rem An Underground Adventure rem by Mark J. Welch rem copyright 1985 rem by Mark J. Welch ROOM 2 Dark Pit WEST 3 END_ROOM ROOM 3 Storage Room EAST 2 WEST 4 LIGHT 1 POINTS 1 END_ROOM ROOM 4 Middle of Corridor NORTH 5 SOUTH 7 EAST 3 LOCKED_DOOR (west) LIGHT 201 END_ROOM ROOM 5 N End of Corridor NORTH 8 SOUTH 4 EAST 6 END_ROOM ROOM_DESCR # 2 You are in a deep pit. Climbing back up is simply impossible: the side of the pit is far too steep and is too slippery to grip. Through a shattered wooden door, you can faintly make out an exit to the west. END_ROOM_DESCR ROOM_DESCR # 3 You are in a small, dimly-lit room. Empty shelves line the wall; this must have been a storage room of some sort. A broken plastic door leads east, back to the pit you fell into. Another open door leads west. END_ROOM_DESCR ROOM_DESCR 4 This is a well-lit corridor, leading north and south. To the east, an open door leads to a storage room of some kind. A door to the west is securely locked. END_ROOM_DESCR ROOM_DESCR 5 This is the north end of a long corridor. An open door leads east; an arch leads north. END_ROOM_DESCR ROOM_DESCR 6 This is another storage room. The shelves on the walls are empty. The only exit leads west. END_ROOM_DESCR ROOM_DESCR 7 This is the south end of a long north-south corridor. A door leads south. A large red triangle is painted on the wall here. END_ROOM_DESCR ROOM_DESCR 8 This is a small entry hall. An arch leads south to a corridor; smaller arches lead east and west. Another passage goes north. END_ROOM_DESCR ROOM_DESCR 9 Something terrible has happened here, probably a cave-in. The walls have collapsed, and all exits are blocked except the door to the west through which you entered. Dirt and mud cover much of the floor. END_ROOM_DESCR ROOM_DESCR 10 This is the east end of a narrow corridor. An arch leads east; doors lead north and south. END_ROOM_DESCR ROOM_DESCR 11 This appears to be the mess hall. Several large tables and long benches are scattered through the room. To the south is the exit; the door to the north probably leads to the kitchen. END_ROOM_DESCR ROOM_DESCR 12 This is the middle of a narrow east-west corridor. Doors lead north and south. END_ROOM_DESCR ROOM_DESCR 13 This is the west end of a narrow corridor. Doors lead west, north and south. END_ROOM_DESCR ROOM_DESCR 14 This is a small room, apparently a bedroom. Four bunks are mounted on each of three walls -- it's hard to imagine how twelve people could share one room! END_ROOM_DESCR SPECIAL 25 As soon as you press the red triangle image, the doors slide shut and you are jerked against the west wall. The elevator car cuts to the north and west a moment later, and you relax for a few minutes as it seems to rise and move steadily to the northwest. Abruptly, the car slows down and rises more sharply. It comes almost to a stop, then begins moving toward the west. As you massage the bruises you're received from the trip, the door opens to the north. On the control panel, a blue square image appears. END_SPECIAL SPECIAL 26 As soon as your finger touches the blue square image on the control panel, the doors slide shut and you are slammed violently against the west wall as the car begins moving sideways, toward the east. Just as you get used to that motion, the car begins dropping, then seems to be both dropping and moving to the south. Panicked, you poke at the control panel, but nothing is displayed on it and it rudely ignores your whimpering. After a few minutes, the car's motion settles into a southeast direction, and seems to stop dropping. There's no way to tell how fast -- or far -- the car is traveling. As suddenly as it started, the car brakes, cuts to the west, and stops. To your surprise and confusion, the door opens behind you, to the south. On the control panel, a red triangle image appears. END_SPECIAL SPECIAL 43 When you press the control panel's circle icon, you hear motors grinding as the inner door closes firmly. You hear the sound of re-pressurization within the shuttle, and then a swoosh as the outside door's seal is broken. The motors grind again to lift the outer door clear so you can safely exit, and you hear a "click" as the door locks into its open position. END_SPECIAL SPECIAL 44 When you touch the control panel's diamond icon, you hear a "click" as the outer door's lock releases, and motors grind as they close it. Another "click" locks the outer door tightly, and then you hear and feel the signs of re-pressurization as the air is replaced by canned gases. A gentle "pop" signals the release of the inner door's lock, and the motors grind again to lift the inner door clear so you can safely enter. You hear a "click" as the door locks into its open position. END_SPECIAL SPECIAL 62 When you touch the red oval, the inner airlock door slides shut, accompanied by the sound of the motors. The airlock compartment is re-pressurized to match the outside air, and the motors hum again as the outer door seal is broken. Suddenly, the door motors begin screeching, unable to open the door, and an alarm begins to ring. A calm female voice announces, "When the shuttle is in launch position, you must use the auxiliary airlock door to disembark. The main airlock door is blocked by the maintenance scaffolding." The door motors are silent for a moment. Then the air is reprocessed, and the motors hum again to open the inner door. The red oval re-appears on the command console. END_SPECIAL SPECIAL 63 As you turn the key in the keyhole, you feel a surge as the ion drives prepare for a long-awaited takeoff. The whole ship begins to rumble and shake as the overhead bay doors are opened by huge motors built into the hillside, and you hear and feel vibrations as debris from above bounces off the shuttle. Out of fear, you reach to turn the key off, but it twists and breaks in the lock. The engines surge more violently, and you are slammed against the floor as the shuttle begins to rise into the air. Instantly, you realize that the bay doors have failed at something, because you can feel the shuttle collide with something as it ascends. The computer corrects for the damage somehow and the shuttle continues to rise, but is vibrating violently. The ion drives begin to squeal abnormally, and you realize that the shuttle cannot possibly remain in one piece for more than a few minutes. As if expecting your panic, a wall panel suddenly slides to one side, revealing an escape pod to the east. END_SPECIAL ROOM_DESCR 15 This is a small room, apparently a bedroom. Four bunks are mounted on each of three walls -- it's hard to imagine how twelve people could share one room! END_ROOM_DESCR ROOM_DESCR 16 This is a small room, apparently a bedroom. Four bunks are mounted on each of three walls -- it's hard to imagine how twelve people could share one room! END_ROOM_DESCR ROOM_DESCR 17 This is a small room, apparently a bedroom. Four bunks are mounted on each of three walls -- it's hard to imagine how twelve people could share one room! END_ROOM_DESCR ROOM_DESCR 18 This is a small room, apparently a bedroom. Four bunks are mounted on each of three walls -- it's hard to imagine how twelve people could share one room! END_ROOM_DESCR ROOM_DESCR 19 This is a small room, apparently a bedroom. Four bunks are mounted on each of three walls -- it's hard to imagine how twelve people could share one room! END_ROOM_DESCR ROOM_DESCR 20 This is a tiny bathroom, with just one toilet, one sink, and one shower. The only exit is east. END_ROOM_DESCR ROOM_DESCR 21 This is the kitchen, though it's almost empty now, probably gutted either by the government or by looters years ago. All that remains now are a large refrigerator, a freezer, and a work table. A door to the south leads to the mess hall; other doors lead north, east, and west. END_ROOM_DESCR ROOM_DESCR 22 This is another storage room. The shelves on the wall are empty. END_ROOM_DESCR ROOM_DESCR 23 This is another storage room. The shelves on the wall are empty. END_ROOM_DESCR ROOM_DESCR 24 This is a badly damaged elevator car. Laser burn marks are visible on all the walls, and the control panel has been removed or burned away. Despite the damage, there are no holes in the car's walls, floor, or ceiling, indicating that the metal used to build this elevator is quite unusually solid. END_ROOM_DESCR ROOM_DESCR 25 This is an elevator car, with an electroluminescent control panel. The turbo-thrusters hum quietly beneath your feet, ready to rush you to your destination. END_ROOM_DESCR ROOM_DESCR 26 This is an elevator car, with an electroluminescent control panel. The turbo-thrusters hum quietly beneath your feet, ready to rush you to your destination. END_ROOM_DESCR ROOM_DESCR 27 This is the north end of a north-south corridor. Doors lead to the east and west; to the north is an elevator. END_ROOM_DESCR ROOM_DESCR 28 This is the middle of a north-south corridor. Doors lead to the east and west. END_ROOM_DESCR ROOM_DESCR 29 This is the south end of a north-south corridor. Doors lead to the east and west; an arch leads to the south. END_ROOM_DESCR ROOM_DESCR 30 This is an access walkway, leading to a locked door to the west. END_ROOM_DESCR ROOM_DESCR 31 This is an access walkway, leading to a locked door to the west. END_ROOM_DESCR ROOM_DESCR 32 This is an access walkway, leading to a locked door to the west. END_ROOM_DESCR ROOM_DESCR 33 This is an access walkway, leading to an open doorway to the east. END_ROOM_DESCR ROOM_DESCR 34 This is an access walkway, leading to a locked door to the east. END_ROOM_DESCR ROOM_DESCR 35 This is an access walkway, leading to a locked door to the east. END_ROOM_DESCR ROOM_DESCR 36 This must've been a maintenance or repair room at some time, judging from the counters and tables bolted to the floor here. But it's been stripped of anything useful. Dusty outlines on the floor suggest the former locations of toolboxes, heavy machinery, and other equipment. The exit is north; another door leads east. A badly damaged doorway leads west. END_ROOM_DESCR ROOM_DESCR 37 This is the bottom of a concrete-block staircase. The walls are damaged, and dirt can be seen through cracks in the walls in spots. It does appear to continue upward, but probably doesn't go far. END_ROOM_DESCR ROOM_DESCR 38 This is as far up as the stairs go. The walls have collapsed here, and rocks and mud are everywhere. END_ROOM_DESCR ROOM_DESCR 39 This is a storage area. The shelves are empty. END_ROOM_DESCR ROOM_DESCR 40 This is Shuttle Bay Four, a typical space shuttle launching bay. A ramp leads up. END_ROOM_DESCR ROOM_DESCR 41 You are on a thin metal ramp, about thirty feet above the concrete floor. Ahead and up is the space shuttle's hatch. END_ROOM_DESCR ROOM_DESCR 42 You are on a platform outside the hatch leading into the shuttle. The hatch is open. The inside of the shuttle's airlock is visible to the east. A ramp leads down toward the ground, which is at least a hundred feet down. END_ROOM_DESCR ROOM_DESCR 43 This is the shuttle's auxiliary airlock, used for boarding the shuttle before takeoff and also for emergencies when the main airlock is not functioning. There is a standard control panel here similar to the control panels used in most elevators. To the west is the hatch leading outside; to the east is a locked door. END_ROOM_DESCR ROOM_DESCR 44 This is the shuttle's auxiliary airlock, used for boarding the shuttle before takeoff and also for emergencies when the main airlock is not functioning. There is a standard control panel here similar to the control panels used in most elevators. To the west is a locked hatch leading outside; to the east is an open door. END_ROOM_DESCR ROOM_DESCR 45 This is the auxiliary access tunnel. It leads east and west. END_ROOM_DESCR ROOM_DESCR 46 This is the central pathway of the space shuttle. Airlock access tunnels lead east and west, while passages to the north and south lead to the main decks. END_ROOM_DESCR ROOM_DESCR 47 This is the main airlock tunnel, with passages to the east and west. END_ROOM_DESCR ROOM_DESCR 48 This is the north end of the lower deck. It continues to the south; doors lead port and starboard. A passage above and to the north leads to the central pathway. END_ROOM_DESCR ROOM_DESCR 49 This is the south end of the upper deck. It continues to the north; doors lead east and west. A passage down and to the south leads to the central pathway. END_ROOM_DESCR ROOM_DESCR 50 You are in the crew's quarters, with bunks cramped tightly together. END_ROOM_DESCR ROOM_DESCR 51 You are in the crew's quarters, with bunks cramped tightly together. END_ROOM_DESCR ROOM_DESCR 52 This is the north end of the upper deck. It continues to the south; there is a door to the north. END_ROOM_DESCR ROOM_DESCR 53 This is the bridge, the command hub of the shuttle. The only visible exit is to the south. Like most space vehicles, this one runs almost entirely automatically, with all flight parameters pre-programmed. There is a command console here, but it is dark. Mounted just below it is a small keyhole. It is currently set to 'off.' END_ROOM_DESCR ROOM_DESCR 54 This is the captain's room. It's not large, but the crew are probably much worse off. There's a large bed secured to the floor, and enclosed, empty shelves on the wall. The only exit is to the east. END_ROOM_DESCR ROOM_DESCR 55 This is the kitchen area. There is room for a programmable computer chef and complete food-generation system, but it hasn't been installed yet. There doesn't seem to be any food here; perhaps that's why no one took the shuttle when the Great War began. An exit leads west. END_ROOM_DESCR ROOM_DESCR 56 This is the main engine room. Translucent wall panels partially conceal the ion drives' main components. You can feel the power surging beneath your feet, and you can almost feel the radiation seeping into your skin. Someone has removed the control panel that belongs here; perhaps it has been salvaged for use by another shuttle. The ion drives are being kept in control by the ship's automatic computer control system, which are almost always better than manual control anyway. The access doorway to the ion drives is locked shut. The only exit is west. END_ROOM_DESCR ROOM_DESCR 57 You are now at the south end of the lower deck, which also continues north. Doorways lead south, east, and west. END_ROOM_DESCR ROOM_DESCR 58 This is a storage room, and, like most of the storage rooms around here, it's empty. The only exit is east. END_ROOM_DESCR ROOM_DESCR 59 This is the auxiliary control room for the shuttle. There is a command console on the rear wall, but it appears to be inoperative. END_ROOM_DESCR ROOM_DESCR 60 This is a storage room, and, like most of the storage rooms around here, it's empty. The only exit is south. END_ROOM_DESCR ROOM_DESCR 61 This is the shuttle's cargo bay. During any flight, it should be full of crates, boxes, and barrels tied to the floor and walls with metal cables. Since the shuttle is plainly not going anywhere, it's empty. END_ROOM_DESCR ROOM_DESCR 62 This is the shuttle's main airlock, with a standard command console.. During space voyages, it is used to dock with space stations and other spacecraft. After landing, it is used to disembark and to load and unload cargo before the shuttle is raised to a launch position. When the shuttle is in launch position, all cargo and passengers must use the auxiliary airlock. END_ROOM_DESCR ROOM_DESCR 63 This is the bridge, the command hub of the shuttle. The exit to the south has been damaged by the vibrations and is twisted into an impossible position. Like most space vehicles, this one runs almost entirely automatically, with all flight parameters pre-programmed. There is a command console here, but it is dark. Mounted just below it is a small keyhole; a plastic key is in the hole but appears to be broken. The exit to the south has been damaged by the vibrations and is twisted into an impossible position. An escape pod is visible to the east. END_ROOM_DESCR ROOM_DESCR 64 You are now in the escape pod. As you sit in the command couch, the door slides shut behind you and you feel the pod automatically ejecting from the shuttle. Not surprisingly, it hits something on the way out, and spins out of control for a moment before its thrusters regain control. You can hear the wind rushing by, and then the sound of an explosion -- very near by -- drowns out all other sounds. The escape pod rises for a few minutes, then begins to move horizontally. It's hard to tell what is happening, but it's certainly not as bad as what was happening just a few seconds ago. Directly before you is an extremely simple manual console with a small socket, above which are instructions which say "insert command module here." END_ROOM_DESCR SPECIAL 65 As you press the RT-584 module, it exerts some sort of magnetic force which pulls it from your fingers and snugly into the RT-500 socket. The escape pod changes direction and velocity -- almost seeming to stop for a moment -- and then accelerates again toward some unknown destination. After a few minutes, you feel the pod turning and then decelerating and descending. Before you expected it, the pod touches down roughly, causing you to bump your head against the side of the pod. The pod's engines begin whining as they reduce power. The door suddenly clicks and swings open, revealing bright sunlight outside. Once the door is locked open, the pod's engines shut down completely, leaving you in complete silence. END_SPECIAL ROOM_DESCR 65 You are in the escape pod, which is not moving. An open door leads west. END_ROOM_DESCR ROOM_DESCR 66 You are standing on a small platform on the outside of the escape pod. A ladder leads down to the ground. A desert stretches in all directions; except for mountains in the distance, the only thing visible is a small, crude shack about five hundred yards to the north. END_ROOM_DESCR rem (****************************) rem (* NOUN DESCRIPTIONS *) rem (****************************) NOUN_DESCR 201 The metal bar is about three feet long and weighs about eight pounds. It might be useful as a weapon or as a tool, depending on the circumstances. END_NOUN_DESCR NOUN_DESCR 202 The crate is about eight feet long by six feet wide by six feet high. It is extremely heavy and quite solid. There is lettering on the side. It is nailed shut. END_NOUN_DESCR TEXT 202 The side of the crate says, "U.S. Emergency Radiation Supplies. Do Not Open." END_TEXT NOUN_DESCR 203 The huge metal cube may contain something, but you'd need a heck of a knife -- or a laser -- to cut into it. END_NOUN_DESCR NOUN_DESCR 204 The sign is black with white lettering. END_NOUN_DESCR TEXT 204 "Enlisted Personnel Only. No Visitors." END_TEXT NOUN_DESCR 205 This is a rather ordinary metal desk with a single metal drawer. END_NOUN_DESCR NOUN_DESCR 206 The drawer looks like most drawers. END_NOUN_DESCR NOUN_DESCR 207 The plastic key is like most keys you've seen. It is cylindrical and has many tiny holes through it; optical sensors in the correct lock will respond to it by opening a door or doing whatever it is the key is meant to do. END_NOUN_DESCR NOUN_DESCR 208 This is a standard-design RT-584 module. Like all RT-584s, it is the functional equivalent of a complete supercomputer with gigabytes of storage and a knowledge base of some sort. All you need to do is plug it into an RT-934 console and push it to access its information. END_NOUN_DESCR NOUN_DESCR 209 The box is about eight feet long by six feet wide by six feet high. It is extremely heavy and quite solid. There is lettering on the side. It is nailed shut. END_NOUN_DESCR TEXT 209 The side of the box says, "U.S. Emergency Radiation Supplies. Do Not Open." END_TEXT NOUN_DESCR 210 The huge metal cylinder may contain something, but you'd need a heck of a knife -- or a laser -- to cut into it. END_NOUN_DESCR NOUN_DESCR 211 The envelope has writing on it. END_NOUN_DESCR TEXT 211 "From: Jim McKay, APO NY, 09111" "To: Mr. and Mrs. Eugene McKay, RFD 13, Hopkinsville KS 43533" The stamp says "USA $9.50 - First Class" END_TEXT NOUN_DESCR 212 The letter is covered with words. END_NOUN_DESCR TEXT 212 May 16, 2065 "Dear Mom and Dad: "It's been quite exciting getting ready for the trip. Paul and I went into the city yesterday -- it was our last chance, Captain Oglethorp said -- and saw the Lincoln Memorial and the White House. It was great. "Captain Oglethorp says we won't be able to write or call anyone once we're in the air, so this will be my last chance to send a letter until after things settle down. Tell Susie I hope I'll be able to get back for the wedding in March. "Well, lights out in five minutes. I hope you are both doing well and know how much I love you. I'll be careful, and I'll call as soon as I can. "Love, Jim" END_TEXT NOUN_DESCR 213 The refrigerator is a large industrial-duty model. It is mostly white, though a few food stains mar the front. END_NOUN_DESCR NOUN_DESCR 214 The freezer is a large industrial-duty model. It is mostly white, though a few food stains mar the front. END_NOUN_DESCR NOUN_DESCR 215 The work table is a large industrial-duty model. It is mostly white, though a few food stains mar the top. END_NOUN_DESCR NOUN_DESCR 216 The blue square is an image on the touchscreen of the elevator command console. The command console is intended to be useful to anyone who can recognize simple graphic icons, even if they don't speak English. END_NOUN_DESCR NOUN_DESCR 217 The red triangle is an image on the touchscreen of the elevator command console. The command console is intended to be useful to anyone who can recognize simple graphic icons, even if they don't speak English. END_NOUN_DESCR NOUN_DESCR 218 This is one of the old Warrior-Class Space Shuttles, probably built in the 20's. The Warrior shuttle was the first vessel to use the (then) new ion-reversal drives, and thus the first with virtually limitless range and speed. Of course, most were destroyed in the Great War, but a few are still used for freight handling and as tourist attractions. This particular shuttle is called the Wayfarer, the name painted in black paint on the white sides of the shuttle. It is in launch position, though the overhead doors are closed. Judging from the fact that this is still here, unnoticed, after all these years, the overhead doors are probably not visible from above, and may be covered with earth or even a highway. A metal ramp leads up from the bay area up to the ship's hatch. The only visible exit from the bay lies to the west. END_NOUN_DESCR NOUN_DESCR 219 The image is fairly simple: it's a white circle on a black background, the universal symbol for "exit." END_NOUN_DESCR NOUN_DESCR 220 The image on the control panel is of a white diamond, with small specks of green throughout. It's supposed to have a single, clear meaning for everyone, regardless of background, but you'll have to figure it out for yourself. END_NOUN_DESCR NOUN_DESCR 221 The image on the control panel is of a red oval, against a black background. It flashes every five seconds. END_NOUN_DESCR NOUN_DESCR 222 The keyhole is small and round. It probably uses a standard plastic key with many tiny holes, so that an extremely rare pattern is available: it wouldn't be wise to let just anyone start a space shuttle! END_NOUN_DESCR NOUN_DESCR 223 The note has words on it. END_NOUN_DESCR TEXT 223 "Command Console Model 4583SX - Must be replaced before launch." END_TEXT NOUN_DESCR 225 The flashlight looks like a standard disposable flashlight. It has an on/off switch. END_NOUN_DESCR NOUN_DESCR 226 The gun looks like a standard military-issue medium-power laser weapon. These weapons can usually fire eight or ten times; there's no way to know what the charge level is without a voltmeter. END_NOUN_DESCR NOUN_DESCR 227 The socket looks very much like an RT-500 socket of some sort. Normally, you simply insert the appropriate escape-pod map module, and the pod automatically searches for the nearest safe landing spot and lands there. END_NOUN_DESCR CREATURE_DESCR 301 The wolf is grey, with a few white spots on its belly. It is also quite large, almost as tall as you are. Its claws look sharp. The wolf does not look friendly; it growls and snarls, plainly upset that you have disturbed it. END_CREATURE_DESCR rem (********************************) rem (* ROOM DEFs *) rem (********************************) ROOM 6 Storage Room WEST 5 END_ROOM ROOM 7 S End of Corridor NORTH 4 SOUTH 25 END_ROOM ROOM 8 Entry Hall SOUTH 5 EAST 9 WEST 10 NORTH 11 END_ROOM ROOM 9 Collapsed Room WEST 8 POINTS 1 END_ROOM ROOM 10 Narrow Corridor East EAST 8 WEST 12 NORTH 15 SOUTH 16 END_ROOM ROOM 11 Mess Hall SOUTH 8 NORTH 21 END_ROOM ROOM 12 Narrow Corridor Middle EAST 10 NORTH 14 WEST 13 SOUTH 17 END_ROOM ROOM 13 Narrow Corridor West NORTH 19 EAST 12 WEST 20 SOUTH 18 END_ROOM ROOM 14 N Cramped Bedroom SOUTH 12 END_ROOM ROOM 15 NE Cramped Bedroom SOUTH 10 END_ROOM ROOM 16 SE Cramped Bedroom NORTH 10 END_ROOM ROOM 17 S Cramped Bedroom NORTH 12 END_ROOM ROOM 18 SW Cramped Bedroom NORTH 13 END_ROOM ROOM 19 NW Cramped Bedroom SOUTH 13 END_ROOM ROOM 20 Bathroom EAST 13 POINTS 1 END_ROOM ROOM 21 Kitchen SOUTH 11 WEST 22 EAST 24 NORTH 23 END_ROOM ROOM 22 Storage Room EAST 21 END_ROOM ROOM 23 Storage Room SOUTH 21 END_ROOM ROOM 24 Elevator WEST 21 END_ROOM ROOM 25 Elevator NORTH 7 SPECIAL 26 (* 'Push square' *) KEY 216 (* blue square *) END_ROOM ROOM 26 Elevator SOUTH 27 SPECIAL 25 (* 'Push triangle' *) KEY 217 (* red triangle *) POINTS 1 END_ROOM ROOM 27 N End of Corridor NORTH 26 SOUTH 28 EAST 33 WEST 30 END_ROOM ROOM 28 Middle of Corridor NORTH 27 SOUTH 29 EAST 34 WEST 31 END_ROOM ROOM 29 S End of Corridor NORTH 28 SOUTH 36 WEST 32 EAST 35 END_ROOM ROOM 30 Access Walkway EAST 27 LOCKED_DOOR END_ROOM ROOM 31 Access Walkway EAST 28 LOCKED_DOOR END_ROOM ROOM 32 Access Walkway EAST 29 LOCKED_DOOR END_ROOM ROOM 33 Access Hallway WEST 27 EAST 40 END_ROOM ROOM 34 Access Hallway WEST 28 LOCKED_DOOR END_ROOM ROOM 35 Access Hallway WEST 29 LOCKED_DOOR END_ROOM ROOM 36 Repair Room NORTH 29 EAST 39 WEST 37 EXIT 29 END_ROOM ROOM 37 Bottom of Stairs EAST 36 UP 38 END_ROOM ROOM 38 End of Stairs DOWN 37 POINTS 1 END_ROOM ROOM 39 Storage Room WEST 36 EXIT 36 END_ROOM ROOM 40 Shuttle Bay 4 WEST 33 UP 41 END_ROOM ROOM 41 Ramp to Shuttle DOWN 40 UP 42 END_ROOM ROOM 42 Shuttle Platform DOWN 41 EAST 43 END_ROOM ROOM 43 Auxiliary Airlock WEST 42 SPECIAL 44 KEY 220 LOCKED_DOOR END_ROOM ROOM 44 Auxiliary Airlock EAST 45 SPECIAL 43 KEY 219 LOCKED_DOOR POINTS 1 END_ROOM ROOM 45 Auxiliary Tunnel WEST 44 EAST 46 END_ROOM ROOM 46 Central Pathway WEST 45 EAST 47 SOUTH 48 UP 48 NORTH 49 DOWN 49 END_ROOM ROOM 47 Main Tunnel EAST 61 WEST 46 END_ROOM ROOM 48 N Lower Deck SOUTH 57 EAST 55 WEST 54 UP 46 NORTH 46 END_ROOM ROOM 49 S Upper Deck NORTH 52 SOUTH 46 EAST 51 WEST 50 DOWN 46 END_ROOM ROOM 50 West Quarters EAST 49 END_ROOM ROOM 51 East Quarters WEST 49 END_ROOM ROOM 52 N Upper Deck NORTH 53 SOUTH 46 END_ROOM ROOM 53 Bridge SOUTH 52 SPECIAL 63 KEY 207 END_ROOM ROOM 54 Captain's Room EAST 48 END_ROOM ROOM 55 Kitchen WEST 48 END_ROOM ROOM 56 Engine Room WEST 57 LOCKED_DOOR POINTS 1 END_ROOM ROOM 57 S Lower Deck NORTH 48 SOUTH 59 EAST 56 WEST 58 END_ROOM ROOM 58 Storage Area EAST 57 END_ROOM ROOM 59 Control Room NORTH 57 END_ROOM ROOM 60 Storage Room SOUTH 61 END_ROOM ROOM 61 Cargo Bay EAST 62 NORTH 60 WEST 47 END_ROOM ROOM 62 Main Airlock WEST 61 SPECIAL 62 KEY 221 PUSHABLE POINTS 1 END_ROOM ROOM 63 (* damaged bridge -- probably get here by 'turn key' *) Bridge EAST 64 END_ROOM ROOM 64 Escape Pod POINTS 1 SPECIAL 65 KEY 208 END_ROOM ROOM 65 Escape Pod WEST 66 END_ROOM ROOM 66 Pod Platform DOWN 67 EAST 65 END_ROOM ROOM_DESCR 67 You are now on the ground. In the distance, you can see mountains. To the north is a crude wooden shack. END_ROOM_DESCR ROOM 67 Near Pod NORTH 69 EAST 68 WEST 68 SOUTH 68 NE 68 SE 68 SW 68 NW 68 UP 66 END_ROOM ROOM_DESCR 68 You wander toward the mountains in the distance. As you walk, you begin to notice that they aren't getting much nearer. In all directions, you see nothing but desert. You begin to realize how hungry and thirsty you are. As you walk, you begin to suspect that you are not entirely alone. In fact, you occasionally glimpse shadows and shapes moving in the distance, seeming closer every time. Your walking grows into a run as you break into a mad panic. After a moment of this, you trip and fall to the ground, exhausted. You lay still for a moment, and then sense a shadow above you. As you rise, you can see the desert dragon. The desert dragon is a mutated descendent of a creature created through genetic experimentation. It can survive on a diet of sand, though it prefers living flesh. Its main goal in life is to destroy living creatures, especially other desert dragons. It is about fifty feet tall and eighty feet long, and has several dozen teeth each about a foot high. It does not look friendly. It is not. Its mouth opens as it lowers its head toward you. Knowing that running is hopeless, you bravely stand still, hoping your death is clean and quick. It is. END_CREATURE_DESCR ROOM 68 Lost in Desert GAME_END (* game ends when player gets here *) END_ROOM ROOM 69 Inside shack SOUTH 67 GAME_END (* game ends when player gets here *) END_ROOM ROOM_DESCR 69 The shack contains a single room, with a dirt floor. Since you're surrounded by desert, this seems like the safest place to wait for rescuers, since the shack will protect you from any sandstorms or desert dragons. Unfortunately, it's doubtful that anyone will come to your rescue. You have no idea where you are -- it might be western North America or Africa, for all you know. Since both places were laid waste by extensive nuclear bombing to roust out the contras, no one would dare come near. In fact, you're probably in one of the most deadly locations in the world, since the sand itself is probably radioactive. You have two choices: wait here and die of old age very quickly, or wander into the desert and be killed quickly by the heat or by a wandering monster. { This is the end of the game. This game has no happy ending. C'est la vie. } END_ROOM_DESCR rem (********************************) rem (* NOUN DEFs *) rem (********************************) NOUN 201 Bar Metal There is a short metal bar here. WEIGHT 10 SIZE 20 LOCATION 2 (everything else is default) ON END_NOUN NOUN 202 Crate Wooden There is a large wooden crate here. WEIGHT 200 SIZE 200 LOCATION 3 CLOSABLE CLOSED LOCKABLE READABLE LOCKED KEY 201 (metal bar) UNMOVABLE END_NOUN NOUN 203 Cube Metal There is a huge solid metal cube here. WEIGHT 199 SIZE 199 LOCATION 202 UNMOVABLE END_NOUN NOUN 204 Sign Cardboard Over the arch is a sign. WEIGHT 1 LOCATION 5 SIZE 5 UNMOVABLE READABLE END_NOUN NOUN 205 Desk Metal There is a metal desk near the door. WEIGHT 80 SIZE 90 LOCATION 8 UNMOVABLE OPEN UNCLOSABLE END_NOUN NOUN 206 Drawer Metal There is a small drawer. WEIGHT 10 SIZE 10 LOCATION 205 CLOSED CLOSABLE UNLOCKED UNLOCKABLE UNMOVABLE END_NOUN NOUN 207 Key Plastic There is a small plastic key here. WEIGHT 1 SIZE 1 LOCATION 206 CLOSED TURNABLE OFF UNCLOSABLE UNLOCKABLE UNLOCKED MOVABLE END_NOUN NOUN 208 Module RT There is a small, square, electronic module here. WEIGHT 2 SIZE 2 LOCATION 9 CLOSED UNCLOSABLE LOCKED UNLOCKABLE MOVABLE PUSHABLE POINTS 1 END_NOUN NOUN 209 Box Wooden There is a large wooden box here. WEIGHT 200 SIZE 200 LOCATION 6 CLOSABLE CLOSED LOCKABLE READABLE LOCKED KEY 201 (metal bar) UNMOVABLE END_NOUN NOUN 210 Cylinder Metal There is a huge solid metal cylinder here. WEIGHT 199 SIZE 199 LOCATION 209 UNMOVABLE END_NOUN TURN_DESCR 210 END_TURN_DESCR NOUN 211 Envelope Small There is an envelope here. LOCATION 18 WEIGHT 2 SIZE 2 MOVABLE CLOSABLE UNLOCKABLE UNLOCKED READABLE CLOSED POINTS 1 END_NOUN NOUN 212 Letter NO_ADJECTIVE There is a letter here. LOCATION 211 WEIGHT 1 SIZE 1 MOVABLE UNCLOSABLE CLOSED UNLOCKABLE READABLE END_NOUN NOUN 213 Refrigerator Large There is a large refrigerator here. LOCATION 21 WEIGHT 221 SIZE 98 UNMOVABLE CLOSED CLOSABLE UNLOCKABLE UNLOCKED END_NOUN NOUN 214 Freezer NO_ADJ There is a freezer here. LOCATION 21 WEIGHT 221 SIZE 98 UNMOVABLE CLOSED CLOSABLE UNLOCKABLE UNLOCKED END_NOUN NOUN 215 Table Work There is a large work table here. LOCATION 21 WEIGHT 198 SIZE 50 MOVABLE CLOSED UNCLOSABLE UNLOCKABLE LOCKED END_NOUN NOUN 216 Square Blue There is a blue square visible on the control console. LOCATION 25 UNMOVABLE PUSHABLE CLOSED UNCLOSABLE END_NOUN NOUN 217 Triangle Red There is a red triangle visible on the control console. LOCATION 26 UNMOVABLE PUSHABLE CLOSED UNCLOSABLE END_NOUN NOUN 218 Shuttle Space There is a Warrior-Class space shuttle here. LOCATION 40 UNMOVABLE CLOSED UNCLOSABLE END_NOUN NOUN 219 Circle White There is a white circle on the control console's touchscreen. LOCATION 44 PUSHABLE UNMOVABLE CLOSED UNCLOSABLE END_NOUN NOUN 220 Diamond White The image of a diamond is visible on the control panel. LOCATION 43 PUSHABLE UNMOVABLE CLOSED UNCLOSABLE END_NOUN NOUN 221 Oval Red The control panel displays a red oval. LOCATION 62 PUSHABLE UNMOVABLE CLOSED UNCLOSABLE END_NOUN NOUN 222 Keyhole Small There is a small, round keyhole in the command console. SIZE 2 LOCATION 53 OPEN UNCLOSABLE UNMOVABLE END_NOUN NOUN 223 Note Paper There is a note taped to the command console. LOCATION 59 MOVABLE READABLE WEIGHT 1 SIZE 1 UNCLOSABLE CLOSED END_NOUN NOUN 224 Stereo Cheap There is a stereo here, mounted under one of the bunks. LOCATION 16 UNMOVABLE WEIGHT 23 SIZE 18 UNCLOSABLE CLOSED TURNABLE PLAYABLE END_NOUN PLAY_DESCR 224 As you turn on the stereo, it self-tunes to a local radio station, which is playing a current song by Blue Star and the EarthBusters. END_PLAY_DESCR TURN_DESCR 224 As you turn on the stereo, it self-tunes to a local radio station, which is playing a current song by Nuclear War and The Devastated Gerbils. END_TURN_DESCR NOUN 225 Flashlight Disposable There is a disposable flashlight here. LOCATION 2 WEIGHT 5 SIZE 5 MOVABLE UNCLOSABLE CLOSED IS_LIGHT OFF END_NOUN NOUN 226 Gun Laser There is a small laser-powered handgun here. LOCATION 3 WEIGHT 3 SIZE 3 MOVABLE UNCLOSABLE CLOSED CAN_SHOOT NUM_SHOTS 3 END_NOUN NOUN 227 Socket RT There is a small RT-500-size socket on the command panel. LOCATION 64 UNCLOSABLE OPEN UNMOVABLE SIZE 3 END_NOUN rem (************************************) rem (* *) rem (* Intro Text *) rem (* *) rem (************************************) INTRO It is the year 2093. You, a foolish explorer, decided to wander the radiation-filled areas near what used to be the nation's capital: Washington, D.C. You've found the adventure you sought, though few of your exploits turned out as you'd expected. In your six-month travels, you've been attacked by packs of wild dogs and a few wilder humans. Your supplies were stolen weeks ago, and you've been surviving by eating the few surviving vegetables in long-abandoned gardens, despite the risks of eating food grown in this area. When you finally tried to leave this restricted region, you were shot at by patrols who detected too much radiation in your body. In your ever-more-desparate search for either a safe temporary home or a way out of the danger-zone, you've begun exploring the hills where other wanderers have said there are caves and tunnels. Somewhere here, it is rumored, there was once an underground complex where the elite few hid during the atomic cataclysm. No trace has ever been found of those hidden politicians and millionaires, though the mysterious roars of explosions were heard two years after the Last War ended, suggesting that the survivors above ground might have found and destroyed the survivors who hid below. After several weeks of living off the land, you discovered a deep pit, apparently man-made, at the center of a neatly-rounded hill. For two days, you explored the hill, trying to find another cave or even an out-of-place pile of dirt, to no avail. Far away to the south are five blackened pits in the earth, burned, ash-covered remnants of a few days of sheer hell; you've wondered if their target might have been hills like this. Finally, you locate a much-used rope and tie one end around some rocks near the pit, hoping to lower yourself into it. As you explore the top few feet of the cave, you drop your disposable flashlight, and can hear it bounce against the sides of the cave for several seconds before striking the bottom. Slowly, in darkness, you lower yourself down the rope. Wisely, you started at noon, and the light is bright enough for you to see above you, though your body blocks most of the light below. As you approach what you think is the bottom of the pit, your legs push aside a clump of earth and suddenly you are hanging in empty space: the thin vertical tunnel has widened. As you turn awkwardly, you try to stop moving by reaching a hand out to touch the side of the tunnel, only to suddenly lose your grip with the other hand. You grab for the rope, but gain only rope burns as you feel the end of the rope slip from your fingers, hardly slowing your fall. Luckily, you were only about fifteen feet from the bottom of the pit. Of course, "only" is a relative term: in this case, it means you'll suffer from extreme pain and bruises, not broken bones. It takes you only a minute to realize that the sides of the pit are too steep and muddy to climb; the rope is dimly visible twenty feet above. By feeling the side of the pit, you can make out some sort of wooden or plastic door to the west. Despite the pain you still feel from the fall, you manage to kick the door open, leading to a dark room. END_INTRO rem (************************************) rem (* *) rem (* Creatures *) rem (* *) rem (************************************) CREATURE 301 Wolf Grey There is a grey wolf here, snarling and growling at you. LOCATION 3 WEAPON 201 HOSTILE THRESHHOLD 3 (* default *) END_CREATURE CREATURE 302 Mutant Hideous There is a hideous mutant here, snarling and growling at you. LOCATION 6 WEAPON 226 HOSTILE THRESHHOLD 3 (* default *) END_CREATURE CREATURE_DESCR 302 The mutant is hideous! It also has very large teeth! END_CREATURE_DESCR END OF FILE