# Interactive Help config.*:This window allows you to fiddle with Frotz's bells & whistles config.6:Like it says, options whose text, or icon, is in blue will not affect any game currently running. Remember to 'Save' to make these changes permanent! config.5:\Sdisplay some helpful information about the options config.1:\Sleave the options alone and close the window|m\Amake the options revert to their old state config.2:\Saccept the options and make them permanent|m\Aaccept the options and make them permanent without closing the window config.3:\Saccept the options|m\Aaccept the options without closing the window pain.blue:|MThis option only takes effect the next time Frotz is started. See the manual. colour.*:This is the Frotz colour picker window. colour.34:When this button is off, the colour above is dithered to give a better indication of what it will look like in a screen mode with more colours. colour.32:\Sabandon the changes|M\Areset to the previous setting colour.33:\Sset this colour|M\Aset the colour but keep this window open colour.drag:Drag the bar to set the amount of colour.inthis:in this colour colour.17: blue colour.20: green colour.23: red colour.youcan:You can use this icon to enter the percentage of colour.28: blue colour.27: green colour.26: red colour.0:This is the colour defined by the RBG values above! colour.acc:Use these arrow to accurately change the amount of colour.24: red colour.25: colour.21: green colour.22: colour.18: blue colour.19: colour.1:\Sset the RGB values to this colour. colour.2: colour.3: colour.4: colour.5: colour.6: colour.7: colour.8: colour.9: colour.10: colour.11: colour.12: colour.13: colour.14: colour.15: colour.16: about.cl:the currently loaded story-file about.0:This shows the filename of . about.1:This shows 's release number. about.2:This shows 's serial number (usually the date it was compiled on). about.3:This shows the version 'type' of . about.4:This shows the size of (on disc). about.10:This is which game !Frotz thinks is. info.2:\Sopen the help manual's page about the authors. main.*:This is the main !Frotz game window. main_a.*: query.*:!Frotz is using this window to ask you a question, or to inform you of something important. request.*:!Frotz uses this window as a sort of versatile 'save as' box, and also to request files to load. request.2:For save operations, drag the icon (as per usual).|MFor load operations, drag the file to this window. request.5:Do as it says. request.1:You can type/edit a filename here. request.3:\Sabort the load/save. request.0:\Sstart the load/save. pain.*:Scroll this 'pane' to access even more options! pain.wo:When this icon is on, pain.wof:When this icon is off, pain.use:Use this icon to choose whether pain.28: !Frotz will place its icon on the iconbar as usual.|M no iconbar icon will be used.|MNB: This option only takes effect if a story-file is loaded! pain.29: you will be asked to confirm quiting if you close the main window when there is no iconbar icon, or choose "quit" from the menu. pain.26: the The Story is Loading‘ message is not displayed. pain.27: !Frotz will print a message and wait for a keypress before allowing the story-file to terminate.|MNB: this doesn'a apply to quiting the interpreter - just the story-file. pain.46: frotz should play sound effects (if a game uses them). pain.47:This is the volume level used for effects and the beep. pain.97:Use these arrows to change the volume level. pain.54: pain.25: all loading/saving uses the requester windows.|M a normal prompt is printed in the game window and you must type a filename in. pain.45: !Frotz should ask you to confirm overwriting files. pain.hk:Click Select, then press a key-combination to select the hotkey‘ pain.57: for undo one move‘ pain.100: that displays a reminder of the current hotkeys. pain.59: that starts/stops a command recording session. pain.61: that starts playing back a command record. pain.63: that restarts the current game. pain.65: that quits the game. pain.32: to allow more than one level of undo. pain.36:This is how many undo 'levels' (or slots) to make available. pain.33: pain.101: to use virtual‘ memory to try to keep real memory requirements low. pain.79: to use the up/down cursor keys to step through your previous commands.|MNB: you can still use ‹up and ‹down (or PageUp/PageDown) if the game uses the cursor keys. pain.75:This is how many commands will be stored. pain.91: a sequence of identical commands (eg. e,e,e) will be stored as just one command (eg. e). pain.81: to allow editing of commands (using the cursors, copy, etc). pain.85:Context lines are kept at the top of the screen when it scrolls after a [More] prompt. pain.86: pain.90: the standard signle letter commands will be expanded into their full versions (for the benefit of old games). pain.83: NumLock must be OFF for the keypad to act as special keys (eg. in Beyond Zork) pain.2:This is the bitmap font used in high resolution screen modes. pain.6: pain.4:This is the bitmap font used in standard resolution screen modes. pain.7: pain.3:\Schoose the high-res. font. pain.5:\Schoose the low-res. font. pain.22: !Frotz will claim not to support colour. pain.66: the screen is updated more often during scrolling. pain.69:\Schoose the default backgound colour pain.71:\Schoose the default foreground (text) colour pain.89:The size is in units of one character. pain.11:This is the screen's width (including any margins).|M pain.14:This is the screen's height.|M pain.19: the leftmost column of the screen is used as a margin pain.20: the rightmost column of the screen is used as a margin pain.92:Transcripts are formatted to this width (in columns). pain.96: pain.93: pain.98: if you try to overwrite a file with a transcript, the transcript text is added to the end of the file instead. pain.43:This is Z-machine errors, NOT errors in !Frotz...