; DEEP SPACE AWAKENING ; CREATED WITH AGT ; GAME AND TEXT COPYRIGHT 1990 BY DECLAN STANLEY ; ALL RIGHTS RESERVED ; MAXIMUM_SCORE 235 REM -- MAXIMUM ROOMS 199 REM -- MAXIMUM NOUNS 264 REM -- MAXIMUM CREATURES 0 REM -- LAST META-COMMAND 183 REM -- ITEMS BEING CARRIED 0 REM -- ITEMS BEING WORN 0 QUESTION 1 ? ANSWER 1 YES QUESTION 2 ? ANSWER 2 DON'T QUESTION 3 ? ANSWER 3 YES VERB UP ABOVE DOWN BELOW PUSH PRESS DUMMY_VERB1 FLOAT DUMMY_VERB2 RIGHT DUMMY_VERB3 LEFT DUMMY_VERB4 AHEAD FRONT DUMMY_VERB5 BACK BEHIND DUMMY_VERB6 JUMP ENTER GO MOVE DUMMY_VERB7 INJECT DUMMY_VERB8 DEBUG END_VERB INTRODUCTION It is the early part of the twenty-second century. Mankind has colonised the Moon and Mars and has established colonies in space around the Earth and Moon and in the asteroid belt. There are over 500 million people living and working off Earth. The next great step of colonising the stars has started and there is a colony being set up around Alpha-Centurai. And plans for many more. You are a brave young micro-culture specialist who has volunteered and been lucky enough to be selected to go to Alpha-Centurai to help establish the colony there. There are lots of media people to get your life story and take your Holo as you climb into the deep sleep capsule where you will sleep while you take the long journey to the stars. You wake in the same deep sleep capsule that you went to sleep in, but nothing else is the same. There are no media people taking your Holo, no technicians scurrying about tending the machinery. There isn't even a member of the star colony smiling down at you. In fact there is nobody at all. END_INTRODUCTION REM LISTING ROOMS AND ITEMS AND CREATURES IN THEM ROOM 2 ; Sleep capsule Sleep capsule SPECIAL 3 ; Control Room KEY 201 ; BUTTON END_ROOM ROOM_DESCR 2 ; Sleep capsule You are floating in an tiny enclosed space. In the darkness you can just make out the shape of what you think is the main control board for the deep sleep capsules. All the displays seem to be showing red flashing lights. As you try to sit up you hit your head on the lid of the capsule. Obviously it did not open when you were revived as it should have. You will have to open it manually. END_ROOM_DESCR NOUN 201 ; MANUAL BUTTON BUTTON MANUAL Under your right hand is the manual button that will open the capsule. LOCATION 2 ; Sleep capsule UNMOVABLE PUSHABLE NOUN_SYNONYMS BUTTON SWITCH END_NOUN NOUN_DESCR 201 ; MANUAL BUTTON The button is inset in the bed of the capsule so that you will not accidentally push it, but not so deep that you can't reach it if you should need to. END_NOUN_DESCR SPECIAL 3 ; Control Room You hear a sharp click and the hiss of escaping air. You think "that was a mistake. There's a vacuum on the other side, that's why it did not open automatically". But the hissing soon stops. Calming down you realise that there must just have been a slight difference in air pressure between the capsule and the control room. Breathing deeply you push yourself out of the capsule. END_SPECIAL ROOM 3 ; Control Room Control Room SPECIAL 4 ; Control Room KEY 202 ; CABLE END_ROOM ROOM_DESCR 3 ; Control Room Slowly you tumble as you float in the control room. It is very dark, even the emergency lighting seems to have failed. All you can see are the few remaining readouts on the control boards, they all show red warning lights. As you continue to tumble you see that most of the controls have been smashed and the circuit boards pulled out. END_ROOM_DESCR NOUN 202 ; ELECTRICAL CABLE CABLE ELECTRICAL Floating in front of you is a dark snake like electrical cable. LOCATION 3 ; Control Room UNMOVABLE PULLABLE END_NOUN NOUN_DESCR 202 ; ELECTRICAL CABLE The cable twists through the air in front of you. There is no way to tell if it is connected to anything, or whether or not it is live. You'll just have to touch it and see if the shock kills you. END_NOUN_DESCR NOUN 203 ; CIRCUIT BOARD BOARD CIRCUIT Floating beside you is a battered circuit board. LOCATION 3 ; Control Room PUSHABLE TURNABLE PULLABLE END_NOUN NOUN_DESCR 203 ; CIRCUIT BOARD The board has been badly beaten and there are burn marks on it. Some of the circuitry looks as if it might still work, but even with the amount of redundancy built into the electronics of the ship, it is doubtful if this board would function correctly if replaced in the correct control unit. Even if you could find the correct unit. END_NOUN_DESCR PULL_DESCR 203 ; CIRCUIT BOARD You hook your fingers behind the board as it spins along side you and pull it towards you. It slowly floats in, hits against you and drifts away again. END_PULL_DESCR PUSH_DESCR 203 ; CIRCUIT BOARD Gently you push the board with your finger. It spins faster and slowly starts to drift away from you. END_PUSH_DESCR TURN_DESCR 203 ; CIRCUIT BOARD You flick the board with your finger and make it spin faster. END_TURN_DESCR NOUN 213 ; SLEEP CAPSULES CAPSULES SLEEP Below you can just make out the shapes of the deep sleep capsules. LOCATION 3 ; Control Room UNMOVABLE END_NOUN NOUN_DESCR 213 ; SLEEP CAPSULES You strain your eyes to look through the gloom at the bank of six deep sleep capsules that you and your fellow colonists where to spend the long journey in. Four of them are still closed and as you continue to stare at them you see that they seemed to be covered with an orange mould. Then you realise that the mould is on the inside and in the vauge shape of a human. Your stomach turns at the thought that those people have been eaten as they slept by this mould. However you can't vomit as your stomach is still empty from your own time asleep. Then you notice the two capsules that are open. One is the capsule that you slept in, but the other is also empty. That means that there is somebody else alive on the ship. You try to remember the name of the person who was in that capsule. Was it Baker or Baxter? You can not be sure. END_NOUN_DESCR SPECIAL 4 ; Control Room As you touch the cable you are relieved to discover that it is not live. You pull the cable towards you. At first the cable is slack, but soon it pulls taught and you start to move. You pull yourself hand over hand along the cable until you reach a wall. END_SPECIAL ROOM 4 ; Control Room Control Room END_ROOM ROOM_DESCR 4 ; Control Room You hold onto the wall of the cabin beside a large hole, through which you can just make out the electronic remains of the ship's life support computer. END_ROOM_DESCR NOUN 204 ; COMPARTMENT DOOR DOOR COMPARTMENT Looking around you see that you are beside the door to the control room. LOCATION 4 ; Control Room UNMOVABLE CLOSABLE PUSHABLE PULLABLE END_NOUN NOUN_DESCR 204 ; COMPARTMENT DOOR The door is an airtight compartment seal. During normal flight it is usually left open and only closed during manoveuvring or shipboard emergency (like a puncture in the hull). It is closed but not locked. There is a heavy looking handle in a slot underneath the door's control panel. END_NOUN_DESCR PULL_DESCR 204 ; COMPARTMENT DOOR Placing your feet against the wall you pull the door, but it remains closed. END_PULL_DESCR PUSH_DESCR 204 ; COMPARTMENT DOOR Bracing yourself against the wall you push against the door, but it has no effect. END_PUSH_DESCR ROOM 5 ; Section D Link Corridor Section D Link Corridor POINTS 5 END_ROOM ROOM_DESCR 5 ; Section D Link Corridor You struggle for breath as you grip a handhold in the wall of the main link corridor. The air pressure here is dropping fast, you will not be able to breathe for long. In front of you is the open door to the control room. On either side of you the link corridor curves away into the darkness. END_ROOM_DESCR NOUN 205 ; MANUAL HANDLE HANDLE MANUAL Floating in front of you, slowly turning, is the door's manual handle. LOCATION 5 ; Section D Link Corridor PUSHABLE TURNABLE PULLABLE END_NOUN NOUN_DESCR 205 ; MANUAL HANDLE It is a universal manual override handle. It is used to open doors when the automatic systems will not. It will open all doors on the ship. END_NOUN_DESCR PULL_DESCR 205 ; MANUAL HANDLE You hook your fingers behind the handle and pull it towards yourself. END_PULL_DESCR PUSH_DESCR 205 ; MANUAL HANDLE You push the handle and it slowly starts to drift away from you. END_PUSH_DESCR TURN_DESCR 205 ; MANUAL HANDLE You flick the handle with your fingers and it starts to spin faster. END_TURN_DESCR NOUN 212 ; EMERGENCY LOCKER LOCKER EMERGENCY Behind you is the closed door to the emergency equipment locker. LOCATION 5 ; Section D Link Corridor UNMOVABLE NOUN_SYNONYMS LOCKER EMERGENCY EQUIPMENT LOCKER END_NOUN NOUN_DESCR 212 ; EMERGENCY LOCKER The emergency equipment locker is usually crammed full of usefull equipment. But the automatic door controls have been smashed. Luckily the slot for the manual override handle seems undamaged . END_NOUN_DESCR NOUN 228 ; AIR VENT VENT AIR Above you is an air vent with a smashed grill. LOCATION 5 ; Section D Link Corridor END_NOUN NOUN_DESCR 228 ; AIR VENT The air vent's grill looks as if it has been hit by something travelling very fast. What remains of it is bent inwards. Then you notice something strange. Instead of blowing out air this vent is sucking in air and at an alarming rate. END_NOUN_DESCR SPECIAL 6 ; Section D Link Corridor Catching hold of the airlock door you pull yourself out into the main link corridor. END_SPECIAL ROOM 6 ; Section D Link Corridor Section D Link Corridor END_ROOM ROOM_DESCR 6 ; Section D Link Corridor You float in the link corridor beside two doors. The air seems to be getting thinner in this section. The longer you stay in the corridor the more difficulty you have in breathing. The door in front of you is a bulkhead airlock between the different sections of the ship. It has a large number one painted on it in orange. The door to your right is the open door to the medical bay. END_ROOM_DESCR NOUN 218 ; AIRLOCK_1 DOOR DOOR AIRLOCK_1 In front of you is the closed door of bulkhead airlock number one. LOCATION 6 ; Section D Link Corridor UNMOVABLE NOUN_SYNONYMS DOOR AIRLOCK AIRLOCK_1 END_NOUN NOUN_DESCR 218 ; AIRLOCK_1 DOOR There are four sections to the ship. Each has its own separate environmental equipment, so that each section can, independently of the others, support life. Between each section is a bulkhead and the bulkhead airlocks allow access between the different sections. Bulkhead airlock 1 is between sections A and D. The control panel for this airlock is undamaged. END_NOUN_DESCR ROOM 7 ; Section D Link Corridor Section D Link Corridor SPECIAL 9 ; Bulkhead Airlock 4 KEY 242 ; DOOR ROOM_SYNONYMS CHANGE_LOCATION ENTER GO MOV END_ROOM ROOM_DESCR 7 ; Section D Link Corridor You float in front of one of the bulkhead airlocks between the different sections of the ship. It has a large number four painted on it in orange. The air seems to be geting thinner in this section. The longer you stay in the corridor the greater the difficulty you have in breathin END_ROOM_DESCR NOUN 241 ; AIRLOCK_4 DOOR DOOR AIRLOCK_4 In front of you is the closed door of bulkhead airlock number four. LOCATION 7 ; Section D Link Corridor UNMOVABLE NOUN_SYNONYMS DOOR AIRLOCK AIRLOCK_4 END_NOUN NOUN_DESCR 241 ; AIRLOCK_4 DOOR There are four sections to the ship. Each has its own separate environmental equipment, so that each section can, independently of the others, support life. Between each section is a bulkhead and the bulkhead airlocks allow access between the different sections. Bulkhead airlock 4 is between sections D and C. This airlock seems to be completely undamaged . END_NOUN_DESCR ROOM 8 ; Bulkhead Airlock 1 Bulkhead Airlock 1 SPECIAL 6 ; Section D Link Corridor KEY 223 ; DOOR ROOM_SYNONYMS CHANGE_LOCATION JUMP ENTER GO MOV END_ROOM ROOM_DESCR 8 ; Bulkhead Airlock 1 You float in number one bulkhead airlock, which allows access to sections A and D. The display above the control panel shows that the air pressure in section D is dangerously low and that section A is in vacuum. END_ROOM_DESCR NOUN 220 ; SECTION_A DOOR DOOR SECTION_A To your left is the closed door to section A. LOCATION 8 ; Bulkhead Airlock 1 UNMOVABLE END_NOUN NOUN_DESCR 220 ; SECTION_A DOOR All the airlock doors on the ship are made from laminated armour and are completely airtight when closed. END_NOUN_DESCR NOUN 222 ; SECTION_D DOOR DOOR SECTION_D To your right is the closed door to section D. LOCATION 8 ; Bulkhead Airlock 1 UNMOVABLE NOUN_SYNONYMS DOOR DOOR END_NOUN NOUN_DESCR 222 ; SECTION_D DOOR All the airlock doors on the ship are made from laminated armour and are completely airtight when closed. END_NOUN_DESCR SPECIAL 9 ; Bulkhead Airlock 4 You grab hold of the airlock door and pull yourself inside. END_SPECIAL ROOM 9 ; Bulkhead Airlock 4 Bulkhead Airlock 4 END_ROOM ROOM_DESCR 9 ; Bulkhead Airlock 4 You float in number four bulkhead airlock, which allows access between sections C and D. The display above the control panel shows that the air pressure in section D is dangerously low, but that in section C it is normal. END_ROOM_DESCR NOUN 224 ; SECTION_D DOOR DOOR SECTION_D To your left is the closed door to section D. LOCATION 9 ; Bulkhead Airlock 4 UNMOVABLE NOUN_SYNONYMS DOOR DOOR END_NOUN NOUN_DESCR 224 ; SECTION_D DOOR All the airlock doors on the ship are made from laminated armour and are completely airtight when closed. END_NOUN_DESCR NOUN 226 ; SECTION_C DOOR DOOR SECTION_C To your right is the closed door to section C. LOCATION 9 ; Bulkhead Airlock 4 UNMOVABLE NOUN_SYNONYMS DOOR DOOR END_NOUN NOUN_DESCR 226 ; SECTION_C DOOR All the airlock doors on the ship are made from laminated armour and are completely airtight when closed. There is a patch of orange mould growing on the control panel for this door. The panel has been damaged but it looks as if it might still work. END_NOUN_DESCR SPECIAL 10 ; Bulkhead Airlock 3 You catch hold of the door and pull yourself into Bulkhead Airlock 3. END_SPECIAL ROOM 10 ; Bulkhead Airlock 3 Bulkhead Airlock 3 END_ROOM ROOM_DESCR 10 ; Bulkhead Airlock 3 You float in number three bulkhead airlock, which allows access between sections B and C. The display above the control panel and the panel itself have been smashed. The doors to both sections B and C are open and their control panels have also been smashed. END_ROOM_DESCR NOUN 229 ; SECTION_C DOOR DOOR SECTION_C To your left is the open door to section C. LOCATION 10 ; Bulkhead Airlock 3 UNMOVABLE NOUN_SYNONYMS DOOR DOOR END_NOUN NOUN_DESCR 229 ; SECTION_C DOOR All the airlock doors on the ship are made from laminated armour and are completely airtight when closed. END_NOUN_DESCR NOUN 231 ; SECTION_B DOOR DOOR SECTION_B To your right is the open door to section B. LOCATION 10 ; Bulkhead Airlock 3 UNMOVABLE NOUN_SYNONYMS DOOR DOOR END_NOUN NOUN_DESCR 231 ; SECTION_B DOOR The airlock door is fully open, but the control panel has been smashed and does not respond when you try to make it work. END_NOUN_DESCR ROOM 11 ; Bulkhead Airlock 2 Bulkhead Airlock 2 END_ROOM ROOM_DESCR 11 ; Bulkhead Airlock 2 You float in number two bulkhead airlock, which allows access to sections A and B. The display above the control panel shows that section A is in vacuum, but that the air pressure in section B is normal. END_ROOM_DESCR NOUN 232 ; SECTION_B DOOR DOOR SECTION_B To your left is the closed door to section B. LOCATION 11 ; Bulkhead Airlock 2 UNMOVABLE NOUN_SYNONYMS DOOR DOOR END_NOUN NOUN_DESCR 232 ; SECTION_B DOOR All the airlock doors on the ship are made from laminated armour and are completely airtight when closed. END_NOUN_DESCR NOUN 234 ; SECTION_A DOOR DOOR SECTION_A To your right is the closed door to section A. LOCATION 11 ; Bulkhead Airlock 2 UNMOVABLE NOUN_SYNONYMS DOOR DOOR END_NOUN NOUN_DESCR 234 ; SECTION_A DOOR All the airlock doors on the ship are made from laminated armour and are completely airtight when closed. END_NOUN_DESCR ROOM 12 ; Section C Link Corridor Section C Link Corridor SPECIAL 21 ; Navigation Control Room KEY 247 ; DOOR END_ROOM ROOM_DESCR 12 ; Section C Link Corridor You float in the link corridor of section C. It curves around to your right towards Bulkhead Airlock 3. END_ROOM_DESCR NOUN 247 ; NAVIGATION CONTROL DOOR DOOR NAVIGATION CONTROL In front of you is the open door to the navigation control room. LOCATION 12 ; Section C Link Corridor UNMOVABLE END_NOUN NOUN_DESCR 247 ; NAVIGATION CONTROL DOOR In front of you is the open door to the navigation control room. The control panel has been smashed beyond all chance of repair. Most of the lights in the room must have been smashed as well as it is very dark on the other side of the door. Though one or two lights must still be working and another is flickering wildly. END_NOUN_DESCR NOUN 248 ; AIRLOCK_4 DOOR DOOR AIRLOCK_4 To your left is the closed door to bulkhead airlock 4. LOCATION 12 ; Section C Link Corridor UNMOVABLE NOUN_SYNONYMS DOOR AIRLOCK AIRLOCK_4 END_NOUN NOUN_DESCR 248 ; AIRLOCK_4 DOOR There are four sections to the ship. Each has its own separate environmental equipment, so that each section can, independently of the others, support life. Between each section is a bulkhead and the bulkhead airlocks allow access between the different sections. Bulkhead airlock 4 is between sections D and C. The door to bulkhead airlock 4 is closed. And the control panel does not respond. Except by emitting small fizzling sounds. END_NOUN_DESCR ROOM 13 ; Section C Link Corridor Section C Link Corridor END_ROOM ROOM_DESCR 13 ; Section C Link Corridor Holding onto the wall of the link corridor you float beside the door into the cargo section. Ahead the link corridor curves away from you towards the next Bulkhead. Behind you it goes back towards Bulkhead Airlock 4 and the Navigation Control Room. END_ROOM_DESCR NOUN 250 ; CARGO DOOR DOOR CARGO To your right is the closed and locked door into the cargo section. LOCATION 13 ; Section C Link Corridor UNMOVABLE END_NOUN NOUN_DESCR 250 ; CARGO DOOR The door to the cargo access corridor is an armoured, airtight door, exactly like all the other doors on the ship. The control panel looks completely undamaged and indicates that the door has been locked. The door is closed at the moment. END_NOUN_DESCR ROOM 14 ; Section C Link Corridor Section C Link Corridor END_ROOM ROOM_DESCR 14 ; Section C Link Corridor You float in front of the open door to Bulkhead Airlock 3. The control panel looks undamaged. But it is completely dead and does not respond when you touch the controls. Behind you the corridor curves away back towards the door into the Cargo Section. END_ROOM_DESCR NOUN 249 ; AIRLOCK_3 DOOR DOOR AIRLOCK_3 In front of you is the open door to bulkhead airlock 3. LOCATION 14 ; Section C Link Corridor UNMOVABLE NOUN_SYNONYMS DOOR AIRLOCK AIRLOCK_3 END_NOUN NOUN_DESCR 249 ; AIRLOCK_3 DOOR There are four sections to the ship. Each has its own separate environmental equipment, so that each section can, independently of the others, support life. Between each section is a bulkhead and the bulkhead airlocks allow access between the different sections. Bulkhead airlock 3 is between sections B and C. The door to the airlock is fully open and the control panel is dead. END_NOUN_DESCR ROOM 15 ; Section B Link Corridor Section B Link Corridor END_ROOM ROOM_DESCR 15 ; Section B Link Corridor You are in Section B floating in a very short section of corridor. The lights in this section of corridor have all been smashed. The only light comes from the control panel of Bulkhead Airlock 2 that is directly in front of you and a dim light from the half open door into the main Control Room. END_ROOM_DESCR NOUN 206 ; CONTROL ROOM DOOR DOOR CONTROL ROOM To your left is the buckled, half open door into the control room. LOCATION 15 ; Section B Link Corridor UNMOVABLE NOUN_SYNONYMS DOOR CONTROL_ROOM END_NOUN NOUN_DESCR 206 ; CONTROL ROOM DOOR The door to the control room is completely wrecked. There is a large dent in its center and the bottom of it has been half pulled out of the guide rails so that it can not slide fully into the wall. The control panel has been torn out of its socket and all that remains are a few loose wires drifting back and forward in stray air currents. END_NOUN_DESCR NOUN 207 ; AIRLOCK_2 DOOR DOOR AIRLOCK_2 In front of you is the closed door to bulkhead airlock 2. LOCATION 15 ; Section B Link Corridor UNMOVABLE NOUN_SYNONYMS DOOR AIRLOCK AIRLOCK_2 END_NOUN NOUN_DESCR 207 ; AIRLOCK_2 DOOR There are four sections to the ship. Each has its own separate environmental equipment, so that each section can, independently of the others, support life. Between each section is a bulkhead and the bulkhead airlocks allow access between the different sections. Bulkhead airlock two is between sections A and B. The door to bulkhead airlock 2 is closed. But the control panel does not seem damaged . END_NOUN_DESCR NOUN 209 ; AIRLOCK_3 DOOR DOOR AIRLOCK_3 Behind you is the open door to bulkhead airlock 3. LOCATION 15 ; Section B Link Corridor UNMOVABLE NOUN_SYNONYMS DOOR AIRLOCK AIRLOCK_3 END_NOUN NOUN_DESCR 209 ; AIRLOCK_3 DOOR There are four sections to the ship. Each has its own separate environmental equipment, so that each section can, independently of the others, support life. Between each section is a bulkhead and the bulkhead airlocks allow access between the different sections. Bulkhead airlock 3 is between sections B and C. The door to the airlock is fully open and the control panel is dead. END_NOUN_DESCR ROOM 16 ; Section A Link Corridor Section A Link Corridor END_ROOM ROOM_DESCR 16 ; Section A Link Corridor It is completely dark here. The only light comes from the headlamps of your space suit. And in that light you see that there has been a major fire here. Behind you the corridor stretches into the darkness. END_ROOM_DESCR NOUN 210 ; AIRLOCK_2 DOOR DOOR AIRLOCK_2 In front of you is the closed door to bulkhead airlock 2. LOCATION 16 ; Section A Link Corridor UNMOVABLE NOUN_SYNONYMS DOOR AIRLOCK AIRLOCK_2 END_NOUN NOUN_DESCR 210 ; AIRLOCK_2 DOOR There are four sections to the ship. Each has its own separate environmental equipment, so that each section can, indenpently of the others, support life. Between each section is a bulkhead and the bulkhead airlocks allow access between the different sections. Bulkhead airlock 2 is between sections A and B. The door to bulkhead airlock 2 is closed. But the control panel does not seem damaged . END_NOUN_DESCR ROOM 17 ; Section A Link Corridor Section A Link Corridor END_ROOM ROOM_DESCR 17 ; Section A Link Corridor This section of corridor has also been completely gutted by fire. Nothing looks to be salvageable. To your right and left the link corridor stretches into the darkness. In front of you another corridor leads into the living quarters. END_ROOM_DESCR ROOM 18 ; Section A Link Corridor Section A Link Corridor END_ROOM ROOM_DESCR 18 ; Section A Link Corridor This section of corridor has been completely destroyed by fire. Behind you the link corridor stretches back towards the living quarters. END_ROOM_DESCR NOUN 251 ; AIRLOCK_1 DOOR DOOR AIRLOCK_1 In front of you is the closed door to bulkhead airlock 1. LOCATION 18 ; Section A Link Corridor UNMOVABLE NOUN_SYNONYMS DOOR AIRLOCK AIRLOCK_1 END_NOUN NOUN_DESCR 251 ; AIRLOCK_1 DOOR There are four sections to the ship. Each has its own separate environmental equipment, so that each section can, independently of the others, support life. Between each section is a bulkhead and the bulkhead airlocks allow access between the different sections. Bulkhead airlock 1 is between sections A and D. The door to bulkhead airlock 2 is closed and the control panel is not damaged . END_NOUN_DESCR ROOM 19 ; Control Room Control Room EXIT 15 ; Section B Link Corridor END_ROOM ROOM_DESCR 19 ; Control Room You are floating in the main control room for the whole ship. All around you are the smashed controls that would have allowed you to monitor and control every aspect of the ship's operations. Now all that remains is a pile of junk. Behind you is the door to the link corridor. END_ROOM_DESCR NOUN 240 ; ORANGE MOULD MOULD ORANGE Floating in front of you is a pice of orange mould. LOCATION 19 ; Control Room UNMOVABLE END_NOUN NOUN_DESCR 240 ; ORANGE MOULD If you examine this you get infected (if not infected already). END_NOUN_DESCR ROOM 20 ; Medical Bay Medical Bay EXIT 6 ; Section D Link Corridor END_ROOM ROOM_DESCR 20 ; Medical Bay You are in the ship's small but well equipped medical bay. That is it used to be well equipped, but somebody seems to have taken a dislike to modern medicine and smashed the place up. All around you are broken pieces of delicate instruments. All the cabinets seem to have been opened and the contents smashed. There are great globules of red and orange liquids floating every where. And all along the opposite wall there are great bunches of a luminous orange fungus of some sort. Behind you is the open door into the link corridor END_ROOM_DESCR NOUN 243 ; MEDICAL LOCKER LOCKER MEDICAL Then you notice one of the lockers looks undamaged. LOCATION 20 ; Medical Bay UNMOVABLE CLOSABLE END_NOUN NOUN_DESCR 243 ; MEDICAL LOCKER The medical locker, while being dented and scratched, seems otherwise undamaged . END_NOUN_DESCR NOUN 246 ; AUTOMATIC HYPO-GUN HYPO-GUN AUTOMATIC Inside the locker you see an automatic hypo-gun. LOCATION 243 ; MEDICAL LOCKER CAN_SHOOT NUM_SHOTS 6 NOUN_SYNONYMS HYPO-GUN HYPO_GUN HYPO GUN END_NOUN NOUN_DESCR 246 ; AUTOMATIC HYPO-GUN The Hypo-gun is a device that is used to inject drugs into people. This model is completely automatic. It reads the doseage instructions from the drug canisters as they are inserted into it and as it is pressed to the patient it inserts a probe into the patient's blood stream to compute the correct amount of the drug to inject at that specific time. END_NOUN_DESCR SPECIAL 21 ; Navigation Control Room Carelessly you catch hold of the wecked control panel to pull yourself into the navigation control room and discover that it is still connected to the ship's power supply. You jerk your hand away and yelp as it gives you a nasty shock. But it has no harmful effect on you. Being more careful you take hold of the door frame and gently pull yourself into the navigation control room. END_SPECIAL ROOM 21 ; Navigation Control Room Navigation Control Room EXIT 12 ; Section C Link Corridor END_ROOM ROOM_DESCR 21 ; Navigation Control Room The navigation control room has been completeley ruined. All the controls and screens have been smashed. There is nothing here but wreckage. Behind you is the door back out into the corridor. END_ROOM_DESCR NOUN 255 ; COMPUTER PRINTOUT PRINTOUT COMPUTER You see a pice of computer printout floating among the wreckage. LOCATION 21 ; Navigation Control Room READABLE END_NOUN NOUN_DESCR 255 ; COMPUTER PRINTOUT It is a pice of continuous printout about a metre long. It has been burnt and ripped in places, but patches of text still seem to be readable. END_NOUN_DESCR TEXT 255 ; COMPUTER PRINTOUT ....ck at all space born installations, where heavy casualties and massive damage have been reported. The committee also said t.... [A large patch where the paper has been signed and the text is unreadable] .... Lunar settlements, especially in the anarchist sections have imposed a strict policy of total isolation. There have been reports of settlements shooting refugees rather than risking contamination. All remaining Earth and Lunar orbit personal have been evacuated to Earth. All other per..... [A smaller patch where the paper has been burnt and the text is unreadable] ....oride personal have been relocated to Mars where there have so far been no reports of any outbreak. It is belived that the atmosphere there, like that of Earth, is poisonous to the growth .... [A large patch where the paper has been signed and the text is unreadable] .... have conducted tests, but the results are all negative so far. [Another patch where the paper has been signed and the text is unreadable] .... Reported casualties so far are over the 5 million mark and the civil unrest on Earth looks like turning into war in several places. The united ..... END_TEXT ROOM 22 ; Cargo Access Corridor Cargo Access Corridor END_ROOM ROOM_DESCR 22 ; Cargo Access Corridor You float in the dim light of the cargo access corridor. Ahead of you the corridor stretchs through the ship towards cargo holds 1 and 2. To your left a narrow corridor curves around the ship towards cargo hold 3. And to your right an identical corridor curves around to cargo hold 4. Behind you the corridor leads back to the section C link corridor. END_ROOM_DESCR ROOM 23 ; Cargo Access Corridor Cargo Access Corridor END_ROOM ROOM_DESCR 23 ; Cargo Access Corridor You pull yourself out of the narrow corridor into the bulge formed by the junction. In front of you the corridor stretches into the darkness and seems to end in a door. Behind you the corridor leads back to the section C link corridor. To your left is the access corridor to cargo hold number 2. And to your right is the access corridor to cargo hold number 1. END_ROOM_DESCR ROOM 24 ; Cargo Entrance Corridor 2 Cargo Entrance Corridor 2 END_ROOM ROOM_DESCR 24 ; Cargo Entrance Corridor 2 You float in near darkness in front of the door into cargo hold 2. END_ROOM_DESCR ROOM 25 ; Cargo Access Corridor Cargo Access Corridor DOWN 23 ; Cargo Access Corridor END_ROOM ROOM_DESCR 25 ; Cargo Access Corridor All the lights in this section of corridor have been smashed. As you pull yourself along it gets dimmer and dimmer. You slow down for fear of running into something. But you discover nothing unexpected and come safely to the end of the corridor. Below you the corridor leads back towards the section C link corridor. END_ROOM_DESCR NOUN 257 ; COMPARTMENTAL DOOR DOOR COMPARTMENTAL Above you is the closed door to maintenance control. LOCATION 25 ; Cargo Access Corridor UNMOVABLE END_NOUN NOUN_DESCR 257 ; COMPARTMENTAL DOOR The door to maintenance control is an armoured, airtight door, exactly like all the other doors on the ship. The control panel looks to be working correctly. It is closed but not locked. END_NOUN_DESCR ROOM 26 ; Cargo Entrance Corridor 1 Cargo Entrance Corridor 1 END_ROOM ROOM_DESCR 26 ; Cargo Entrance Corridor 1 You float in near darkness in front of the door into cargo hold 1. The corridor is very dark and there is a terrible smell coming from the cargo hold. In front of you the door the cargo hold is open, but the control panel is completely covered by orange mould. Behind you the corridor leads back to the main cargo access corridor. END_ROOM_DESCR ROOM 27 ; Engineering Maintenance 2 Engineering Maintenance 2 UP 36 ; Engineering Airlock 2 DOWN 30 ; Cargo Access Corridor 4 EXIT 30 ; Cargo Access Corridor 4 END_ROOM ROOM_DESCR 27 ; Engineering Maintenance 2 You float in a small room with a long bank of control panels along one wall and a large storage locker along the other. Everything here is covered with orange mould. All the control panels are dead and on close inspection you see that in places the mould seems to have forced its way out from inside the panel, which indicates that they are beyond repair. Above you is the open door to engineering airlock 2. Below you is the corridor that leads back towards cargo hold 4. END_ROOM_DESCR ROOM 28 ; Forward Link Corridor Forward Link Corridor UP 29 ; Cargo Access Corridor 3 DOWN 30 ; Cargo Access Corridor 4 END_ROOM ROOM_DESCR 28 ; Forward Link Corridor Above and below you the corridor curves away, back towards the cargo holds. In front of you is the entrance to the forward observation dome. END_ROOM_DESCR ROOM 29 ; Cargo Access Corridor 3 Cargo Access Corridor 3 UP 28 ; Forward Link Corridor DOWN 31 ; Engineering Maintenance Corr END_ROOM ROOM_DESCR 29 ; Cargo Access Corridor 3 In front of you is the open door to cargo hold number 3. The door's control panel has been smashed beyond all chance of repair. Above and below you a corridor stretches into darkness. Behind you a corridor leads back to the main cargo access corridor. END_ROOM_DESCR ROOM 30 ; Cargo Access Corridor 4 Cargo Access Corridor 4 END_ROOM ROOM_DESCR 30 ; Cargo Access Corridor 4 In front of you is the mutilated door into cargo hold number 4. The bottom half of the door has been torn off its runners and bent nearly double upon itself. To your left and right a corridor curves away into darkness. Behind you a corridor leads back to the main cargo access corridor. END_ROOM_DESCR ROOM 31 ; Engineering Maintenance Corr Engineering Maintenance Corr UP 37 ; Engineering Airlock 1 DOWN 29 ; Cargo Access Corridor 3 END_ROOM ROOM_DESCR 31 ; Engineering Maintenance Corr You float in a small room with a long bank of control panels along one wall and a large storage locker along the other. Everything here is covered with orange mould. All the control panels are dead and on close inspection you see that in places the mould seems to have forced its way out from inside the panel, which indicates that they are beyond repair. Above you is the open door to engineering airlock 1. Below you is the corridor that leads back towards cargo hold 3. END_ROOM_DESCR NOUN 259 ; SPACESUIT LOCKER LOCKER SPACESUIT On the opposite wall from the controls is a locker. LOCATION 31 ; Engineering Maintenance Corr UNMOVABLE CLOSABLE END_NOUN NOUN_DESCR 259 ; SPACESUIT LOCKER Opposite the controls is the locker where the spacesuits are kept. While the locker, like everything else here, is covered by orange mould, the end nearest the airlock seems to be only lightly covered and the mould doesn't seem to have done much damage to it. END_NOUN_DESCR NOUN 260 ; GREEN SPACESUIT SPACESUIT GREEN You see a bright green spacesuit. LOCATION 259 ; SPACESUIT LOCKER WEARABLE NOUN_SYNONYMS SPACESUIT SUIT END_NOUN NOUN_DESCR 260 ; GREEN SPACESUIT The spacesuit is the standard suit issued to all employees of the Earth & Moon Co. It will fit most people and comes with a recycling unit which when fully charged will keep its occupant alive for six months. END_NOUN_DESCR ROOM 32 ; Forward Observation Dome Forward Observation Dome DOWN 28 ; Forward Link Corridor EXIT 28 ; Forward Link Corridor POINTS 10 END_ROOM ROOM_DESCR 32 ; Forward Observation Dome You float in the observation dome. Above you the is that deep ultra- black of interstellar space. The stars are bright pinpricks of light scattered across the sky. All around the base of the dome you should be able to see the glare from the ship's main engines, but it is not there. Below you is the door back into the corridor END_ROOM_DESCR HELP 32 ; Forward Observation Dome You breathe a sigh of relief when you see that the stars are spread across the whole of the sky and not clumped together in the middle as they would be if the ship was travelling at full speed. (Ask Einstein about it if you want to know why.) This means that the ship is either at the start or near the end of its 10 year long journey. END_HELP_DESCR ROOM 33 ; Living Quarters Living Quarters UP 34 ; Living Quarters DOWN 17 ; Section A Link Corridor END_ROOM ROOM_DESCR 33 ; Living Quarters You are in the corridor that runs through the middle of the living quarters. It is extremely dark, the only light comes from the headlights on your suit. The corridor has been completely gutted by fire. Above and below you the corridor continues. END_ROOM_DESCR ROOM 34 ; Living Quarters Living Quarters DOWN 33 ; Living Quarters POINTS 10 END_ROOM ROOM_DESCR 34 ; Living Quarters Everything here is covered with orange mould and there is a solid wall of mould completely blocking the corridor. Below you is the corridor that leads back towards the bulkhead airlock. END_ROOM_DESCR ROOM 35 ; Maintenance Control Maintenance Control DOWN 25 ; Cargo Access Corridor POINTS 25 END_ROOM ROOM_DESCR 35 ; Maintenance Control You are floating in maintenance control. All around you are smashed display screens and control panels. Everything here has been systematically destroyed. There is no hope of gaining control over the maintenance robots to even try to repair the ship. Below you is the door to the access corridor. END_ROOM_DESCR NOUN 230 ; MAINTENANCE DISPLAY DISPLAY MAINTENANCE Above your head you notice a display that has not been smashed. LOCATION 35 ; Maintenance Control UNMOVABLE END_NOUN NOUN_DESCR 230 ; MAINTENANCE DISPLAY The display is part of the control panel used to program the maintenance robots. The screen is not very bright and flickers a lot so it is difficult to read it. But it looks like somebody programed the maintenance robots to preform a long and complicated series of actions and then smashed the controls so nobody could find out what or reprogram the robots. There is not a lot of information displayed and no way to get more, also your speciality was not robotics so you can not be sure just what they are supposed to be doing now. Though it is not their normal job of maintaining the ship. END_NOUN_DESCR ROOM 36 ; Engineering Airlock 2 Engineering Airlock 2 DOWN 27 ; Engineering Maintenance 2 END_ROOM ROOM_DESCR 36 ; Engineering Airlock 2 You are floating in the small engineering airlock. Everything here is covered with orange mould. The control panel in front of you is completely dead. As are the controls for both doors. Below you is the open door to engineering maintenance. Above you is the closed outer door of the airlock. END_ROOM_DESCR ROOM 37 ; Engineering Airlock 1 Engineering Airlock 1 DOWN 31 ; Engineering Maintenance Corr END_ROOM ROOM_DESCR 37 ; Engineering Airlock 1 You are floating in the larger of the two engineering airlocks. Everything here is covered with orange mould and the control panel in front of you is completely dead. As are the controls for both doors. Below you is the open door to engineering maintenance. Above you is the closed outer door of the airlock. END_ROOM_DESCR ROOM 39 ; On Hull On Hull UP 41 ; On Hull DOWN 57 ; Engineering Airlock 2 END_ROOM ROOM_DESCR 39 ; On Hull You grab onto the first of a series of handholds set into the outside of the ship's hull. You can't see the stars behind you because of the restricted view from within your spacesuit. But if you look up you can see the vast bulk of the starship stretching above you, with a black band of star-filled night beyond. Above you the line of handholds stretches along the ship's hull. Below you is the open door to the airlock. END_ROOM_DESCR ROOM 40 ; On Hull On Hull UP 42 ; On Hull DOWN 58 ; Engineering Airlock 1 END_ROOM ROOM_DESCR 40 ; On Hull You grab onto the first of a series of handholds set into the outside of the ship's hull. You can't see the stars behind you because of the restricted view from within your spacesuit. But if you look up you can see the vast bulk of the starship stretching above you with a black band of star-filled night beyond. Above you the line of handholds stretches up the ship's hull. Below you is the open door to the airlock. END_ROOM_DESCR ROOM 41 ; On Hull On Hull UP 44 ; On Hull ROOM_SYNONYMS UP AF END_ROOM ROOM_DESCR 41 ; On Hull As you pull yourself along you alternately feel as if you are climbing up the side of a tall cylindrical building and are about to fall off, or that you are balanced on top of some small patch of solid earth with nothing but endless night to fall through on all sides, if you slip. Taking a firm grip on a handhold you pause to catch your breath at a junction with another set of handholds. Above and below you the line of handholds stretches along the hull. While to the left and right another set goes around the ship. END_ROOM_DESCR ROOM 42 ; On Hull On Hull UP 43 ; On Hull ROOM_SYNONYMS UP AF END_ROOM ROOM_DESCR 42 ; On Hull You pull yourself along the handholds inset in the featureless grey of the ship's hull. Taking a firm grip on a handhold you pause to catch your breath at a junction with another set of handholds. Above and below you the line of handholds stretches along the hull. While to the left and right another set goes around the ship. END_ROOM_DESCR ROOM 43 ; On Hull On Hull UP 45 ; On Hull DOWN 42 ; On Hull ROOM_SYNONYMS UP AF END_ROOM ROOM_DESCR 43 ; On Hull As you pull yourself along you alternately feel as if you are climbing up the side of a tall cylindrical building and are about to fall off, or that you are balanced on top of some small patch of solid earth with nothing but endless night to fall through on all sides, if you slip. Taking a firm grip on a handhold you pause to catch your breath at a junction with another set of handholds. Diagonally above and to your right you can see the bulk of an auxiliary fuel tank that has not yet been jettisoned. Above and below you the line of handholds stretches along the hull. While to the left and right another set goes around the ship. END_ROOM_DESCR ROOM 44 ; On Hull On Hull UP 46 ; On Hull DOWN 41 ; On Hull ROOM_SYNONYMS UP AF END_ROOM ROOM_DESCR 44 ; On Hull You pull yourself along the series of handholds inset on the hull. Taking a firm grip on a handhold you pause to catch your breath at a junction with another set of handholds. Diagonally above and to your right you can see the bulk of an auxiliary fuel tank that has not yet been jettisoned. Above and below you the line of handholds stretches along the hull. While to the left and right another set goes around the ship. END_ROOM_DESCR ROOM 45 ; On Hull On Hull UP 47 ; On Auxiliary Fuel Tank DOWN 43 ; On Hull ROOM_SYNONYMS UP AF END_ROOM ROOM_DESCR 45 ; On Hull You pull yourself along the series of handholds inset on the hull. Taking a firm grip on a handhold you pause to catch your breath again. To your right you can see the bulk of an auxiliary fuel tank towering above you. Above and below you the line of handholds stretches along the hull. END_ROOM_DESCR ROOM 46 ; On Hull On Hull UP 47 ; On Auxiliary Fuel Tank DOWN 44 ; On Hull ROOM_SYNONYMS UP AF END_ROOM ROOM_DESCR 46 ; On Hull You pull yourself along the series of handholds inset on the hull. To your right you see an orange box fixed to the hull of the ship. To your left the bulk of an auxiliary fuel tank towers above you. Above and below you the line of handholds stretches along the hull. END_ROOM_DESCR ROOM 47 ; On Auxiliary Fuel Tank On Auxiliary Fuel Tank UP 48 ; On Auxiliary Fuel Tank POINTS 20 ROOM_SYNONYMS UP AF END_ROOM ROOM_DESCR 47 ; On Auxiliary Fuel Tank You pause for breath as you reach the "top" of the fuel tank and discover another set of handholds leading along the tank. To your left and right a line of handholds lead off the fuel tank. Above you another line of handholds lead Aft. END_ROOM_DESCR ROOM 48 ; On Auxiliary Fuel Tank On Auxiliary Fuel Tank UP 56 ; Deep Space DOWN 47 ; On Auxiliary Fuel Tank POINTS 25 ROOM_SYNONYMS DOWN FORWAR END_ROOM ROOM_DESCR 48 ; On Auxiliary Fuel Tank You pull yourself along the handholds towards the bottom of the fuel tank. As you get near the bottom you begin to see signs of work, like the paint has been scratched in a way that is characteristic of the magnetic clamps used by the maintenance robots to attach themselves to the ship's hull. Suddenly you come to the end of the line of handholds. Across your path a broad band of metal has been welded around the fuel tank. It is quite smooth, almost shiny, and completely obscures the handholds for several metres. As you lean back to look ahead you can see that there is a bulge in the otherwise smooth outline of the fuel tank against the interstellar night. Below you the line of handholds lead back the way you have just come. END_ROOM_DESCR ROOM 49 ; On Hull On Hull UP 55 ; Escape Pod END_ROOM ROOM_DESCR 49 ; On Hull You pull yourself around the ship until you come to the top of the auxiliary fuel tank. The fuel tank towers above you against the interstellar night and its bulk stretches along the ship for as far as you can see, which isn't very far from within your spacesuit. Attached to the fuel tank with quite a number of cables is a prefab dome. To your left and right a line of handholds runs parallel to the top of the fuel tank. END_ROOM_DESCR NOUN 262 ; PREFAB DOME DOME PREFAB Above you is the entrance to the prefab dome. LOCATION 49 ; On Hull UNMOVABLE END_NOUN NOUN_DESCR 262 ; PREFAB DOME The prefab domes are usually used on airless moons and asteroids to provide quick and easy accommodation to personal who have to work there for short periods of time. This dome has been stuck on the "top" of the last of the auxiliary fuel tanks. END_NOUN_DESCR ROOM 50 ; Escape Pod Escape Pod GAME_WIN END_ROOM ROOM_DESCR 50 ; Escape Pod The door to the dome slides closed and you hear the hiss of air being pumped from a vent behind you. Soon the readouts on your suit tell you that there is a normal atmosphere in the dome. Suddenly a loud shudder runs through the dome, sending you flying against the wall. You scramble to the door and look out through its tiny window. You see the main bulk of the starship drifting away and slowly fading into the black night. You watch until it is completely gone. Then, having no other choice really, you take off your suit and get into the deep sleep capsule. As the door slowly closes and you begin to drift into deep sleep you begin to wonder if the capsule is working properly and will keep you alive. Then you wonder if this makeshift escape pod has been put together properly. And you wonder if the calculations were .... You wonder what calculations .... You wonder if somebody programmed some robots correctly .... And you .... IF YOU HAVEN'T REGISTERED YET DO SO NOW. Remember this game is a Shareware program. That means that you can only make a copy to try out the game and see if you like it (and think its worth the money I'm asking). If you do, you must send me the registration fee (œ5/US$10). You have gotten this far so I have to assume that you did like it and ask you a simple question: DON'T YOU WANT A COPY OF THE SEQUEL ? Please send any comments, complaints, donations, fees, etc. to: Declan Stanley 133 Tonlegee rd. Raheny, Dublin 5. Ireland. END_ROOM_DESCR ROOM 51 ; Engineering Airlock 2 Engineering Airlock 2 END_ROOM ROOM_DESCR 51 ; Engineering Airlock 2 You are floating in the small engineering airlock. Everything here is covered with orange mould. The control panel in front of you is completely dead. As are the controls for both doors. Below you is the closed door to engineering maintenance. Above you is the closed outer door of the airlock. END_ROOM_DESCR ROOM 52 ; Engineering Airlock 1 Engineering Airlock 1 END_ROOM ROOM_DESCR 52 ; Engineering Airlock 1 You are floating in the larger of the two engineering airlocks. Everything here is covered with orange mould and the control panel in front of you is completely dead. As are the controls for both doors. Below you is the closed door to engineering maintenance. Above you is the closed outer door of the airlock. END_ROOM_DESCR ROOM 53 ; On Hull On Hull DOWN 41 ; On Hull ROOM_SYNONYMS DOWN AF END_ROOM ROOM_DESCR 53 ; On Hull You are floating on the outside of the ship's hull. Above you a set of handholds leads Aft along the ship. Below you is the closed door to engineering airlock 2. END_ROOM_DESCR ROOM 54 ; On Hull On Hull DOWN 42 ; On Hull ROOM_SYNONYMS DOWN AF END_ROOM ROOM_DESCR 54 ; On Hull You are floating on the outside of the ship's hull. Above you a set of handholds leads Aft along the Ship. Below you is the closed door to engineering airlock 1. END_ROOM_DESCR ROOM 55 ; Escape Pod Escape Pod DOWN 49 ; On Hull SPECIAL 50 ; Escape Pod KEY 261 ; BUTTON ROOM_SYNONYMS CHANGE_LOCATION PUSH PRES END_ROOM ROOM_DESCR 55 ; Escape Pod You are floating inside a small prefab dome. Below you is the door to the prefab dome. END_ROOM_DESCR NOUN 261 ; RED BUTTON BUTTON RED Crudely fixed to the wall beside the door is a red button. LOCATION 55 ; Escape Pod UNMOVABLE PUSHABLE END_NOUN NOUN_DESCR 261 ; RED BUTTON The button is crudely fixed to a pice of plastic that has been expertly stuck to the wall of the dome. There is a single wire leading from it into a neat hole drilled in the door's control panel. END_NOUN_DESCR NOUN 263 ; SLEEP CAPSULE CAPSULE SLEEP On the other side of the dome is a deep sleep capsule LOCATION 55 ; Escape Pod CLOSABLE END_NOUN NOUN_DESCR 263 ; SLEEP CAPSULE The sleep capsule is the standard model, just like those being carried by the ship. It will hold one person and automaticly put them into deep sleep and keep them alive for up to seventy five years. END_NOUN_DESCR ROOM 56 ; Deep Space Deep Space GAME_END END_ROOM ROOM_DESCR 56 ; Deep Space You find yourself drifting away from the ship. The stars and the ship slowly rotating as they drift away from you. You notice how odd the ship looks with only one auxiliary fuel tank attached. How the sleek line is all lobsided. It dosen't look right. But there is nothing you can do about it now. All you can do is slowly drift through the interstellar night as you wait for your air supply to run out. END_ROOM_DESCR ROOM 57 ; Engineering Airlock 2 Engineering Airlock 2 UP 39 ; On Hull END_ROOM ROOM_DESCR 57 ; Engineering Airlock 2 You are floating in the small engineering airlock. Everything here is covered with orange mould. The control panel in front of you is completely dead. As are the controls for both doors. Below you is the closed door to engineering maintenance. Above you is the open outer door of the airlock. END_ROOM_DESCR ROOM 58 ; Engineering Airlock 1 Engineering Airlock 1 UP 40 ; On Hull END_ROOM ROOM_DESCR 58 ; Engineering Airlock 1 You are floating in the larger of the two engineering airlocks. Everything here is covered with orange mould and the control panel in front of you is completely dead. As are the controls for both doors. Below you is the closed door to engineering maintenance. Above you is the open outer door of the airlock. END_ROOM_DESCR ROOM 59 ; Engineering Airlock 2 Engineering Airlock 2 END_ROOM ROOM_DESCR 59 ; Engineering Airlock 2 You are floating in the smaller of the two engineering airlocks. Everything here is covered with orange mould and the control panel in front of you is completely dead. As are the controls for both doors. Below you is the open door to engineering maintenance. Above you is the open outer door of the airlock. END_ROOM_DESCR ROOM 60 ; Engineering Airlock 1 Engineering Airlock 1 END_ROOM ROOM_DESCR 60 ; Engineering Airlock 1 You are floating in the larger of the two engineering airlocks. Everything here is covered with orange mould and the control panel in front of you is completely dead. As are the controls for both doors. Below you is the open door to engineering maintenance. Above you is the open outer door of the airlock. END_ROOM_DESCR ROOM 130 ; Cargo Hold 1 Cargo Hold 1 UP 131 ; Cargo Hold 1 DOWN 182 ; Cargo Hold 1 END_ROOM ROOM_DESCR 130 ; Cargo Hold 1 You pull yourself along a narrow tunnel until you come to a small chamber. It is very dark and the air is very stale. Above and below you are tunnels. END_ROOM_DESCR ROOM 131 ; Cargo Hold 1 Cargo Hold 1 UP 132 ; Cargo Hold 1 DOWN 130 ; Cargo Hold 1 END_ROOM ROOM_DESCR 131 ; Cargo Hold 1 You are floating in a very small chamber. The mould here is much thicker than you have seen it before, so it is slightly brighter, though still very dark. The air here is very stale. Above and below you are tunnels. END_ROOM_DESCR NOUN 264 ; DOPED BAXTER BAXTER DOPED In the dim light you can just make out a humaniod form. LOCATION 131 ; Cargo Hold 1 NOUN_SYNONYMS BAXTER HUMANIOD CREATURE MONSTER BEAST END_NOUN NOUN_DESCR 264 ; DOPED BAXTER You look at the creature. In the gloom it takes a while for you to make sense of what you see. But suddenly everything clicks into place and you see your crew mate Baxter floating there. She looks very thin and not at all well. Her jumpsuit is in tatters. And she dosen't seem to have noticed you yet. END_NOUN_DESCR ROOM 132 ; Cargo Hold 1 Cargo Hold 1 DOWN 131 ; Cargo Hold 1 EXIT 131 ; Cargo Hold 1 END_ROOM ROOM_DESCR 132 ; Cargo Hold 1 You pull yourself along a narrow tunnel until you come to a small chamber. The mould is very thick here but it is not as luminous as it normally is, so it is quite dark. The only exit is the tunnel below you. Suddenly you find yourself falling down a grassy slope. You tumble head over heals and land on a pile of pine needles. You look around and are amazed to find yourself sitting at the edge of a pine forest . The sun is shining. The birds are singing. And upon a END_ROOM_DESCR ROOM 133 ; Cargo Hold 1 Cargo Hold 1 UP 132 ; Cargo Hold 1 DOWN 130 ; Cargo Hold 1 END_ROOM ROOM_DESCR 133 ; Cargo Hold 1 You are floating in a small chamber made by the removal of packing crates. The mould here is much thicker than you have ever seen it before, so it is slightly brighter, though still very dark. The air is very stale. Above and below you are tunnels. END_ROOM_DESCR ROOM 150 ; Pine Forest Pine Forest SPECIAL 151 ; Deep Space ROOM_SYNONYMS MAGIC_WORD STAND U END_ROOM ROOM_DESCR 150 ; Pine Forest Suddenly you find yourself falling down a grassy slope. You tumble head over heals and land on a pile of pine needles. You look around and are amazed to find yourself sitting at the edge of a pine forest . The sun is shining. The birds are singing. And upon a soft summer breeze you can smell newly cut grass. END_ROOM_DESCR HELP 150 ; Pine Forest When you close your eyes you can still hear the sound of the ships air conditioning fans humming quitely in the background. END_HELP_DESCR SPECIAL 151 ; Deep Space You pull yourself to your feet, swaying slightly. You take a deep breath and fall flat on your face. END_SPECIAL ROOM 151 ; Deep Space Deep Space SPECIAL 152 ; Flying ROOM_SYNONYMS MAGIC_WORD FLA END_ROOM ROOM_DESCR 151 ; Deep Space You fall forward. And you keep falling, you fall and fall. It is so completely dark that you can not tell if your eyes are open or closed. You are falling endlessly through black night. END_ROOM_DESCR ROOM 152 ; Flying Flying SPECIAL 153 ; Flying ROOM_SYNONYMS MAGIC_WORD DIVE SWOOP GE END_ROOM ROOM_DESCR 152 ; Flying You are an eagle soaring high above a Scottish glen. Riding the high thermals you feel the bite of the cold air and screech with pleasure. Below you the countryside unfolds as you scan the ground for prey. Then you spot a rabbit among the heather on a purple hillside. END_ROOM_DESCR ROOM 153 ; Flying Flying SPECIAL 154 ; Flying ROOM_SYNONYMS MAGIC_WORD POUNCE JUMP ATTAC END_ROOM ROOM_DESCR 153 ; Flying You become a lion chasing through a cloud of dust raised by fleeing antelope. There are antelope all around you and you are very hungry. END_ROOM_DESCR ROOM 154 ; Flying Flying SPECIAL 155 ; Park ROOM_SYNONYMS MAGIC_WORD BAL END_ROOM ROOM_DESCR 154 ; Flying You jump and fall flat on your face. You are five years old and are playing football with your father in the sunshine in your back garden. Your father is bent down smiling at you and the ball is at your feet. END_ROOM_DESCR ROOM 155 ; Park Park SPECIAL 156 ; Street Market ROOM_SYNONYMS MAGIC_WORD GIR END_ROOM ROOM_DESCR 155 ; Park You are laughing and lying on your back on the grass of a park in your home town. A girl you remember from school is laughing with you. She stops laughing, but still smiling she leans close to your face to kiss you. END_ROOM_DESCR ROOM 156 ; Street Market Street Market SPECIAL 157 ; Darkness ROOM_SYNONYMS MAGIC_WORD HANDBA END_ROOM ROOM_DESCR 156 ; Street Market You find yourself being pushed and jostled by a tightly packed crowd in a narrow street with lots of brightly coloured stalls on each side. There is some commotion ahead of you. Some lady is shouting about her handbag being stolen. As you move with the crowd you stumble over something on the ground. You look down and see a black leather handbag under your foot. END_ROOM_DESCR ROOM 157 ; Darkness Darkness SPECIAL 158 ; Basketball Court ROOM_SYNONYMS MAGIC_WORD DO END_ROOM ROOM_DESCR 157 ; Darkness Something slams into your back and you fall flat on your face crying. You are a little kid and there are big dogs all around you. Snarling and barking and showing large sharp teeth. And barking. And snarling. All around you. Big black dogs coming out of the darkness. All around you with big sharp teeth. END_ROOM_DESCR ROOM 158 ; Basketball Court Basketball Court SPECIAL 159 ; Luna Plane ROOM_SYNONYMS MAGIC_WORD JUMP U END_ROOM ROOM_DESCR 158 ; Basketball Court You are in a basketball game. You are tired and covered with sweat. There is five seconds left in the final quarter and the score is a 22-22 tie. You find yourself under the opposition's basket. A team mate throws the ball to you. A big member of the opposition closes in on you. Everything is in slow motion. The ball is sailing through the air towards you. Now two members of the opposition are closing in on you. It is a really important game. If you fumble this everybody will hate you. And the ball's coming closer. And the opposing team members are bigger than you. And its a tie. And your team has got to win this game. And its all down to you. And you wish you where somewhere else. END_ROOM_DESCR ROOM 159 ; Luna Plane Luna Plane PLAYER_DEAD END_ROOM ROOM_DESCR 159 ; Luna Plane Next you find yourself standing on a gray featureless plane brightly illuminated with afternoon light. On the horizon you can see a series of low hills and above a multitude of intensely bright sparks that are stars as seen without any atmosphere to obscure them. You turn around and see the half crescent of the Earth floating among them and realise that you are standing on Earth's moon. Suddenly the sky breaks in two. Immense fingers hook around the edges and pull the two halves apart. The face of God looks out from behind. "WELL DONE MY CHILD." You are filled with complete peace and contentment. "YOU HAVE DONE VERY WELL." God's appreciation of you rains down and lifts your soul. "NOW COME TO YOUR REWARD." And a crystal staircase forms in front of you, just like in the movies. You walk up to it and as you stand on the first step it begins to move. You ride the celestial escalator up to heaven and your eternal reward. But what has really happened is that the orange mould has finished disolving your brain. END_ROOM_DESCR ROOM 160 ; Cargo Hold 4 Cargo Hold 4 END_ROOM ROOM_DESCR 160 ; Cargo Hold 4 You float in a tiny space. In front of you the hold is cramed full of bright orange packing crates. You read the labels on the crates, but there are only bar codes and numbers that are meaningless to you printed on them. In front of you there is a gap in the packing crates where one has been removed and as you look closer you see that others have been removed behind it forming a narrow tunnel into the tightly packed crates. Behind you is the door back out into the access corridor. END_ROOM_DESCR ROOM 161 ; Cargo Hold 4 Cargo Hold 4 UP 162 ; Cargo Hold 4 DOWN 164 ; Cargo Hold 4 POINTS 15 END_ROOM ROOM_DESCR 161 ; Cargo Hold 4 You pull yourself through the narrow space formed by the removal of packing crates and out into a larger opening. It is almost pitch black here. The only light comes form a large patch of luminous orange mould growing on the crates opposite you. Behind, above and below you are more narrow tunnels formed by the removal of packing crates. END_ROOM_DESCR ROOM 162 ; Cargo Hold 4 Cargo Hold 4 UP 163 ; Cargo Hold 4 DOWN 161 ; Cargo Hold 4 END_ROOM ROOM_DESCR 162 ; Cargo Hold 4 You are in a narrow tunnel with orange packing crates all around you. It is nearly completely dark. The only light comes from a faint orange glow below you and a small patch of luminous mould growing on a crate to your right. There is a foul smell in the air. The tunnel continues above and below you. END_ROOM_DESCR ROOM 163 ; Cargo Hold 4 Cargo Hold 4 DOWN 162 ; Cargo Hold 4 EXIT 162 ; Cargo Hold 4 POINTS 5 END_ROOM ROOM_DESCR 163 ; Cargo Hold 4 As you continue along the tunnel the smell gets worse. Until you come to a chamber made by removing several crates. And here you recognise the smell, because there are several large globules of liquid, that seem to glow a deep orange in the faint light. Your stomach tightens and you would be sick if you hand eaten anything, because the air is thick with the smell of stale urine. Trying to breath as shallowly as possible you float in the chamber. Keeping as far as possible from the orange globules and the dried out lumps of brown matter floating between the discarded, half eaten tins of food. A large patch of orange mould is growing on a crate to your right. Below you is the exit from the room. END_ROOM_DESCR NOUN 256 ; CRUMPLED BLUEPRINT BLUEPRINT CRUMPLED Floating in the middle of the chamber is a crumpled pice of paper. LOCATION 163 ; Cargo Hold 4 READABLE NOUN_SYNONYMS BLUEPRINT PAPER PRINTOUT END_NOUN NOUN_DESCR 256 ; CRUMPLED BLUEPRINT The paper is a blueprint of some kind. It is covered in faded unintelligible writing, with arrows and lines scribbled over the original design. END_NOUN_DESCR TEXT 256 ; CRUMPLED BLUEPRINT The original blueprint seems to be for one of the auxiliary fuel tanks that the ship uses to help it accelerate at the start of its journey. It is covered with writing that is so faded and smudged that you can not tell if it is written in English, Arabic or Chinese. There is also lots of other lines and arrows and other symbols scribbled over the original drawing. END_TEXT ROOM 164 ; Cargo Hold 4 Cargo Hold 4 UP 165 ; Cargo Hold 4 DOWN 161 ; Cargo Hold 4 POINTS 10 END_ROOM ROOM_DESCR 164 ; Cargo Hold 4 You grab hold of a crate and pull yourself along the narrow tunnel and out into a quite sizable chamber. You begin to wonder what happened to all the crates that have been removed to make this warren. Maybe you need help to remember what was supposed to be the cargo for this voyage. Most of the crates around you seem to be covered with orange mould. Below you is the tunnel that leads back towards the entrance. Above you is another. END_ROOM_DESCR HELP 164 ; Cargo Hold 4 Travelling from star to star is astronomicaly expensive and there are very few items that are worth shipping across the stellar gulfs. What this ship is carrying are the high precision parts for starships that require a high technology base to manufacture. These are parts for guidance, computing, power and, most importantly, deep sleep systems that will bring the day closer when a budding colony will be able to launch its own starship. END_HELP_DESCR ROOM 165 ; Cargo Hold 4 Cargo Hold 4 UP 166 ; Cargo Hold 4 DOWN 164 ; Cargo Hold 4 END_ROOM ROOM_DESCR 165 ; Cargo Hold 4 You pull yourself along the narrow corridor, passing several clumps of orange mould, and into another chamber. There is nothing here but a scattering of mould growths on the crates that surround you. Above and below you are dark tunnels. END_ROOM_DESCR ROOM 166 ; Cargo Hold 4 Cargo Hold 4 UP 167 ; Cargo Hold 4 DOWN 165 ; Cargo Hold 4 END_ROOM ROOM_DESCR 166 ; Cargo Hold 4 You pull yourself along the tunnel for what begins to seem like forever. "This tunnel must stretch the full length of the cargo hold", you think to yourself. For the full length of the tunnel the only light comes from patches of the orange mould growing on crates. Then just when you where thinking of turning back you come to a very small chamber. There is just enough room for you to turn around in. And a rather large patch of mould on a crate to your left. Below and above you the tunnel stretches into darkness. But in front of you is a tunnel through the crates that looks to be a little brighter. END_ROOM_DESCR ROOM 167 ; Cargo Hold 4 Cargo Hold 4 DOWN 166 ; Cargo Hold 4 END_ROOM ROOM_DESCR 167 ; Cargo Hold 4 You pull yourself along the narrow tunnel until you can go no further. All around you are crates with orange mould growing on them. The light is very dim. Below you the tunnel leads back the way you have just come. END_ROOM_DESCR ROOM 168 ; Cargo Hold 4 Cargo Hold 4 DOWN 166 ; Cargo Hold 4 END_ROOM ROOM_DESCR 168 ; Cargo Hold 4 You pull yourself along the narrow tunnel past clumps of orange mould. The light is very dim but the tunnel is very short. Soon you come to another empty chamber. Empty that is apart from a large patch of mould growing on the crates above your head Below you is the tunnel that leads, eventually, back to the entrance. In front of you is another tunnel leading into darkness. END_ROOM_DESCR ROOM 169 ; Cargo Hold 4 Cargo Hold 4 DOWN 168 ; Cargo Hold 4 END_ROOM ROOM_DESCR 169 ; Cargo Hold 4 You pull yourself along the narrow tunnel until you can go no further. All around you are crates with orange mould growing on them and the light is very dim. Below you the tunnel leads back the way you have just come. END_ROOM_DESCR ROOM 170 ; Cargo Hold 3 Cargo Hold 3 UP 171 ; Cargo Hold 3 DOWN 179 ; Cargo Hold 3 END_ROOM ROOM_DESCR 170 ; Cargo Hold 3 You are floating is a narrow space. In five directions all you can see are tightly packed, bright orange packing crates. While behind you is the open door out into the access corridor. Above you there is a tunnel formed by removing some crates. There is just enough room between the crates for you to pull yourself through. Below you a similar tunnel disapears through another gap in the orange packing crates. END_ROOM_DESCR ROOM 171 ; Cargo Hold 3 Cargo Hold 3 UP 172 ; Cargo Hold 3 DOWN 170 ; Cargo Hold 3 END_ROOM ROOM_DESCR 171 ; Cargo Hold 3 Catching hold of the packing crates you pull yourself through the narrow tunnel. It is very dark here. The only light comes from clumps of luminous mould growing on the crates around you. Above and below you the tunnel merges into the gloom. END_ROOM_DESCR ROOM 172 ; Cargo Hold 3 Cargo Hold 3 UP 173 ; Cargo Hold 3 DOWN 171 ; Cargo Hold 3 END_ROOM ROOM_DESCR 172 ; Cargo Hold 3 You pull yourself along the narrow tunnel until you come to a small chamber. You are surrounded by mould covered crates. Above and below you the tunnel stretches into darkness. END_ROOM_DESCR ROOM 173 ; Cargo Hold 3 Cargo Hold 3 DOWN 172 ; Cargo Hold 3 END_ROOM ROOM_DESCR 173 ; Cargo Hold 3 You pull yourself along the narrow tunnel until you can go no further. All around you are crates with orange mould growing on them and the light is very dim. Below you the tunnel leads back the way you have just come. END_ROOM_DESCR ROOM 174 ; Cargo Hold 3 Cargo Hold 3 DOWN 175 ; Cargo Hold 3 END_ROOM ROOM_DESCR 174 ; Cargo Hold 3 You pull yourself along the narrow tunnel until you can go no further. All around you are crates with orange mould growing on them. The light is very dim. Below you the tunnel leads back the way you have just come. END_ROOM_DESCR ROOM 175 ; Cargo Hold 3 Cargo Hold 3 UP 174 ; Cargo Hold 3 DOWN 178 ; Cargo Hold 3 END_ROOM ROOM_DESCR 175 ; Cargo Hold 3 You pull yourself along the narrow tunnel until you come to quite a large chamber. You are surrounded by mould covered crates. Above, below and in front of you a tunnel stretches into darkness. END_ROOM_DESCR ROOM 176 ; Cargo Hold 3 Cargo Hold 3 UP 177 ; Cargo Hold 3 DOWN 175 ; Cargo Hold 3 END_ROOM ROOM_DESCR 176 ; Cargo Hold 3 You pull yourself along the narrow tunnel. All around you are crates covered with orange mould. Stopping you think to yourself, "Why am I wasting my time searching all these tunnels. I already know somebody has raided the cargo hold and that it must be Baxter. Why not go back and try to find her." Above and below you the tunnel continues into darkness. END_ROOM_DESCR ROOM 177 ; Cargo Hold 3 Cargo Hold 3 DOWN 176 ; Cargo Hold 3 POINTS 10 END_ROOM ROOM_DESCR 177 ; Cargo Hold 3 You pull yourself along the narrow tunnel until you can go no further. All around you are crates with orange mould growing on them and the light is very dim. Below you the tunnel leads back the way you have just come. END_ROOM_DESCR ROOM 178 ; Cargo Hold 3 Cargo Hold 3 UP 177 ; Cargo Hold 3 DOWN 179 ; Cargo Hold 3 END_ROOM ROOM_DESCR 178 ; Cargo Hold 3 As you pull yourself along the tunnel you hear somebody shouting. You stop to try to hear what they are saying but the shouting stops as suddendly as it started. Above and below you the tunnel continues on uninterrupted. END_ROOM_DESCR ROOM 179 ; Cargo Hold 3 Cargo Hold 3 UP 178 ; Cargo Hold 3 DOWN 170 ; Cargo Hold 3 END_ROOM ROOM_DESCR 179 ; Cargo Hold 3 You pull yourself along the dark, narrow tunnel and out into a chamber formed by the removal of over twenty crates. The remaining crates that surround you are all covered with orange mould. Below is a tunnel that seems to be brighter than the one above you. END_ROOM_DESCR ROOM 180 ; Cargo Hold 1 Cargo Hold 1 UP 181 ; Cargo Hold 1 DOWN 189 ; Cargo Hold 1 END_ROOM ROOM_DESCR 180 ; Cargo Hold 1 You are floating is a narrow space just inside the door. All around you are bright orange packing crates. Behind you is the open door out into the access corridor. Above you there is a tunnel formed by removing some crates. There is just enough room between the crates for you to pull yourself through. Below you a similar tunnel disappears through another gap in the crates. END_ROOM_DESCR ROOM 181 ; Cargo Hold 1 Cargo Hold 1 UP 182 ; Cargo Hold 1 DOWN 180 ; Cargo Hold 1 END_ROOM ROOM_DESCR 181 ; Cargo Hold 1 Catching hold of the packing crates you pull yourself through the narrow tunnel. It is very dark here. The only light comes from clumps of luminous orange mould growing on the crates around you. Above and below you the tunnel merges into the gloom. END_ROOM_DESCR ROOM 182 ; Cargo Hold 1 Cargo Hold 1 UP 183 ; DOWN 181 ; Cargo Hold 1 END_ROOM ROOM_DESCR 182 ; Cargo Hold 1 You pull yourself along the narrow tunnel until you come to a small chamber. You are surrounded by mould covered crates. Above and below you the tunnel stretches into darkness. And to your right another tunnel leads somewhere. END_ROOM_DESCR ROOM 183 ; DOWN 182 ; Cargo Hold 1 END_ROOM ROOM_DESCR 183 ; You pull yourself along the narrow tunnel until you can go no further. All around you are crates with orange mould growing on them and the light is very dim. From somewhere below you comes a quiet, whirring sound. Below you the tunnel leads back the way you have just come. END_ROOM_DESCR ROOM 184 ; Cargo Hold 1 Cargo Hold 1 DOWN 185 ; Cargo Hold 1 EXIT 185 ; Cargo Hold 1 POINTS 10 END_ROOM ROOM_DESCR 184 ; Cargo Hold 1 You pull yourself along the narrow tunnel until you come to another chamber. The light is very dim and the air is quite stale. All around you are crates with orange mould growing on them. Below you the tunnel leads back the way you have just come. END_ROOM_DESCR ROOM 185 ; Cargo Hold 1 Cargo Hold 1 UP 184 ; Cargo Hold 1 DOWN 188 ; Cargo Hold 1 END_ROOM ROOM_DESCR 185 ; Cargo Hold 1 You pull yourself along the narrow tunnel until you come to quite a large chamber. You are surrounded by mould covered crates. Above, below and in front of you a tunnel stretches into darkness. END_ROOM_DESCR ROOM 186 ; Cargo Hold 1 Cargo Hold 1 UP 187 ; Cargo Hold 1 DOWN 185 ; Cargo Hold 1 END_ROOM ROOM_DESCR 186 ; Cargo Hold 1 You pull yourself along the narrow tunnel. All around you are crates covered with orange mould. There is a really disgusting smell here. Above and below you the tunnel continues into darkness. END_ROOM_DESCR ROOM 187 ; Cargo Hold 1 Cargo Hold 1 DOWN 186 ; Cargo Hold 1 END_ROOM ROOM_DESCR 187 ; Cargo Hold 1 You pull yourself along the narrow corridor. The light is very dim and th air is getting more and more stale as you go on. There is also a strange odour. Soon you come to another chamber. The only exit is a tunnel below you. END_ROOM_DESCR ROOM 188 ; Cargo Hold 1 Cargo Hold 1 UP 185 ; Cargo Hold 1 DOWN 189 ; Cargo Hold 1 END_ROOM ROOM_DESCR 188 ; Cargo Hold 1 As you pull yourself along the tunnel you hear somebody shouting. You stop to try to hear what they are saying but the shouting stops as suddenly as it started. Above and below you the tunnel continues on uninterrupted. END_ROOM_DESCR ROOM 189 ; Cargo Hold 1 Cargo Hold 1 UP 188 ; Cargo Hold 1 DOWN 180 ; Cargo Hold 1 END_ROOM ROOM_DESCR 189 ; Cargo Hold 1 You pull yourself along the dark, narrow tunnel and out into a chamber formed by the removal of a great many crates. The remaining crates that surround you are all covered with orange mould. Above you is a very dark tunnel. Below you is a tunnel that seems to be brighter. END_ROOM_DESCR ROOM 190 ; Cargo Hold 2 Cargo Hold 2 END_ROOM ROOM_DESCR 190 ; Cargo Hold 2 You tumble head over heels into the cargo hold. From somewhere in the darkness around you comes a broken laugh. You reach out to try to stop yourself and catch hold of a crate. Looking around in the darkness you can barely make out the shapes of other crates around you, but the door to the corridor seems to have been closed or maybe the lights have just been turned off. Then the crate you are holding onto moves. You look around to see why, but something hits you in the back of the head and you find yourself flying through the air again. END_ROOM_DESCR ROOM 191 ; Cargo Hold 2 Cargo Hold 2 END_ROOM ROOM_DESCR 191 ; Cargo Hold 2 An orange coloured crate sails out of the darkness towards your face. You put up a hand to deflect it and find yourself tumbling uncontrolled through the darkness again. Something hard slams into your back and you scream in agony. END_ROOM_DESCR ROOM 192 ; Cargo Hold 2 Cargo Hold 2 END_ROOM ROOM_DESCR 192 ; Cargo Hold 2 You put out your hand to try to grab something to steady yourself with. But you jerk it back in pain as a heavy crate smashes into your outstretched fingers. You scream as another crate hits you in the shoulder as you tumble through the darkness. END_ROOM_DESCR ROOM 193 ; Cargo Hold 2 Cargo Hold 2 END_ROOM ROOM_DESCR 193 ; Cargo Hold 2 As you tumble through the darkness all you can see are the dim orange shapes of the cargo crates. But instead of being neatly arranged and tied to the walls they all seem to be flying around at random. From somewhere in the darkness around you comes that broken laugh again. But you have lost all sense of direction and cannot tell from where it is coming . Then something slams into the back of your head and your vision becomes fuzzy for a few moments. END_ROOM_DESCR ROOM 194 ; Cargo Hold 2 Cargo Hold 2 END_ROOM ROOM_DESCR 194 ; Cargo Hold 2 You taste blood as you bite your tongue. Then your heart almost stops as you see a strange figure outlined against a row of crates that still seem to be fixed to the wall. You open your mouth to speak. But before you can say anything the figure catches hold of a loose crate and throws it at you. You put up your hands to try to stop it and tumble back into the darkness nurseing a sore hand. END_ROOM_DESCR ROOM 195 ; Cargo Hold 2 Cargo Hold 2 END_ROOM ROOM_DESCR 195 ; Cargo Hold 2 You tumble through the darkness being buffeted this way and that by the hard crates that have come loose form the wall. You scream in pain and double up as one smashes into your shin. Then another hits you in the head and your tumbling slows down. You wait in fearful anticipation for the next one to hit but nothing happens. Taking a deep breath you look around as you slowly turn, but it is too dark to see anything clearly. From somewhere in the darkness around you comes that broken laugh again. And a horse voice seems to whisper, "die and be free." in your ear. You turn your head to look but there is nothing execpt the dim orange cubes of cargo crates. Then something slams into your back. You tumble forward and fly face first into another crate. END_ROOM_DESCR ROOM 196 ; Cargo Hold 2 Cargo Hold 2 END_ROOM ROOM_DESCR 196 ; Cargo Hold 2 As you tumble you catch a glimpse of a humanoid figure. You turn your head to try and get a better look, but it slips away into the darkness. A crate slams into your stomach and another hits you on the back of the head. You hear the broken laugh again as you moan in pain. END_ROOM_DESCR ROOM 197 ; Cargo Hold 2 Cargo Hold 2 END_ROOM ROOM_DESCR 197 ; Cargo Hold 2 You catch hold of a crate as it sails towards you, but another crashes into it crushing the fingers of your left hand. As you clutch your wrist and double up in agony you hear the broken laughter again. But this time it merges into a chant of, "be free, be free, be free !" that echos around you for five minuets as you float helpless, sobbing with pain. Then something slams into your back and you tumble through the darkness, head first into another crate. END_ROOM_DESCR ROOM 198 ; Cargo Hold 2 Cargo Hold 2 PLAYER_DEAD END_ROOM ROOM_DESCR 198 ; Cargo Hold 2 You fly through the darkness straight into a wall. Reflexively you grab a handhold. You float there for a few minuets while you try to catch your breath. All around you can hear crashes and the echos of the crashing as the crates slam into one another and the walls. But nothing touches you. Slowly the noise lessens as the kinetic energy of the crates dissipates. As the silence grows around you you feel a presence behind you. Blinking to try to clear your vision. You turn your head to see if there is anybody there. In the dim light and with the amount of battering your head has received it is hard to see clearly. But you can almost make out a humaniod figure floating beside you. You open your mouth to speak, but you can not find any words to say. Then something grabs the back of your head and slams your face into the wall. You scream and it smashes your face into the wall again. You hear a strange crunching sound as your head is trust against the wall again. And again, and again ... END_ROOM_DESCR ROOM 199 ; Cargo Hold 2 Cargo Hold 2 END_ROOM ROOM_DESCR 199 ; Cargo Hold 2 You tumble through the darkness and slam into a wall. But before you can catch hold you rebound. Something smashes into your knee and you cry out in pain. Then an orange crate rushes out of the darkness and hits you in the stomach. You bend over in pain, but can not cry out. END_ROOM_DESCR REM NOW LIST NOWHERE ITEMS AND CREATURES NOUN 208 ; AIRLOCK_2 DOOR DOOR AIRLOCK_2 In front of you is the open door to bulkhead airlock 2. LOCATION 0 ; Nowhere UNMOVABLE NOUN_SYNONYMS DOOR AIRLOCK AIRLOCK_2 END_NOUN NOUN_DESCR 208 ; AIRLOCK_2 DOOR There are four sections to the ship. Each has its own separate environmental equipment, so that each section can, independently of the others, support life. Between each section is a bulkhead and the bulkhead airlocks allow access between the different sections. Bulkhead airlock 2 is between sections C and B. The door to the airlock is fully open. END_NOUN_DESCR NOUN 211 ; AIRLOCK_2 DOOR DOOR AIRLOCK_2 In front of you is the open door to bulkhead airlock 2. LOCATION 0 ; Nowhere UNMOVABLE NOUN_SYNONYMS DOOR AIRLOCK AIRLOCK_2 END_NOUN NOUN_DESCR 211 ; AIRLOCK_2 DOOR There are four sections to the ship. Each has its own separate environmental equipment, so that each section can, independently of the others, support life. Between each section is a bulkhead and the bulkhead airlocks allow access between the different sections. Bulkhead airlock 2 is between sections C and B. The door to the airlock is fully open. END_NOUN_DESCR NOUN 214 ; EMERGENCY LOCKER LOCKER EMERGENCY Behind you is the open door to the emergency equipment locker. LOCATION 0 ; Nowhere UNMOVABLE NOUN_SYNONYMS LOCKER EMERGENCY EQUIPMENT LOCKER END_NOUN NOUN_DESCR 214 ; EMERGENCY LOCKER The emergency equipment locker is usually crammed full of usefull equipment. Unfortunatly most of it seems to have been taken and that which is left, like the automatic door controls, has been smashed. However you do recognise the bright green of an emergency survival suit. END_NOUN_DESCR NOUN 215 ; SURVIVAL SUIT SUIT SURVIVAL A bright green emergency suit floats here. LOCATION 0 ; Nowhere WEARABLE NOUN_SYNONYMS SUIT EMERGENCY SURVIVAL END_NOUN NOUN_DESCR 215 ; SURVIVAL SUIT The emergency survival suit is for use in case of a loss of air pressure. It allows you direct access to the ship's air supply and is easy to use. All you have to do is climb into it, seal it up and the air will be automaticly turned on. When you unseal it the air will be turned off preventing excessive loss of air. Unfortunatly the air hose on this suit, which should connect it to the ships internal air supply, has been completely severed. END_NOUN_DESCR NOUN 219 ; AIRLOCK_1 DOOR DOOR AIRLOCK_1 In front of you is the open door of bulkhead airlock number one. LOCATION 0 ; Nowhere UNMOVABLE NOUN_SYNONYMS DOOR AIRLOCK AIRLOCK_1 END_NOUN NOUN_DESCR 219 ; AIRLOCK_1 DOOR There are four sections to the ship. Each has its own separate environmental equipment, so that each section can, independently of the others, support life. Between each section is a bulkhead and the bulkhead airlocks allow access between the different sections. Bulkhead airlock 1 is between sections A and D. The door to the airlock is fully open. END_NOUN_DESCR NOUN 221 ; SECTION_A DOOR DOOR SECTION_A To your left is the open door to section A. LOCATION 0 ; Nowhere UNMOVABLE END_NOUN NOUN_DESCR 221 ; SECTION_A DOOR All the airlock doors on the ship are made from laminated armour and are completely airtight when closed. END_NOUN_DESCR NOUN 223 ; SECTION_D DOOR DOOR SECTION_D To your right is the open door to section D. LOCATION 0 ; Nowhere UNMOVABLE NOUN_SYNONYMS DOOR DOOR END_NOUN NOUN_DESCR 223 ; SECTION_D DOOR All the airlock doors on the ship are made from laminated armour and are completely airtight when closed. END_NOUN_DESCR NOUN 225 ; SECTION_D DOOR DOOR SECTION_D To your left is the open door to section D. LOCATION 0 ; Nowhere UNMOVABLE NOUN_SYNONYMS DOOR DOOR END_NOUN NOUN_DESCR 225 ; SECTION_D DOOR All the airlock doors on the ship are made from laminated armour and are completely airtight when closed. END_NOUN_DESCR NOUN 227 ; SECTION_C DOOR DOOR SECTION_C To your right is the open door to section C. LOCATION 0 ; Nowhere UNMOVABLE NOUN_SYNONYMS DOOR DOOR END_NOUN NOUN_DESCR 227 ; SECTION_C DOOR All the airlock doors on the ship are made from laminated armour and are completely airtight when closed. There is a patch of orange mould growing on the control panel for this door. The panel has been damaged but it looks as if it might still work. END_NOUN_DESCR NOUN 233 ; SECTION_B DOOR DOOR SECTION_B To your left is the open door to section B. LOCATION 0 ; Nowhere UNMOVABLE END_NOUN NOUN_DESCR 233 ; SECTION_B DOOR All the airlock doors on the ship are made from laminated armour and are completely airtight when closed. END_NOUN_DESCR NOUN 235 ; SECTION_A DOOR DOOR SECTION_A To your right is the open door to section A. LOCATION 0 ; Nowhere UNMOVABLE NOUN_SYNONYMS DOOR DOOR END_NOUN NOUN_DESCR 235 ; SECTION_A DOOR All the airlock doors on the ship are made from laminated armour and are completely airtight when closed. END_NOUN_DESCR NOUN 236 ; AIRLOCK CONTROLS CONTROLS AIRLOCK In front of you are the airlock controls. LOCATION 0 ; Nowhere UNMOVABLE END_NOUN NOUN_DESCR 236 ; AIRLOCK CONTROLS The airlock controls are quite simple. There is a large red button that you hit to depressurise the airlock. And a large green button to return the air pressure to normal. But the controls will not work unless both airlock doors are closed. END_NOUN_DESCR NOUN 237 ; GREEN BUTTON BUTTON GREEN There is a green button on the control panel. LOCATION 0 ; Nowhere UNMOVABLE PUSHABLE END_NOUN NOUN_DESCR 237 ; GREEN BUTTON Press the green button to pressurise the airlock. END_NOUN_DESCR NOUN 238 ; RED BUTTON BUTTON RED And there is a red button on the control panel. LOCATION 0 ; Nowhere UNMOVABLE PUSHABLE END_NOUN NOUN_DESCR 238 ; RED BUTTON Press the red button to unpressurise the airlock. END_NOUN_DESCR NOUN 239 ; MYSELF ME ME MYSELF I LOCATION 0 ; Nowhere UNMOVABLE END_NOUN NOUN_DESCR 239 ; MYSELF ME Put here so that you can say "inject myself" and be killed etc.. END_NOUN_DESCR NOUN 242 ; AIRLOCK_4 DOOR DOOR AIRLOCK_4 In front of you is the open door of bulkhead airlock number four. LOCATION 0 ; Nowhere UNMOVABLE NOUN_SYNONYMS DOOR AIRLOCK AIRLOCK_4 END_NOUN NOUN_DESCR 242 ; AIRLOCK_4 DOOR There are four sections to the ship. Each has its own separate environmental equipment, so that each section can, independently of the others, support life. Between each section is a bulkhead and the bulkhead airlocks allow access between the different sections. Bulkhead airlock 4 is between sections D and C. The door to the airlock is fully open. END_NOUN_DESCR NOUN 244 ; COMPARTMENTAL DOOR DOOR COMPARTMENTAL Behind you is the open door to the link corridor. LOCATION 0 ; Nowhere UNMOVABLE END_NOUN NOUN_DESCR 244 ; COMPARTMENTAL DOOR The door to the link corridor is like all other compartmental doors on the ship. This door is completely undamaged and open. END_NOUN_DESCR NOUN 245 ; BAY MEDICAL MEDICAL BAY Put here so that you can say jump medical etc. LOCATION 0 ; Nowhere UNMOVABLE END_NOUN NOUN 252 ; AIRLOCK_1 DOOR DOOR AIRLOCK_1 In front of you is the open door to bulkhead airlock 1. LOCATION 0 ; Nowhere UNMOVABLE NOUN_SYNONYMS DOOR AIRLOCK AIRLOCK_1 END_NOUN NOUN_DESCR 252 ; AIRLOCK_1 DOOR There are four sections to the ship. Each has its own separate environmental equipment, so that each section can, independently of the others, support life. Between each section is a bulkhead and the bulkhead airlocks allow access between the different sections. Bulkhead airlock 1 is between sections A and D. The door to the airlock is fully open. END_NOUN_DESCR NOUN 253 ; CARGO DOOR DOOR CARGO To your right is the open door into the cargo section. LOCATION 0 ; Nowhere UNMOVABLE END_NOUN NOUN_DESCR 253 ; CARGO DOOR The door to the cargo access corridor is an armoured, airtight door, exactly like all the other doors on the ship. The control panel looks completely undamaged and indicates that the door should be locked. The door is open. END_NOUN_DESCR NOUN 254 ; BAXTER'S BODY BODY BAXTER'S In the middle of the chamber floats a dead body. LOCATION 0 ; Nowhere UNMOVABLE NOUN_SYNONYMS BODY CREATURE HUMANIOD MONSTER BEAST BAXTER END_NOUN NOUN_DESCR 254 ; BAXTER'S BODY You look at the unmoving body and realise that it is wearing the tattered remains of a blue jumpsuit. As it slowly turns you see the company logo embroidered on it and read the name Baxter stenciled underneath. It is the body of the last of your crewmates. END_NOUN_DESCR NOUN 258 ; COMPARTMENTAL DOOR DOOR COMPARTMENTAL Above you is the open door to maintenance control. LOCATION 0 ; Nowhere UNMOVABLE END_NOUN NOUN_DESCR 258 ; COMPARTMENTAL DOOR The door to maintenance control is an armoured, airtight door, exactly like all the other doors on the ship. The control panel looks to be working correctly. It is fully open. END_NOUN_DESCR