| !Run file for !Frotz 1.28ß | © Musus Umbra, 1996/7 %run .resources.smarticons .!Sprites set file$type_11a Z-Code set file$type_5ce Z-Save set file$type_5cd Z-Recrd set file$type_5cc Z-AUX set alias$@runtype_11a /.!Run %%*0 set alias$@runtype_5ce error You must be playing a game to load a savefile!|m|| set alias$@runtype_5cd error You must be playing a game to use a record file!|m|| set alias$@runtype_5cc error You must be playing a game to load one of its auxiliary files|m|| set Frotz$Dir set Frotz$Path . set FrotzRes$Dir .Resources | Altering the next line allows you to specify the path that Frotz will | look for sound samples on (see the help file for for info). | By default, this is Frotz:Sounds (and any changes should also include | this directory). When Frotz loads the game, it sets Frotz$GameDir to the | pathname of the directory containing the storyfile. setMacro FrotzSnd$Path Sounds.,.Sounds. rmensure ZapRedraw 0.30 rmload FrotzRes:ZapRedraw rmensure ZapRedraw 0.30 error Frotz needs ZapRedraw 0.30 or later! set Frotz$OS3 yes rmensure UtilityModule 3.00 set Frotz$OS3 no rmensure DataVox 3.65 rmload FrotzRes:DataVox rmensure DataVox 3.65 error Frotz needs DataVox 3.65 or later! if "" = "no" AND "" = "" then error Please locate a copy of !System and try again if "" = "no" Then %print FrotzRes:OS2chars rmensure SharedCLibrary 3.75 rmload System:Modules.Clib rmensure SharedCLibrary 3.75 error Frotz needs Clib 3.75 or later rmensure FPEmulator 2.80 rmload System:Modules.FPEmulator rmensure FPEmulator 2.80 error Frotz needs FPEmulator 3.75 or later rmensure Colourtrans 0.52 error Frotz needs ColourTrans 0.52 or later unset frotz$os3 | if "%*0" <> "" then wimpslot -min 512K -max 512K | if "%*0" = "" then wimpslot -min 256K -max 256K wimpslot -min 256K -max 256K /Frotz:!RunImage %*0