TODO for v0.9 - More tests - More POD - (release Czech 0.9, with save/restore, read) - Refactor window /cursor / font stuff, cleanup and break apart IO.pm - Explicit LZ::VirtualMachine object contains Memory object, etc., and implements opcodes by calling other classes --- optionally, "use LZ::VM qw('ALL')" creates a default object that all opcodes use, more like a true Zmachine --- LZ::Specs, LZ::Term::* (fix "use Win32" on non-win32 systems hack in IO.pm) --- LZ::Memory (contains most of what's in PlotzMemory. Translated program will just call subs in LZ::Memory with, e.g., a ref to the memory string) - Add in bugfixes from Games::Rezrov v18, 19 - Stream 3 - read_char - Build.pl support? - Termcap? Curses? (ask ME for help) - Tk - win32 console retain scroll bar? maybe for v0.9: z4 (or at least the subset that's already in the code!) - buffer_mode - set_text_style, erase_window, get/set_cursor, erase_line - scan_table - tokenize, encode_text, set_font (z5, but they're already coded) - (Czech 0.10 tests z4) TODO for v1.0 - fix bugs - save/restore file? - save_undo, restore_undo? (probably in many Inform z5's) - bundle all modules into the executable .pl file? - Czech 0.11 LATER: z5, other translations, & more - better PIR output - better XML - optimize - better ZSCII (at least latin1) - print_table, copy_table - throw, catch - set_colour - print_unicode, check_unicode - Read Disinform files, put varnames etc. into pl file! - CGI, BASIC, Advent in FORTRAN, binary language of moisture vaporators