-------------------------------------------- Readme -------------------------------------------- This contains several include files I've developed. You can simply add them to your game by using the #include file.nam function. stdlib.inc - Basicaly like stdlib.agt, only it contains two useful functions. The second one (which I added) will loop through creatures instead of just objects move_npc.inc - Basically, it will move your NPCs around based on the time. It works by using custom properties, and the creature loop fuction of the above file. Crude, but it works. move_npc2.inc - A somewhat improved version of above, it allows the use of routes ddcombat.inc - A somewhat barebones implementation of D&D style combat keep.agt - A game fragment illustrating many of the uses of the move_npc2 file, as well as other uses for the creature loop. keep2.agt - A game fragment illustrating the uses of ddcombat.inc Notes on using these files: All are in the public domain, so use how you like. I tried to document how they work in the header to each file, as well as comments in the source code. But probably need to improve the documentation. And will possibly clean up the source a bit. (Some of the things I do might seem counterintuitive, but that's because I had to rewrite the routines a couple of times, and probably the end result wasn't as simple as if I had done it that was originally) I believe you'll need Magx .63 and Agility 1.0 for these to work. If you have any questions/comments/bugs, send them to either the AGT Authors list, or grandmofftarkinx@yahoo.com