne_to nw_to se_to sw_to in_to out_to u_to d_to add_to_scope after article articles before cant_go capacity daemon describe description door_dir door_to each_turn found_in grammar initial inside_description invent life list_together name number orders parse_name plural react_after react_before short_name short_name_indef time_left time_out when_closed when_open when_on when_off with_key Achieved AddToScope AfterRoutines AllowPushDir Banner CDefArt ChangeDefault ChangePlayer DefArt DictionaryLookup DoMenu DrawStatusLine EnglishNumber GetGNAOfObject HasLightSource InDefArt IndirectlyContains IsSeeThrough Locale LoopOverScope LTI_Insert MoveFloatingObjects NextWord NextWordStopped NounDomain ObjectIsUntouchable OffersLight ParseToken PlaceInScope PlayerTo PrintOrRun PrintShortName PronounNotice PronounValue ScopeWithin SetPronoun SetTime StartDaemon StartTimer StopDaemon StopTimer TestScope TryNumber UnsignedCompare WordAddress WordInProperty WordLength WriteListFrom YesOrNo ZRegion AfterLife AfterPrompt Amusing BeforeParsing ChooseObjects DarkToDark DeathMessage GamePostRoutine GamePreRoutine Initialise InScope LookRoutine NewRoom ParseNoun ParseNumber ParserError PrintRank PrintVerb PrintTaskName TimePasses UnknownVerb Answer Ask AskFor Attack Blow Burn Buy Climb Close Consult Cut Dig Disrobe Drink Drop Eat Empty EmptyT Enter Examine Exit Fill FullScore GetOff Give Go GoIn Insert Inv InvTall InvWide Jump JumpOver Kiss LetGo Listen ListMiscellany Lock Look LookUnder LMode1 LMode2 LMode3 Mild Miscellany No NotifyOff NotifyOn NotUnderstood Objects Open Order Places PluralFound Pray Prompt Pronouns Pull Push PushDir PutOn Quit Receive Remove Restart Restore Rub Save Score ScriptOff ScriptOn Search Set SetTo Show Sing Sleep Smell Sorry Squeeze Strong Swim Swing SwitchOff SwitchOn Take Taste Tell TheSame Think ThrownAt ThrowAt Tie Touch Transfer Turn Unlock VagueGo Verify Version Wake WakeOther Wait Wave WaveHands Wear Yes action actor deadflag inventory_stage keep_silent location name notify_mode noun player real_location score second sender task_scores the_time turns wn AMUSING_PROVIDED ANIMA_PE ASKSCOPE_PE CANTSEE_PE DEATH_MENTION_UNDO EACHTURN_REASON ELEMENTARY_TT EXCEPT_PE GPR_FAIL GPR_MULTIPLE GPR_NUMBER GPR_PREPOSITION GPR_REPARSE Headline ITGONE_PE JUNKAFTER_PE LOOPOVERSCOPE_REASON MANUAL_PRONOUNS MAX_CARRIED MAX_SCORE MAX_TIMERS MMULTI_PE MULTI_PE NO_PLACES NOTHELD_PE NOTHING_PE NUMBER_PE NUMBER_TASKS OBJECT_SCORE PARSING_REASON REACT_AFTER_REASON REACT_BEFORE_REASON ROOM_SCORE SACK_OBJECT SCENERY_PE SCOPE_TT Story STUCK_PE TALKING_REASON TASKS_PROVIDED TESTSCOPE_REASON TOOFEW_PE TOOLIT_PE UPTO_PE USE_MODULES VAGUE_PE VERB_PE WITHOUT_DIRECTIONS compass n_obj s_obj e_obj w_obj ne_obj nw_obj se_obj sw_obj u_obj d_obj in_obj out_obj thedark selfobj InformLibrary InformParser LibraryMessages