INTRODUCTION You are Odieus son of Odielle of the ancient Winwood family. Coming from a long line of sorcerors and enchantresses, you naturally undertook the presevation of your ancestric traditions. In Oxvord you majored in casting spells and you received you Phd in Effective Cursing and Spell Flinging. Just two zifs ago, your bitter archenemy Blackwing son of Blackfeather has deviously contrived to seperate you from the most important instrument of your field - your magic flingshot. Being an expert Filcher, he has succesfully executed his evil designs. But you don't panic, you keep calm. Only after scrambling through the village yelling at the top of your lungs and frantically searching through every nook and cranny for a clue, do you finally decide to consult your friend and fellow Flinger, Zinness son of Zinnesess. Having reclined liesurely on his plush velvet sofa and chatted comfortably for about half a zif, he advises you to pursue Blackwing and obtain eternal vengeance. You bravely undertake the mission and declare your absolute confidence, but oddly you can't stand up since your knees are shaking too much. When you recover, Zinness takes you into his flingroom and transports you somewhere near Blackwing's abode; that is, the Pit. END_INTRODUCTION VERBS DROP FREE RELEASE Dummy_Verb1 GO Dummy_Verb2 GIVE Dummy_Verb3 CHOP Dummy_Verb4 PLANT BURY Dummy_Verb5 POUR Dummy_Verb6 FILL Dummy_Verb7 CLIMB Dummy_Verb8 MAKE Dummy_Verb9 SWIM WADE Dummy_Verb10 TIE Dummy_Verb11 BLOW Dummy_Verb12 TWIST Dummy_Verb13 SCREW INSERT Dummy_Verb14 ROLL Dummy_Verb15 WAKE PINCH SHAKE TICKLE Dummy_Verb16 JUMP Dummy_Verb17 TAME Dummy_Verb18 WATER END_VERBS MAXIMUM_SCORE 150 TREASURE_ROOM 21 STARTING_ROOM 25 (* Area flung *) ROOM 25 Area Flung NORTH 9 (* Front of Pit *) SOUTH 5 (* Greenhouse *) EAST 2 (* Dismal cottage *) WEST 6 (* Statue Room *) END_ROOM ROOM_DESCR 25 This cool grassy area is where Zinnes flung you. Apparently you are somewhere near Blackwing's Pit. To the south a glass structure glints in the sun, and a dismal cottage lies to the east. END_ROOM_DESCR ROOM 2 Dismal Cottage WEST 25 (* Area flung *) EXIT 25 (* Area flung *) END_ROOM ROOM_DESCR 2 The cottage's interior is rather nice, actually. A heavy marble table sits among ruby tiles, gold trimming lines ornate pillars, and the sapphire studded ceiling is garnished with a crystal chandelier. END_ROOM_DESCR ROOM 3 Pleasant Meadow EAST 4 (* End of Meadow *) WEST 5 (* Greenhouse *) END_ROOM ROOM_DESCR 3 This is the beginning of a pleasant meadow. Tall grass is swept with soft zephyrs, whistling through the elegant yews which surround you. There is a particularly large oak on your right. A glass structure glints in the sun to the west. END_ROOM_DESCR ROOM 4 End of Meadow WEST 3 (* Pleasant meadow *) END_ROOM ROOM_DESCR 4 You have reached the end of the pleasant meadow. The grass over here is curiously singed at the bottom. There is a large wooden sign here. END_ROOM_DESCR ROOM 5 Greenhouse NORTH 25 (* Area flung *) EXIT 25 (* Area flung *) EAST 3 (* Pleasant meadow *) END_ROOM ROOM_DESCR 5 The greenhouse contains a variety of exotic plants, tropical greenery, and two exits. In the middle of some purple-black shrubs sits the only empty plot, beside which is growing a banana tree. END_ROOM_DESCR ROOM 6 Statue Room EAST 25 (* Area flung *) EXIT 25 (* Area flung *) WEST 7 (* Sphinx room *) ENTER 7 (* Sphinx room *) END_ROOM ROOM_DESCR 6 This grey area is filled with stone sculptures of all types of creatures. Upon closer examination you note they are extraordinarily well carved. A strange feeling you usually don't get in museums comes over you. END_ROOM_DESCR ROOM 7 Sphinx Room EAST 6 (* Statue Room *) EXIT 6 (* Statue Room *) WEST 8 (* Guarded Cell *) ENTER 8 (* Guarded Cell *) END_ROOM ROOM_DESCR 7 The room you've just entered is totally bare of all furniture. It is colored grey, and it is filled with dust. END_ROOM_DESCR ROOM 8 Guarded Cell EAST 7 (* Sphinx room *) EXIT 7 (* Sphinx room *) END_ROOM ROOM_DESCR 8 This is a small cell whose walls are composed of a massive inter-twining of trailing vines which convene above you in a big tangle of leaves and ivy. END_ROOM_DESCR ROOM 9 Front of Pit SOUTH 25 (* Area flung *) END_ROOM ROOM_DESCR 9 Before you, spiralling downward, lies the great black maw of Blackwing's Pit. END_ROOM_DESCR ROOM 10 Grand Hallway NORTH 12 (* Dining Room *) EAST 22 (* Hex Room *) WEST 11 (* Taxedermist shop *) UP 9 (* Front of Pit *) END_ROOM ROOM_DESCR 10 You are standing in the grand hallway of the Pit. Faint light comes from an opening above you. Large open doorways beckon from three sides. A fireplace burns behind you. END_ROOM_DESCR ROOM 11 Taxedermist Shop EAST 10 (* Grand Hallway *) EXIT 10 (* Grand Hallway *) END_ROOM ROOM_DESCR 11 This appears to be a taxedermist display area. Stuffed creatures abound everywhere with plaques marking them below. The flourescent bulbs above you are shattered. END_ROOM_DESCR ROOM 12 Dining Room SOUTH 10 (* Grand Hallway *) EAST 14 (* Living Room *) WEST 13 (* Den *) NORTH 17 (* Elevator *) END_ROOM ROOM_DESCR 12 An oval table and satin seats mark this room as the dining room. The exits to the east and west are labeled, respectively, living room and den. A closed doorway to the north is also present. A brass ring is attached to the wall. END_ROOM_DESCR ROOM 13 Den (of Lions) EAST 12 (* Dining Room *) NORTH 16 (* Behind Den *) END_ROOM ROOM_DESCR 13 This is obviously the den. I say obvious because the family of ferocious- looking lions who are glaring at you for disturbing them are presently occupying the room. Behind them to the north is an open doorway. END_ROOM_DESCR ROOM 14 Living Room WEST 12 (* Dining Room *) END_ROOM ROOM_DESCR 14 This is the living room. It is rather strange, since everything here seems to be alive. The chairs are singing, the lamp fixture is sweeping the carpet, and the air conditioner is coughing from your torch's smoke. There is a door to the north. END_ROOM_DESCR ROOM 15 Power Room SOUTH 14 (* Living Room *) EXIT 14 (* Living Room *) END_ROOM ROOM_DESCR 15 This area appears to be the power source for the entire Pit complex. Pipes and wires are strewn about, and there is a series of holes on the far end, all occupied save one. END_ROOM_DESCR ROOM 16 Behind Den (of Lions) SOUTH 13 (* Den *) EXIT 13 (* Den *) POINTS 10 END_ROOM ROOM_DESCR 16 You are behind the den of lions. Whatever they were placed there to guard must have already been removed, as there doesn't seem to be anything of value about. END_ROOM_DESCR ROOM 17 Elevator SOUTH 12 (* Dining Room *) EXIT 12 (* Dining Room *) END_ROOM ROOM_DESCR 17 You are in a tight closet, presumably the elevator. A red button is on the wall. END_ROOM_DESCR ROOM 18 Downstairs in Elevator NORTH 19 (* Large Cavern *) EXIT 19 (* Large Cavern *) END_ROOM ROOM_DESCR 18 You are in a tight closet, presumably the elevator. There is a red button on the wall. It smells extremely bad here. END_ROOM_DESCR ROOM 19 Large Cavern SOUTH 18 (* Downstairs Elevator *) EXIT 18 (* Downstairs Elevator *) END_ROOM ROOM_DESCR 19 This is a tremendous cavern. There is a stifling stench in the air. END_ROOM_DESCR ROOM 20 Staircase UP 19 (* Large Cavern *) END_ROOM ROOM_DESCR 20 This is the bottom of the rickety staircase. Before you stands a wooden wall, studded with many large keyholes. The keyholes run from bottom to top, and are extraordinarily big. END_ROOM_DESCR ROOM 21 Safehold GAME_WIN POINTS 40 END_ROOM ROOM_DESCR 21 This is Blackwing's safe. Buried among his various treasures is your precious flingshot. You grab the flingshot ( and a fair helping to some spoils ) and win the game . END_ROOM_DESCR ROOM 22 Hex Room WEST 10 (* Grand Hallway *) EXIT 10 (* Grand Hallway *) END_ROOM ROOM_DESCR 22 This room is shaped like a hexagon. It is colored red, the overhead lights are shattered, and the floor has a colorful mosiac. END_ROOM_DESCR ROOM 23 Above the Greenhouse DOWN 5 (* Greenhouse *) EXIT 5 (* Greenhouse *) END_ROOM ROOM_DESCR 23 You are about one quarter up the tall beanstalk, and 200 feet above the greenhouse. END_ROOM_DESCR ROOM 24 On Cloud DOWN 23 (* Over Greenhouse *) END_ROOM ROOM_DESCR 24 This is where the tall beanstalk thins out and vanishes altogether. You are resting on a fluffy white cloud. It is rather silent up here. END_ROOM_DESCR NOUN 201 silverware beautiful There is a setting of beautiful silverware here. LOCATION 2 (* Dismal cottage *) WEIGHT 15 END_NOUN NOUN_DESCR 201 There is a setting of beautiful silverware here. END_NOUN_DESCR NOUN 202 plate dusty There is a dusty plate here. LOCATION 2 (* Dismal cottage *) WEIGHT 10 END_NOUN NOUN_DESCR 202 There is a dusty plate here. END_NOUN_DESCR NOUN 203 plate polished There is a highly polished plate here. LOCATION 0 (* Nowhere *) WEIGHT 10 END_NOUN NOUN_DESCR 203 There is a highly polished dish here. END_NOUN_DESCR NOUN 204 dwarf gruff-looking Sitting on a nearby tree stump is a gruff-looking dwarf. LOCATION 3 (* Pleasant meadow *) UNMOVABLE END_NOUN NOUN_DESCR 204 Sitting on a nearby tree stump is a gruff-looking dwarf. END_NOUN_DESCR NOUN 205 axe sharp A double edged axe is embedded in the ground. LOCATION 0 (* Nowhere *) WEIGHT 10 END_NOUN NOUN_DESCR 205 A double edged axe is embedded in the ground. END_NOUN_DESCR NOUN 206 oak huge Lying on it's side amidst the tall grass is a huge oak. LOCATION 0 (* Nowhere *) UNMOVABLE END_NOUN NOUN_DESCR 206 Lying on it's side amidst the tall grass is a huge oak. END_NOUN_DESCR NOUN 207 key diamond There is a sparkling diamond encrusted key here. LOCATION 0 (* Nowhere *) WEIGHT 5 END_NOUN NOUN_DESCR 207 There is a sparkling diamond encrusted key here. END_NOUN_DESCR NOUN 208 contraption some Sitting in the cabinet is some kind of a contraption. LOCATION 0 (* Nowhere *) UNMOVABLE END_NOUN NOUN_DESCR 208 Sitting in the cabinet is some kind of a contraption. END_NOUN_DESCR NOUN 209 sphinx guardian Facing you is a deadly stone guardian sphinx. LOCATION 7 (* Sphinx room *) UNMOVABLE END_NOUN NOUN_DESCR 209 Facing you is a deadly stone guardian-sphinx. It has you fixed with it's fatal stare. You recall from your college lectures the result of meeting the sphinx's gaze - instant stonification. END_NOUN_DESCR NOUN 210 beans white There are a few white beans here. LOCATION 8 (* Guarded Cell *) WEIGHT 5 END_NOUN NOUN_DESCR 210 There are a few white beans here. END_NOUN_DESCR NOUN 211 beans green There are a few green beans here. LOCATION 8 (* Guarded Cell *) WEIGHT 5 END_NOUN NOUN_DESCR 211 There are a few green beans here. END_NOUN_DESCR NOUN 212 beans blue There are a few blue beans here. LOCATION 8 (* Guarded Cell *) WEIGHT 5 END_NOUN NOUN_DESCR 212 There are a few blue beans here. END_NOUN_DESCR NOUN 213 banana green Some green bananas are scattered around. LOCATION 0 (* Nowhere *) WEIGHT 10 NOUN_SYNONYMS BANANAS END_NOUN NOUN_DESCR 213 Some green bananas are scattered around. END_NOUN_DESCR NOUN 214 plant small There is a four-foot-high plant occupying the plot. LOCATION 0 (* Nowhere *) UNMOVABLE END_NOUN NOUN_DESCR 214 There is a four-foot-high plant occupying the plot. You can't really tell what it is yet. END_NOUN_DESCR NOUN 215 beanstalk tall A tall, healthy, and bright green beanstalk stretches high into the heavens. LOCATION 0 (* Nowhere *) UNMOVABLE END_NOUN NOUN_DESCR 215 A tall, healthy, and bright green beanstalk stretches high into the heavens. It is bursting with enormous beans and leaves, all too large to handle. END_NOUN_DESCR NOUN 216 leaf large There is a large leaf here which looks quite takeable. LOCATION 23 (* Over Greenhouse *) WEIGHT 12 END_NOUN NOUN_DESCR 216 There is a large leaf here which looks quite takeable. END_NOUN_DESCR NOUN 217 banana golden There is a golden banana here, glistening in the light. LOCATION 24 (* Cloud *) WEIGHT 9 NOUN_SYNONYMS BANANAS END_NOUN NOUN_DESCR 217 There is a golden banana here, glistening in the light. END_NOUN_DESCR NOUN 218 gorilla stout There is a stout gorilla here, waiting expectantly. LOCATION 0 (* Nowhere *) UNMOVABLE END_NOUN NOUN_DESCR 218 There is a stout gorilla here, waiting expectantly. END_NOUN_DESCR NOUN 219 gorilla happy Off to one side is a happy gorilla gaping awe-stricken at a golden banana. LOCATION 0 (* Nowhere *) UNMOVABLE END_NOUN NOUN_DESCR 219 Off to one side is a happy gorilla gaping awe-stricken at a golden banana. END_NOUN_DESCR NOUN 220 pool water There is a pool of cool water here with a red herring swimming in it. LOCATION 0 (* Nowhere *) NOUN_SYNONYMS WATER UNMOVABLE END_NOUN NOUN_DESCR 220 There is a pool of cool water here with a red herring swimming in it. END_NOUN_DESCR NOUN 221 cup big There is a big cup here. LOCATION 2 (* Dismal cottage *) WEIGHT 5 END_NOUN NOUN_DESCR 221 There is a big cup here. END_NOUN_DESCR NOUN 222 cup water There is a cup filled with cool water here. LOCATION 0 (* Nowhere *) WEIGHT 7 END_NOUN NOUN_DESCR 222 There is a cup filled with cool water here. END_NOUN_DESCR NOUN 223 stick rolled-up There is a stick, rolled up from a leaf, about torch size. LOCATION 0 (* Nowhere *) WEIGHT 12 END_NOUN NOUN_DESCR 223 There is a stick, rolled up from a leaf, about torch size. END_NOUN_DESCR NOUN 224 torch small There is a small torch here, emitting plumes of green smoke. LOCATION 0 (* Nowhere *) WEIGHT 12 END_NOUN NOUN_DESCR 224 There is a small torch here, emitting plumes of green smoke. END_NOUN_DESCR NOUN 225 object threaded There is a peculiarly shaped threaded object here. LOCATION 10 (* Grand Hallway *) WEIGHT 7 END_NOUN NOUN_DESCR 225 There is a peculiarly shaped threaded object here. END_NOUN_DESCR NOUN 226 bird sleeping Oddly enough, there is a bird here who is very much alive. It is sleeping. LOCATION 11 (* Taxedermist shop *) WEIGHT 20 END_NOUN NOUN_DESCR 226 Oddly enough, there is a bird here who is very much alive. It is sleeping. END_NOUN_DESCR NOUN 227 handle long There is a long piece of wood here. It looks like a handle of some sort. LOCATION 22 (* Hex Room *) WEIGHT 10 END_NOUN NOUN_DESCR 227 There is a long piece of wood here. It looks like a handle of some sort. END_NOUN_DESCR NOUN 228 string ball There is a ball of string here. The string has an almost leathery feel to it. LOCATION 12 (* Dining Room *) NOUN_SYNONYMS BALL WEIGHT 8 END_NOUN NOUN_DESCR 228 There is a ball of string here. The string has an almost leathery feel to it. END_NOUN_DESCR NOUN 229 lions many A pack of lions are flattened against the wall, staring at you with much fear. LOCATION 0 (* Nowhere *) UNMOVABLE END_NOUN NOUN_DESCR 229 A pack of lions are flattened against the wall, staring at you with much fear. END_NOUN_DESCR NOUN 230 reed flat There is a thin flat reed here. LOCATION 5 (* Greenhouse *) WEIGHT 5 END_NOUN NOUN_DESCR 230 There is a thin flat reed here. END_NOUN_DESCR NOUN 231 horn magic On the floor there is a magic horn. LOCATION 14 (* Living Room *) WEIGHT 18 NOUN_SYNONYMS MUSIC END_NOUN NOUN_DESCR 231 On the floor there is a magic horn. END_NOUN_DESCR NOUN 232 stairs flight A flight of stairs plunges downward. LOCATION 0 (* Nowhere *) NOUN_SYNONYMS STAIRCASE UNMOVABLE END_NOUN NOUN_DESCR 232 A flight of stairs plunges downward. END_NOUN_DESCR NOUN 233 giant tall A 20 foot tall, wide and deep giant is snoring gratingly over here. LOCATION 19 (* Large Cavern *) UNMOVABLE END_NOUN NOUN_DESCR 233 A 20 foot tall, wide and deep giant is snoring gratingly over here. At every breath you are consumed by a fog of beer-black breath. In addition to his breath, his socks give off an odor that almost knocks YOUR socks off. END_NOUN_DESCR NOUN 234 whip leather There is a leather whip here. LOCATION 0 (* Nowhere *) WEIGHT 20 END_NOUN NOUN_DESCR 234 There is a whip here. END_NOUN_DESCR NOUN 235 door xxx There is a door here. LOCATION 0 (* Nowhere *) UNMOVABLE END_NOUN NOUN_DESCR 235 There is a door here. END_NOUN_DESCR NOUN 236 ring twisted There is a twisted ring here. LOCATION 0 (* Nowhere *) UNMOVABLE END_NOUN NOUN_DESCR 236 There is a twisted ring here. END_NOUN_DESCR NOUN 237 cabinet wooden A wooden cabinet is fixed to the wall. LOCATION 2 (* Dismal Cottage *) UNMOVABLE END_NOUN NOUN_DESCR 237 A wooden set cabinet is fixed to the wall. Sitting in the cabinet is some kind of a contraption. END_NOUN_DESCR NOUN 238 lever xxx There is a xxx here. LOCATION 0 (* Nowhere *) UNMOVABLE END_NOUN NOUN 239 plot xxx There is a xxx here. LOCATION 0 (* Nowhere *) UNMOVABLE END_NOUN NOUN 240 sign xxx There is a xxx here. LOCATION 0 (* Nowhere *) UNMOVABLE END_NOUN NOUN 241 label taped A label is taped over the west exit. LOCATION 6 (* Statue Room *) UNMOVABLE END_NOUN NOUN 242 pit xxx There is a xxx here. LOCATION 0 (* Nowhere *) UNMOVABLE END_NOUN NOUN 243 tree xxx There is a xxx here. LOCATION 0 (* Nowhere *) UNMOVABLE END_NOUN NOUN 244 chair xxx There is a xxx here. LOCATION 0 (* Nowhere *) UNMOVABLE END_NOUN NOUN 245 fireplace xxx There is a xxx here. LOCATION 0 (* Nowhere *) UNMOVABLE END_NOUN NOUN 246 holes xxx There is a xxx here. LOCATION 0 (* Nowhere *) UNMOVABLE NOUN_SYNONYMS HOLE KEYHOLES END_NOUN NOUN 247 button red There is a xxx here. LOCATION 0 (* Nowhere *) UNMOVABLE END_NOUN NOUN 248 table xxx There is a xxx here. LOCATION 0 (* Nowhere *) UNMOVABLE END_NOUN NOUN 249 doorway xxx There is a doorway here. LOCATION 0 (* Nowhere *) UNMOVABLE END_NOUN NOUN 250 statue xxx There is a xxx here. LOCATION 0 (* Nowhere *) UNMOVABLE NOUN_SYNONYMS STATUES CREATURE CREATURES SCULPTURE SCULPTURES END_NOUN NOUN 251 herring red There is a xxx here. LOCATION 0 (* Nowhere *) UNMOVABLE NOUN_SYNONYMS FISH END_NOUN NOUN 252 springs hot There is a hot springs here. It is bubbling violently and giving off steam. LOCATION 4 (* End of Meadow *) UNMOVABLE NOUN_SYNONYMS SPRING END_NOUN NOUN 253 plaques xxx There is a xxx here. LOCATION 0 (* Nowhere *) UNMOVABLE NOUN_SYNONYMS PLAQUE END_NOUN NOUN 254 paper crumpled-up You see a crumpled-up piece of paper with writing on it. READABLE LOCATION 25 END_NOUN NOUN_DESCR 254 As you uncrumple the paper, you see that the letters are quite faded and difficult to read. END_NOUN_DESCR TEXT 254 This adventure game was created using the Adventure Game Toolkit. A BRIEF OVERVIEW OF THE ADVENTURE GAME TOOLKIT The ADVENTURE GAME TOOLKIT (AGT) is designed to allow a game designer/writer to create and play his/her own high-quality text adventure games. Once created, these adventure games can be shared with and enjoyed by others -- even if they do not have a copy of the Adventure Game Toolkit themselves. Using AGT the game developer can create two distinct levels of adventure games: STANDARD LEVEL games that require no programming experience (honestly!!), only a fertile imagination. These Standard Level games only require that the game designer/writer generates the game using a word processor or text editor to describe the various locations, objects and results of actions that collectively make up the game. PROFESSIONAL LEVEL games that also make use of AGT's special adventure game metalanguage to create games as complex and rich as the game designer's imagination and prose style will allow. These games should be technically comparable with the published text adventure games from firms like Infocom. FEATURES OF THE ADVENTURE GAME TOOLKIT AGT has a number of features that make it a very comprehensive adventure game creation product. Some of these key features are: * "Look and feel" of Infocom adventure games with similar screen layout and standard vocabulary and routines. * Large standard vocabulary with potential to define many more words unique to a specific adventure. Typical games can have a vocabulary of 400 words or more. * Sophisticated parser that can understand (1) complex input commands including pronouns (IT, HIM, HER, THEM, MY and ITS), and (2) compound commands separated by AND or THEN or punctuation symbols, and (3) commands addressed to characters within the game. Here are a few examples of commands AGT can handle with ease: GET THE FLASH LIGHT AND THEN SWITCH IT ON PUT ON THE CLOAK, THEN EXAMINE IT; READ ITS LABEL PLACE THE GREEN ROCK AND THE SMALL PEBBLE BEHIND THE TREE ENTER THE HOUSE; GET ALL; EXIT; SOUTH; SOUTH THEN DOWN SULU, SET A COURSE FOR ALPHA 14 SCOTTY, BEAM DOWN A TRICORDER AND THE QWERTY MODULE DROP THE FOOD, THE KEY AND THE BOTTLE THEN UNLOCK THE DOOR WITH THE BRASS KEY AND THEN LEAVE * Function and cursor keys predefined to input frequently used commands and move directions. * SCRIPT and UNSCRIPT commands to echo game output to printer. * Total compatibility with the last version of Generic Adventure Game System (GAGS version 1.07) and GAGS' large established library of text adventures. GAGS was the precursor to AGT. TO LEARN MORE ABOUT THE ADVENTURE GAME TOOLKIT Look for a file named AGTBLURB.TXT on this disk or the place/service where you got this disk. This file is a short description of the features of the ADVENTURE GAME TOOLKIT. This file presents an overview of AGT's special metalanguage for creating PROFESSIONAL LEVEL games, plus presents a complete STANDARD LEVEL adventure created without any programming. HOW TO GET THE LATEST VERSION OF THE ADVENTURE GAME TOOLKIT AND SAMPLE GAMES For only $20.00 you can be a "registered" user and receive the latest version of AGT plus the source code for this adventure game and others just as good. Registered users can also order a printed AGT manual that reveals many of the secrets of the "Great Adventure Masters" for creating clever and fun adventure games. Registered users can also order the Turbo PASCAL 4.0 source code for AGT for only $50.00! Just write or call: Softworks 43064 Via Moraga Mission San Jose, California 94539 VISA or MasterCard accepted for telephone orders (415) 659-0533 12:00 Noon to 9:00 PM -- PST only If you wish to learn more AGT products and prices, just enter the command: PRINT ORDER FORM END_TEXT