Oh swell! Look, I don't have time to stand here and explain the whole nine yards to you. While I run around the corner and board a bus to head across town, you read this (Cliff hands you a 7-pg folder as he heads downstairs). ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß Commands And Vocabulary While Cliff understands a wide variety of commands, he has a limited command vocabulary (apprx 400 words) so it's possible he can get confused. Should he hear something that he doesn't understand, he'll let you know about what word he doesn't know. Enter your command again using a different word in place of whatever Cliff objected to. Your commands should generally be in the format: Verb úú (multiple) Noun Phrase(s) úú Preposition úú Noun Phrase/Object Some (hypothetical) examples of valid commands: PLACE A RED ROCK IN THE SMALL BOWL PUT THE GREEN ROCK AND THE SMALL PEBBLE BEHIND THE OAK TREE READ MY POETRY BOOK SWIM IN THE SWIMMING POOL THROW THE BATTLE AXE AND THE LARGE ROCK AT THE WEREWOLF ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß SHOOT THE BURGLAR WITH THE REVOLVER ATTACK HIM úú HIM refers to the last noun mentioned (the burglar) FIRE THE LASER PISTOL AT THE ALIEN MUTANT GET THE BOOK úú or, TAKE THE BOOK READ IT úú IT refers to the last noun mentioned (the book) GET ALL úú Cliff will get everything [movable] at the current location PUSH THE RED BUTTON AND THE GREEN BUTTON UNLOCK THE FILE CABINET WITH THE STEEL KEY JUMP THROUGH THE OPENING JUMP OVER THE LOG SOUTHWEST PLACE AN AXE AND THE SHIELD NEXT TO THE BIG TREE PUT THE FOOD ON THE KITCHEN TABLE TURN ON THE FLASHLIGHT LIGHT THE TORCH WITH THE WOODEN MATCHES SCREAM AT THE UGLY TROLL CLIMB UP THE LADDER ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß EXTINGUISH THE FIRE or, PUT OUT THE FIRE DRINK THE WHITE WINE THROW THE FIRE WOOD IN THE STOVE PULL THE BELL CORD WEAR THE STUPID HAT or, PUT ON THE STUPID HAT TAKE OFF THE HAT or, REMOVE THE HAT NE úú for NorthEast DROP THE KEY AND THE BOTTLE ENTER THE CAVE TURN THE DOORKNOB PLAY WITH THE DOG TALK TO or, WITH úú THE OLD MAN úú ABOUT THE WEATHER TELL JEFF ABOUT THE SWORD ASK JODIE ABOUT THE CRIME ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß Compound commands can be created by connecting single commands (those above) with AND, THEN or the punctuation symbols , or ; to connect two or more sepa- rate commands. However, end-of-sentence punctuation symbols like . ! and ? shouldn't be used. Below are a few examples of valid compound commands: ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß TURN THE DOORKNOB THEN ENTER THE CAVE CLIMB DOWN THE LADDER THEN SOUTH, WEST AND NORTHWEST GET THE CLOAK AND THEN EXAMINE IT; READ THE LABEL DROP THE FOOD AND THE BOTTLE THEN UNLOCK THE DOOR AND THEN LEAVE GET THE TORCH, LIGHT IT WITH THE WOODEN MATCHES THEN EXAMINE IT GET THE KEYS, BOTTLE, FOOD AND THE CLOAK EXAMINE THE KEYS, BOTTLE, FOOD AND CLOAK EAT THE CELERY, THE TUNA, THE APPLE AND THE ONION EXAMINE THE GOLD RING, THE DWARF AND THE SILVER NECKLACE ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß If Cliff understands all the words in your command, but still seems confused, try to say the same thing using fewer words and a simpler sentence. When in doubt, simplify your commands as much as possible. This saves typing effort. ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß SPECIAL COMMANDS HELP may or may not give you a hint (remember, you're asking Cliff). SCORE summarizes Cliff's progress, so far. INVENTORY displays a list of the items Cliff's carrying and/or wearing. BRIEF causes location descriptions to be brief (stands to reason). VERBOSE causes location descriptions to be ... well, to be verbose. LOOK gives a full (or verbose) description of Cliff's location. LIST EXITS lists all the "visible" exits from Cliff's current location (there may be other ways to exit, but they may not be obvious). OOPS allows you to edit (using the cursor, delete, insert, and back- space keys) your previous command (if you enter THORW ROPE by mistake, OOPS allows you to edit and correct it to THROW ROPE. SAVE GAME saves the current game status to a diskfile (makes a bookmark). RESTORE GAME restores a previously saved game's bookmark from your disk. SCRIPT causes output to go to both screen and printer (using LPT1). UNSCRIPT causes output to go to the screen, period. QUIT terminates the current adventure session (Cliff hates this). (always exit using QUIT so the system can erase its temporary data files, saving disk space). ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß FUNCTION AND ALT-CURSOR KEYS The ALT keys and the cursor keys have all been programmed to create an input command corresponding to their respective movement or compass directions. ALT + the up-arrow key causes NORTH to be generated while ALT + the home key causes NORTHWEST to be generated. Similarly, the F-keys have been predefined to stand for several of the most frequently used commands. By giving the command DEFINE, you may re-define any of the F-keys to give any input command you wish. Hitting the ? (during your adventure) will display a diagram of keys and their current definitions. ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß LOOK-AND-FEEL OPTIONS This adventure uses a special feature in this version of the Adventure Game Toolkit that allows you to customize the manner in which the game's general interface is defined and to specify the game's overall look-and-feel. You may define color schemes, status line options, command input method, size and layout of the screen, etc. Once you have a set of options, these may be saved as the standard defaults for this and any other AGT games. One of the options available is a unique "menu-driven" parser that allows you to enter game commands by selecting words from a menu. This is particularly helpful if you're often frustrated by an inability to figure out an adventure game's vocabulary. The menu always displays a list of "feasible" (though not always "smart" or even ... appropriate) commands from which you may select. The options are accessed through the ESC key during the adventure (not now). ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß Having read these instructions, you set the booklet aside and take off around the corner after Cliff. It doesn't take you long to catch up with him ... at the location he mentioned? ... when he was running out of his office? ... at the top of the stairs? ... when he passed you in the hallway? ... remember? (you step back inside Cliff's office where someone asks...) "Did you forget?" Cliff said he was heading for Valeux's Art Warehouse, over on Mariposa in the Mission District. Around the corner, board the Rt: 45 bus, get off at Florida Street, then head around the corner to Mariposa. You better get going now ... Cliff doesn't know the meaning of, "Hold on a sec, I'll be right with you."