T2 COMBAT information The current test game illustrates the use of the RAP-combat planbase. Use the new verb 'bok' at the command prompt to challenge the chicken to a deul. You can do this from any room in the game. It will find you, chase you, and attack. If you run away from an attack, the deul will end. The combat module now has new verbs 'defend' (or 'parry') and 'charge'. To do: Maybe a new verb 'maneuver', 'flank', or something to this effect. Make monsters fight other monsters. Write an example of a magic attack, usable from any room, and a ranged attack, usable from a room one link away from the target's room. Make a monster popper object (a.k.a. monster spawner), so that monsters can repopulate or enter the world under user-modifiable conditions. Port this to T3, along with RAP. Make character classes with various special attacks, abilities, and so on.