.topic 1 The proportional font used for text in the game. .topic 2 The fixed-width font used for text in the game that needs a particular layout. .topic 3 The size, in points, of the fonts used for text in the game. .topic 5 The default colour for text. .topic 6 The default colour for the background. .topic 7 This code is passed to the game to identify the machine the game is running on. .topic 8 Whether errors in the game cause Frotz to stop, are reported or are suppressed. .topic 9 Whether serious errors are ignored or not. .topic 10 Expands the common abbreviations 'g', 'x' and 'z'. Useful for the older Infocom games. .topic 11 Sets the Tandy flag in the game's header. This causes some of the older Infocom games to behave slightly differently. .topic 12 Whether text scrolling is as fast as possible or not. .topic 13 The width, in pixels, of the left display margin. .topic 14 The width, in pixels, of the right display margin. .topic 15 Whether or not the interpreter pauses with a [More] prompt after displaying a screen of text. .topic 16 If selected, then when Frotz starts it makes itself the default application for any Z-code files. .topic 17 Whether text in the script file is line wrapped or not. .topic 18 Whether, for a game with an iFiction record, the About This Game dialog is never shown, only shown the first time a game is loaded, or always shown. .topic 19 The user name copied into the game's header. This is only used by a few test versions of Infocom's games. .topic 20 If selected, the interpreter will speak all text as it is printed by the game. .topic 21 The voice to speak text with. .topic 22 Sets how quickly the chosen voice speaks the game's text.