# vi: set ts=2 shiftwidth=2 expandtab: # # Load and run a version 3.80 game. # # This script implements a section of the shadowvault walkthrough for Wrecked. # Unfortunately, there is something about (I think) event timing that is # special to version 3.80, and which isn't quite replicated in SCARE. This # renders this game unwinnable under SCARE. # # For now, then, this test progresses as far as the point where SCARE's # output deviates from that of the Runner. From then onwards, expectations # are disabled, allowing the test to succeed even though incomplete. # # For the enabled parts of the test, the following edits were necessary: # # o "take a..." changed to "take the..." to match what looks like a Runner # change between 3.80 and the 4.00 that SCARE emulates # o a similar change for # object inside another object messages # o "I can only move..." changed to # "There is an exit..." for the initial # room "look" response # o "locker" changed to "red locker" (disambiguation?) # o "Inside ... is a ..." changed to "A ... is inside ...". # o changes to make randomized messages agree with those produced by SCARE's # random number sequence. # ~ game *Wrecked* Compiled "10 Jan 2001"* Version 3.80* ~ Wrecked A few months ago, I got talking to a mate, who got me interested in shipwrecks. I never knew there was so much unclaimed treasure lying at the bottom of the oceans. All you need to do is find a wreck, search it, and you're a billionaire. At least, that was the way he put it. Nevertheless, being the single minded individual I am, I decided to give it a shot. I did a bit of research, found out about a particular ship which was supposed to have sunk in not too deep waters, and got my supplies together. I finally arrive at a village, not too far from where the ship is supposed to be, only to step off the bus and have all my stuff stolen when I wasn't looking by a pizza-faced 14 year old, desperate to feed some drug addiction. Bugger! So anyway, I'm now stranded in this stupid village, which I think they call "Ambersville", without any money, only the clothes I'm wearing, and a rather desperate ambition! This adventure is best run on Runner build 9.20.1 or later. > verbose > look * I am at the bus stop. The main road runs in a north-south direction. There is a rather flimsy looking bus shelter here, with a plastic bench which looks like it's seen better days. There is an exit west. > x shelter The bus shelter consists of a perspex wall with a roof over it. In the shelter is a bright red plastic bench. The sides of the bus shelter have lots of graffiti written all over it. There is a timetable on the side of the shelter. > x graffiti Ridiculous isn't it. Who writes this stuff[?] > read graffiti JD fancies me! Up the Celts. SFD rules! Phone 4388 for a good time. My other bus shelter's a Porsche. > west I move west. * I am next to a large dog kennel, bizarrly in the middle of nowhere. Also here is a large shark hook. There is a very large dog here, tied up by the kennel. I can move north, east, south, west and in. > south I move south. * I am outside a spanking new building. There is a large sign over the door telling me that this is a swimming pool. I can move north, west and in. > in I move in. * I am at the reception of the swimming pool. There is no-one in sight. An entrance leads into the changing rooms. I can move in and out. > in I move in. * I am inside the swimming pool changing rooms. There are a number of lockers running along the wall (I don't mean literally of course), and there is a bench next to the lockers. I can move in and out. > x bench The bench is made from several planks of wood, and has been varnished a deep brown colour. A tweed jacket is on the bench. > get jacket I take the tweed jacket from the bench. > x jacket The tweed jacket is a delightful brown colour. It looks a bit worn, especially at the elbows. A small key is inside the tweed jacket. > get key I take the small key from the tweed jacket. > x lockers There are lockers running down the whole wall. All are a different colour. All the lockers, bar a bright red one, appear to be locked. > x red locker The bright red locker appears to be the only one which isn't locked. The locking mechanism in the locker requires a coin to lock it. The red locker is open. > close red locker As I close the red locker, I hear a clunking noise, as though something has fallen out of the locking mechanism. I open the door again. > x red locker The bright red locker appears to be the only one which isn't locked. The locking mechanism in the locker requires a coin to lock it. The red locker is open. Inside the red locker is a small silver coin. > get coin I take the small silver coin from the red locker. > out I move out. * I am at the reception of the swimming pool. There is no-one in sight. An entrance leads into the changing rooms. I can move in and out. > out I move out. * I am outside a spanking new building. There is a large sign over the door telling me that this is a swimming pool. I can move north, west and in. > west I move west. * I am outside the village pub. It looks like this is the usual hang about for the youth of Ambersville. Biff and Boff are here. I can move north, east, west and in. A couple of seagulls fly about aimlessly. > go in I move in. * I am inside a quaint little pub. There is a bar over in one corner of the pub. A number of tables are scattered around, and the floor looks as though it could do with a clean. Arthur is standing behind the bar, looking at me. I can only move out. > buy pint I hand the barman my shiny silver coin. "Ta very much." Arthurs eyes gleam as he takes the coin. "Here you go." He places a pint of lager onto the bar. > get pint I take the pint of lager from the bar. > out I move out. * I am outside the village pub. It looks like this is the usual hang about for the youth of Ambersville. Biff and Boff are here. I can move north, east, west and in. > give pint to boff "Oh cheers mate. What was it you wanted - a pen. Here ya go. It's nearly run out anyway." Boff hands me a rather used looking marker pen. > west I move west. * I am outside a rather run down motel. To my south is a rather tall wire fence. Through the fence, I can see a scrapyard with lots of old cars. There is a closed gate here. I can move north, east, west and in. > north I move north. * I am outside the village post office. The roof of the post office is fairly low. There is a bright red post box set outside the door of the post office. I can move north, east, south and in. > go in I move in. * I am inside the post office. There is a counter on the far wall, which has a glass screen in front of it, presumably protecting the workers from vicious members of society such as myself. On another wall is a leaflet rack. Madge watches me intently from behind the glass screen. I can only move out. > x rack The leaflet rack is a delightful dark brown colour. There appear to be a few sweety wrappers, and the odd bit of chewing gum stuffed inside it. Inside the leaflet rack is an application form. > get form I take the application form from the leaflet rack. > fill form out I fill out the application form. > out I move out. * I am outside the village post office. The roof of the post office is fairly low. There is a bright red post box set outside the door of the post office. I can move north, east, south and in. > post form I post the application form into the post box. > east I move east. * I am in the village centre. There is a large statue here, set upon a tall pillar. I can move north, east, south and west. > east I move east. * I am next to a large dog kennel, bizarrly in the middle of nowhere. Also here is a large shark hook. There is a very large dog here, tied up by the kennel. I can move north, east, south, west and in. > east I move east. * I am at the bus stop. The main road runs in a north-south direction. There is a rather flimsy looking bus shelter here, with a plastic bench which looks like it's seen better days. I can only move west. > write on bus shelter I add "ADRIFT rocks" to a small space on the bus shelter. > drop pen I drop the marker pen. > west I move west. * I am next to a large dog kennel, bizarrly in the middle of nowhere. Also here is a large shark hook. There is a very large dog here, tied up by the kennel. I can move north, east, south, west and in. It starts to rain. > south I move south. * I am outside a spanking new building. There is a large sign over the door telling me that this is a swimming pool. It is raining. I can move north, west and in. > west I move west. * I am outside the village pub. It looks like this is the usual hang about for the youth of Ambersville. It is raining. Biff and Boff are here. I can move north, east, west and in. > west I move west. * I am outside a rather run down motel. To my south is a rather tall wire fence. Through the fence, I can see a scrapyard with lots of old cars. There is a closed gate here. It is raining. I can move north, east, west and in. > west I move west. * I am at the Ambersville railway station. The platform is very small, and there's not a lot around here. There is a large sign here. It is raining. I can only move east. # # From this point on, something about 3.80 event timing prevents SCARE from # replicating the 3.80 Runner. The core of the problem is the lack of any # "Can I see your ticked" demand from Boris, a consequent failure to get # thrown off the moving train, and no way to enter the junkyard. # # For now, then, the remainder of the test is neutralized by removing all # expectations. This at least allows us to exercise code in SCARE, even if # we don't verify its output. # > wait #Time passes... #The train pulls in to a stop at Ambersville. > in #I move in. #The train looks like a normal train. Lots of seats, big windows etc. #There is a cubicle near the rear of the carriage. Boris is here. I can #move in and out. "Can I see your ticket please sir[?]" > in #I move in. #I am inside the trains toilet. It is very cramped in here. There is only #room for a small toilet, and a wash basin. I can only move out. > wait #Time passes... > wait #Time passes... > wait #Time passes... #There is a loud tooting sound, the train doors close, and the train #slowly moves away from the station. > out #I move out. #The train looks like a normal train. Lots of seats, big windows etc. #There is a cubicle near the rear of the carriage. Boris is here. I can #move in and out. "Can I see your ticket please sir[?]" > wait #Time passes... #"You have to have a ticket if you want to travel on the train." "If you #don't show me your ticket I'm going to throw you off the train!" "No #ticket eh[?] Well, I'm sorry, but we don't take stowaways on my train!" #Boris yanks open the doors, and kicks me out of the moving train. I am #on some barren wasteland. There is a railway line running past here. I #can only move east. > east #I move east. #I am inside the village scrapyard. There are lots of old rusty cars #lying about here. To the north is a tall wire fence, with a gate built #into the fence. There is a panel near the fence with a large red button #in it. The gate is closed. I can only move west. > push button #I push the red button firmly. Slowly, the wire gate swings open. > north #I move north. #I am outside a rather run down motel. To my south is a rather tall wire #fence. Through the fence, I can see a scrapyard with lots of old cars. #The wire gate is open. I can move north, east, south, west and in. > north #I move north. #I am outside the village post office. The roof of the post office is #fairly low. There is a bright red post box set outside the door of the #post office. I can move north, east, south and in. > in #I move in. #I am inside the post office. There is a counter on the far wall, which #has a glass screen in front of it, presumably protecting the workers #from vicious members of society such as myself. On another wall is a #leaflet rack. Madge watches me intently from behind the glass screen. I #can only move out. > x counter #The counter looks a bit deteriorated. There is a strong glass screen #built into the counter. There is a tray on the counter. > x tray #The tray is marked "Unclaimed mail." A manilla envelope is inside the #post office tray. > get envelope #I take a manilla envelope from the post office tray. > open envelope #I tear open the envelope. Inside, I find a Gold card. > drop envelope #I drop the manilla envelope. > out #I move out. #I am outside the village post office. The roof of the post office is #fairly low. There is a bright red post box set outside the door of the #post office. I can move north, east, south and in. > north #I move north. #I am on a pebbly beach. Most of the pebbles are really smooth. The sea #breaks every so often up on the shore. A sewer outlet pipe emerges from #the east. There are some flowers blowing about in the wind. I can move #east and south. > get flowers #I pick the flowers, making a lovely bunch. > east #I move east. #I am in the middle of a paved area. There is a drain in the middle of #the pavings, sticking out like a sore thumb. The drain is closed. I can #move north, east, south and west. > east #I move east. #I am outside the one and only village shop. There is a large window in #the front of the shop. One thing in particular that catches your eye is #a scuba outfit. I can move south, west and in. > in #I move in. #I am inside the village shop. It actually appears to be much larger that #I first thought. There are shelves high up on every wall. At the far end #of the shop is a small counter. In the shop window, I can see a very #nice scuba outfit. Harold the shopkeeper is slouched behind the counter. #I can only move out. > give card to harold #You hand Harold your Gold card. "Thanks very much." He swipes it down #the side of his till, waits a few seconds for it to clear, and hands it #back to you. He walks around to the window, and hands you the scuba #outfit. "Hope it fits!" > out #I move out. #I am outside the one and only village shop. There is a large window in #the front of the shop. I can move south, west and in. > west #I move west. #I am in the middle of a paved area. There is a drain in the middle of #the pavings, sticking out like a sore thumb. The drain is closed. I can #move north, east, south and west. > south #I move south. #I am in the village centre. There is a large statue here, set upon a #tall pillar. I can move north, east, south and west. > x plaque #The plaque is set into the pillar, and is made from brass. It protrudes #slightly. It starts to rain. > push plaque #I push the plaque firmly. The plaque clicks, and then springs open, #revealing a juicy pork chop. > get chop #I take a juicy pork chop from the small plaque. > east #I move east. #I am next to a large dog kennel, bizarrely in the middle of nowhere. #Also here is a large shark hook. There is a very large dog here, tied up #by the kennel. It is raining. I can move north, east, south, west and in. > drop chop #I drop the pork chop. Angus immediately pounces on the chop, and starts #chewing away. > get hook #I pick up the large shark hook. The rain eases slightly. > west #I move west. #I am in the village centre. There is a large statue here, set upon a #tall pillar. It is raining. I can move north, east, south and west. > north #I move north. #I am in the middle of a paved area. There is a drain in the middle of #the pavings, sticking out like a sore thumb. The drain is closed. It is #raining. I can move north, east, south and west. The rain stops. > open drain with hook #With a bit of effort, I manage to get the drain open with the shark hook. > drop hook #I drop the large shark hook. > south #I move south. #I am in the village centre. There is a large statue here, set upon a #tall pillar. I can move north, east, south and west. > south #I move south. #I am outside the village pub. It looks like this is the usual hang about #for the youth of Ambersville. Biff and Boff are here. I can move north, #east, west and in. > east #I move east. #I am outside a spanking new building. There is a large sign over the #door telling me that this is a swimming pool. I can move north, west and #in. > in #I move in. #I am at the reception of the swimming pool. There is no-one in sight. An #entrance leads into the changing rooms. I can move in and out. > in #I move in. #I am inside the swimming pool changing rooms. There are a number of #lockers running along the wall (I don't mean literally of course), and #there is a bench next to the lockers. I can move in and out. > in #I move in. #I am in the pool room. There is a large swimming pool here. I can move #in and out. > wear scuba outfit #I put on the scuba outfit. > in #I move in. #I am in the swimming pool, which is full of crystal clear water. At the #bottom of the pool is a large plug. I can only move out. > swim #I swim about in the pool, testing out the scuba outfit. > pull plug #I pull hard on the pool plug. I manage to pull it out. All the water in #the pool rushes towards me, starts spinning round and round and round, #and eventually all gurgles down the plughole. > out #I move out. #I am in the pool room. There is a large swimming pool here. I can move #in and out. > out #I move out. #I am inside the swimming pool changing rooms. There are a number of #lockers running along the wall (I don't mean literally of course), and #there is a bench next to the lockers. I can move in and out. > out #I move out. #I am at the reception of the swimming pool. There is no-one in sight. An #entrance leads into the changing rooms. I can move in and out. > out #I move out. #I am outside a spanking new building. There is a large sign over the #door telling me that this is a swimming pool. I can move north, west and #in. > west #I move west. #I am outside the village pub. It looks like this is the usual hang about #for the youth of Ambersville. Biff and Boff are here. I can move north, #east, west and in. > remove outfit #I remove the scuba outfit. > go in #I move in. #I am inside a quaint little pub. There is a bar over in one corner of #the pub. A number of tables are scattered around, and the floor looks as #though it could do with a clean. Arthur is standing behind the bar, #looking at me. I can only move out. > buy pint #I hand Arthur my Gold card. He swipes it on his till and hands it back #to me. "There you go mate." Arthur places another pint on the counter. > x tables #Just round wooden tables. A small ticket is on the tables. > get ticket #I take a small ticket from the tables. > get lager #I take a pint of lager from the bar. > out #I move out. #I am outside the village pub. It looks like this is the usual hang about #for the youth of Ambersville. Biff and Boff are here. It is raining. I #can move north, east, west and in. > drink lager #I take the pint, and down it in one (like I do back home - you know - to #impress the ladies). Oo-err, that's strong stuff. I feel a bit queazy now. > west #I move west. #I am outside a rather run down motel. To my south is a rather tall wire #fence. Through the fence, I can see a scrapyard with lots of old cars. #The wire gate is open. Everything looks a bit wobbly. It is raining. I #can move north, east, south, west and in. The rain eases slightly. > south #I move south. #I am inside the village scrapyard. There are lots of old rusty cars #lying about here. To the north is a tall wire fence, with a gate built #into the fence. There is a panel near the fence with a large red button #in it. The gate is open. Everything looks a bit wobbly. It is raining. I #can move north and west. I'm feeling rather drunk. > x cars #There are lots of cars here. One car in particular is dripping petrol. #The rain stops. > put glass under car #I place the empty glass under the dripping car, and fill it with petrol. > north #I move north. #I am outside a rather run down motel. To my south is a rather tall wire #fence. Through the fence, I can see a scrapyard with lots of old cars. #The wire gate is open. Everything looks a bit wobbly. I can move north, #east, south, west and in. > in #I move in. #I am inside a rather run down motel. The carpet has a rather disgusting #flowery pattern. There is a set of stairs leading upstairs, a desk #against one wall, and a telephone on the wall next to the desk. Helga is #sitting at the desk. Everything looks a bit wobbly. I can move up and out. > give card to helga #I hand Helga my credit card. "Can I have a room please[?]" Helga takes my #card, and proceeds to write down all my details. Very high tech! Anyway, #eventually she hands me my card back, along with a room key. > up #I move up. #I am on the upstairs landing of the motel. There are only two doors #here, labelled 1 and 2. There is a window at the end of the corridor. #Everything looks a bit wobbly. I can only move down. > x window #The window is small and in desperate need of a clean. It looks out onto #the village Post Office. The Post Office roof is flat. It looks like #there's a small cat stuck on the roof. The window is closed. I'm #starting to sober up. > open doors #I unlock and open door number 2 with the room key. > drop room key #I drop the room key. I feel okay again now. > in #I move in. #I am in my motel room. It is pretty sparse in here except a small bed, a #table, and a wardrobe. I can move in and out. > in #I move in. #I am in my bathroom. There is a sink, a grubby bath, and a toilet in #here. I can only move out. > x toilet #The toilet looks extremely unhygienic. There appears to be something #stuck in the toilet. > flush toilet #I flush the toilet. It gurgles a lot, then suddenly, whatever it is that #is stuck inside gets sucked down and away. > out #I move out. #I am in my motel room. It is pretty sparse in here except a small bed, a #table, and a wardrobe. I can move in and out. > enter wardrobe #I move into the wardrobe. Whoosh! I am in a snowy land. There are lots #of trees about, casting eerie shadows all over the place. There appears #to be some sort of portal here. Mr Tumnus is here. I can only move out. > x mr tumnus #Mr Tumnus is a Faun, a man from waist upwards, but with legs shaped like #a goat's with goat's hoofs for feet. He looks quite cold. Mr Tumnus is #carrying a small flute. > give jacket to mr tumnus #I hand Mr Tumnus the tweed jacket. "Thanks very much. You are very kind. #Here, take this flute." > give flowers to mr tumnus #"Oh, thanks! I've not seen flowers for years - not since the Witch #turned everything to snow." Mr Tumnus turns around. "Hey, Aslan!" Out of #the bushes, a large lion appears. "Look at what I've been given!" Aslan #looks almost as pleased as Mr Tumnus, and goes back into the bushes, #returning moments later with a magic wand, which he drops at my feet. #"Here - you'd better have this." > get wand #I pick up the witch's magic wand. > ask aslan about wand #"I stole it from the witch when she wasn't looking. It's what she uses #to turn people to stone." > out #I move out. #I am in my motel room. It is pretty sparse in here except a small bed, a #table, and a wardrobe. I can move in and out. > out #I move out. #I am on the upstairs landing of the motel. There are only two doors #here, labelled 1 and 2. There is a window at the end of the corridor. #Also here is a room key. I can move down and in. > down #I move down. #I am inside a rather run down motel. The carpet has a rather disgusting #flowery pattern. There is a set of stairs leading upstairs, a desk #against one wall, and a telephone on the wall next to the desk. Helga is #sitting at the desk. I can move up and out. > ask helga about phone #"Sure, go ahead. They don't charge us phone bills in Ambersville." > dial 4388 #I dial 4388 on the telephone. #"Hello[?]" #"Hello. I've been told to phone this number for a good time." #"Oh, okay. Well, come to my house in Redstown and knock three times on #the door." #"Okay, I'll look forward to it. See you later." #"Bye for now." > out #I move out. #I am outside a rather run down motel. To my south is a rather tall wire #fence. Through the fence, I can see a scrapyard with lots of old cars. #The wire gate is open. I can move north, east, south, west and in. > east #I move east. #I am outside the village pub. It looks like this is the usual hang about #for the youth of Ambersville. Biff and Boff are here. I can move north, #east, west and in. > north #I move north. #I am in the village centre. There is a large statue here, set upon a #tall pillar. I can move north, east, south and west. > wave wand #I wave the wand about. There is a creaking noise, and slowly, the statue #of Porkie transforms from cold grey stone, into warm, pink Porkie the #pig! Somehow, he manages to scramble off the pillar. > west #I move west. #I am outside the village post office. The roof of the post office is #fairly low. There is a bright red post box set outside the door of the #post office. I can move north, east, south and in. > wait #Time passes... #Porkie walks towards you from the south. > wave wand #I wave the wand about. Porkie suddenly slows down. Slowly, his pinkiness #turns to grey, and he turns back into a statue. > drop wand #I drop the witch's magic wand. It starts to rain. > stand on statue #I climb up onto the statue of Porkie. From here, I can reach up onto the #roof of the Post Office. > go up #I move up. #I am on the flat roof of the Post Office. From here, I can see all the #way out to sea. Also here is a small black cat. It is raining. I can #only move down. > get cat #I pick up the small black cat. > down #I move down. #I am outside the village post office. The roof of the post office is #fairly low. There is a bright red post box set outside the door of the #post office. Also here is the witch's magic wand and a statue of a pig. #It is raining. I can move north, east, south, up and in. > in #I move in. #I am inside the post office. There is a counter on the far wall, which #has a glass screen in front of it, presumably protecting the workers #from vicious members of society such as myself. On another wall is a #leaflet rack. Also here is a manilla envelope. Madge watches me intently #from behind the glass screen. I can only move out. > give cat to madge #I hand Madge her cat. "Oh, my baby!" Madge cuddles the cat tightly - the #cat's eyes bulge out slightly. "I'm so grateful, here, take this." Madge #removes the amulet from around her neck, and gives it to me > out #I move out. #I am outside the village post office. The roof of the post office is #fairly low. There is a bright red post box set outside the door of the #post office. Also here is the witch's magic wand and a statue of a pig. #It is raining. I can move north, east, south, up and in. > east #I move east. #I am in the village centre. There is a large statue here, set upon a #tall pillar. It is raining. I can move north, east, south and west. > north #I move north. #I am in the middle of a paved area. There is a drain in the middle of #the pavings, sticking out like a sore thumb. The drain is open. Also #here is a large shark hook. It is raining. I can move north, east, #south, west and down. > down #I move down. #I am in the village sewer system. The sides of the sewer walls are made #from some sort of tiling. It smells of chlorine in here. One of the #tiles has fallen off, presumably from the rush of water. Also here is a #small anchor. I can only move up. > get anchor #I pick up the small anchor. > up #I move up. #I am in the middle of a paved area. There is a drain in the middle of #the pavings, sticking out like a sore thumb. The drain is open. Also #here is a large shark hook. I can move north, east, south, west and down. > north #I move north. #I am on a wooden pier, which stretches out into the water. There is a #small boat beside the pier. I can move south and in. > in #I move in. #I am in the small white speedboat. At the front of the boat is the #dashboard, and there is a large engine at the back. There is a throttle #lever set to one side. The boat is docked at the pier. There is a line #of rope attached to the back of the boat here. I can only move out. > x engine #The engine looks very powerful. There is a cap in the top of the engine. #There is a dial on the side of the engine. The needle points to empty. > put petrol in engine #I pour the petrol from the glass into the engine. > put key in ignition #I put the ignition key in the ignition. > turn key #I turn the ignition key. The motor roars to life. > push lever #I push the throttle lever to the full position. The boat lurches #forwards. I ride the speedboat out to where I envisage the wreck to be, #then cut the throttle again. > tie anchor to rope #I tie the anchor onto the piece of rope. > throw anchor overboard #I throw the anchor overboard. > wear scuba outfit #I put on the scuba outfit. > out #I move out. #I am swimming in the sea. There is a speedboat here. I can move down and #in. > down #I swim down. I am deep underwater. There is an old shipwreck nearby, #listing on one side. I can move up and in. > in #I move in. #I am inside the shipwreck. There are various bits of wood floating #around, and most of the ship appears to be rotten. There appears to be #an old wooden cabinet upside-down against one wall. I can only move out. > x cabinet #The cabinet is made from wood, but appears to be much stronger than I #would have thought. There is a hexagonal shaped indentation on the #closed door. > put amulet in indentation #I put the hexagonal amulet into the hexagonal indentation on the cabinet #door. It fits perfectly. I twist the amulet, and the door springs open. > x cabinet #The cabinet is made from wood, but appears to be much stronger than I #would have thought. The door is open. An old log book and a large bronze #key are inside the old wooden cabinet. > get log book #I take an old log book from the old wooden cabinet. > get bronze key #I take a large bronze key from the old wooden cabinet. > out #I move out. #I am deep underwater. There is an old shipwreck nearby, listing on one #side. I can move up and in. > up #I swim back up to the surface, relieved to find the boat still there. I #am swimming in the sea. There is a speedboat here. I can move down and in. > in #I move in. #I am in the small white speedboat. At the front of the boat is the #dashboard, and there is a large engine at the back. There is a throttle #lever set to one side. All I can see in all directions ouside the boat #is the sea. I can only move out. > get anchor #I pull the anchor back out of the water. > push lever #I push the throttle lever to the full position again, and return the #boat back to the pier. > read log book #The last entry in the log reads; "Today we hid our treasure in the old #sewer system in Ambersville, as I fear our journey today is extremely #treacherous..." It goes on, but isn't very exciting. > out #I move out. #I am on a wooden pier, which stretches out into the water. There is a #small boat beside the pier. I can move south and in. > south #I move south. #I am in the middle of a paved area. There is a drain in the middle of #the pavings, sticking out like a sore thumb. The drain is open. Also #here is a large shark hook. I can move north, east, south, west and down. > south #I move south. #I am in the village centre. There is a large statue here, set upon a #tall pillar. I can move north, east, south and west. > south #I move south. #I am outside the village pub. It looks like this is the usual hang about #for the youth of Ambersville. Biff and Boff are here. I can move north, #east, west and in. > west #I move west. #I am outside a rather run down motel. To my south is a rather tall wire #fence. Through the fence, I can see a scrapyard with lots of old cars. #The wire gate is open. I can move north, east, south, west and in. > west #I move west. #I am at the Ambersville railway station. The platform is very small, and #there's not a lot around here. There is a large sign here. I can only #move east. > wait #Time passes... #The train pulls in to a stop at Ambersville. > in #I move in. #The train looks like a normal train. Lots of seats, big windows etc. #There is a cubicle near the rear of the carriage. Boris is here. I can #move in and out. "Can I see your ticket please sir[?] Thanks, that seems #fine." Boris stamps my ticket. > wait #Time passes... > wait #Time passes... > wait #Time passes... #There is a loud tooting sound, the train doors close, and the train #slowly moves away from the station. > wait #Time passes... > wait #Time passes... > wait #Time passes... #The train pulls in to a stop at Redstown. > out #I step out of the train. I am at the Redstown railway station. The #platform is very small, and there's not a lot around here. There is a #large sign here. A train sits at the station, its doors open. I can move #east and in. > east #I move east. #I am outside a house with a large door. In the distance I can see the #rest of Redstown, but to be honest, I've no motivation to go there. I #can only move west. > knock three times #I knock on the door three times. An attractive lady answers the door. #"Come on in." > in #I move in. #I am inside a dimly lit room. There are a couple of comfy seats and a #table in the room. Over in the corner sits a computer. Suzie is here. I #can only move out. > x computer #Suzie's computer is switched on. She appears to be creating an ADRIFT #adventure. > ask suzie about adrift #"I'm making an ADRIFT adventure. I've tried using Inform, TADS and Hugo, #but I'd say ADRIFT is by far the best." > ask suzie about a good time #"Oh, that. That'll be referring to my musical talents." > give flute to suzie #I hand the small flute to Suzie. Her eyes light up. "A flute! I've been #wanting to play one for ages." She takes it off me, and begins to play a #beautiful tune. #"You can have it if you like.", I say. Suzie looks at me. #"Are you sure[?]" #"Yep, you seem to like it." #"Oh, well, I'll have to give you something in return. Just a minute." #Suzie disappears behind the couch, and brings back a pair of #night-vision goggles. "Here, take these. I never use them." > out #I move out. #I am outside a house with a large door. In the distance I can see the #rest of Redstown, but to be honest, I've no motivation to go there. I #can move west and in. > west #I move west. #I am at the Redstown railway station. The platform is very small, and #there's not a lot around here. There is a large sign here. I can only #move east. > wait #Time passes... #The train pulls in to a stop at Redstown. It starts to rain. > in #I move in. #The train looks like a normal train. Lots of seats, big windows etc. #There is a cubicle near the rear of the carriage. Boris is here. I can #move in and out. > wait #Time passes... > wait #Time passes... > wait #Time passes... #There is a loud tooting sound, and the train slowly moves away from the #station. > wait #Time passes... > wait #Time passes... > wait #Time passes... #The train pulls in to a stop at Ambersville. > out #I step out of the train. I am at the Ambersville railway station. The #platform is very small, and there's not a lot around here. There is a #large sign here. A train sits at the station, its doors open. I can move #east and in. > east #I move east. #I am outside a rather run down motel. To my south is a rather tall wire #fence. Through the fence, I can see a scrapyard with lots of old cars. #The wire gate is open. I can move north, east, south, west and in. > east #I move east. #I am outside the village pub. It looks like this is the usual hang about #for the youth of Ambersville. Biff and Boff are here. I can move north, #east, west and in. > north #I move north. #I am in the village centre. There is a large statue here, set upon a #tall pillar. I can move north, east, south and west. > east #I move east. #I am next to a large dog kennel, bizarrely in the middle of nowhere. #There is a very large dog here, tied up by the kennel. I can move north, #east, south, west and in. > in #I move in. #It's pretty cramped in here, and it stinks of dog. Also here is a rather #chewed stick. I can only move out. > get stick #I pick up the rather chewed stick. > out #I move out. #I am next to a large dog kennel, bizarrely in the middle of nowhere. #There is a very large dog here, tied up by the kennel. It is raining. I #can move north, east, south, west and in. > west #I move west. #I am in the village centre. There is a large statue here, set upon a #tall pillar. It is raining. I can move north, east, south and west. > north #I move north. #I am in the middle of a paved area. There is a drain in the middle of #the pavings, sticking out like a sore thumb. The drain is open. Also #here is a large shark hook. It is raining. I can move north, east, #south, west and down. > down #I move down. #I am in the village sewer system. The sides of the sewer walls are made #from some sort of tiling. It smells of chlorine in here. One of the #tiles has fallen off, presumably from the rush of water. Also here is a #gold card. I can only move up. > x tiles #The wall tiles are quite large, but are surprisingly clean and smell of #chlorine. One of the tiles is missing, revealing a small hole. > x hole #The hole has appeared where one of the wall tiles has fallen off. On #closer inspection, I can see a keyhole situated in the middle of the hole. > put key in keyhole #I put the bronze key in the keyhole, and turn it. One whole side of the #sewer opens up, revealing a secret passageway. > south #I move south. #Everything is dark. I can move north and south. > wear goggles #I put on night-vision goggles. > look #I am in a secret passage, just off the sewer system. I can move north #and south. > south #I move south. #I am at the end of the secret passage. In front of me is a large #portcullis. To the right of the portcullis is a slot. Through the #portcullis, I can just make out a large chest. I can only move north. > x slot #The slot looks as though something should be inserted into it. I think #it's connected to the portcullis. > put stick in slot #I put the stick into the slot. It fits perfectly, creating a lever. > pull lever #I pull down hard on the chewed looking lever. Slowly, but surely, the #portcullis raises. > south #I move south. #I am in an underground cavern. In the middle of the room sits a huge #wooden chest. I can only move north. > x chest #The chest is huge. The name The Unsinkable is stencilled on the lid. The #chest is closed. > open chest #I carefully open the chest. Suddenly, a stream of poisonous gas ejects #from inside the chest, filling the room. Luckily, I'm wearing the scuba #outfit, and it appears to be working, because the gas has no effect on #me. It takes a while for the gas to clear, but when it does, I see a #chest full of gold. #Well done. Now, all you have to do is figure how the hell you're going #to get this chest out of the sewer! Then you'll probably end up losing #most of it to pay off you credit card bill, but that's not my problem. #Hope you enjoyed playing Wrecked.