2.1.6 - 2013/01/01 ================== - Fixed a problem where the interpreter was not able to create savegames on some systems. The problem occured most notably on MS Windows, but in general affected all systems where it's possible to have absolute paths that don't start with a path seperator ('/' or '\'). - File handling should now be fully internationalized. File paths and filenames (saved games, transcripts, game files, etc.) should now work in any language on all systems. - The TADS 3 VM no longer produces the same sequence of random numbers every time the interpreter is launched. - For those of you who like to build QTads from source, you can now build it against Qt 5. The released binaries will still be using Qt 4 though, since it's well tested. 2.1.5 - 2012/09/02 ================== - The TADS virtual machines have been updated to 2.5.16/3.1.2. 2.1.4 - 2012/08/06 ================== - The TADS virtual machines have been updated to 2.5.15/3.1.1. - QTads now comes with an application icon for Mac OS X and Windows. On OS X, it also registers the file types it can open and provides icons for them. - On rare occasions, games that present GUI dialogs to the user would not recognize which button was clicked. This has been fixed. 2.1.3 - 2012/03/29 ================== - Fixed a bug where games could not create new files and would print a "file operation prohibited by user-specified file safety level" error, even if the file was being created in the game's directory and the write permission setting in the configuration dialog was set to permit that. - Some fonts ("Garamond Premier Pro" for example) could cause the interpreter to crash or fall back to the Helvetica font. This should no longer occur. - The application should now no longer crash on Windows XP systems. - A problem where games were unable to find their data files has been fixed. - MIDI music looping should now work on Mac OS. Previously, MIDI tracks would only play once, even when the game intended them to play forever. - Under some circumstances, the application would still prompt for confirmation when quitting or restarting a game even if confirmation was disabled in the preferences. This has been corrected. 2.1.2 - 2011/12/29 ================== - The TADS virtual machines have been updated to 2.5.15/3.1.0. Note that QTads cannot run WebUI games (yet) because the "tads-net" function set is not implemented yet. For the time being you can run WebUI games with FrobTADS. - A "soft scrolling" option is now available in the configuration dialog. When enabled, output from the game will scroll-in line by line instead of all at once. - On Mac OS X, text positioning could be off by a few pixels in some circumstances. This should now no longer occur. - An error dialog is now displayed when trying to open a file that is not a Tads game. Previously, the error message was displayed on stdout. - When running in KDE, it is not possible anymore to move the interpreter window by simply clicking somewhere inside the game window where no text has been printed yet. The game window is never really "empty", so this kind of "window grabbing" should have not been allowed to begin with. - The confirmation dialog that appears when trying to restart or quit a game can now be disabled via newly introduced configuration dialog options. - File I/O safety levels can now be configured seperately for read and write access. - An online update check is now performed when the application starts. The behavior is configurable via new configuration dialog options. 2.1.1 - 2011/02/18 ================== - When the interpreter needs to scale an image, it can now use bilinear filtering. This results in smoother images (without filtering, scaled images can appear pixelated or have other scaling artifacts). However, the configuration dialog provides an option to disable filtering, since it also makes scaled images appear less sharp. - The "Game Information" metadata viewer now supports and displays cover art images (as specified by the Treaty of Babel.) Also, the list of recognized names and values (like "Genre", "Headline", "Forgiveness", etc) should now be complete. - The list of recently played games now behaves a bit smarter; it will use the actual name from the game's meta data (if available) rather than the path/filename, and will also try to avoid duplicate entries (which can happen when symbolic links are used in the path and/or filename.) - Fixed a bug that resulted in games using the wrong font in some places. "Six Stories" is one example; it would previously use a wrong font for input, titles and statusbar. - It is now possible to use the main game font as input font through a new option found in the configuration dialog. - The file I/O safety level feature of the VM is now configurable through the configuration dialog. - The interpreter now correctly responds to game queries about whether graphics, audio and hyperlinks are currently enabled or disabled. Previously, the interpreter would always report that these features are enabled, making it impossible for games to adapt their behavior (for example "Six Stories" alters its behavior according to whether graphics and sound are enabled in the interpreter preferences.) - Fades and crossfades are now correctly advertised as being supported. Previously, the interpreter wrongly responded with "not supported" when a game was querying about it. - Fixed a rare crash that occured while entering non-latin characters. 2.1.0 - 2011/02/01 ================== - Page-pauses (aka "MORE" prompts) are now occurring when the game displays more content that will fit in the window. - Banners can now have borders. Note that borders are controlled by the game; it's not a feature that can be switched on or off by the player. - Banners now correctly take margins into account when calculating sizes. This fixes the banner at the bottom in "Walker & Silhouette" for example. - The interpreter will no longer allow scrolling in banners unless the game allows it. - Text rendering is now faster and performs less drawing operations. - The interpreter is now able to perform on online check for new versions through the "Help->Check for Updates" menu item. - Some GUI elements were changed to better comply with various "Human Interface Guidelines" on several platforms. This includes changes in the menus as well as using sheets for some dialogs on Mac OS X. - On the Mac, running a game by dropping its file on the QTads icon is now supported. - When the VM requests input from the player, the maximum allowed length of input is now taken into account. Previously, the interpreter would allow input to be much longer than what the VM accepts and the extra characters were simply truncated. - Renamed the Digital Sound/MIDI Music sound options. They were misleading. The "Enable MIDI Sound" option did not control MIDI but rather the background sound layer, which is not restricted to MIDI. - The interpreter will now correctly disable keyboard cursor blinking if needed (for example when blinking has been disabled in the operating system's settings.) Furthermore, blinking will only occur for as long as the interpreter window has focus. - The last entered directory for the "Open New Game" dialog is now remembered between sessions. 2.0.2 - 2011/01/13 ================== - In games that use background images, there was a visual glitch in the part of the background image near the vertical scrollbar. This has been fixed. - You can now drag&drop TADS game files into the application window to load them into the interpreter. - Clicking on a banner window no longer results in not being able to compose accented characters (or other characters requiring "dead keys".) - Text grid banners should now have the correct foreground/background color (light gray/black) when a game doesn't explicitly set them. - Games are now able again to display dialog windows with buttons. - A crash at exit that occured on some systems after running games that play MIDI music has been fixed. 2.0.1 - 2010/10/10 ================== - A new "Restart Current Game" menu option has been added. - Digital sound fade-in, fade-out and cross-fades are now fully supported on all operating systems. I think... - MP3 and WAV sounds that use "odd" sampling rates should now play correctly. Previously, they sometimes were playing at double speed. - Input of non-ASCII characters for languages that use compose keys ("dead keys") should now work correctly for TADS 3. - A memory leak during unloading of MP3 and WAV sounds has been fixed. - Decoding of long MP3s on Windows should not take several millenia anymore. - A new configuration option was introduced that allows for selecting the character set encoding to be used when playing TADS 2 games. Previously, the interpreter was treating TADS 2 games the same as TADS 3 ones, which wouldn't work correctly with games that use characters outside the ASCII range. - When built on Linux with Qt 4.6 or newer, appropriate icons from the desktop environment's current theme will be used for the various menu items. - A sane set of default fonts and sizes is now used on Mac and Windows. - Sometimes the interpreter would not scroll down to the bottom when opening TADS 2 games. This should no longer be occuring. 2.0 - 2010/09/28 ================ QTads 2 is a new major version, bringing multimedia capabilities (HTML Tads) and is based on Qt version 4 (4.4 and newer). Some stuff had to go during the rewrite of major parts of the code. This was necessary in order to decrease the initial porting effort and to release something that works within a reasonable time frame. I'm hoping to bring everything back bit by bit as development progresses. 1.9 - 2009/06/24 ================ - A bug where HTML character entities would appear in the window title has been fixed (for example QTads would display "Lydia’s Heart" instead of "Lydia's Heart".) - The "Recent Games" list no longer displays games that are no longer accessible (due to deletion or file permissions or other factors.) - Fixed some visual glitches in the main window and status line. 1.8 - 2009/05/27 ================ - Updated the Tads virtual machine to version 2.5.14/3.0.18.1 - Fixed Unicode filename problems. Running games from directories that contain Unicode characters as well as saving and loading gamestates in such directories should work now. - Fixed a compilation problem on BSD systems. - Fixed a display problem with Tads 2 games that use non-latin characters and don't make use of character mapping files. The system's local character encoding will now be used by default for Tads 2. Russian games for example that are written in the CP1251 character set using the "RTADS" libraries will now display correctly if the system's character set is also CP1251 ("ru_RU.CP1251" in Linux for example; note that "ru_RU.UTF-8" won't work since the character set must match the one of the game.) Tads 2 games should really use mapping files though; this is just a work-around to allow for those that don't to display correctly. 1.7 - 2008/03/31 ================ Wow, over 3 years since the last update :P - Updated the Tads virtual machine to version 2.5.10/3.0.15.3 - The amount of turns the player can UNDO in Tads 3 games has been increased. In previous versions, the player could only UNDO a few turns (about 6 or so; it varies by game). Now you can undo more than 100 turns. Note that there's an upper-limit of turns that the player can UNDO (255) imposed by the T3 VM. - Fixed some non-working shortcuts in the configuration dialog. - QTads is now able to parse the meta-information resource embedded in a game (Tads 2 as well as Tads 3). For this, a new menu entry has been added ("Game->Game Information"). HTML code in the meta-info tags (if it exists) is supported and displayed correctly. - Fixed compilation errors with recent compilers. - The interpreter will now correctly restore the window coordinates and size of the previous session even when starting in fullscreen mode. Changing from fullscreen to windowed mode will now use the geometry that was set in the previous session before entering fullscreen mode. - The "File Open" dialog will now correctly show both Tads 2 as well as Tads 3 games. 1.6c - 2004/12/15 ================= Due do a stupidity-related mistake, version 1.6 wouldn't compile nor run with versions lower than 3.3 of Qt. The problem was in the user interface files (forms/*.ui); they were saved in the new Qt Designer 3.3 format, which is *so* not compatible with prior versions. This problem has been fixed in this release. Another quite important change is the compile-time detection of the system's endianess (big vs little endian). QTads should now run almost everywhere (at least I hope it does). - Fixed compilation problems with Qt versions lower than 3.3. - The system's endianess now shouldn't matter when compiling QTads. - Enhanced the way icons are loaded. In previous versions, they didn't use the alpha channel for transparency effects, resulting in pixelized and blocky appearance. This has been fixed. (You can now find the icons in the images/ directory. They won't get installed, but will be embedded into the executable at build time.) 1.6 - 2004/11/21 ================ I feel like I'll never implement that darn Tads 3 banner-support! I tried it -- really -- but the implementation was chaotic, buggy, didn't work most of the time, and who knows what else. All I can say is that I'm still working on it. Help is *really* more than welcome, as my Real World life changed completely in the last few months. No, it's not marriage (thank God); not imprisonment; didn't die either. It's worse: I'm a student now! (And probably will remain in this state for the next five years, give but not take a few. And if you're curious about what I'm studying, it's "information and communication systems engineering", which is kind of a funny coincidence since the impression I had about software engineers wasn't the most flattering one.) - QTads now has text-color support for Tads 3 games (foreground only). For example, "I Must Play" (an IF-Comp 2004 entry) is playable in color. - A non-bug (long story; don't even ask) caused transcript files to be saved in UTF-8 encoded Unicode. This has been fixed; transcript files will now use the system's local character set. Furthermore, the bug where Tads 2 transcripts contained spurious 01 bytes among the text has been fixed. Mac OS X will still use UTF-8, since, as it happens, that's the "native" character set on this system. Same goes for modern Linux systems that use UTF-8 for everything (SuSE 9.1, for example). - The clock's state is now preserved between sessions. - The TadsVM file I/O safety levels are now supported and can be adjusted in the configuration dialog. There are 5 safety levels: 0: Safety mechanism disabled; unlimited read/write access. 1: Read everywhere, write to current (game's) directory only. 2: Reading/writing is only allowed in the current directory. 3: Read in current directory only; no writing allowed. 4: Completely disable file I/O. The default level is 2. This change doesn't affect the saving and restoring of games, since safety levels only apply to file I/O initiated by the game, not by the VM. - In Mac OS X, the interpreter's title bar got hidden behind the menu bar on start-up (when QTads was started for the first time). This has been fixed; now the OS decides where to put the window. - Fixed another bug where game-text could be modified by the player. I really need to replace the default input-handlers offered by Qt, since this kind of bug keeps showing up and the work-arounds create quite a mess in the sources (yeah, OK, they're already a mess, but that's no reason to ignore the problem). - The context menu ("right-click menu") now pops up even when the click was inside the left/right margin, and the menu and tool bar don't have a context menu anymore; the tool bar can be hidden/shown using the game-window's context menu ("Show/hide toolbar"). Furthermore, the items in the context menu now have accelerators; F1 to show/hide the menu bar, F2 for the tool bar, and F3 for the scroll bar. - The most important change: new icons! They're also smaller than the previous ones (16x16 instead of 22x22). - Added some German translations that were missing. - Updated the Tads virtual machine to version 2.5.9/3.0.8. - Other minor fixes and enhancements here and there. 1.5 - 2004/06/04 ================ Guess what? Still no Tads 3 banners. ("Avalon" anyone?) At least we have plenty of bug-fixes and enhancements. The most important addition is the timed input-event support; "The Recruit" (an IF Comp 2003 entry by M. Sousa and R. Sherwin) is now playable and won't crash anymore. IMPORTANT: The T3 VM is known to crash with some versions of the GNU Compiler (3.3.x and maybe 3.4.x). This seems to be either a problem with GCC's optimizer, or with T3's code. Probably the former. When QTads aborts with a segmentation fault or similar, add the "-fno-strict-aliasing" option to the CFLAGS and CXXFLAGS variables when building the interpreter (see the INSTALL file for details). - QTads now fully supports timed input-events. It works 100% with Tads 2 games; Tads 3 timed *input* (as opposed to timed input *events*, which are available now) is still not implemented. Let's hope for one of the next versions. - In Mac OS X, the Carbon Preferences mechanism is now used to store the settings. (Linux and other Unices will still use the "$HOME/.qt/qtadsrc" file. - Soft scrolling can now be disabled. Default is enabled. - Fixed a bug where it was necessary to click on the "Open new game" button twice if a game was specified as a command-line argument. - Drag&dropping text inside the game window was broken (game text was being overriden). This has been fixed. - Fixed a text-redraw bug when the current text-alignment was changed. - In previous versions, it wasn't possible to scroll the text with the PageUp/PageDown keys if the game had stopped running, and it was possible to modify game-text when using them. - PageUp/PageDown now also works when in a "more" prompt. - File-extension recognition didn't work. The game extension (.gam or .t3) can be omitted now. - The warning dialog that said "The QTDIR environment variable is not set ..." is no more. If Qt's translation-files can't be found, QTads will silently fall-back to the default English versions. - The Tads 3 version and copyright information at the start of a game won't appear anymore. These changes don't affect functionality: - In Mac OS X, the application is now called "QTads" instead of "qtads", since capitalization of program names seems to be considered a Good Thing (ugh!) - Added a manual page (qtads.6.gz). This won't get installed or anything; it's mainly for the Debian package (maintained by Daniel Schepler), since Debian considers the lack of a man page to be a "bug". 1.4 - 2004/05/13 ================ (This version was never officially released, mainly due to lack of time; at the time the release could be made, v1.5 was already waiting to be tarballed and sourceforged.) The good news is that this version introduces support for Mac OS X. A big "thank you" to Matt Herberg, who also is the maintainer of the Mac OS X distribution and co-developer, and Curt Siffert. Thanks guys! The bad news is that we still don't have Tads 3 banner support. I hope we'll have it in the next version. - Added Mac OS X support. - Fixed a bug where files requested by the game could not be accessed if the interpreter was not started from the game's directory. For example, you can now put the registration key-file of "Losing Your Grip" (regkey.txt) in the same directory as the game itself, and the game will find it. - Prompting for a game to run at startup is now optional; it can be enabled/disabled in the configuration dialog. - The directory where the documentation is installed no longer has a version number attached. Every time you install a new version of the interpreter, the new documentation will simply replace the older files. Opinions differ if this is better or worse, but I think it's somewhat awkward to having to delete the old directory manually after installing a new version. - Updated the Tads virtual machine to version 2.5.8/3.0.6p. 1.3a - 2003/09/28 ================= Oops, I did a mistake in the last release; the "Recent Games" menu was behaving very weird (newly loaded games didn't show up until QTads was restarted). This release only fixes this bug; nothing else. 1.3 - 2003/09/26 ================ Although this version lacks enough changes to justify a new release, I nonetheless decided to release it because of the upcoming IF competition (http://www.ifcomp.org). - Added a "Recent Games" menu. (Was about time this got added.) - Fixed a bug where the mouse cursor was staying invisible when it shouldn't (when the window was losing keyboard focus, for example). - Enhanced the documentation in the sources, since several people have found QTads' code quite useful. (Where "several" is any number between 1 and 2.) - Updated the Tads virtual machine to version 2.5.8/3.0.6k. 1.2 - 2003/08/10 ================ - QTads now supports italic text. Previously, the tag was rendered in bold, and was ignored; both are now rendered in italics (as in HTML TADS). Furthermore, the tag is now recognized and rendered in bold italics ("strong emphasis"). - Every pair of ASCII dashes ("--") is now replaced with a typographical em-dash in Tads 2 games (Tads 3 games don't need this, since they already display em-dashes on their own). This is useful for games that don't make use of the "—" Multimedia Tads character entity, or make the false assumption that character entities are not supported in text-only interpreters. This feature can be enabled/disabled in the configuration dialog, and it works only in Tads 2 games. (Tip: Try it with "Worlds Apart.") - Fixed two cosmetic bugs in the command history. 1) When using the up/down key to cycle through the previous inputs, they were displayed using the game window's font settings, not the user input settings. 2) The current command is not saved in the history anymore if it is the same as the previous one. - Fixed the (hopefully) last remaining bugs where it was possible to modify game-text. (Leif Huhn provided this fix.) - Added "Help->Version Information" menu. - Changed some icons. I hope you like them. - The documentation has been restructured. - Updated the Tads virtual machine to version 2.5.8/3.0.6j. 1.1 - 2003/05/28 ================ The QTads homepage has moved from Tripod to SourceForge. The new location is: http://qtads.sourceforge.net (the old page at http://members.lycos.co.uk/realnc/qtads still exists, but contains nothing except a pointer to the new location). If you had links to the old site, please update them. - QTads now uses Unicode when running Tads 3 games. This means that Multimedia TADS character entities like typographical (``curly'') quotes and dashes of different lengths (en- and em-dashes) are displayed correctly. The only limitation is that the font you use must support these characters; most fonts out there support them, but I saw a few ones that don't. - QTads is also able to display typographical quotes and dashes in Tads 2 games. Note that this feature must be supported by the game itself; if the game simply prints out a normal (") quote instead of a typographical one, QTads can do nothing about it. See the TIPS file for a list of games that use typographical quotes instead of normal ones. - Support for Tads 2 character mapping files has been added. QTads now provides mapping files for every ISO 8859 (known as ISO Latin) character set that Tads 2 is able to use (located in the charmaps/ subdirectory). Note that QTads doesn't provide (or need) mapping files for Tads 3 games, since it uses Unicode. - QTads can display curly apostrophes in every game. This can be disabled in the configuration dialog. - The "Curly quotes" setting in the configuration dialog has been implemented. 1.0 - 2003/05/05 ================ This is the first "stable" version of QTads (not that the previous one was unstable or something). - User input can now be displayed in any combination of bold, italic or underline. - Added a clock that keeps track of how much time a game is running. - Added internationalization support and translated everything to German. (Hmm, no Greek yet.) This also includes support for translations of the Qt library itself (as documented in the INSTALL file now). - Ctrl+C (Copy), Ctrl+V (Paste) and similar shortcuts are working now. (In earlier versions, the selection got removed as soon as Ctrl was pressed.) - QTads doesn't eat up CPU cycles when idle now, which means you can let it run in the background and it won't slow the system down. In earlier versions, QTads was using about 30% of CPU time on my system when idle; now it uses only 0.1%. (Christophe Antoine provided this fix.) - Fixed the fix of the fix of the statusline. (It's obvious that I can't code.) It should not word-wrap without need now and not resize its height the first time it prints something. - Fixed Tads 2 doublespacing problems. Note that the new T3 VM doesn't support doublespacing anymore; it's handled by the game file itself. This means that older games (compiled with earlier Tads 3 versions) will never use doublespacing while new ones will always use it, no matter how QTads is configured. This raises a problem I don't know how to fix; doublespacing in block-justified text doesn't work as it should. This is a bug in Qt's text renderer. - Fullscreen-mode is saved when quitting QTads. - Millisecond precision is now supported when the VM asks QTads for the elapsed time (os_get_sys_clock_ms()). 1.0 beta - 2003/03/21 ===================== This is the first public release of QTads. - Theme support added. A "theme" is a set of preferences (colors, margins, fonts, etc) that can be saved and then activated at runtime. The themes can be edited in the configuration dialog and then activated using the new Display->Theme menu. - Fixed a bug where QTads was trying to restore a saved game when loading Tads 3 games and failed with a message saying that "this interpreter can't restore [...]" - Tads 3 text rendering is more "smooth" now. This fixes the "scrolling in steps" problem. - Changed the frame around the game window. This fixes some visual bugs related to margins. - Fixed a bug in the statusline where both parts of it (text and score) were equally wide, no matter how much text they contained. - Further reduced the statusline's height. - The makefile's "dist" target should now be able to create a working source archive of QTads. - Improved dependency tracking in the project file. All files should correctly be recompiled, no matter how deep the dependency-nesting is in each case. This eliminates the problem where a "touch tads2/os.h" (or similar) was required in order to achieve a recompilation. - The PageUp and PageDown keys can now be used to scroll up or down. - Added a few more keyboard shortcuts (like restoring, restarting, saving, scrolling, etc) and documented them in a new dialog (Help->Shortcuts). 1.0 alpha 3 - 2003/03/17 ======================== This version was a private beta-testing release. The main change in this version is the included T3 VM. It's a bit difficult to test QTads with Tads 3 games, since only a few have been released. The games I tested with are: * The Tads 3 Library Sample Game (Mike Roberts) * Forever Always (Iain Merrick) * Eric's Gift (Joao Mendes) * The Demon's Eye, 2003/03/01 (Guilherme De Sousa, not released yet) * Lost In Somewhere (my own WIP, not released yet) QTads lacks banner-support, so the library sample game is semi-functional in QTads. I hope to add banners in the next version. Note that Tads 3 doesn't use HTML for banners. It uses an API, so banners can be implemented even in non-HTML interpreters. As far as I know, at the time of this writing QTads is the only X11 non-KDE interpreter with Tads 3 support! Wheee... :) Overview of changes: - Basic support for Tads 3 games. - Restructured source directory layout. QTads is now built from and in the distribution's root directory, not tads2/qt. 1.0 alpha 2 - 2003/03/14 ======================== This version was a private beta-testing release. QTads has got a homepage: http://members.lycos.co.uk/realnc/qtads/ This is now the main distribution point for new versions. Thanks to the betatesters (listed in the interpreter's "About" dialog), this version has many improvements over the previous one. The list below includes the most visible and/or useful changes. - Now compiles with GCC 2.95.x. Tested with 2.95.3. - Fixed a bug in the random-number generator. Games that make heavy use of random numbers should now behave as in most other interpreters. - Fixed a few bugs that allowed the user to modify game text. - The game window no longer performs a top-to-bottom scroll when exiting the configuration dialog. - The "Doublespace" option in the configuration dialog is now saved when quitting QTads. - "About" dialog. "No program should be without one! [sic]" - More menus as well as a toolbar have been added. QTads is now almost useable! ;) - Fixed a compilation problem in src/missing.cc. Some systems were unable to compile QTads because a system-header #include was missing. - Window position and size are now preserved between QTads sessions. If this doesn't work as expected, please report it (some window managers are broken, but I can include special code for them; if I know how they behave, that is). - Text rendering is now less noticeable. This eliminates the delay when switching to bold text and back. - The "Top" and "Bottom" margins are no more. Most people found them annoying. The rest (including me) considered them useless toys. - The DEBUG variable has been removed from the project file. To compile the debug version of QTads, the BUILD variable must be used. Like this: qmake BUILD=debug The default is "BUILD=release". - QTads now builds successfully on systems that lack the single-threaded Qt library. The project file now uses the threaded library by default, since that's the one KDE is using. If the threaded lib cannot be found, the single-threaded lib will be used. - The game window's context menu (also known as "right-click menu") has been removed completely. It didn't work anyway. I hope to fix this in the next version. Suggestions as what the menu should contain (or not) are welcome. - Improved configuration dialog design (more compact). This includes a fix that prevents the preview from growing too large when selecting huge font sizes. - Command editing (including history) optimized to the speed of light. This should lower QTads' system requirements a bit; try it on a P60 or similar. - QTads now prompts for a game when none has been specified in the command line. - A nicely formatted message is now shown when the current game ends. - It is no longer possible to close the application without the game being notified. Previously, it was possible that the TADS VM was still executing although the window has been closed, requiring the user to do a Ctrl+C or send a kill-signal. - It is no longer possible to choose a unit for the margin values. Values are now always in pixels. Being able to choose between "characters" and "pixels" was, more or less, a useless feature. - Command-line options have been removed. Since the default command-line options of the TADS VM were a bit wacky to handle, they have been removed completely. I'll implement native options in the next version. The only option still recognized is the game's filename. - Statusline: decreased the height, disabled text-selection, and changed appearance (a bit more flat). - Typing text while the mouse cursor is inside the game's text will hide the mouse cursor. Just move it to make it visible again. - Lots of other things not worth mentioning here. 1.0 alpha - 2003/02/01 ====================== This version was a private beta-testing release.