! Stick it to the man ! Carl Man Carl "Carl" Limbo has concealed with name 'carl' 'naked' 'man' 'well-endowed' 'well' 'endowed', description "Carl. Hmm. It looks like he was roughed up a little. Probably woke up here, like me. He's got sort of sandy-blond hair, like a surfer. Damn it, I'm trying not to be totally carnal here, but, yes, he's well-endowed, as they say.", color [; return $00FF00; ], bgcolor [; return $CC0066; ], NPCbefore [; Kiss,Touch: if (Handcuffs hasnt general) rfalse; if (self.sexy==No) "I just -- I dunno, it's not like I'm tied to Brad or anything, but I really just don't want to."; print "It's kind of hard with the handcuffs, but I sort of squat down next to Carl and start to tickle him.^ ~Hey!~ he says, ~hey!~^ Well, as they say, one thing leads to another, and that's leading to another, and that probably would lead to another in a few minutes, except that right then the guard comes back in with his camera, sees us, and right away snaps a few shots.^ ~Wow,~ he says, ~even better than I'd hoped.~ He takes a couple more as I struggle to get up. The damn handcuffs are making it hard. ~I knew you were a fucking slut,~ he says, unholstering his gun and opening the cell door. He keeps the gun levelled at me. ~You want something? You want a little something? I got something for you, you little fuck. Get over there to that bed. And you --~ he nods to Carl ~-- can just watch, huh?~"; AfterGameOver(); ], sexy Maybe, number 0, each_turn [; if (Guard notin Jail && random(100)<50 && player.lastspoke>2 && CarlSex hasnt visited) { Carl.chooseNode(CarlSex); } if (random(100)<50 && Carl.lastheard>1) { self.number++; switch (self.number) { 1: "Carl stretches his legs out."; 2: "Carl rolls his neck around in a circle, cracking his vertebrae."; 3: "Craning his neck backwards, Carl tries to get a view of the room."; 4: "I catch Carl looking at me, and he looks away immediately."; 5: "Carl grunts, apparently in pain."; 6: self.number=random(3); } } ]; RNLine ->-> Carl0 "I'm Iris, by the way." with newnode Carl, content "~I'm Iris, by the way,~ I say to Carl.^ ~Nice to --~^ ~Shut up, you fucks,~ says the guard."; RNLine ->-> Carl1 "How'd you get here?" with newnode Carl, content "~How'd you get here?~ I say, lowering my voice.^ ~Dunno,~ he says softly. ~I was just standing there, and some guy threw a rock into this line of cops, and I tried to get out of there, but --~^ ~Shut up,~ says the guard.", after [; CarlAlone1.deactivate(); ]; RNLine ->-> Carl2 "Who were you with?" with newnode Carl, content [; print "~Who were you with?~ I ask.^ ~Just a couple friends,~ he says. ~A guy named Zac and a "; if (Zac.known) "--~^ ~Oh,~ I say, ~I met him.~^ ~Did you? Was he --~^ ~Shut up, you fucking fucks,~ the guard says."; else "girl named Danielle. How about you?~^ ~I --~^ ~You shitheads shut up,~ the guard says."; ], after [; CarlAlone2.deactivate(); CarlAlone3.activate(); ]; RNLine ->-> Carl3 "Are you all right?" with newnode Carl, content "~Are you all right?~ I ask.^ ~I guess I got a little beat up, but I'm --~^ ~Shut up,~ says the guard."; Holder ->-> CarlAlone with switchedTo [; if (self hasnt visited) "~I guess we can talk now,~ says Carl, ~if there's anything to be said.~"; ]; RNLine ->->-> CarlAlone0 "Good riddance to that fucking pig." with newnode CarlAlone, content "~Good riddance to that fucking pig,~ I say.^ ~Yeah,~ he says."; NLine ->->-> CarlAlone1 "So, what are you in for?" with content "~So,~ I say, ~what are you in for?~^ ~Who knows?~ He tries to shrug his shoulders, but the handcuffs are kind of restrictive. ~I was just going along, you know, waving my sign, and then some guy kind of nearby heaves this rock at the cops -- they were in this line, you know. So I figure I better get out of there, but before I can even really get anywhere somebody knocks me out from the back. I don't even know if the cops knocked me out, or if they just found me and brought me in.~", after [; CarlAlone4.activate(); ]; RNLine ->->->-> CarlAlone1x0 "Either way, this sucks." with newnode CarlAlone, content "~Either way,~ I say, ~this sucks.~^ ~Fuckin' a,~ he says."; RNLine ->->->-> CarlAlone1x1 "Somebody threw a rock?" with newnode CarlAlone, content "~Somebody threw a rock?~ I ask.^ ~I know,~ he says, shaking his head, ~it seems so, like, old-school. These days everybody throws, I don't know, beer bottles or whatever.~"; RNLine ->->->-> CarlAlone1x2 "They had a police line there?" with newnode CarlAlone, content "~They had a police line there?~ I ask. I never saw that.^ ~Well, yeah,~ he says. ~There was maybe 20 cops all lined up at one of the side streets. Riot gear and everything.~"; NLine ->->-> CarlAlone2 "So who were you there with?" with content "~So who were you there with?~^ ~This guy Zac, and this girl Danielle. Just some friends.~", after [; if (Zac has known) CarlAlone2x0.activate(); else Carl.chooseNode(CarlAlone); ]; RNLine ->->->-> CarlAlone2x0 "Hey, I met them." with newnode CarlAlone, content "~Hey,~ I say, ~I met them.~^ ~Really? Do you know if they got out?~^ ~No,~ I say."; RNLine ->->-> CarlAlone3 "You were with Zac and Danielle, huh?" has ~on with newnode CarlAlone, content "~You were with Zac and Danielle, huh?~^ ~Well, you know,~ he says, ~I wasn't, like, right there with them, but yeah, I came with them.~"; RNLine ->->-> CarlAlone4 "You got any idea on how to get out of here?" has ~on with newnode CarlAlone, content "~You got any idea on how to get out of here?~^ ~Well, I'm stuck good here. What are your cuffs hooked to?~^ ~This pipe, or something,~ I say.^ ~Does it have a handle or anything? Maybe you can, like, unscrew it or something.~"; Holder ->-> CarlFree with switchedTo [; "~Whoa,~ Carl says, ~excellent!~"; ]; NLine ->->-> CarlFree0 "Okay, so now what?" with content "~Okay, so now what?~ I ask Carl.^ ~I bet there's a key to the cuffs around here,~ he says. ~See if you can get out of the cell.~"; NLine ->->->-> CarlFree0x0 "Yeah, but, like, how?" with content "~Yeah, but, like, how?~^ ~I don't know,~ he says. ~Try the door, for starters.~"; Holder ->-> CarlSex with forget [; if (Carl.lastheard>3) self.chooseNode(CarlAlone); ], switchedTo [; "~It's too bad we can't get at each other,~ he says nervously, like he's trying to make a joke he's afraid will fall flat. ~We could have some fun.~"; ]; NLine ->->-> CarlSex0 "I'm, uh, spoken for." with newnode CarlAlone, content "~I'm, uh, spoken for,~ I say umcomfortably.^ ~Oh, sorry. I'm not trying to be dirty or anything.~^ ~Forget it.~", after [; Carl.sexy=No; ]; NLine ->->-> CarlSex1 "Yeah, it would be better if just one of us was handcuffed." with newnode CarlAlone, content "~Yeah,~ I say with a little chuckle, ~it would be better if just one of us was handcuffed.~^ ~Ooh, true,~ he says. ~But which one?~ Apparently a rhetorical question.", after [; Carl.sexy=Yes; ]; NLine ->->-> CarlSex2 "I was thinking the same thing." with newnode CarlAlone, content "~I was thinking the same thing,~ I say.^ ~Mmm,~ he muses.", after [; Carl.sexy=Yes; ];