FRANKENSTEIN ADVENTURE Welcome to Frankenstein Adventure, based on the story of Dr Frankenstein and his monster (the Boris Karloff film version rather than the book). The game was originally released in October 1981 as a 16K BASIC file in CLOAD magazine, which was produced on cassette for the TRS-80/Video Genie computer. There's nothing particularly special about the game, but looking at the listing helped me start programming my own adventure games in BASIC and I wouldn't like the game to be completely lost. This Inform version sticks fairly closely to the original (including the rather sparse text), though there are one or two minor changes and a greater variety of verb/noun alternatives. For fun (and to see how it works), I've also implemented a 'bones file' (as outlined in ex137 of DM4) to generate the ghosts of the previous 10 player characters killed in the game. This is set 'off' by default. To switch on the ghosts, type GHOSTS ON (or HAUNT) near the start of the game. This creates and uses an auxiliary file (called 'catacombs') for ghosts whenever the player character is killed. The file is read after the GHOSTS ON command. If the file isn't found (as when using this for the first time), a fresh one will be created the next time the player dies. Some computer systems (such as RISC OS) do the file handling for all this transparently in the background; others (such as Windows or EPOC) ask the player to confirm each file read/save, which can get slightly irritating. If any filer boxes appear, just accepting all the defaults seems to work. By entering the command HELP some special help hints are available at certain points in the game. Type GAMES or INSTRUCTIONS for more general help on playing adventure games of this type. The names of objects can usually be abbreviated by typing just the first three letters. You can use the standard Inform Save/Restore and Undo to recover from wrong moves, and some game interpreters may allow you to do this repeatedly. This may be useful if your game character is killed. There is also an Acorn RISC OS version of the game for the Archimedes. William Stott, March 2004 (wstott@bigfoot.com)