MOLD: The Walkthru By Declan Stanley INTRODUCTION The storyline of MOLD is quite a simple one. You play the part of a crewmember of an intersteller spaceship who is awakened from deep sleep (an artificially induced hibernation to allow people survive the long periods needed to span the stellar gulfs) to find most of the crew killed by a strange orange mould and the various systems aboard the ship damaged beyond repair. The objects of the game are to explore the ship, find the one other surviving crewmember and get off the ship alive. Points are awarded for reaching certain locations inside and outside the ship, discovering information about the state of the ship and for finding the other surviving crewmember. It is possible to win the game, i.e., get off the ship alive, without scoring all the points. In fact the shortest winning route, described below, involves scoring only 5 out of the total of 250 points. Through out this text the words are the commands you should use while playing the game. MOULD INFECTION At various places throughout the game it is possible for you to become infected by the mould. This has no immediate affect on you but once you are infected random messages are displayed to simulate the affect of the mould attacking your central nervous system. It also limits the time you have to complete the game as you will enter an hallucinary state and eventually die. It is possible to delay this happening, by injecting yourself with the antidote, but as there are only five shots of antidote you only have at most 50 turns to complete the game. This is explained in more detail below. There are 3 ways to get infected. 1. In Cargo Hold 4 you have a 12% chance of brushing against a patch of mould at each turn and getting infected. 2. If you do anything to the mould in the Main Control room, Airlock 4 or any of the Cargo Holds you will become infected. 3. Baxter, the other surviving crewmember, is infected by the mould and if you find her you may get infected from her. Once you are infected you will start to get strange hallucinations, 10 moves later you will enter a trance for 10 more moves and then die as the mould dissolves your brain. The only way to avoid this is to inject yourself with the hypo-gun (initially located in the medical bay) with the command . This will reset the count so 10 moves later you will have to repeat the injection. You have a maximum of 5 shots with the Hypo-gun so once you are infected you have at most 50 moves to complete the game. The random messages you get once infected represent the affect of the mould attacking different parts of your brain. The hallucination trance in covered by a separate set of locations (numbers 150 to 159 -- Pine Forest, Market Street, Basketball Court, etc.). Once you are in the trance the only way out is to inject yourself. If you do not inject yourself you die. SCORING Below is a list of all the possible ways to score points in the order you will probably encounter them while playing the game. 1. You get 5 points for getting into the section D link corridor. 2. You get 10 points for getting to the forward observation dome. And another 20 for asking for help while there. 3. You get 15, 5 and 10 points for reaching certain locations in Cargo Hold 4. And another 20 for asking for help at location 164 (one end of Cargo Hold 4). 4. And 10 for reaching a point in Cargo Hold 3. 5. And another 10 for reaching a point in Cargo Hold 1. 6. And 25 for getting to maintenance control. 7. When you are in conversation with Baxter. (Start conversation by injecting Baxter.) If you then she asks if you are John you get 10 points for saying yes. If you then , she will ask for water, say you don't have any and you will get another 10 points. If you then she will ask if you think the world will be a better place. Answer yes and you will get another 30 points. 8. You score another 20 points for getting to the "Top" of the Auxiliary Fuel Tank. 9. And another 25 for crawling up it as far as the handhold stretch. 10. But you get a mere 10 points for getting as far into the Living Quarters as you can go. (While wearing a working spacesuit.) THE SHORTEST ROUTE For the shortest route to the winning game end (The only game end where the player does not end up dead) take the following actions : 1. at the initial starting position to get out of the deep sleep Capsule. 2. You end up floating in the middle of the room away from the walls. The only you can move is by pushing off or pulling something else. If you you end up at the door to the room. 3. Next you should . When you do this you will hear the sound of escaping air, a very dangerous thing on a spaceship.. 4. However in the present scenario you have no other choice but to either (G to repeat the last command) or Turn the Handle to fully open the door. Closing the door and staying in the room gets you nowhere. 5. You get sucked out by the escaping air into the link corridor. Next you should , as you'll need it later to open some doors. 6. Then head along the corridor. 7. . 8. And either or will get you inside it. 9. Next . 10. And . 11. Then to exit from the airlock. 12. The control panel for the door will explode and the door will jam shut but you will get through to the next section of corridor. Head along the section C Link Corridor. 13. Until you come to the door to the Cargo Holds. . 14. And head through the door. 15. At the first junction turn . 16. At the next head . 17. Then . 18. Inside you will find a Spacesuit so you should . This will keep you alive in a vacuum. 19. Once you are wearing the Spacesuit move into the airlock. 20. And to close the inner door. 21. Once the inner door is closed it is safe to open the outer one. If the inner door is open you will be sucked out of the airlock by the force of the escaping air. A plain will work here as the controls for the outer door have not been affected by the mould yet. 22. Next move to get out of the airlock. 23. Then pull yourself along handhold inset in the hull. 24. And at the first junction on rows of handhold. 25. But at the next junction. 26. When you get to the "Top" of the fuel tank go into the prefab Dome. 27. Inside the dome to win the game. Following the above instructions will let you win the game, but you will have only scored 5 points. To score the other 230 you will have to explore a little.