INSTRUCTIONS FOR PLAYING 'WHAT PERSONAL COMPUTER - THE ADVENTURE' Before you adopt the role of a harassed freelance journalist trying to obtain a review copy of a new program, you may need to know a little about how to play the game. Adventure gaming is a test of the player's intellect. Success calls for a mixture of logic and lateral thinking - not to mention mapping and a dogged determination to Examine every object in case it contains a clue to solving some particularly knotty problem. The adventure is an interactive narrative. That's to say that you respond to the text by typing in your commands and if the program understands those commands it acts upon them, whether for good or bad. You can get quite complex in your commands, specifying several actions in one go, using pronouns and linking verbs with 'and'. The program will usually deduce what you mean. However you should try to observe the rules of 'logical' English. For example, 'Give sausage to policeman' would be okay, 'Give policeman sausage' is not. This adventure has quite a large vocabulary and it will tell you if it doesn't recognise a word or if it needs an adjective to differentiate between identical nouns. You'll find clues to words it recognises in the the object descriptions and text. Directions are indicated by a capital letter, though just because there's a door doesn't always mean you can proceed that way... at least not immediately. Apart from directions, which consist of the four main points of the compass plus Up and Down, you'll find Examine (or its abbreviation, Ex) useful. You can also read certain items. Though you won't have time to Examine everything if you want to meet the deadline (you only have 240 turns) you might want to look around just for the fun of it at first. This brings us to another vital pair of commands. Save and Restore allow you to save a game position then return to it if something fatal happens or you think you've made a mistake. As the game contains a few nasty surprises, you're advised to save at regular intervals. This also allows you to try certain silly commands just to see what happens. Your score will go up and down as your progress but the maximum number of points available is 300. However you'll lose 10 points every time you ask for help after the first few turns (once you reach the High Street) and for other unsuitable behaviour... which you can discover for yourself. Other special commands include: Score, which gives you your current status; Inventory (abbreviated to I) to see what you're carrying; Wait; Brief or Verbose for different amounts of descriptive detail; Look (L) to get a room description again; Help (H) to request a hint, though you may not always get one; Script and Unscript to direct the text to your printer, providing it's connected. Quit (Q) ends it all if you're really stuck. During the adventure you'll meet a number of other characters who'll either help or hinder you. You may wish to Talk with them. If so just type Talk To... whoever and they'll respond. If all this sounds like a lot of typing you'll be glad to know that there are short-cut keys. You can use the arrows to move around, with the numerical - and + keys for Up and Down, and Insert and Delete for Enter and Exit (a room). The function keys are also dedicated to macros: f1 Get; f2 Drop; f3 Examine; f4 Read; f5 Open; f6 Close; f7 Inventory; f8 Look; f9 Score; f10 Help. All you need to do is follow the verb with a noun as required. Remember, Go everywhere, Examine everything, Open anything that can be opened and most importantly... enjoy!