/* * DictionaryProgressForm.cs - Displays a progress bar while reading * the dictionary of a Level 9 game. * * Copyright (C) 2004 - 2011 Andreas Scherrer * * This is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. */ using System; using System.Windows.Forms; namespace Level9 { /// /// Displays a progress bar while reading the dictionary of a Level 9 game. /// public partial class DictionaryProgressForm : Form { // -- Constants ------------------------------------------------------ /// /// The maximum time for a dictionary import in milliseconds. /// public const int WATCHDOG_TIMEOUT = 20000; // -- Attributes ----------------------------------------------------- /// /// A watchdog timer to control the dictionary import. /// System.Windows.Forms.Timer watchdogTimer = new System.Windows.Forms.Timer(); /// /// A handler for OsFlush events raised by the interpreter. /// OsFlushEventHandler osFlushHandler; // -- Constructors --------------------------------------------------- /// /// Initializes a new instance of the DictionaryProgressForm class. /// public DictionaryProgressForm() { InitializeComponent(); progressBarRead.Value = progressBarRead.Minimum; osFlushHandler = new OsFlushEventHandler(InterpreterOsFlush); Interpreter.OsFlush += osFlushHandler; watchdogTimer.Tick += new EventHandler(WatchdogTimerTick); watchdogTimer.Interval = WATCHDOG_TIMEOUT; } // -- Event handling ------------------------------------------------- /// /// Invoked when the interpreter flushes a portion of text. /// /// /// an OsFlushEventArgs that contains the event data /// void InterpreterOsFlush(OsFlushEventArgs e) { if (this.InvokeRequired == false && e.Command == Interpreter.Commands.Dictionary) { watchdogTimer.Start(); Dictionary.Instance.Add(e.Text); if (progressBarRead.Value == progressBarRead.Maximum) { progressBarRead.Value = progressBarRead.Minimum; } progressBarRead.PerformStep(); if (e.Text.EndsWith("\0")) { Interpreter.OsFlush -= osFlushHandler; this.DialogResult = DialogResult.OK; this.Close(); } } else { OsFlushEventHandler osFlushHandler = new OsFlushEventHandler(InterpreterOsFlush); this.Invoke(osFlushHandler, new object[] { e }); } } /// /// Invoked when a watchdog timer interval has expired. /// /// the object that originated the event /// an EventArgs that contains the event data void WatchdogTimerTick(Object sender, EventArgs e) { Interpreter.OsFlush -= osFlushHandler; this.DialogResult = DialogResult.OK; this.Close(); } } }