'Catch a Monster' - a text adventure game by Chris Broadribb. Copyright Chris Broadribb 2002. GAMEPLAY -------- You're a professional monster catcher. You've been called to a seemingly normal suburban house because of sightings of a viscous, unearthly creature lurking within. Your mission: explore, meet the inhabitants and capture the monster. Your only weapon: your bare hands! Your goal is to score 100% in the game. Beware: this isn't as easy as it looks. Type 'help' for a list of commands to use. INSTRUCTIONS ------------ The game should run on any computer that has Java installed (PC, Mac, UNIX etc). See www.java.com for help with downloading or using Java. Windows users: If Java is set up correctly, you can run catchamonster.jar by double clicking on it. If that doesn't work, open a command window from the Start menu by choosing Run then entering cmd. Change to the directory that the file is in and type: java -jar catchamonster.jar Other users: If you need help, have a look on the Web for information about running a JAR (Java archive) file. SHAREWARE --------- This game is shareware. Feel free to distribute it, without modification. If you enjoy it, please register it - it's only AUD$5. If you have a PayPal account, you can pay cabbook-share@yahoo.com.au. Alternatively, send a cheque or money order to: Chris Broadribb PO Box 55 Blaxcell NSW 2142 AUSTRALIA Support your local independent programmer! TECHNICAL NOTES --------------- catchamonster.jar is a Java archive with the following files in it: readme.txt, animalclass.class, catclass.class, dogclass.class, fairyclass.class, house.class, humanclass.class, itemclass.class, listclass.class, mapclass.class, monsterclass.class, nameclass.class and userclass.class. The program creates the file house.txt when you run it. DISCLAIMER ---------- Use the program at your own risk. The programmer is not responsible for any loss or damage it causes or for any problems you have with it. PS -- Hello to any of my American relatives who might read this!