In each case you are given 10 hours to roam the streets of London in search of clues. As you walk from location to location you will use up time. In fact, as the game progresses you will slowly become tired and it will take you longer and longer to travel from one location to the next. The clues you find will take on three forms. The first is a statement from the person you are interviewing. These clues may or may not be pertinent to the case. The second type are fact clues. These are definitive statements (ie. The killer was a man). These are always true. The last type of clue is the coded message. These clues are usually split into several parts and must be put together like a puzzle. These are also always true. In some locations, you may find that a location does not contain a clue. Do not be discouraged, just continue your search for information. Inspector Lestrade of Scotland Yard does not like your "amateurish" meddling in police affairs. He will occasionally post a police officer in front of locations to protect evidence from being disturbed. You however have a friend at Scotland Yard in Inspector Gregson. He has given you two inspection passes that will allow you to peek in these locations. Also anytime you stop by The Yard, he will give you another. Be wary of the police guards, on occasion the Inspector will post them at locations that do not contain evidence or clues. As an aid to your investigations, you always ask for a 25 pound, up front, retainer to cover your expenses. This will come in handy if you decide to travel by cab or ferry. Note that the ferry only goes from The Yorkshire Ferry Co. to The West Landing Pub. It does not go both ways. Watch your time as you travel about. In most cases you will not have time to go to all of the locations. When you think you have solved the case, return to 221B Baker Street to test your findings. A note on scoring: The Adventures of Sherlock Holmes is a play rated game. That is your rating is your total score divided by your total points. Each case can only be played once for ratings (if you play it again it doesn't count). You will receive points for the amount of the mystery you solve. The case is worth 60 points. You receive points proportionate to the amount you solve. As an example, a case with four things to solve awards 15 points for each on. Another case with 3 things to solve receives 20 points for each question correctly solved. If you solve the entire case, you receive a bonus of 40 points, giving you 100 points for that case. Your rating reflects your deductive reasoning powers and your ability to plan your journey around London. As a little hint, plan your moves well. The farther you walk each move, the more time you burn up. As a last note, I suggest that you take a look at the map of London (MAP command) when you first start. It will give you an idea of how far apart things are. Also when you first start you should type "HELP" to get a full list and description of all the commands and locations. Good luck, Mycroft