import os import renpy cdef int check_errors check_errors = int(os.environ.get("RENPY_GL_CHECK_ERRORS", 0)) cdef int glActiveTextureARB(GLenum a0) except? 0: if check_errors & 4: renpy.display.log.write('glActiveTextureARB') cdef GLenum error realGlActiveTextureARB(a0) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glActiveTextureARB' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glAttachObjectARB(GLhandleARB a0, GLhandleARB a1) except? 0: if check_errors & 4: renpy.display.log.write('glAttachObjectARB') cdef GLenum error realGlAttachObjectARB(a0, a1) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glAttachObjectARB' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glBindFramebufferEXT(GLenum a0, GLuint a1) except? 0: if check_errors & 4: renpy.display.log.write('glBindFramebufferEXT') cdef GLenum error realGlBindFramebufferEXT(a0, a1) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glBindFramebufferEXT' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glBindRenderbufferEXT(GLenum a0, GLuint a1) except? 0: if check_errors & 4: renpy.display.log.write('glBindRenderbufferEXT') cdef GLenum error realGlBindRenderbufferEXT(a0, a1) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glBindRenderbufferEXT' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glBindTexture(GLenum a0, GLuint a1) except? 0: if check_errors & 4: renpy.display.log.write('glBindTexture') cdef GLenum error realGlBindTexture(a0, a1) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glBindTexture' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glBlendFunc(GLenum a0, GLenum a1) except? 0: if check_errors & 4: renpy.display.log.write('glBlendFunc') cdef GLenum error realGlBlendFunc(a0, a1) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glBlendFunc' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glClear(GLbitfield a0) except? 0: if check_errors & 4: renpy.display.log.write('glClear') cdef GLenum error with nogil: realGlClear(a0) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glClear' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glClearColor(GLclampf a0, GLclampf a1, GLclampf a2, GLclampf a3) except? 0: if check_errors & 4: renpy.display.log.write('glClearColor') cdef GLenum error realGlClearColor(a0, a1, a2, a3) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glClearColor' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glCompileShaderARB(GLhandleARB a0) except? 0: if check_errors & 4: renpy.display.log.write('glCompileShaderARB') cdef GLenum error realGlCompileShaderARB(a0) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glCompileShaderARB' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glCopyTexImage2D(GLenum a0, GLint a1, GLenum a2, GLint a3, GLint a4, GLsizei a5, GLsizei a6, GLint a7) except? 0: if check_errors & 4: renpy.display.log.write('glCopyTexImage2D') cdef GLenum error realGlCopyTexImage2D(a0, a1, a2, a3, a4, a5, a6, a7) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glCopyTexImage2D' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glCopyTexSubImage2D(GLenum a0, GLint a1, GLint a2, GLint a3, GLint a4, GLint a5, GLsizei a6, GLsizei a7) except? 0: if check_errors & 4: renpy.display.log.write('glCopyTexSubImage2D') cdef GLenum error realGlCopyTexSubImage2D(a0, a1, a2, a3, a4, a5, a6, a7) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glCopyTexSubImage2D' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef GLhandleARB glCreateProgramObjectARB() except? 0: if check_errors & 4: renpy.display.log.write('glCreateProgramObjectARB') cdef GLenum error cdef GLhandleARB rv = realGlCreateProgramObjectARB() if check_errors: error = realGlGetError() if error: message = 'GL error %x in glCreateProgramObjectARB' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return rv cdef GLhandleARB glCreateShaderObjectARB(GLenum a0) except? 0: if check_errors & 4: renpy.display.log.write('glCreateShaderObjectARB') cdef GLenum error cdef GLhandleARB rv = realGlCreateShaderObjectARB(a0) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glCreateShaderObjectARB' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return rv cdef int glDeleteFramebuffersEXT(GLsizei a0, GLuint * a1) except? 0: if check_errors & 4: renpy.display.log.write('glDeleteFramebuffersEXT') cdef GLenum error realGlDeleteFramebuffersEXT(a0, a1) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glDeleteFramebuffersEXT' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glDeleteProgram(GLuint a0) except? 0: if check_errors & 4: renpy.display.log.write('glDeleteProgram') cdef GLenum error realGlDeleteProgram(a0) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glDeleteProgram' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glDeleteRenderbuffersEXT(GLsizei a0, GLuint * a1) except? 0: if check_errors & 4: renpy.display.log.write('glDeleteRenderbuffersEXT') cdef GLenum error realGlDeleteRenderbuffersEXT(a0, a1) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glDeleteRenderbuffersEXT' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glDeleteShader(GLuint a0) except? 0: if check_errors & 4: renpy.display.log.write('glDeleteShader') cdef GLenum error realGlDeleteShader(a0) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glDeleteShader' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glDeleteTextures(GLsizei a0, GLuint * a1) except? 0: if check_errors & 4: renpy.display.log.write('glDeleteTextures') cdef GLenum error realGlDeleteTextures(a0, a1) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glDeleteTextures' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glDisable(GLenum a0) except? 0: if check_errors & 4: renpy.display.log.write('glDisable') cdef GLenum error realGlDisable(a0) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glDisable' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glDisableVertexAttribArrayARB(GLuint a0) except? 0: if check_errors & 4: renpy.display.log.write('glDisableVertexAttribArrayARB') cdef GLenum error realGlDisableVertexAttribArrayARB(a0) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glDisableVertexAttribArrayARB' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glDrawArrays(GLenum a0, GLint a1, GLsizei a2) except? 0: if check_errors & 4: renpy.display.log.write('glDrawArrays') cdef GLenum error realGlDrawArrays(a0, a1, a2) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glDrawArrays' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glEnable(GLenum a0) except? 0: if check_errors & 4: renpy.display.log.write('glEnable') cdef GLenum error realGlEnable(a0) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glEnable' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glEnableVertexAttribArrayARB(GLuint a0) except? 0: if check_errors & 4: renpy.display.log.write('glEnableVertexAttribArrayARB') cdef GLenum error realGlEnableVertexAttribArrayARB(a0) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glEnableVertexAttribArrayARB' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glFinish() except? 0: if check_errors & 4: renpy.display.log.write('glFinish') cdef GLenum error realGlFinish() if check_errors: error = realGlGetError() if error: message = 'GL error %x in glFinish' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glFramebufferRenderbufferEXT(GLenum a0, GLenum a1, GLenum a2, GLuint a3) except? 0: if check_errors & 4: renpy.display.log.write('glFramebufferRenderbufferEXT') cdef GLenum error realGlFramebufferRenderbufferEXT(a0, a1, a2, a3) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glFramebufferRenderbufferEXT' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glFramebufferTexture2DEXT(GLenum a0, GLenum a1, GLenum a2, GLuint a3, GLint a4) except? 0: if check_errors & 4: renpy.display.log.write('glFramebufferTexture2DEXT') cdef GLenum error realGlFramebufferTexture2DEXT(a0, a1, a2, a3, a4) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glFramebufferTexture2DEXT' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glGenFramebuffersEXT(GLsizei a0, GLuint * a1) except? 0: if check_errors & 4: renpy.display.log.write('glGenFramebuffersEXT') cdef GLenum error realGlGenFramebuffersEXT(a0, a1) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glGenFramebuffersEXT' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glGenRenderbuffersEXT(GLsizei a0, GLuint * a1) except? 0: if check_errors & 4: renpy.display.log.write('glGenRenderbuffersEXT') cdef GLenum error realGlGenRenderbuffersEXT(a0, a1) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glGenRenderbuffersEXT' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glGenTextures(GLsizei a0, GLuint * a1) except? 0: if check_errors & 4: renpy.display.log.write('glGenTextures') cdef GLenum error realGlGenTextures(a0, a1) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glGenTextures' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef GLint glGetAttribLocationARB(GLhandleARB a0, GLchar * a1) except? 0: if check_errors & 4: renpy.display.log.write('glGetAttribLocationARB') cdef GLenum error cdef GLint rv = realGlGetAttribLocationARB(a0, a1) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glGetAttribLocationARB' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return rv cdef int glGetIntegerv(GLenum a0, GLint * a1) except? 0: if check_errors & 4: renpy.display.log.write('glGetIntegerv') cdef GLenum error realGlGetIntegerv(a0, a1) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glGetIntegerv' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glGetProgramInfoLog(GLhandleARB a0, GLsizei a1, GLsizei * a2, GLchar * a3) except? 0: if check_errors & 4: renpy.display.log.write('glGetProgramInfoLog') cdef GLenum error realGlGetProgramInfoLog(a0, a1, a2, a3) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glGetProgramInfoLog' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glGetProgramiv(GLuint a0, GLenum a1, GLint * a2) except? 0: if check_errors & 4: renpy.display.log.write('glGetProgramiv') cdef GLenum error realGlGetProgramiv(a0, a1, a2) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glGetProgramiv' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glGetShaderInfoLog(GLhandleARB a0, GLsizei a1, GLsizei * a2, GLchar * a3) except? 0: if check_errors & 4: renpy.display.log.write('glGetShaderInfoLog') cdef GLenum error realGlGetShaderInfoLog(a0, a1, a2, a3) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glGetShaderInfoLog' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glGetShaderiv(GLuint a0, GLenum a1, GLint * a2) except? 0: if check_errors & 4: renpy.display.log.write('glGetShaderiv') cdef GLenum error realGlGetShaderiv(a0, a1, a2) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glGetShaderiv' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef GLchar * glGetString(GLenum a0) except? NULL: if check_errors & 4: renpy.display.log.write('glGetString') cdef GLenum error cdef GLchar * rv = realGlGetString(a0) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glGetString' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return rv cdef GLint glGetUniformLocationARB(GLhandleARB a0, GLchar * a1) except? 0: if check_errors & 4: renpy.display.log.write('glGetUniformLocationARB') cdef GLenum error cdef GLint rv = realGlGetUniformLocationARB(a0, a1) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glGetUniformLocationARB' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return rv cdef int glLinkProgramARB(GLhandleARB a0) except? 0: if check_errors & 4: renpy.display.log.write('glLinkProgramARB') cdef GLenum error realGlLinkProgramARB(a0) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glLinkProgramARB' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glReadPixels(GLint a0, GLint a1, GLsizei a2, GLsizei a3, GLenum a4, GLenum a5, GLubyte * a6) except? 0: if check_errors & 4: renpy.display.log.write('glReadPixels') cdef GLenum error realGlReadPixels(a0, a1, a2, a3, a4, a5, a6) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glReadPixels' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glRenderbufferStorageEXT(GLenum a0, GLenum a1, GLsizei a2, GLsizei a3) except? 0: if check_errors & 4: renpy.display.log.write('glRenderbufferStorageEXT') cdef GLenum error realGlRenderbufferStorageEXT(a0, a1, a2, a3) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glRenderbufferStorageEXT' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glScissor(GLint a0, GLint a1, GLsizei a2, GLsizei a3) except? 0: if check_errors & 4: renpy.display.log.write('glScissor') cdef GLenum error realGlScissor(a0, a1, a2, a3) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glScissor' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glShaderSourceARB(GLhandleARB a0, GLsizei a1, GLchar * * a2, GLint * a3) except? 0: if check_errors & 4: renpy.display.log.write('glShaderSourceARB') cdef GLenum error realGlShaderSourceARB(a0, a1, a2, a3) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glShaderSourceARB' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glTexImage2D(GLenum a0, GLint a1, GLint a2, GLsizei a3, GLsizei a4, GLint a5, GLenum a6, GLenum a7, GLubyte * a8) except? 0: if check_errors & 4: renpy.display.log.write('glTexImage2D') cdef GLenum error realGlTexImage2D(a0, a1, a2, a3, a4, a5, a6, a7, a8) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glTexImage2D' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glTexParameteri(GLenum a0, GLenum a1, GLint a2) except? 0: if check_errors & 4: renpy.display.log.write('glTexParameteri') cdef GLenum error realGlTexParameteri(a0, a1, a2) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glTexParameteri' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glTexSubImage2D(GLenum a0, GLint a1, GLint a2, GLint a3, GLsizei a4, GLsizei a5, GLenum a6, GLenum a7, GLubyte * a8) except? 0: if check_errors & 4: renpy.display.log.write('glTexSubImage2D') cdef GLenum error realGlTexSubImage2D(a0, a1, a2, a3, a4, a5, a6, a7, a8) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glTexSubImage2D' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glUniform1fARB(GLint a0, GLfloat a1) except? 0: if check_errors & 4: renpy.display.log.write('glUniform1fARB') cdef GLenum error realGlUniform1fARB(a0, a1) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glUniform1fARB' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glUniform1iARB(GLint a0, GLint a1) except? 0: if check_errors & 4: renpy.display.log.write('glUniform1iARB') cdef GLenum error realGlUniform1iARB(a0, a1) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glUniform1iARB' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glUniform2fARB(GLint a0, GLfloat a1, GLfloat a2) except? 0: if check_errors & 4: renpy.display.log.write('glUniform2fARB') cdef GLenum error realGlUniform2fARB(a0, a1, a2) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glUniform2fARB' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glUniform4fARB(GLint a0, GLfloat a1, GLfloat a2, GLfloat a3, GLfloat a4) except? 0: if check_errors & 4: renpy.display.log.write('glUniform4fARB') cdef GLenum error realGlUniform4fARB(a0, a1, a2, a3, a4) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glUniform4fARB' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glUniformMatrix4fvARB(GLint a0, GLsizei a1, GLboolean a2, GLfloat * a3) except? 0: if check_errors & 4: renpy.display.log.write('glUniformMatrix4fvARB') cdef GLenum error realGlUniformMatrix4fvARB(a0, a1, a2, a3) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glUniformMatrix4fvARB' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glUseProgramObjectARB(GLhandleARB a0) except? 0: if check_errors & 4: renpy.display.log.write('glUseProgramObjectARB') cdef GLenum error realGlUseProgramObjectARB(a0) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glUseProgramObjectARB' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glVertexAttribPointerARB(GLuint a0, GLint a1, GLenum a2, GLboolean a3, GLsizei a4, GLubyte * a5) except? 0: if check_errors & 4: renpy.display.log.write('glVertexAttribPointerARB') cdef GLenum error realGlVertexAttribPointerARB(a0, a1, a2, a3, a4, a5) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glVertexAttribPointerARB' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1 cdef int glViewport(GLint a0, GLint a1, GLsizei a2, GLsizei a3) except? 0: if check_errors & 4: renpy.display.log.write('glViewport') cdef GLenum error realGlViewport(a0, a1, a2, a3) if check_errors: error = realGlGetError() if error: message = 'GL error %x in glViewport' % error if check_errors & 1: renpy.display.log.write('%s', message) if check_errors & 2: raise Exception(message) return 1