ZIP - Infocom Z-code Interpreter Program V2.0 7 Nov 1993 -------------------------------------------------------- Author: Mark Howell (howell_ma@movies.enet.dec.com) Contents: readme.1st - this file Makefile - Unix makefile amiga.mak - Amiga Aztec C makefile msc.mak - Microsoft Quick C makefile vms.mak - VMS VAX C makefile control.c - Sources extern.c fileio.c getopt.c input.c interpre.c math.c memory.c object.c operand.c osdepend.c property.c screen.c text.c variable.c zip.c ztypes.h - Header file amigaio.c - Machine specific I/O drivers mscio.c smgio.c unixio.c Building: Unix: make DOS: nmake /F msc.mak VMS: mms/desc=vms.mak Amiga: Make file is amiga.mak Bugs: Please report bugs and portability bugs to the author. Interpreter: zip - This interpreter will run all Infocom V1 to V5 games. It includes support for timeouts in Border Zone, screen displays in Beyond Zork and implements the #record debugging function, etc. usage: zip [options] story-file-name options are: -l n - number of lines in display -c n - number of columns in display -r n - right margin (default = 0) -t n - top margin (default = 0) The lines and columns options are only useful if the I/O driver cannot automatically work out the size of the screen.