REM ROOMS.AGT treasure_room [shuttle] ROOM [QUARTERS] Living Quarters SOUTH [center shaft level 1] SOUTHWEST [sickbay] SOUTHEAST [KITCHEN] END_ROOM ROOM_DESCR [QUARTERS] This is your sleeping quarters, there is a bunk which folds down from the wall and a chair bolted to the floor in front of a small desk. You may leave the room by doorways to the SickBay(SW), Central Shaft(S) and Kitchen(SE). END_ROOM_DESCR ROOM [CONTROL ROOM] Control Room NORTH [center shaft level 1] END_ROOM ROOM_DESCR [CONTROL ROOM] Here is the main control room for the MULE. This is where you spend most of your time when not actually working on an asteroid. All major functions of the MULE are monitored and controlled from this room. Your captains' chair sits prominently in the center of the room. A doorway leads out to the Central Shaft(N). END_ROOM_DESCR ROOM [sickbay] SickBay NORTHEAST [QUARTERS] SOUTH [corridor w] special [In bed] key [bed] room_synonyms change_location sit lay enter locked_door END_ROOM ROOM_DESCR [sickbay] The Medical Center holds the diagnostic and healing equipment needed to maintain you health. There is a diagnostic bed in the corner with a console mounted above it. Doorways lead off to the Living Quarters(NE) and the south. END_ROOM_DESCR special [sickbay] You $verb$ onto the diagnostic bed, you can now see the console easily. end_special room [in bed] Diagnostic Bed exit [sickbay] room_synonyms exit stand up end_room ROOM_DESCR [IN BED] An automated diagnostic and repair center for humans. END_ROOM_DESCR ROOM [KITCHEN] Kitchen NORTHWEST [QUARTERS] SOUTH [corridor e] locked_door END_ROOM ROOM_DESCR [KITCHEN] The Kitchen area holds the automated food preparation units. This is a good thing since you never took the time to learn how to cook. The food is the best that you are able to afford. (In other words, it will not kill you) Passageways lead to the Living Quarters(NW) and the south. END_ROOM_DESCR ROOM [maint supplies] Maintenance Supplies NORTH [nw hold] EAST [Center shaft level 2] SOUTH [sw hold] END_ROOM ROOM_DESCR [maint supplies] The Maintenance supplies area dedicated to holding all the little parts and tools normally used for periodic repairs to your ship. The drawers contain the normal supplies needed to do simple maintenance and repairs. These are divided neatly into three sections, Electrical, Mechanical, and Fluids. Unfortunately you are not particularly neat and usually misplace or mislay whatever tool happens to be in your hand at the moment. Doors lead off to the North Hold(N), South Hold(S) and Central Shaft(E). END_ROOM_DESCR ROOM [LIFESUPPORT SUPPLIES] Life-Support Supplies NORTH [corridor e] SOUTH [LIFE SUPPORT] END_ROOM ROOM_DESCR [LIFESUPPORT SUPPLIES] The Life-Support supplies area holds sealed containers that are filled with the basic components needed to sustain your life. All are controlled and monitored from the main console in the master control room. The hallway leads to the Corridor(N) and Life-Support(S). END_ROOM_DESCR ROOM [COMPUTER ROOM] Computer Room NORTH [corridor w] END_ROOM ROOM_DESCR [COMPUTER ROOM] This room holds many racks of computer components. Lots of lights flicker on and off. There is the smell of electricity flowing through warm wires. There is an exit to the Corridor(N). end_room_descr ROOM [Cubby Hole] Cubby Hole EAST [life support] DOWN [Maint shaft 1] light 1 POINTS 10 END_ROOM ROOM_DESCR [Cubby Hole] A small crawl-way with bundles of wires attached to the walls. In the middle of the room is a ladder leading downward or you can crawl back out through the panel to Life-Support(E). END_ROOM_DESCR room [Maint shaft 1] Maintenance Shaft UP [cubby hole] DOWN [Maint shaft 2] light 1 end_room room_descr [Maint shaft 1] This is a maintenance shaft leading upwards and downwards through the skin of the ship. There are conduits and cables attached to the walls. end_room_descr room [maint shaft 2] Maintenance Shaft UP [maint shaft 1] down [maint shaft 3] light 1 end_room room_descr [Maint shaft 2] This is a maintenance shaft leading upwards and downwards through the skin of the ship. There are conduits and cables attached to the walls. end_room_descr room [maint shaft 3] Maintenance Shaft UP [maint shaft 2] EAST [back room 1] WEST [back room 2] light 1 end_room room_descr [Maint shaft 3] This is the bottom of the maintenance shaft. Here the cables disappear into the walls. A ladder leads upward and doors lead to the Maintenance Rooms(E,W). end_room_descr room [back room 1] Maintenance Room WEST [maint shaft 3] light 1 end_room room_descr [back room 1] This is a small workroom suitable for repairing small machines. Many tools lay scattered about a workbench. Above the workbench is a holocalendar displaying a 3-d picture and one month of a year. The only exit is to the Maintenance Shaft(W). end_room_descr room [back room 2] Maintenance Room EAST [Maint shaft 3] light 1 end_room room_descr [back room 2] This is a small workroom suitable for repairing small machines. Many tools lay scattered about a workbench. The only exit is to the Maintenance Shaft(E). end_room_descr ROOM [LIFE SUPPORT] Life-Support NORTH [LIFESUPPORT SUPPLIES] special [Cubby Hole] key [panel 1] locked_door ROOM_SYNONYMS CHANGE_LOCATION OPEN END_ROOM room_descr [life support] This room holds the equipment that maintains the air, water, and heat so that you remain alive. The equipment hums, hisses, gurgles, chirps and buzzes quietly. The hallway leads away to Life-Support Supplies(N). end_room_descr SPECIAL [Cubby Hole] Opening the access panel reveals a crawlway. Getting down on your hands and knees, you wiggle through. end_special ROOM [corridor w] West Corridor EAST [center shaft level 1] NORTH [sickbay] SOUTH [computer room] END_ROOM Room_descr [corridor w] [t-shape] You can go to Sickbay(N), Computer Room(S) and Central Shaft(E). end_room_descr ROOM [corridor e] East Corridor WEST [center shaft level 1] NORTH [kitchen] SOUTH [lifesupport supplies] END_ROOM Room_descr [corridor e] [t-shape] You can go to Kitchen(N), Life-Support Supplies(S) and Central Shaft(W). end_room_descr ROOM [NW HOLD] Hold SOUTH [maint supplies] room_synonyms push move END_ROOM room_descr [nw hold] [hold] The hatch leads to Maintenance Supplies(S). end_room_descr ROOM [SW HOLD] Hold NORTH [maint supplies] room_synonyms push move END_ROOM room_descr [sw hold] [hold] The hatch leads Maintenance Supplies(N). end_room_descr ROOM [MINING CONTROL] Mining Control NORTH [center shaft level 2] south [mining equipment room] END_ROOM room_descr [mining control] The mining control area is where you operate the Mule's automated mining equipment. Here you attempt to extract valuable minerals from floating asteroids. Exits lead off to the Central Shaft(N) and Mining Equipment(S). end_room_descr ROOM [EVA STORAGE AREA] EVA Storage Area SOUTH [center shaft level 2] END_ROOM room_descr [eva storage area] This is the storage room for your EVA Suit. (EVA stands for 'Extra-Vehicular-Activity', in other words outside) The only exit is to the south. end_room_descr ROOM [access hatch] External Access Area WEST [center shaft level 2] NORTH [NE HOLD] SOUTH [SE HOLD] END_ROOM Room_descr [access hatch] The external access area is where you prepare to exit the MULE. Corridors lead to the north, south, and west. end_room_descr ROOM [NE HOLD] Hold SOUTH [access hatch] room_synonyms push move END_ROOM room_descr [ne hold] [hold] The hatchway leads south. end_room_descr ROOM [SE HOLD] Hold NORTH [access hatch] room_synonyms push move END_ROOM room_descr [se hold] [hold] The hatchway leads north. end_room_descr ROOM [MINING EQUIPMENT ROOM] Mining Equipment Room NORTH [MINING CONTROL] END_ROOM room_descr [mining equipment room] This room is full of the automated mining equipment you use to dig rare and not-so-rare minerals out of floating asteroids. The only exit is to the north. end_room_descr ROOM [NS ENGINE ROOM] Normal Space Engine Room NORTH [NS NORTH AREA] SOUTH [NS SOUTH AREA] END_ROOM ROOM_DESCR [ns engine room] [engines 1] This room continues to the north and south. END_ROOM_DESCR ROOM [NS NORTH AREA] NSE North Area SOUTH [NS ENGINE ROOM] EAST [ns storage cells] END_ROOM ROOM_DESCR [ns north area] [engines 1] Huge cables lead out of the room through the east wall. You may follow them or exit to the south. END_ROOM_DESCR ROOM [NS SOUTH AREA] NSE South Area NORTH [NS ENGINE ROOM] END_ROOM ROOM_DESCR [ns south area] [engines 1] This large room continues to the north. END_ROOM_DESCR ROOM [CENTER SHAFT level 1] Center Shaft Level 1 NORTH [quarters] SOUTH [control room] WEST [corridor w] EAST [corridor e] DOWN [center shaft level 2] END_ROOM ROOM_DESCR [center shaft level 1] [shaft] From here you may follow corridors to the east and west, or enter doorways going north and south. A ladder leads downward. END_ROOM_DESCR ROOM [CENTER SHAFT level 2] Center Shaft Level 2 WEST [maint supplies] EAST [access hatch] NORTH [eva storage area] SOUTH [mining control] UP [center shaft level 1] DOWN [center shaft level 3] END_ROOM ROOM_DESCR [center shaft level 2] [shaft] From here you may follow corridors to the east and west, or enter doorways going north and south. A ladder leads both up and downward. END_ROOM_DESCR ROOM [CENTER SHAFT level 3] Center Shaft Level 3 NORTH [NS STORAGE CELLS] SOUTH [SD STORAGE CELLS] UP [center shaft level 2] END_ROOM ROOM_DESCR [center shaft level 3] [shaft] From here you may enter doorways going north and south. A ladder leads upward. END_ROOM_DESCR ROOM [SD ENGINE ROOM] Skip Drive Engine Room NORTH [SD NORTH AREA] SOUTH [SD SOUTH AREA] END_ROOM ROOM_DESCR [sd engine room] This is the main part of the Skip-Space drive area. Located here are the massive field generation coils that move the MULE through the unreal zone called Skip-Space. This large room continues to the north and south. END_ROOM_DESCR ROOM [SD NORTH AREA] SD North Area SOUTH [SD ENGINE ROOM] locked_door END_ROOM ROOM_DESCR [sd north area] This is one end of the Skip-Space drive area. Here are the massive calculation cores required to navigate in that unreal zone known as Skip-Space. The rest of this room is off to the south. END_ROOM_DESCR ROOM [SD SOUTH AREA] SD South Area WEST [sd storage cells] NORTH [SD ENGINE ROOM] END_ROOM ROOM_DESCR [sd south area] This is one end of the Skip-Space drive area. Here are the power converters that take the energy stored in the accumulator cells and power the field coils. Huge cables lead out of the room through the west wall. You may follow the cables or the room continues to the north. END_ROOM_DESCR ROOM [NS STORAGE CELLS] Storage Cells SOUTH [CENTER SHAFT level 3] WEST [ns north area] END_ROOM room_descr [NS storage cells] [cells] Huge cables lead out of the room through the west wall. You may follow the cables or return south to the central shaft. end_room_descr ROOM [SD STORAGE CELLS] Storage Cells NORTH [CENTER SHAFT level 3] EAST [sd south area] END_ROOM room_descr [sd storage cells] [cells] Huge cables lead out of the room through the east wall. Unfortunately these accumulators are obviously reacting to a massive overload. If they ever discharge enough to allow you to approach them, you would still need equipment only available at a space dock to make repairs. There are sparks flying from the broken storage cells. The air is filled with the odor of ozone. The hair on your arms rises straight up. You may follow the cables or return north to the central shaft. end_room_descr room [spider tube] Tube Spider end_room rem all rooms outside the ship ROOM [OUTSIDE] In Space END_ROOM ROOM_DESCR [OUTSIDE] [outside desc] end_room_descr ROOM [OUTSIDE w/alien] In Space END_ROOM ROOM_DESCR [OUTSIDE w/alien] [outside desc] Nearby you see an object tumbling slowly. It looks like a double pyramid made of soap bubbles each about 35' wide. As it tumbles, you can make out that some of the bubbles seem to have collapsed. You should be able to jump across to it. end_room_descr ROOM [OUTSIDE w/asteroid] In Space END_ROOM ROOM_DESCR [OUTSIDE w/asteroid] [outside desc] Nearby you see an object tumbling slowly. It looks like a huge rough shaped boulder about 2 miles wide. As it tumbles you see glints of light reflecting from its jagged edges. This is a hopeful sign that it might contain valuable minerals within its depths. You should be able to jump across to it. end_room_descr ROOM [Asteroid] Asteroid NORTH [asteroid] SOUTH [asteroid] EAST [asteroid] WEST [asteroid] NORTHWEST [asteroid] NORTHEAST [asteroid] SOUTHWEST [asteroid] SOUTHEAST [asteroid] END_ROOM ROOM_DESCR [asteroid] You are on the asteroid. It is a huge lifeless chunk, made up of various minerals. The crooks, crannies, jagged edges and pockmarked surface reminds you of your great Aunt Thorma's face. The Mule hangs above you. end_room_descr rem entrances to alien ship al14, al18, al74, al78 room [al14] Broken Bubble E [al13] SOUTHEAST [al15] exit [outside w/alien] end_room room_descr [al14] [ring of rooms] [bubble damaged] end_room_descr room [al18] Broken Bubble SOUTHWEST [al12] W [al19] exit [outside w/alien] end_room room_descr [al18] [ring of rooms] [bubble damaged] end_room_descr room [al74] Broken Bubble E [al73] SOUTHEAST [al75] exit [outside w/alien] end_room room_descr [al74] [ring of rooms] [bubble damaged] end_room_descr room [al78] Broken Bubble SOUTHWEST [al72] W [al79] exit [outside w/alien] end_room room_descr [al78] [ring of rooms] [bubble damaged] end_room_descr rem alien ship room - maze rem level 1 room [al11] Multicolored Bubble NORTHWEST [al12] W [al13] E [al17] SOUTHEAST [al16] D [al23] light Spot] spot] end_room room_descr [al11] [ring of rooms] end_room_descr room [al12] Multicolored Bubble NORTHWEST [al19] NORTHEAST [al18] SOUTHWEST [al13] SOUTHEAST [al11] light Spot] spot] end_room room_descr [al12] [ring of rooms] end_room_descr room [al13] Multicolored Bubble W [al14] NORTHEAST [al12] E [al11] SOUTHWEST [al15] light Spot] spot] end_room room_descr [al13] [ring of rooms] end_room_descr room [al15] Multicolored Bubble NORTHWEST [al14] NORTHEAST [al13] light Spot] spot] end_room room_descr [al15] [ring of rooms] end_room_descr room [al16] Multicolored Bubble NORTHWEST [al11] N [al17] light Spot] spot] end_room room_descr [al16] [ring of rooms] end_room_descr room [al17] Multicolored Bubble W [al11] S [al16] light Spot] spot] end_room room_descr [al17] [ring of rooms] end_room_descr room [al19] Multicolored Bubble E [al11] SOUTHEAST [al12] light Spot] spot] end_room room_descr [al19] [ring of rooms] end_room_descr rem level 2 Room [al21] Multicolored Bubble NORTHWEST [al22] S [al26] light Spot] spot] end_room room_descr [al21] [ring of rooms] end_room_descr room [al22] Multicolored Bubble SOUTHWEST [al23] SOUTHEAST [al21] light Spot] spot] end_room room_descr [al22] [ring of rooms] end_room_descr room [al23] Multicolored Bubble NORTHEAST [al22] S [al24] D [al31] light Spot] spot] end_room room_descr [al23] [ring of rooms] end_room_descr room [al24] Multicolored Bubble N [al23] SOUTHEAST [al25] light Spot] spot] end_room room_descr [al24] [ring of rooms] end_room_descr room [al25] Multicolored Bubble NORTHWEST [al24] NORTHEAST [al26] light Spot] spot] end_room room_descr [al25] [ring of rooms] end_room_descr room [al26] Multicolored Bubble N [al21] SOUTHWEST [al25] U [al12] light Spot] spot] end_room room_descr [al26] [ring of rooms] end_room_descr rem level 3 room [al31] Multicolored Bubble NORTHWEST [al32] SOUTHWEST [al33] D [al4] light Spot] spot] end_room room_descr [al31] [ring of rooms] end_room_descr room [al32] Multicolored Bubble SOUTHEAST [al31] S [al33] U [al26] light Spot] spot] end_room room_descr [al32] [ring of rooms] end_room_descr room [al33] Multicolored Bubble N [al32] NORTHEAST [al31] light Spot] spot] end_room room_descr [al33] [ring of rooms] end_room_descr rem level 4 room [al4] Multicolored Bubble U [al31] D [al51] light Spot] spot] end_room room_descr [al4] You are inside a single large bubble. The walls are multicolored and covered with bulges, odd shapes and textures. None of this is familiar to you. end_room_descr rem level 5 room [al51] Multicolored Bubble NORTHWEST [al52] SOUTHWEST [al53] U [al4] light Spot] spot] end_room room_descr [al51] [ring of rooms] end_room_descr room [al52] Multicolored Bubble SOUTHEAST [al51] S [al53] D [al66] light Spot] spot] end_room room_descr [al52] [ring of rooms] end_room_descr room [al53] Multicolored Bubble N [al52] NORTHEAST [al51] light Spot] spot] end_room room_descr [al53] [ring of rooms] end_room_descr rem level 6 room [al61] Multicolored Bubble NORTHWEST [al62] S [al66] light Spot] spot] end_room room_descr [al61] [ring of rooms] end_room_descr room [al62] Multicolored Bubble SOUTHWEST [al63] SOUTHEAST [al61] light Spot] spot] end_room room_descr [al62] [ring of rooms] end_room_descr room [al63] Multicolored Bubble NORTHEAST [al62] S [al64] D [al71] light Spot] spot] end_room room_descr [al63] [ring of rooms] end_room_descr room [al64] Multicolored Bubble N [al63] SOUTHEAST [al65] light Spot] spot] end_room room_descr [al64] [ring of rooms] end_room_descr room [al65] Multicolored Bubble NORTHWEST [al64] NORTHEAST [al66] light Spot] spot] end_room room_descr [al65] [ring of rooms] end_room_descr room [al66] Multicolored Bubble N [al61] SOUTHWEST [al65] U [al52] light Spot] spot] end_room room_descr [al66] [ring of rooms] end_room_descr rem level 7 room [al71] Multicolored Bubble NORTHWEST [al72] W [al73] E [al77] SOUTHEAST [al76] U [al63] light Spot] spot] end_room room_descr [al71] [ring of rooms] end_room_descr room [al72] Multicolored Bubble NORTHWEST [al79] NORTHEAST [al78] SOUTHWEST [al73] SOUTHEAST [al71] light Spot] spot] end_room room_descr [al72] [ring of rooms] end_room_descr room [al73] Multicolored Bubble W [al74] NORTHEAST [al72] E [al71] SOUTHWEST [al75] light Spot] spot] end_room room_descr [al73] [ring of rooms] end_room_descr room [al75] Multicolored Bubble NORTHWEST [al74] NORTHEAST [al73] light Spot] spot] end_room room_descr [al75] [ring of rooms] end_room_descr room [al76] Multicolored Bubble NORTHWEST [al71] N [al77] light Spot] spot] end_room room_descr [al76] [ring of rooms] end_room_descr room [al77] Multicolored Bubble W [al71] S [al76] light Spot] spot] end_room room_descr [al77] [ring of rooms] end_room_descr room [al79] Multicolored Bubble E [al71] SOUTHEAST [al72] light Spot] spot] end_room room_descr [al79] [ring of rooms] end_room_descr room [nursery] Small Bubble points 10 end_room room_descr [nursery] This room is barely big enough to fit into. The walls are moist, almost dripping with fluids. The wall shimmers with the only sign of power you have seen in the whole ship. The only way out is the exit. end_room_descr room [shuttle] Shuttle game_win end_room room_descr [shuttle] This is the interior of the shuttle to your home world. end_room_descr room [mining shuttle] Mining Shuttle exit [access hatch] end_room room_descr [mining shuttle] This is the interior of the mining shuttle. Its purpose is to off-load the results of your mining efforts. end_room_descr