# Microsoft Developer Studio Project File - Name="WinFrotz" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=WinFrotz - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "WinFrotz.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "WinFrotz.mak" CFG="WinFrotz - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "WinFrotz - Win32 Release" (based on\ "Win32 (x86) Console Application") !MESSAGE "WinFrotz - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "WinFrotz - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /G5 /W3 /GX /Ox /Ot /Og /Oi /Ob0 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # SUBTRACT CPP /Os # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:console /machine:I386 !ELSEIF "$(CFG)" == "WinFrotz - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "WINFROTZ" /YX /FD /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept !ENDIF # Begin Target # Name "WinFrotz - Win32 Release" # Name "WinFrotz - Win32 Debug" # Begin Group "Source" # PROP Default_Filter "" # Begin Group "Frotz" # PROP Default_Filter "" # Begin Source File SOURCE=..\Frotz\Alias.c # End Source File # Begin Source File SOURCE=..\Frotz\Buffer.c # End Source File # Begin Source File SOURCE=..\Frotz\Fastmem.c # End Source File # Begin Source File SOURCE=..\Frotz\Files.c # End Source File # Begin Source File SOURCE=..\Frotz\Getopt.c # End Source File # Begin Source File SOURCE=..\Frotz\Hotkey.c # End Source File # Begin Source File SOURCE=..\Frotz\Input.c # End Source File # Begin Source File SOURCE=..\Frotz\Main.c # End Source File # Begin Source File SOURCE=..\Frotz\Math.c # End Source File # Begin Source File SOURCE=..\Frotz\Object.c # End Source File # Begin Source File SOURCE=..\Frotz\Other.c # End Source File # Begin Source File SOURCE=..\Frotz\Process.c # End Source File # Begin Source File SOURCE=..\Frotz\Random.c # End Source File # Begin Source File SOURCE=..\Frotz\Redirect.c # End Source File # Begin Source File SOURCE=..\Frotz\Screen.c # End Source File # Begin Source File SOURCE=..\Frotz\Sound.c # End Source File # Begin Source File SOURCE=..\Frotz\Stream.c # End Source File # Begin Source File SOURCE=..\Frotz\Table.c # End Source File # Begin Source File SOURCE=..\Frotz\Text.c # End Source File # Begin Source File SOURCE=..\Frotz\Variable.c # End Source File # End Group # Begin Source File SOURCE=..\C\Win_init.c # End Source File # Begin Source File SOURCE=..\C\win_input.c !IF "$(CFG)" == "WinFrotz - Win32 Release" # SUBTRACT CPP /Os !ELSEIF "$(CFG)" == "WinFrotz - Win32 Debug" !ENDIF # End Source File # Begin Source File SOURCE=..\C\Win_pic.c # End Source File # Begin Source File SOURCE=..\C\Win_scrn.c # End Source File # Begin Source File SOURCE=..\C\Win_smpl.c # End Source File # Begin Source File SOURCE=..\C\Win_text.c # End Source File # End Group # Begin Group "Headers" # PROP Default_Filter "" # Begin Source File SOURCE=..\include\crosscomp.h # End Source File # Begin Source File SOURCE=..\Frotz\Frotz.h # End Source File # Begin Source File SOURCE=..\include\Globs.h # End Source File # Begin Source File SOURCE=..\include\Windefs.h # End Source File # Begin Source File SOURCE=..\include\WinFrotz.h # End Source File # End Group # Begin Group "Text files" # PROP Default_Filter "*.txt" # Begin Source File SOURCE=.\Dist\Files.txt # End Source File # Begin Source File SOURCE=.\Dist\Readme.txt # End Source File # Begin Source File SOURCE=.\Dist\Revision.txt # End Source File # End Group # Begin Source File SOURCE=.\icon1.ico # End Source File # Begin Source File SOURCE=.\WinFrotz.rc # End Source File # End Target # End Project