FALLTHRU COMMAND LIST DIRECTIONAL COMMANDS: NORTH(n) NORTHEAST(ne) EAST(e) SOUTHEAST(se) SOUTH(s) SOUTHWEST(sw) WEST(w) NORTHWEST(nw) UP(u) DOWN(d) BACK(b) reverses current direction. FORWARD(f) continues current direction. ENTER(ent) used ONLY if direction to entrance is not specified. REPEAT(r) toggle; on causes directional command to repeat 10 times. MATERIAL HANDLING COMMANDS: TAKE(tk)(pick up) {eg: take sword 5 lbs food} DROP(dp)(put down){eg: drop coat and diamond} MOVE(mv)FROM(fr)TO {eg: mv fr here to sack knife flint c01} FILLwith {eg: fill canteen with water} EMPTY {eg: empty pack} GATHER(collect): gather rocks or wood. {eg: gather 5 rocks} Note: containers are identified by serial numbers - ie: c01 = canteen c01. quantifiers are pound(lb), ounce(oz), quart(qt), pint, and stick. ATTACK COMMANDS: SHOOT(sh)at {eg: shoot arrow at devi} SLINGat {eg: sling rock at renegade} THROWat: rocks, knives, maces, axes,spears, etc. {eg: throw knife at demon} FIGHT(attack)(kill): one word - used to fight warrior, renegade, demon, etc. STEAL: one word - takes most valuable object when successful. YIELD: one word - allows surrender to an honorable warrior AGREE: one word - agrees to pay tribute to a victorious warrior RUN(retreat): one word - flees a hopeless battle MARKET COMMANDS: BUY {eg: buy 5 lbs food and canteen} SELL {eg: sell 40 sticks of wood} TRADE: used to barter where money is not the unit of exchange. INFORMATION COMMANDS: INFO : {eg: info or'gn; info rabir; info sword; etc} INVENTORY(i): lists all items in a participant's immediate possession. READ(look at) LOOK IN or ON: burros must be specified by name and containers by serial number. LOOK HERE(hr): describes current location. HELLO(hi): talk to warriors, peasants, storekeepers, etc. MISCELLANEOUS COMMANDS: EAT(t) {eg: eat 5 - causes consumption of 5 lbs of food} DRINK(k) {eg: k 2 - causes consumption of 2 pints of water} REST(z): rest for a number of minutes, default is 60. DIG: a hole in appropriate locations, requires shovel. HUNT(h): locates game animals if any are present. PREPARE(skin): convert dead animals and melons to food {eg prepare 3 melon}. LIGHT(l) EXTINGUISH(x) APPLY: salve to a wound(can be applied during a fight). ORDER>: at inn order food to eat on premises or to take with you. WHERE: obtain location information from a weyring. LEVEL: displays current fight experience level of participant. UNLOCK(open) TURN CUT RESET: resets odometer to zero. OPERATING COMMANDS: HELP(p): calls this file while game is running. SAVE: saves current postion to disk in default drive. RESTORE: restores the last saved position; current postion is lost. REDO: repeats current player's turn. QUIT(q): leaves the game; call save first to retain current position. PQ: allows one person to quit game without affecting the others. PI: allows one player to become inactive; can later return to the game.