# Microsoft Developer Studio Generated NMAKE File, Based on WinFrotz.dsp !IF "$(CFG)" == "" CFG=WinFrotz - Win32 Release !MESSAGE No configuration specified. Defaulting to WinFrotz - Win32 Release. !ENDIF !IF "$(CFG)" != "WinFrotz - Win32 Release" && "$(CFG)" !=\ "WinFrotz - Win32 Debug" && "$(CFG)" != "WinFrotz - Win32 SHDebug" !MESSAGE Invalid configuration "$(CFG)" specified. !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "WinFrotz.mak" CFG="WinFrotz - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "WinFrotz - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "WinFrotz - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE "WinFrotz - Win32 SHDebug" (based on "Win32 (x86) Application") !MESSAGE !ERROR An invalid configuration is specified. !ENDIF !IF "$(OS)" == "Windows_NT" NULL= !ELSE NULL=nul !ENDIF CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "WinFrotz - Win32 Release" OUTDIR=.\Release INTDIR=.\Release # Begin Custom Macros OutDir=.\.\Release # End Custom Macros !IF "$(RECURSE)" == "0" ALL : "$(OUTDIR)\WinFrotz.exe" !ELSE ALL : "$(OUTDIR)\WinFrotz.exe" !ENDIF CLEAN : -@erase "$(INTDIR)\AddAlias.obj" -@erase "$(INTDIR)\Alias.obj" -@erase "$(INTDIR)\AliasList.obj" -@erase "$(INTDIR)\Buffer.obj" -@erase "$(INTDIR)\CAutoLoad.obj" -@erase "$(INTDIR)\CDebugOpt.obj" -@erase "$(INTDIR)\CMyColorDialog.obj" -@erase "$(INTDIR)\CMyFontDialog.obj" -@erase "$(INTDIR)\CScrollBack.obj" -@erase "$(INTDIR)\CSoundOpt.obj" -@erase "$(INTDIR)\DisplayOpt.obj" -@erase "$(INTDIR)\Fastmem.obj" -@erase "$(INTDIR)\Files.obj" -@erase "$(INTDIR)\Getopt.obj" -@erase "$(INTDIR)\GraphOpt.obj" -@erase "$(INTDIR)\Hotkey.obj" -@erase "$(INTDIR)\Ini.obj" -@erase "$(INTDIR)\Input.obj" -@erase "$(INTDIR)\Main.obj" -@erase "$(INTDIR)\MainFrm.obj" -@erase "$(INTDIR)\Math.obj" -@erase "$(INTDIR)\Object.obj" -@erase "$(INTDIR)\Process.obj" -@erase "$(INTDIR)\Random.obj" -@erase "$(INTDIR)\Redirect.obj" -@erase "$(INTDIR)\Screen.obj" -@erase "$(INTDIR)\Sound.obj" -@erase "$(INTDIR)\StdAfx.obj" -@erase "$(INTDIR)\Stream.obj" -@erase "$(INTDIR)\Table.obj" -@erase "$(INTDIR)\Text.obj" -@erase "$(INTDIR)\Thread.obj" -@erase "$(INTDIR)\Variable.obj" -@erase "$(INTDIR)\vc50.idb" -@erase "$(INTDIR)\Win_init.obj" -@erase "$(INTDIR)\win_input.obj" -@erase "$(INTDIR)\Win_pic.obj" -@erase "$(INTDIR)\Win_scrn.obj" -@erase "$(INTDIR)\Win_smpl.obj" -@erase "$(INTDIR)\Win_text.obj" -@erase "$(INTDIR)\WinFrotz.obj" -@erase "$(INTDIR)\WinFrotz.res" -@erase "$(INTDIR)\WinFrotzDoc.obj" -@erase "$(INTDIR)\WinFrotzView.obj" -@erase "$(OUTDIR)\WinFrotz.exe" -@erase "$(OUTDIR)\WinFrotz.map" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP_PROJ=/nologo /MD /W3 /GX /Ox /Og /Os /Ob0 /Gf /D "NDEBUG" /D "WIN32" /D\ "_WINDOWS" /D "_MBCS" /D "WINFROTZ" /D "BUFFERED_TEXTOUT" /D "_AFXDLL"\ /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c CPP_OBJS=.\Release/ CPP_SBRS=. MTL_PROJ=/nologo /D "NDEBUG" /win32 RSC_PROJ=/l 0x409 /fo"$(INTDIR)\WinFrotz.res" /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe BSC32_FLAGS=/nologo /o"$(OUTDIR)\WinFrotz.bsc" BSC32_SBRS= \ LINK32=link.exe LINK32_FLAGS=winmm.lib /nologo /subsystem:windows /pdb:none\ /map:"$(INTDIR)\WinFrotz.map" /machine:I386 /out:"$(OUTDIR)\WinFrotz.exe" LINK32_OBJS= \ "$(INTDIR)\AddAlias.obj" \ "$(INTDIR)\Alias.obj" \ "$(INTDIR)\AliasList.obj" \ "$(INTDIR)\Buffer.obj" \ "$(INTDIR)\CAutoLoad.obj" \ "$(INTDIR)\CDebugOpt.obj" \ "$(INTDIR)\CMyColorDialog.obj" \ "$(INTDIR)\CMyFontDialog.obj" \ "$(INTDIR)\CScrollBack.obj" \ "$(INTDIR)\CSoundOpt.obj" \ "$(INTDIR)\DisplayOpt.obj" \ "$(INTDIR)\Fastmem.obj" \ "$(INTDIR)\Files.obj" \ "$(INTDIR)\Getopt.obj" \ "$(INTDIR)\GraphOpt.obj" \ "$(INTDIR)\Hotkey.obj" \ "$(INTDIR)\Ini.obj" \ "$(INTDIR)\Input.obj" \ "$(INTDIR)\Main.obj" \ "$(INTDIR)\MainFrm.obj" \ "$(INTDIR)\Math.obj" \ "$(INTDIR)\Object.obj" \ "$(INTDIR)\Process.obj" \ "$(INTDIR)\Random.obj" \ "$(INTDIR)\Redirect.obj" \ "$(INTDIR)\Screen.obj" \ "$(INTDIR)\Sound.obj" \ "$(INTDIR)\StdAfx.obj" \ "$(INTDIR)\Stream.obj" \ "$(INTDIR)\Table.obj" \ "$(INTDIR)\Text.obj" \ "$(INTDIR)\Thread.obj" \ "$(INTDIR)\Variable.obj" \ "$(INTDIR)\Win_init.obj" \ "$(INTDIR)\win_input.obj" \ "$(INTDIR)\Win_pic.obj" \ "$(INTDIR)\Win_scrn.obj" \ "$(INTDIR)\Win_smpl.obj" \ "$(INTDIR)\Win_text.obj" \ "$(INTDIR)\WinFrotz.obj" \ "$(INTDIR)\WinFrotz.res" \ "$(INTDIR)\WinFrotzDoc.obj" \ "$(INTDIR)\WinFrotzView.obj" "$(OUTDIR)\WinFrotz.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "WinFrotz - Win32 Debug" OUTDIR=.\Debug INTDIR=.\Debug # Begin Custom Macros OutDir=.\.\Debug # End Custom Macros !IF "$(RECURSE)" == "0" ALL : "$(OUTDIR)\WinFrotz.exe" "$(OUTDIR)\WinFrotz.bsc" !ELSE ALL : "$(OUTDIR)\WinFrotz.exe" "$(OUTDIR)\WinFrotz.bsc" !ENDIF CLEAN : -@erase "$(INTDIR)\AddAlias.obj" -@erase "$(INTDIR)\AddAlias.sbr" -@erase "$(INTDIR)\Alias.obj" -@erase "$(INTDIR)\Alias.sbr" -@erase "$(INTDIR)\AliasList.obj" -@erase "$(INTDIR)\AliasList.sbr" -@erase "$(INTDIR)\Buffer.obj" -@erase "$(INTDIR)\Buffer.sbr" -@erase "$(INTDIR)\CAutoLoad.obj" -@erase "$(INTDIR)\CAutoLoad.sbr" -@erase "$(INTDIR)\CDebugOpt.obj" -@erase "$(INTDIR)\CDebugOpt.sbr" -@erase "$(INTDIR)\CMyColorDialog.obj" -@erase "$(INTDIR)\CMyColorDialog.sbr" -@erase "$(INTDIR)\CMyFontDialog.obj" -@erase "$(INTDIR)\CMyFontDialog.sbr" -@erase "$(INTDIR)\CScrollBack.obj" -@erase "$(INTDIR)\CScrollBack.sbr" -@erase "$(INTDIR)\CSoundOpt.obj" -@erase "$(INTDIR)\CSoundOpt.sbr" -@erase "$(INTDIR)\DisplayOpt.obj" -@erase "$(INTDIR)\DisplayOpt.sbr" -@erase "$(INTDIR)\Fastmem.obj" -@erase "$(INTDIR)\Fastmem.sbr" -@erase "$(INTDIR)\Files.obj" -@erase "$(INTDIR)\Files.sbr" -@erase "$(INTDIR)\Getopt.obj" -@erase "$(INTDIR)\Getopt.sbr" -@erase "$(INTDIR)\GraphOpt.obj" -@erase "$(INTDIR)\GraphOpt.sbr" -@erase "$(INTDIR)\Hotkey.obj" -@erase "$(INTDIR)\Hotkey.sbr" -@erase "$(INTDIR)\Ini.obj" -@erase "$(INTDIR)\Ini.sbr" -@erase "$(INTDIR)\Input.obj" -@erase "$(INTDIR)\Input.sbr" -@erase "$(INTDIR)\Main.obj" -@erase "$(INTDIR)\Main.sbr" -@erase "$(INTDIR)\MainFrm.obj" -@erase "$(INTDIR)\MainFrm.sbr" -@erase "$(INTDIR)\Math.obj" -@erase "$(INTDIR)\Math.sbr" -@erase "$(INTDIR)\Object.obj" -@erase "$(INTDIR)\Object.sbr" -@erase "$(INTDIR)\Process.obj" -@erase "$(INTDIR)\Process.sbr" -@erase "$(INTDIR)\Random.obj" -@erase "$(INTDIR)\Random.sbr" -@erase "$(INTDIR)\Redirect.obj" -@erase "$(INTDIR)\Redirect.sbr" -@erase "$(INTDIR)\Screen.obj" -@erase "$(INTDIR)\Screen.sbr" -@erase "$(INTDIR)\Sound.obj" -@erase "$(INTDIR)\Sound.sbr" -@erase "$(INTDIR)\StdAfx.obj" -@erase "$(INTDIR)\StdAfx.sbr" -@erase "$(INTDIR)\Stream.obj" -@erase "$(INTDIR)\Stream.sbr" -@erase "$(INTDIR)\Table.obj" -@erase "$(INTDIR)\Table.sbr" -@erase "$(INTDIR)\Text.obj" -@erase "$(INTDIR)\Text.sbr" -@erase "$(INTDIR)\Thread.obj" -@erase "$(INTDIR)\Thread.sbr" -@erase "$(INTDIR)\Variable.obj" -@erase "$(INTDIR)\Variable.sbr" -@erase "$(INTDIR)\vc50.idb" -@erase "$(INTDIR)\vc50.pdb" -@erase "$(INTDIR)\Win_init.obj" -@erase "$(INTDIR)\Win_init.sbr" -@erase "$(INTDIR)\win_input.obj" -@erase "$(INTDIR)\win_input.sbr" -@erase "$(INTDIR)\Win_pic.obj" -@erase "$(INTDIR)\Win_pic.sbr" -@erase "$(INTDIR)\Win_scrn.obj" -@erase "$(INTDIR)\Win_scrn.sbr" -@erase "$(INTDIR)\Win_smpl.obj" -@erase "$(INTDIR)\Win_smpl.sbr" -@erase "$(INTDIR)\Win_text.obj" -@erase "$(INTDIR)\Win_text.sbr" -@erase "$(INTDIR)\WinFrotz.obj" -@erase "$(INTDIR)\WinFrotz.res" -@erase "$(INTDIR)\WinFrotz.sbr" -@erase "$(INTDIR)\WinFrotzDoc.obj" -@erase "$(INTDIR)\WinFrotzDoc.sbr" -@erase "$(INTDIR)\WinFrotzView.obj" -@erase "$(INTDIR)\WinFrotzView.sbr" -@erase "$(OUTDIR)\WinFrotz.bsc" -@erase "$(OUTDIR)\WinFrotz.exe" -@erase "$(OUTDIR)\WinFrotz.map" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP_PROJ=/nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D\ "_WINDOWS" /D "_MBCS" /D "WINFROTZ" /D "BUFFERED_TEXTOUT" /FR"$(INTDIR)\\"\ /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c CPP_OBJS=.\Debug/ CPP_SBRS=.\Debug/ MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32 RSC_PROJ=/l 0x409 /fo"$(INTDIR)\WinFrotz.res" /d "_DEBUG" BSC32=bscmake.exe BSC32_FLAGS=/nologo /o"$(OUTDIR)\WinFrotz.bsc" BSC32_SBRS= \ "$(INTDIR)\AddAlias.sbr" \ "$(INTDIR)\Alias.sbr" \ "$(INTDIR)\AliasList.sbr" \ "$(INTDIR)\Buffer.sbr" \ "$(INTDIR)\CAutoLoad.sbr" \ "$(INTDIR)\CDebugOpt.sbr" \ "$(INTDIR)\CMyColorDialog.sbr" \ "$(INTDIR)\CMyFontDialog.sbr" \ "$(INTDIR)\CScrollBack.sbr" \ "$(INTDIR)\CSoundOpt.sbr" \ "$(INTDIR)\DisplayOpt.sbr" \ "$(INTDIR)\Fastmem.sbr" \ "$(INTDIR)\Files.sbr" \ "$(INTDIR)\Getopt.sbr" \ "$(INTDIR)\GraphOpt.sbr" \ "$(INTDIR)\Hotkey.sbr" \ "$(INTDIR)\Ini.sbr" \ "$(INTDIR)\Input.sbr" \ "$(INTDIR)\Main.sbr" \ "$(INTDIR)\MainFrm.sbr" \ "$(INTDIR)\Math.sbr" \ "$(INTDIR)\Object.sbr" \ "$(INTDIR)\Process.sbr" \ "$(INTDIR)\Random.sbr" \ "$(INTDIR)\Redirect.sbr" \ "$(INTDIR)\Screen.sbr" \ "$(INTDIR)\Sound.sbr" \ "$(INTDIR)\StdAfx.sbr" \ "$(INTDIR)\Stream.sbr" \ "$(INTDIR)\Table.sbr" \ "$(INTDIR)\Text.sbr" \ "$(INTDIR)\Thread.sbr" \ "$(INTDIR)\Variable.sbr" \ "$(INTDIR)\Win_init.sbr" \ "$(INTDIR)\win_input.sbr" \ "$(INTDIR)\Win_pic.sbr" \ "$(INTDIR)\Win_scrn.sbr" \ "$(INTDIR)\Win_smpl.sbr" \ "$(INTDIR)\Win_text.sbr" \ "$(INTDIR)\WinFrotz.sbr" \ "$(INTDIR)\WinFrotzDoc.sbr" \ "$(INTDIR)\WinFrotzView.sbr" "$(OUTDIR)\WinFrotz.bsc" : "$(OUTDIR)" $(BSC32_SBRS) $(BSC32) @<< $(BSC32_FLAGS) $(BSC32_SBRS) << LINK32=link.exe LINK32_FLAGS=winmm.lib nafxcwd.lib /nologo /subsystem:windows /pdb:none\ /map:"$(INTDIR)\WinFrotz.map" /debug /machine:I386 /nodefaultlib:"nafxcwd.lib"\ /out:"$(OUTDIR)\WinFrotz.exe" LINK32_OBJS= \ "$(INTDIR)\AddAlias.obj" \ "$(INTDIR)\Alias.obj" \ "$(INTDIR)\AliasList.obj" \ "$(INTDIR)\Buffer.obj" \ "$(INTDIR)\CAutoLoad.obj" \ "$(INTDIR)\CDebugOpt.obj" \ "$(INTDIR)\CMyColorDialog.obj" \ "$(INTDIR)\CMyFontDialog.obj" \ "$(INTDIR)\CScrollBack.obj" \ "$(INTDIR)\CSoundOpt.obj" \ "$(INTDIR)\DisplayOpt.obj" \ "$(INTDIR)\Fastmem.obj" \ "$(INTDIR)\Files.obj" \ "$(INTDIR)\Getopt.obj" \ "$(INTDIR)\GraphOpt.obj" \ "$(INTDIR)\Hotkey.obj" \ "$(INTDIR)\Ini.obj" \ "$(INTDIR)\Input.obj" \ "$(INTDIR)\Main.obj" \ "$(INTDIR)\MainFrm.obj" \ "$(INTDIR)\Math.obj" \ "$(INTDIR)\Object.obj" \ "$(INTDIR)\Process.obj" \ "$(INTDIR)\Random.obj" \ "$(INTDIR)\Redirect.obj" \ "$(INTDIR)\Screen.obj" \ "$(INTDIR)\Sound.obj" \ "$(INTDIR)\StdAfx.obj" \ "$(INTDIR)\Stream.obj" \ "$(INTDIR)\Table.obj" \ "$(INTDIR)\Text.obj" \ "$(INTDIR)\Thread.obj" \ "$(INTDIR)\Variable.obj" \ "$(INTDIR)\Win_init.obj" \ "$(INTDIR)\win_input.obj" \ "$(INTDIR)\Win_pic.obj" \ "$(INTDIR)\Win_scrn.obj" \ "$(INTDIR)\Win_smpl.obj" \ "$(INTDIR)\Win_text.obj" \ "$(INTDIR)\WinFrotz.obj" \ "$(INTDIR)\WinFrotz.res" \ "$(INTDIR)\WinFrotzDoc.obj" \ "$(INTDIR)\WinFrotzView.obj" "$(OUTDIR)\WinFrotz.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "WinFrotz - Win32 SHDebug" OUTDIR=.\SHDebug INTDIR=.\SHDebug # Begin Custom Macros OutDir=.\.\SHDebug # End Custom Macros !IF "$(RECURSE)" == "0" ALL : "$(OUTDIR)\WinFrotz.exe" !ELSE ALL : "$(OUTDIR)\WinFrotz.exe" !ENDIF CLEAN : -@erase "$(INTDIR)\AddAlias.obj" -@erase "$(INTDIR)\Alias.obj" -@erase "$(INTDIR)\AliasList.obj" -@erase "$(INTDIR)\Buffer.obj" -@erase "$(INTDIR)\CAutoLoad.obj" -@erase "$(INTDIR)\CDebugOpt.obj" -@erase "$(INTDIR)\CMyColorDialog.obj" -@erase "$(INTDIR)\CMyFontDialog.obj" -@erase "$(INTDIR)\CScrollBack.obj" -@erase "$(INTDIR)\CSoundOpt.obj" -@erase "$(INTDIR)\DisplayOpt.obj" -@erase "$(INTDIR)\Fastmem.obj" -@erase "$(INTDIR)\Files.obj" -@erase "$(INTDIR)\Getopt.obj" -@erase "$(INTDIR)\GraphOpt.obj" -@erase "$(INTDIR)\Hotkey.obj" -@erase "$(INTDIR)\Ini.obj" -@erase "$(INTDIR)\Input.obj" -@erase "$(INTDIR)\Main.obj" -@erase "$(INTDIR)\MainFrm.obj" -@erase "$(INTDIR)\Math.obj" -@erase "$(INTDIR)\Object.obj" -@erase "$(INTDIR)\Process.obj" -@erase "$(INTDIR)\Random.obj" -@erase "$(INTDIR)\Redirect.obj" -@erase "$(INTDIR)\Screen.obj" -@erase "$(INTDIR)\Sound.obj" -@erase "$(INTDIR)\StdAfx.obj" -@erase "$(INTDIR)\Stream.obj" -@erase "$(INTDIR)\Table.obj" -@erase "$(INTDIR)\Text.obj" -@erase "$(INTDIR)\Thread.obj" -@erase "$(INTDIR)\Variable.obj" -@erase "$(INTDIR)\vc50.idb" -@erase "$(INTDIR)\vc50.pdb" -@erase "$(INTDIR)\Win_init.obj" -@erase "$(INTDIR)\win_input.obj" -@erase "$(INTDIR)\Win_pic.obj" -@erase "$(INTDIR)\Win_scrn.obj" -@erase "$(INTDIR)\Win_smpl.obj" -@erase "$(INTDIR)\Win_text.obj" -@erase "$(INTDIR)\WinFrotz.obj" -@erase "$(INTDIR)\WinFrotz.res" -@erase "$(INTDIR)\WinFrotzDoc.obj" -@erase "$(INTDIR)\WinFrotzView.obj" -@erase "$(OUTDIR)\WinFrotz.exe" -@erase "$(OUTDIR)\WinFrotz.ilk" -@erase "$(OUTDIR)\WinFrotz.pdb" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS"\ /D "_MBCS" /D "WINFROTZ" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c CPP_OBJS=.\SHDebug/ CPP_SBRS=. MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32 RSC_PROJ=/l 0x409 /fo"$(INTDIR)\WinFrotz.res" /d "_DEBUG" BSC32=bscmake.exe BSC32_FLAGS=/nologo /o"$(OUTDIR)\WinFrotz.bsc" BSC32_SBRS= \ LINK32=link.exe LINK32_FLAGS=hamfc4m.lib haw32m.lib winmm.lib nafxcwd.lib /nologo\ /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\WinFrotz.pdb" /debug\ /machine:I386 /nodefaultlib:"nafxcwd.lib" /out:"$(OUTDIR)\WinFrotz.exe" LINK32_OBJS= \ "$(INTDIR)\AddAlias.obj" \ "$(INTDIR)\Alias.obj" \ "$(INTDIR)\AliasList.obj" \ "$(INTDIR)\Buffer.obj" \ "$(INTDIR)\CAutoLoad.obj" \ "$(INTDIR)\CDebugOpt.obj" \ "$(INTDIR)\CMyColorDialog.obj" \ "$(INTDIR)\CMyFontDialog.obj" \ "$(INTDIR)\CScrollBack.obj" \ "$(INTDIR)\CSoundOpt.obj" \ "$(INTDIR)\DisplayOpt.obj" \ "$(INTDIR)\Fastmem.obj" \ "$(INTDIR)\Files.obj" \ "$(INTDIR)\Getopt.obj" \ "$(INTDIR)\GraphOpt.obj" \ "$(INTDIR)\Hotkey.obj" \ "$(INTDIR)\Ini.obj" \ "$(INTDIR)\Input.obj" \ "$(INTDIR)\Main.obj" \ "$(INTDIR)\MainFrm.obj" \ "$(INTDIR)\Math.obj" \ "$(INTDIR)\Object.obj" \ "$(INTDIR)\Process.obj" \ "$(INTDIR)\Random.obj" \ "$(INTDIR)\Redirect.obj" \ "$(INTDIR)\Screen.obj" \ "$(INTDIR)\Sound.obj" \ "$(INTDIR)\StdAfx.obj" \ "$(INTDIR)\Stream.obj" \ "$(INTDIR)\Table.obj" \ "$(INTDIR)\Text.obj" \ "$(INTDIR)\Thread.obj" \ "$(INTDIR)\Variable.obj" \ "$(INTDIR)\Win_init.obj" \ "$(INTDIR)\win_input.obj" \ "$(INTDIR)\Win_pic.obj" \ "$(INTDIR)\Win_scrn.obj" \ "$(INTDIR)\Win_smpl.obj" \ "$(INTDIR)\Win_text.obj" \ "$(INTDIR)\WinFrotz.obj" \ "$(INTDIR)\WinFrotz.res" \ "$(INTDIR)\WinFrotzDoc.obj" \ "$(INTDIR)\WinFrotzView.obj" "$(OUTDIR)\WinFrotz.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ENDIF .c{$(CPP_OBJS)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(CPP_OBJS)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(CPP_OBJS)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .c{$(CPP_SBRS)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(CPP_SBRS)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(CPP_SBRS)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << !IF "$(CFG)" == "WinFrotz - Win32 Release" || "$(CFG)" ==\ "WinFrotz - Win32 Debug" || "$(CFG)" == "WinFrotz - Win32 SHDebug" SOURCE=.\Frotz\Alias.c DEP_CPP_ALIAS=\ ".\Frotz\Frotz.h"\ !IF "$(CFG)" == "WinFrotz - Win32 Release" "$(INTDIR)\Alias.obj" : $(SOURCE) $(DEP_CPP_ALIAS) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 Debug" "$(INTDIR)\Alias.obj" "$(INTDIR)\Alias.sbr" : $(SOURCE) $(DEP_CPP_ALIAS)\ "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 SHDebug" "$(INTDIR)\Alias.obj" : $(SOURCE) $(DEP_CPP_ALIAS) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=.\Frotz\Buffer.c DEP_CPP_BUFFE=\ ".\Frotz\Frotz.h"\ !IF "$(CFG)" == "WinFrotz - Win32 Release" "$(INTDIR)\Buffer.obj" : $(SOURCE) $(DEP_CPP_BUFFE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 Debug" "$(INTDIR)\Buffer.obj" "$(INTDIR)\Buffer.sbr" : $(SOURCE) $(DEP_CPP_BUFFE)\ "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 SHDebug" "$(INTDIR)\Buffer.obj" : $(SOURCE) $(DEP_CPP_BUFFE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=.\Frotz\Fastmem.c DEP_CPP_FASTM=\ ".\Frotz\Frotz.h"\ !IF "$(CFG)" == "WinFrotz - Win32 Release" "$(INTDIR)\Fastmem.obj" : $(SOURCE) $(DEP_CPP_FASTM) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 Debug" "$(INTDIR)\Fastmem.obj" "$(INTDIR)\Fastmem.sbr" : $(SOURCE) $(DEP_CPP_FASTM)\ "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 SHDebug" "$(INTDIR)\Fastmem.obj" : $(SOURCE) $(DEP_CPP_FASTM) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=.\Frotz\Files.c DEP_CPP_FILES=\ ".\Frotz\Frotz.h"\ !IF "$(CFG)" == "WinFrotz - Win32 Release" "$(INTDIR)\Files.obj" : $(SOURCE) $(DEP_CPP_FILES) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 Debug" "$(INTDIR)\Files.obj" "$(INTDIR)\Files.sbr" : $(SOURCE) $(DEP_CPP_FILES)\ "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 SHDebug" "$(INTDIR)\Files.obj" : $(SOURCE) $(DEP_CPP_FILES) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=.\Frotz\Getopt.c !IF "$(CFG)" == "WinFrotz - Win32 Release" "$(INTDIR)\Getopt.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 Debug" "$(INTDIR)\Getopt.obj" "$(INTDIR)\Getopt.sbr" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 SHDebug" "$(INTDIR)\Getopt.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=.\Frotz\Hotkey.c DEP_CPP_HOTKE=\ ".\Frotz\Frotz.h"\ !IF "$(CFG)" == "WinFrotz - Win32 Release" "$(INTDIR)\Hotkey.obj" : $(SOURCE) $(DEP_CPP_HOTKE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 Debug" "$(INTDIR)\Hotkey.obj" "$(INTDIR)\Hotkey.sbr" : $(SOURCE) $(DEP_CPP_HOTKE)\ "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 SHDebug" "$(INTDIR)\Hotkey.obj" : $(SOURCE) $(DEP_CPP_HOTKE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=.\Frotz\Input.c DEP_CPP_INPUT=\ ".\Frotz\Frotz.h"\ !IF "$(CFG)" == "WinFrotz - Win32 Release" "$(INTDIR)\Input.obj" : $(SOURCE) $(DEP_CPP_INPUT) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 Debug" "$(INTDIR)\Input.obj" "$(INTDIR)\Input.sbr" : $(SOURCE) $(DEP_CPP_INPUT)\ "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 SHDebug" "$(INTDIR)\Input.obj" : $(SOURCE) $(DEP_CPP_INPUT) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=.\Frotz\Main.c DEP_CPP_MAIN_=\ ".\Frotz\Frotz.h"\ !IF "$(CFG)" == "WinFrotz - Win32 Release" "$(INTDIR)\Main.obj" : $(SOURCE) $(DEP_CPP_MAIN_) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 Debug" "$(INTDIR)\Main.obj" "$(INTDIR)\Main.sbr" : $(SOURCE) $(DEP_CPP_MAIN_)\ "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 SHDebug" "$(INTDIR)\Main.obj" : $(SOURCE) $(DEP_CPP_MAIN_) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=.\Frotz\Math.c DEP_CPP_MATH_=\ ".\Frotz\Frotz.h"\ !IF "$(CFG)" == "WinFrotz - Win32 Release" "$(INTDIR)\Math.obj" : $(SOURCE) $(DEP_CPP_MATH_) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 Debug" "$(INTDIR)\Math.obj" "$(INTDIR)\Math.sbr" : $(SOURCE) $(DEP_CPP_MATH_)\ "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 SHDebug" "$(INTDIR)\Math.obj" : $(SOURCE) $(DEP_CPP_MATH_) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=.\Frotz\Object.c DEP_CPP_OBJEC=\ ".\Frotz\Frotz.h"\ !IF "$(CFG)" == "WinFrotz - Win32 Release" "$(INTDIR)\Object.obj" : $(SOURCE) $(DEP_CPP_OBJEC) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 Debug" "$(INTDIR)\Object.obj" "$(INTDIR)\Object.sbr" : $(SOURCE) $(DEP_CPP_OBJEC)\ "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 SHDebug" "$(INTDIR)\Object.obj" : $(SOURCE) $(DEP_CPP_OBJEC) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=.\Frotz\Process.c DEP_CPP_PROCE=\ ".\Frotz\Frotz.h"\ !IF "$(CFG)" == "WinFrotz - Win32 Release" "$(INTDIR)\Process.obj" : $(SOURCE) $(DEP_CPP_PROCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 Debug" "$(INTDIR)\Process.obj" "$(INTDIR)\Process.sbr" : $(SOURCE) $(DEP_CPP_PROCE)\ "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 SHDebug" "$(INTDIR)\Process.obj" : $(SOURCE) $(DEP_CPP_PROCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=.\Frotz\Random.c DEP_CPP_RANDO=\ ".\Frotz\Frotz.h"\ !IF "$(CFG)" == "WinFrotz - Win32 Release" "$(INTDIR)\Random.obj" : $(SOURCE) $(DEP_CPP_RANDO) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 Debug" "$(INTDIR)\Random.obj" "$(INTDIR)\Random.sbr" : $(SOURCE) $(DEP_CPP_RANDO)\ "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 SHDebug" "$(INTDIR)\Random.obj" : $(SOURCE) $(DEP_CPP_RANDO) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=.\Frotz\Redirect.c DEP_CPP_REDIR=\ ".\Frotz\Frotz.h"\ !IF "$(CFG)" == "WinFrotz - Win32 Release" "$(INTDIR)\Redirect.obj" : $(SOURCE) $(DEP_CPP_REDIR) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 Debug" "$(INTDIR)\Redirect.obj" "$(INTDIR)\Redirect.sbr" : $(SOURCE) $(DEP_CPP_REDIR)\ "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 SHDebug" "$(INTDIR)\Redirect.obj" : $(SOURCE) $(DEP_CPP_REDIR) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=.\Frotz\Screen.c DEP_CPP_SCREE=\ ".\Frotz\Frotz.h"\ !IF "$(CFG)" == "WinFrotz - Win32 Release" "$(INTDIR)\Screen.obj" : $(SOURCE) $(DEP_CPP_SCREE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 Debug" "$(INTDIR)\Screen.obj" "$(INTDIR)\Screen.sbr" : $(SOURCE) $(DEP_CPP_SCREE)\ "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 SHDebug" "$(INTDIR)\Screen.obj" : $(SOURCE) $(DEP_CPP_SCREE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=.\Frotz\Sound.c DEP_CPP_SOUND=\ ".\Frotz\Frotz.h"\ !IF "$(CFG)" == "WinFrotz - Win32 Release" "$(INTDIR)\Sound.obj" : $(SOURCE) $(DEP_CPP_SOUND) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 Debug" "$(INTDIR)\Sound.obj" "$(INTDIR)\Sound.sbr" : $(SOURCE) $(DEP_CPP_SOUND)\ "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 SHDebug" "$(INTDIR)\Sound.obj" : $(SOURCE) $(DEP_CPP_SOUND) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=.\Frotz\Stream.c DEP_CPP_STREA=\ ".\Frotz\Frotz.h"\ !IF "$(CFG)" == "WinFrotz - Win32 Release" "$(INTDIR)\Stream.obj" : $(SOURCE) $(DEP_CPP_STREA) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 Debug" "$(INTDIR)\Stream.obj" "$(INTDIR)\Stream.sbr" : $(SOURCE) $(DEP_CPP_STREA)\ "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 SHDebug" "$(INTDIR)\Stream.obj" : $(SOURCE) $(DEP_CPP_STREA) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=.\Frotz\Table.c DEP_CPP_TABLE=\ ".\Frotz\Frotz.h"\ !IF "$(CFG)" == "WinFrotz - Win32 Release" "$(INTDIR)\Table.obj" : $(SOURCE) $(DEP_CPP_TABLE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 Debug" "$(INTDIR)\Table.obj" "$(INTDIR)\Table.sbr" : $(SOURCE) $(DEP_CPP_TABLE)\ "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 SHDebug" "$(INTDIR)\Table.obj" : $(SOURCE) $(DEP_CPP_TABLE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=.\Frotz\Text.c DEP_CPP_TEXT_=\ ".\Frotz\Frotz.h"\ !IF "$(CFG)" == "WinFrotz - Win32 Release" "$(INTDIR)\Text.obj" : $(SOURCE) $(DEP_CPP_TEXT_) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 Debug" "$(INTDIR)\Text.obj" "$(INTDIR)\Text.sbr" : $(SOURCE) $(DEP_CPP_TEXT_)\ "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 SHDebug" "$(INTDIR)\Text.obj" : $(SOURCE) $(DEP_CPP_TEXT_) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=.\Frotz\Variable.c DEP_CPP_VARIA=\ ".\Frotz\Frotz.h"\ !IF "$(CFG)" == "WinFrotz - Win32 Release" "$(INTDIR)\Variable.obj" : $(SOURCE) $(DEP_CPP_VARIA) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 Debug" "$(INTDIR)\Variable.obj" "$(INTDIR)\Variable.sbr" : $(SOURCE) $(DEP_CPP_VARIA)\ "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 SHDebug" "$(INTDIR)\Variable.obj" : $(SOURCE) $(DEP_CPP_VARIA) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=.\C\Win_init.c DEP_CPP_WIN_I=\ ".\Frotz\Frotz.h"\ ".\include\crosscomp.h"\ ".\include\States.h"\ ".\include\Windefs.h"\ !IF "$(CFG)" == "WinFrotz - Win32 Release" "$(INTDIR)\Win_init.obj" : $(SOURCE) $(DEP_CPP_WIN_I) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 Debug" "$(INTDIR)\Win_init.obj" "$(INTDIR)\Win_init.sbr" : $(SOURCE) $(DEP_CPP_WIN_I)\ "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 SHDebug" "$(INTDIR)\Win_init.obj" : $(SOURCE) $(DEP_CPP_WIN_I) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=.\C\win_input.c DEP_CPP_WIN_IN=\ ".\Frotz\Frotz.h"\ ".\include\crosscomp.h"\ ".\include\States.h"\ ".\include\Windefs.h"\ !IF "$(CFG)" == "WinFrotz - Win32 Release" "$(INTDIR)\win_input.obj" : $(SOURCE) $(DEP_CPP_WIN_IN) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 Debug" "$(INTDIR)\win_input.obj" "$(INTDIR)\win_input.sbr" : $(SOURCE)\ $(DEP_CPP_WIN_IN) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 SHDebug" "$(INTDIR)\win_input.obj" : $(SOURCE) $(DEP_CPP_WIN_IN) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=.\C\Win_pic.c DEP_CPP_WIN_P=\ ".\Frotz\Frotz.h"\ ".\include\crosscomp.h"\ ".\include\States.h"\ ".\include\Windefs.h"\ !IF "$(CFG)" == "WinFrotz - Win32 Release" "$(INTDIR)\Win_pic.obj" : $(SOURCE) $(DEP_CPP_WIN_P) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 Debug" "$(INTDIR)\Win_pic.obj" "$(INTDIR)\Win_pic.sbr" : $(SOURCE) $(DEP_CPP_WIN_P)\ "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 SHDebug" "$(INTDIR)\Win_pic.obj" : $(SOURCE) $(DEP_CPP_WIN_P) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=.\C\Win_scrn.c DEP_CPP_WIN_S=\ ".\Frotz\Frotz.h"\ ".\include\crosscomp.h"\ ".\include\States.h"\ ".\include\Windefs.h"\ !IF "$(CFG)" == "WinFrotz - Win32 Release" "$(INTDIR)\Win_scrn.obj" : $(SOURCE) $(DEP_CPP_WIN_S) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 Debug" "$(INTDIR)\Win_scrn.obj" "$(INTDIR)\Win_scrn.sbr" : $(SOURCE) $(DEP_CPP_WIN_S)\ "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 SHDebug" "$(INTDIR)\Win_scrn.obj" : $(SOURCE) $(DEP_CPP_WIN_S) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=.\C\Win_smpl.c DEP_CPP_WIN_SM=\ ".\Frotz\Frotz.h"\ ".\include\crosscomp.h"\ ".\include\States.h"\ ".\include\Windefs.h"\ !IF "$(CFG)" == "WinFrotz - Win32 Release" "$(INTDIR)\Win_smpl.obj" : $(SOURCE) $(DEP_CPP_WIN_SM) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 Debug" "$(INTDIR)\Win_smpl.obj" "$(INTDIR)\Win_smpl.sbr" : $(SOURCE) $(DEP_CPP_WIN_SM)\ "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 SHDebug" "$(INTDIR)\Win_smpl.obj" : $(SOURCE) $(DEP_CPP_WIN_SM) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=.\C\Win_text.c DEP_CPP_WIN_T=\ ".\Frotz\Frotz.h"\ ".\include\crosscomp.h"\ ".\include\States.h"\ ".\include\Windefs.h"\ !IF "$(CFG)" == "WinFrotz - Win32 Release" "$(INTDIR)\Win_text.obj" : $(SOURCE) $(DEP_CPP_WIN_T) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 Debug" "$(INTDIR)\Win_text.obj" "$(INTDIR)\Win_text.sbr" : $(SOURCE) $(DEP_CPP_WIN_T)\ "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 SHDebug" "$(INTDIR)\Win_text.obj" : $(SOURCE) $(DEP_CPP_WIN_T) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=.\cpp\AddAlias.cpp DEP_CPP_ADDAL=\ ".\include\AddAlias.h"\ ".\include\StdAfx.h"\ ".\include\WinFrotz.h"\ !IF "$(CFG)" == "WinFrotz - Win32 Release" "$(INTDIR)\AddAlias.obj" : $(SOURCE) $(DEP_CPP_ADDAL) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 Debug" "$(INTDIR)\AddAlias.obj" "$(INTDIR)\AddAlias.sbr" : $(SOURCE) $(DEP_CPP_ADDAL)\ "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 SHDebug" "$(INTDIR)\AddAlias.obj" : $(SOURCE) $(DEP_CPP_ADDAL) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=.\cpp\AliasList.cpp DEP_CPP_ALIASL=\ ".\include\AddAlias.h"\ ".\include\AliasList.h"\ ".\include\StdAfx.h"\ ".\include\WinFrotz.h"\ !IF "$(CFG)" == "WinFrotz - Win32 Release" "$(INTDIR)\AliasList.obj" : $(SOURCE) $(DEP_CPP_ALIASL) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 Debug" "$(INTDIR)\AliasList.obj" "$(INTDIR)\AliasList.sbr" : $(SOURCE)\ $(DEP_CPP_ALIASL) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 SHDebug" "$(INTDIR)\AliasList.obj" : $(SOURCE) $(DEP_CPP_ALIASL) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=.\cpp\CAutoLoad.cpp DEP_CPP_CAUTO=\ ".\include\CAutoLoad.h"\ ".\include\StdAfx.h"\ ".\include\Windefs.h"\ ".\include\WinFrotz.h"\ !IF "$(CFG)" == "WinFrotz - Win32 Release" "$(INTDIR)\CAutoLoad.obj" : $(SOURCE) $(DEP_CPP_CAUTO) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 Debug" "$(INTDIR)\CAutoLoad.obj" "$(INTDIR)\CAutoLoad.sbr" : $(SOURCE)\ $(DEP_CPP_CAUTO) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 SHDebug" "$(INTDIR)\CAutoLoad.obj" : $(SOURCE) $(DEP_CPP_CAUTO) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=.\cpp\CDebugOpt.cpp DEP_CPP_CDEBU=\ ".\include\CDebugOpt.h"\ ".\include\StdAfx.h"\ ".\include\WinFrotz.h"\ !IF "$(CFG)" == "WinFrotz - Win32 Release" "$(INTDIR)\CDebugOpt.obj" : $(SOURCE) $(DEP_CPP_CDEBU) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 Debug" "$(INTDIR)\CDebugOpt.obj" "$(INTDIR)\CDebugOpt.sbr" : $(SOURCE)\ $(DEP_CPP_CDEBU) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 SHDebug" "$(INTDIR)\CDebugOpt.obj" : $(SOURCE) $(DEP_CPP_CDEBU) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=.\cpp\CMyColorDialog.cpp DEP_CPP_CMYCO=\ ".\include\CMyColorDialog.h"\ ".\include\StdAfx.h"\ ".\include\WinFrotz.h"\ !IF "$(CFG)" == "WinFrotz - Win32 Release" "$(INTDIR)\CMyColorDialog.obj" : $(SOURCE) $(DEP_CPP_CMYCO) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 Debug" "$(INTDIR)\CMyColorDialog.obj" "$(INTDIR)\CMyColorDialog.sbr" : $(SOURCE)\ $(DEP_CPP_CMYCO) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 SHDebug" "$(INTDIR)\CMyColorDialog.obj" : $(SOURCE) $(DEP_CPP_CMYCO) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=.\cpp\CMyFontDialog.cpp DEP_CPP_CMYFO=\ ".\include\CMyFontDialog.h"\ ".\include\StdAfx.h"\ ".\include\WinFrotz.h"\ !IF "$(CFG)" == "WinFrotz - Win32 Release" "$(INTDIR)\CMyFontDialog.obj" : $(SOURCE) $(DEP_CPP_CMYFO) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 Debug" "$(INTDIR)\CMyFontDialog.obj" "$(INTDIR)\CMyFontDialog.sbr" : $(SOURCE)\ $(DEP_CPP_CMYFO) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 SHDebug" "$(INTDIR)\CMyFontDialog.obj" : $(SOURCE) $(DEP_CPP_CMYFO) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=.\cpp\CScrollBack.cpp DEP_CPP_CSCRO=\ ".\include\CScrollBack.h"\ ".\include\StdAfx.h"\ ".\include\Windefs.h"\ ".\include\WinFrotz.h"\ !IF "$(CFG)" == "WinFrotz - Win32 Release" "$(INTDIR)\CScrollBack.obj" : $(SOURCE) $(DEP_CPP_CSCRO) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 Debug" "$(INTDIR)\CScrollBack.obj" "$(INTDIR)\CScrollBack.sbr" : $(SOURCE)\ $(DEP_CPP_CSCRO) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 SHDebug" "$(INTDIR)\CScrollBack.obj" : $(SOURCE) $(DEP_CPP_CSCRO) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=.\cpp\CSoundOpt.cpp DEP_CPP_CSOUN=\ ".\include\CSoundOpt.h"\ ".\include\StdAfx.h"\ ".\include\Windefs.h"\ ".\include\WinFrotz.h"\ {$(INCLUDE)}"VC\include\mmsystem.h"\ !IF "$(CFG)" == "WinFrotz - Win32 Release" "$(INTDIR)\CSoundOpt.obj" : $(SOURCE) $(DEP_CPP_CSOUN) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 Debug" "$(INTDIR)\CSoundOpt.obj" "$(INTDIR)\CSoundOpt.sbr" : $(SOURCE)\ $(DEP_CPP_CSOUN) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 SHDebug" "$(INTDIR)\CSoundOpt.obj" : $(SOURCE) $(DEP_CPP_CSOUN) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=.\cpp\DisplayOpt.cpp DEP_CPP_DISPL=\ ".\include\crosscomp.h"\ ".\include\DisplayOpt.h"\ ".\include\Globs.h"\ ".\include\States.h"\ ".\include\StdAfx.h"\ ".\include\Windefs.h"\ ".\include\WinFrotz.h"\ !IF "$(CFG)" == "WinFrotz - Win32 Release" "$(INTDIR)\DisplayOpt.obj" : $(SOURCE) $(DEP_CPP_DISPL) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 Debug" "$(INTDIR)\DisplayOpt.obj" "$(INTDIR)\DisplayOpt.sbr" : $(SOURCE)\ $(DEP_CPP_DISPL) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 SHDebug" "$(INTDIR)\DisplayOpt.obj" : $(SOURCE) $(DEP_CPP_DISPL) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=.\cpp\GraphOpt.cpp DEP_CPP_GRAPH=\ ".\include\GraphOpt.h"\ ".\include\StdAfx.h"\ ".\include\Windefs.h"\ ".\include\WinFrotz.h"\ !IF "$(CFG)" == "WinFrotz - Win32 Release" "$(INTDIR)\GraphOpt.obj" : $(SOURCE) $(DEP_CPP_GRAPH) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 Debug" "$(INTDIR)\GraphOpt.obj" "$(INTDIR)\GraphOpt.sbr" : $(SOURCE) $(DEP_CPP_GRAPH)\ "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 SHDebug" "$(INTDIR)\GraphOpt.obj" : $(SOURCE) $(DEP_CPP_GRAPH) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=.\cpp\Ini.cpp DEP_CPP_INI_C=\ ".\include\crosscomp.h"\ ".\include\Globs.h"\ ".\include\States.h"\ ".\include\StdAfx.h"\ ".\include\Windefs.h"\ ".\include\WinFrotz.h"\ !IF "$(CFG)" == "WinFrotz - Win32 Release" "$(INTDIR)\Ini.obj" : $(SOURCE) $(DEP_CPP_INI_C) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 Debug" "$(INTDIR)\Ini.obj" "$(INTDIR)\Ini.sbr" : $(SOURCE) $(DEP_CPP_INI_C)\ "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 SHDebug" "$(INTDIR)\Ini.obj" : $(SOURCE) $(DEP_CPP_INI_C) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=.\cpp\MainFrm.cpp DEP_CPP_MAINF=\ ".\include\AliasList.h"\ ".\include\CAutoLoad.h"\ ".\include\CDebugOpt.h"\ ".\include\crosscomp.h"\ ".\include\CScrollBack.h"\ ".\include\CSoundOpt.h"\ ".\include\DisplayOpt.h"\ ".\include\Globs.h"\ ".\include\GraphOpt.h"\ ".\include\MainFrm.h"\ ".\include\States.h"\ ".\include\StdAfx.h"\ ".\include\Windefs.h"\ ".\include\WinFrotz.h"\ ".\include\WinFrotzDoc.h"\ !IF "$(CFG)" == "WinFrotz - Win32 Release" "$(INTDIR)\MainFrm.obj" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 Debug" "$(INTDIR)\MainFrm.obj" "$(INTDIR)\MainFrm.sbr" : $(SOURCE) $(DEP_CPP_MAINF)\ "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 SHDebug" "$(INTDIR)\MainFrm.obj" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=.\cpp\StdAfx.cpp DEP_CPP_STDAF=\ ".\include\StdAfx.h"\ !IF "$(CFG)" == "WinFrotz - Win32 Release" "$(INTDIR)\StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 Debug" "$(INTDIR)\StdAfx.obj" "$(INTDIR)\StdAfx.sbr" : $(SOURCE) $(DEP_CPP_STDAF)\ "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 SHDebug" "$(INTDIR)\StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=.\cpp\Thread.cpp DEP_CPP_THREA=\ ".\include\crosscomp.h"\ ".\include\Globs.h"\ ".\include\MainFrm.h"\ ".\include\States.h"\ ".\include\StdAfx.h"\ ".\include\Windefs.h"\ ".\include\WinFrotz.h"\ ".\include\WinFrotzDoc.h"\ !IF "$(CFG)" == "WinFrotz - Win32 Release" "$(INTDIR)\Thread.obj" : $(SOURCE) $(DEP_CPP_THREA) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 Debug" "$(INTDIR)\Thread.obj" "$(INTDIR)\Thread.sbr" : $(SOURCE) $(DEP_CPP_THREA)\ "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 SHDebug" "$(INTDIR)\Thread.obj" : $(SOURCE) $(DEP_CPP_THREA) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=.\cpp\WinFrotz.cpp DEP_CPP_WINFR=\ ".\include\MainFrm.h"\ ".\include\StdAfx.h"\ ".\include\Windefs.h"\ ".\include\WinFrotz.h"\ ".\include\WinFrotzDoc.h"\ ".\include\WinFrotzView.h"\ !IF "$(CFG)" == "WinFrotz - Win32 Release" "$(INTDIR)\WinFrotz.obj" : $(SOURCE) $(DEP_CPP_WINFR) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 Debug" "$(INTDIR)\WinFrotz.obj" "$(INTDIR)\WinFrotz.sbr" : $(SOURCE) $(DEP_CPP_WINFR)\ "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 SHDebug" "$(INTDIR)\WinFrotz.obj" : $(SOURCE) $(DEP_CPP_WINFR) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=.\cpp\WinFrotzDoc.cpp DEP_CPP_WINFRO=\ ".\include\crosscomp.h"\ ".\include\Globs.h"\ ".\include\States.h"\ ".\include\StdAfx.h"\ ".\include\Windefs.h"\ ".\include\WinFrotz.h"\ ".\include\WinFrotzDoc.h"\ ".\include\WinFrotzView.h"\ !IF "$(CFG)" == "WinFrotz - Win32 Release" "$(INTDIR)\WinFrotzDoc.obj" : $(SOURCE) $(DEP_CPP_WINFRO) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 Debug" "$(INTDIR)\WinFrotzDoc.obj" "$(INTDIR)\WinFrotzDoc.sbr" : $(SOURCE)\ $(DEP_CPP_WINFRO) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 SHDebug" "$(INTDIR)\WinFrotzDoc.obj" : $(SOURCE) $(DEP_CPP_WINFRO) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=.\cpp\WinFrotzView.cpp DEP_CPP_WINFROT=\ ".\include\CMyColorDialog.h"\ ".\include\CMyFontDialog.h"\ ".\include\crosscomp.h"\ ".\include\Globs.h"\ ".\include\MainFrm.h"\ ".\include\States.h"\ ".\include\StdAfx.h"\ ".\include\Windefs.h"\ ".\include\WinFrotz.h"\ ".\include\WinFrotzDoc.h"\ ".\include\WinFrotzView.h"\ !IF "$(CFG)" == "WinFrotz - Win32 Release" "$(INTDIR)\WinFrotzView.obj" : $(SOURCE) $(DEP_CPP_WINFROT) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 Debug" "$(INTDIR)\WinFrotzView.obj" "$(INTDIR)\WinFrotzView.sbr" : $(SOURCE)\ $(DEP_CPP_WINFROT) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ELSEIF "$(CFG)" == "WinFrotz - Win32 SHDebug" "$(INTDIR)\WinFrotzView.obj" : $(SOURCE) $(DEP_CPP_WINFROT) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) !ENDIF SOURCE=.\WinFrotz.rc DEP_RSC_WINFROTZ=\ ".\Res\ico00001.ico"\ ".\Res\ico00002.ico"\ ".\Res\Ico00003.ico"\ ".\Res\Ico00004.ico"\ ".\Res\Ico00005.ico"\ ".\Res\Ico00006.ico"\ ".\Res\Ico00007.ico"\ ".\Res\Ico00008.ico"\ ".\Res\ico00009.ico"\ ".\Res\icon1.ico"\ ".\res\Toolbar.bmp"\ ".\res\WinFrotz.ico"\ ".\res\WinFrotz.rc2"\ ".\res\WinFrotzDoc.ico"\ "$(INTDIR)\WinFrotz.res" : $(SOURCE) $(DEP_RSC_WINFROTZ) "$(INTDIR)" $(RSC) $(RSC_PROJ) $(SOURCE) !ENDIF